My old iPad (ios9.3) refuses to load any reveal.js slides. It only shows the "Fork me on Github" image on the top corner. I suppose it will be that ios 9.3 does not support some new features of html5+js+css (I am not a developer, my skills are quite limited, so please excuse me if I say something stupid).
I am very interested in using it on an iPad due to the chalkboard plugin.
Any of you know what can be causing the trouble? Could I disable any of these features/files and make it work?
Thank you.
aimar
During all this weekend I was trying to figure out a solution. Finally, I manage to debug iOS safari from my windows laptop following this procedure and found that an "Unexpected identifier" was impeding "chalkboard" plugin to load.
A variable was defined with "let" command that, as I learnt, was not recognized by safari 9. I changed 4 "let"s with 4 "var"s commands in "plugin.js" (chalkboard plugin) and now it works in my old iPad, even with reveal v4.
Now I have another issue with the menus (menu plugin) not showing properly, but I will try also to fix it.
Related
For learning reason, I would like to get back the Master-Detail App template that was available in Xcode 11 and refer to the template codes inside. I also want both the Swift and Objective-C versions. However, to my astonishment it seems no one has asked this question before and seems there were no data source available where I could get back those files.
I try to reinstall my Xcode 12 back to Xcode 11 but that was not allowed as Mac complained that I am using Big Sur and I cannot use Xcode 11 with Big Sur. I also tried to check on YouTube etc. to look for potential useful information about Master Detail App and those existed on YouTube were from Xcode 5 or Xcode 6 or so where the split view controller thing were not in used yet.
I saw a reply online saying Master-Detail App is replaced with simply App and so we can just use App instead from there. That answer is of course factual but practically useless. As that answer assumed readers are pro enough to change between different templates, but if that's the case then readers like I won't need to ask that question in the first place. Readers look for that particular template for a reason, simply telling them to use something different is tautology.
In short, I cannot come up with a way to get back the exact Xcode 11 Master-Detail App template and I really need it for learning purpose. Is there something I can do with it?
You can search for tutorials (video or article) that uses Xcode 11 and get it from there.
iOS 10 it's still in beta, but it will be released on Tuesday the 13th.
I install the beta on my iPad and I notice that the tap is not working very well. (single tap not working, you have to tap several times to simulate a single tap (or click a button, change page and so on)
I am currently running ios 10.0.1 (updated last night) and i'm still facing this issue.
Is anybody facing the same problem?
I can see this behaviour only on my app, other apps are working fine.
The setup is:
ionic 1.3.1
cordova 6.3.1
Is there anything changed on iOS 10 events that I need to bare in mind? sorry for the vague question, but it's something I need to fix before they release it officially or I will have a lot of angry customers.
Thank you !!!
SMALL UPDATE
Replacing ng-click with on-tap should solve part of this issue. You will still have problems with ui-sref and with any other place that doesn't use ng-click tho.
I've posted this issue in a bunch of different places, if you wanna keep track of it, they are here:
https://github.com/driftyco/ionic/issues/6928#issuecomment-253463917
https://forum.ionicframework.com/t/ionic-tap-issues-with-ios10/66764
Use (tap) directive instead of (click) directive.
Angular 2:
Ionic provides you with hammerjs under the hood, if you use the (tap) directive angular 2 will do all the wiring to connect that directive with hammerjs and that removes the 300ms delay.
Good luck.
Example:
<my-component (tap)="doSomething()"></my-component>
Angular 1.x:
Try with http://ryanmullins.github.io/angular-hammer/
Is the recommended repository from the guys of hammerjs for Angular 1.x
Example:
<div hm-tap="doSomething"></div>
i found one solution on website. but i don't use ng-material in my app.
did you try this????
.config(function( $mdGestureProvider ) {
$mdGestureProvider.skipClickHijack();
})
FIXED!
I finally fixed this. I don't know if this will be useful for you tho. The issue was one plugin I bought from ionic market, and to be precise it was this one:
https://market.ionic.io/plugins/ion-time-picker
I already sent an email to the developer, but if you are using this plugin, it may be the cause of ios10 not working.
We are using Sencha1.0 for our webapp development. In IOS9 version we are facing the following issues.
On initial page load, the page looks fine. When you try to change the device orientation to landscape and back to portrait, all images icons and texts are resized(small).
We tried -webkit-transform : rotate(-90); its doesnt work.
Please suggest the cause and any solution for this.
Sencha Touch 1.1.1 is really quite old version of the framework.
And there is a lot of bug fixes already applied to the framework. The new version of the mobile OS often break a thing or two. You will be also probably seeing an issue on Android devices which runs Chrome 43+
If you already have an App finished and this is the only problem you see, you might fix this by applying override. ( You can check the newer version of the framework and took the part which fixes the issue ) - but it might be really hard to find. Also you probably can't even reach to Sencha support, as the Touch 1 is no longer supported.
But if you are developing the new App, best option for you is to upgrade to Touch 2.4.2
The major release of Sencha Touch should be free to download.
I know that this won't fix the issue but by answer is too long for a comment.
I want to make plugin for Xcode6 but i don't know how to start and make that.Any one please share any link that explains this in detail for Xcode 6? I find for Xcode 4 but that method is not working for xcode6
I am the creator of IntelliPaste for Xcode.
Plugin development for Xcode is fun but will also be hard at times. There is no documentation that can be found, at least not from Apple. A lot is guess work and look at how other people's plugins are made.
To get started, I would recommend using this template. I haven't used it myself but I wished something like that was around when I got started.
I recently became interested in mobile app development and want to take my coding experience from elec. engring to the iphone. Im having trouble though. I am trying to compile my first app onto my phone (got it to run perfectly on the iOS simulator last night). However, upon compiling i get the following error:"Interface Builder XIB Compiler Error: Interface Builder could not open the document "xxx.xib" because it does not exist"
I've tried going into my target and setting Main Interface to xxx.xib and I still get the same error on both iPhone and iOS simulation. I've tried setting my interface to Xcode 4.6 and messing with the builds and views, still have the same issue. I built it from scratch - same issue.
All help appreciated. I know the default is building with story board, but I am following a book I am happy with and I want to go through it with the .xib because thats what the book uses. Thanks -
Select your project (blue icon) in the project navigator then choose:
Build Phases > Copy Bundle Resources
Make sure your xib file is on the list. You can add it by clicking the plus (+) icon on the lower left.
UPDATE:
Consider opening a new project as a sanity check. Change the background color and verify that it runs in the simulator. If it does then this will point to a project settings issue rather than an installation problem.
You may also want to look at the following walkthrough by Apple. Hopefully following the steps will help illustrate anything you might be missing.
Apple also has a latest tutorial that I recommend you walkthrough. After completing please let me know if you are continuing to have this problem. The number of potential problems is greater than simply walking through the 15 min tutorial.