Why are fonts in UI segment control reverting to system fonts automatically? - ios

I have several UI Segment Controls across an iOS app written in swift.
Whilst simulating on an iOS device, on the initial load they use the correct custom font set in the code but certain instances where I go to other views and come back, the fonts in the segment control tabs seem to revert to system fonts automatically.
What is causing this issue?
I am creating all of my segmented controls using this function in each view controller. This is where the custom fonts are set.
override func viewDidLoad() {
super.viewDidLoad()
isHirer = AppSettings.boolValue(.isHirer)
setupUI()
setupSegmentControl()
downloadData()
configureLocationManager()
}
func setupSegmentControl() {
var items = [String]()
items = AppSettings.boolValue(.isHirer) ? ["Posts", "Manage"] : ["Search", "Manage"]
let segmentedControl = UISegmentedControl(items: items)
segmentedControl.selectedSegmentIndex = 0
UISegmentedControl.appearance().setTitleTextAttributes([NSAttributedString.Key.foregroundColor:UIColor.init(displayP3Red: 0/255, green: 0/255, blue: 0/255, alpha: 1), NSAttributedString.Key.font : UIFont.init(name: "Cabin-SemiBold", size: 16)!], for: .selected)
UISegmentedControl.appearance().setTitleTextAttributes([NSAttributedString.Key.foregroundColor:UIColor.init(displayP3Red: 138/255, green: 145/255, blue: 172/255, alpha: 0.7), NSAttributedString.Key.font : UIFont.init(name: "Cabin-SemiBold", size: 16)!], for: .normal)
segmentedControl.frame = CGRect.init(x: 0, y: 42, width: tableView.frame.width/2-20, height: 48)
if AppSettings.boolValue(.isHirer) {
segmentedControl.setContentOffset(CGSize(width: 0, height: -5), forSegmentAt: 0)
segmentedControl.setContentOffset(CGSize(width: 0, height: -5), forSegmentAt: 1)
} else {
segmentedControl.setContentOffset(CGSize(width: 5, height: -5), forSegmentAt: 0)
segmentedControl.setContentOffset(CGSize(width: 0, height: -5), forSegmentAt: 1)
}
segmentedControl.setBackgroundImage(backgroundWithColor(color: .backgroundGray, frame: CGRect(x: 0, y: 0, width: segmentedControl.frame.width, height: segmentedControl.frame.height)), for: .normal, barMetrics: .default)
segmentedControl.setDividerImage(imageWithColor(color: UIColor.white), forLeftSegmentState: .normal, rightSegmentState: .normal, barMetrics: .default)
segmentedControl.addTarget(self, action: #selector(showSection), for: .valueChanged)
seg = segmentedControl
}
#objc func showSection(sender: UISegmentedControl) {
switch sender.selectedSegmentIndex {
case 0:
isSegment0 = true
tableView.reloadData()
case 1:
isSegment0 = false
tableView.reloadData()
default:
break
}
}
Then in ViewForHeaderInSection function of table view added seg to the header view.
override func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
if section == 0 && AppSettings.boolValue(.isHirer) || section == 0 && !AppSettings.boolValue(.isHirer) {
let headerView = UIView(frame: CGRect(x: 0, y: 0, width: tableView.frame.width, height: 90))
headerView.backgroundColor = .backgroundGray
let segmentControl = seg
segmentControl.tag = section
headerView.addSubview(segmentControl)
return headerView

Please try modifying your code as follows:
Before:
UISegmentedControl.appearance().setTitleTextAttributes(...)
After:
segmentedControl.setTitleTextAttributes(...)
i.e. do not use appearance proxy on the UISegmentedControl class
The appearance proxy would typically be done once in an app early in its lifecycle before any controls of that class are instantiated. For example, you might instead use the appearance proxy in your AppDelegates didFinishLaunching() API, this would replace the need to call setTitleTextAttributes() elsewhere in your code.
Please report back if this helps.

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You need to change this inside viewForHeaderInSection
let name = tableDataSource[section][0].clicked ? "chevron.right" : "chevron.left"
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I would like to animate backgroundImage. I have placed my animation code at the end of my setupView method.
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IBOutlets does not get visible when viewDidLoad is called so call your setupView method in viewDidAppear which is called after your view appeared on screen.
Hope this helps.
You can put your code in viewDidAppear view life cycle method for any animation work ,because viewDidAppear method notifies the view controller that its view was added to a view hierarchy.Use below code for your solution.
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated: animated)
//Call method like this
setupView()
}

iOS Swift 3 - Remove Overlay UIView after Panel Tap

I am very new to swift and I am stuck with the task described in the title.
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overlayView.removeFromSuperview()
after the for loop, but I fear that overlayView.subviews is not correctly filled with the views I expect.
I appreciate anyone taking the time to help me, even if a little closer to a solution.
In func showOverlay(_ sender: UIButton) {...} you are creating a local variable "overlayView":
let overlayView = UIView(frame: ...)
You then add that as a subview to view. All that is fine, except you do not keep a reference to "overlayView" .. the view remains but you have no reference to it.
Add a class-level variable, outside of any function blocks:
var overlayView: UIView!
Then, inside func showOverlay(_ sender: UIButton) {...}, instead of let overlayView = just assign it to the existing variable:
overlayView = UIView(frame: ...)
When you're ready to remove it:
func hideOverlay(_ sender: UIButton) {
overlayView.removeFromSuperview()
}
and you're done :)
Try the viewWithTag method described in a similar thread here:
Swift addsubview and remove it

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Thanks for any help.
Looks like this is now required.
override func tableView(tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
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