iOS 10 it's still in beta, but it will be released on Tuesday the 13th.
I install the beta on my iPad and I notice that the tap is not working very well. (single tap not working, you have to tap several times to simulate a single tap (or click a button, change page and so on)
I am currently running ios 10.0.1 (updated last night) and i'm still facing this issue.
Is anybody facing the same problem?
I can see this behaviour only on my app, other apps are working fine.
The setup is:
ionic 1.3.1
cordova 6.3.1
Is there anything changed on iOS 10 events that I need to bare in mind? sorry for the vague question, but it's something I need to fix before they release it officially or I will have a lot of angry customers.
Thank you !!!
SMALL UPDATE
Replacing ng-click with on-tap should solve part of this issue. You will still have problems with ui-sref and with any other place that doesn't use ng-click tho.
I've posted this issue in a bunch of different places, if you wanna keep track of it, they are here:
https://github.com/driftyco/ionic/issues/6928#issuecomment-253463917
https://forum.ionicframework.com/t/ionic-tap-issues-with-ios10/66764
Use (tap) directive instead of (click) directive.
Angular 2:
Ionic provides you with hammerjs under the hood, if you use the (tap) directive angular 2 will do all the wiring to connect that directive with hammerjs and that removes the 300ms delay.
Good luck.
Example:
<my-component (tap)="doSomething()"></my-component>
Angular 1.x:
Try with http://ryanmullins.github.io/angular-hammer/
Is the recommended repository from the guys of hammerjs for Angular 1.x
Example:
<div hm-tap="doSomething"></div>
i found one solution on website. but i don't use ng-material in my app.
did you try this????
.config(function( $mdGestureProvider ) {
$mdGestureProvider.skipClickHijack();
})
FIXED!
I finally fixed this. I don't know if this will be useful for you tho. The issue was one plugin I bought from ionic market, and to be precise it was this one:
https://market.ionic.io/plugins/ion-time-picker
I already sent an email to the developer, but if you are using this plugin, it may be the cause of ios10 not working.
Related
My old iPad (ios9.3) refuses to load any reveal.js slides. It only shows the "Fork me on Github" image on the top corner. I suppose it will be that ios 9.3 does not support some new features of html5+js+css (I am not a developer, my skills are quite limited, so please excuse me if I say something stupid).
I am very interested in using it on an iPad due to the chalkboard plugin.
Any of you know what can be causing the trouble? Could I disable any of these features/files and make it work?
Thank you.
aimar
During all this weekend I was trying to figure out a solution. Finally, I manage to debug iOS safari from my windows laptop following this procedure and found that an "Unexpected identifier" was impeding "chalkboard" plugin to load.
A variable was defined with "let" command that, as I learnt, was not recognized by safari 9. I changed 4 "let"s with 4 "var"s commands in "plugin.js" (chalkboard plugin) and now it works in my old iPad, even with reveal v4.
Now I have another issue with the menus (menu plugin) not showing properly, but I will try also to fix it.
I'm a newbie in Swift. I just created a new single view project in xcode9.3 and tried building it and its taking forever to compile.
Why is this so?
I have had something similar to this, and I found that restarting Xcode a few times should solve the problem.
If this doesn't work, you might want to download the latest version of Xcode. As of now, I think the latest non-beta version is 9.4.1.
Had the same issue in the past.
The swift compiler have some issues with specific code styles which makes it sometimes compile files even slower.
In the end we quit Swift as a development language and moved to React Native and back to Objective-C on iOS projects as swift became too cumbersome.
Moving forward, you might want to look at some of guides out there.
This two looks promising.
https://medium.com/rocket-fuel/optimizing-build-times-in-swift-4-dc493b1cc5f5
https://github.com/fastred/Optimizing-Swift-Build-Times
Back when I was working on swift, this was guide we were using as a guideline:
Part 1
Part 2
We are using Sencha1.0 for our webapp development. In IOS9 version we are facing the following issues.
On initial page load, the page looks fine. When you try to change the device orientation to landscape and back to portrait, all images icons and texts are resized(small).
We tried -webkit-transform : rotate(-90); its doesnt work.
Please suggest the cause and any solution for this.
Sencha Touch 1.1.1 is really quite old version of the framework.
And there is a lot of bug fixes already applied to the framework. The new version of the mobile OS often break a thing or two. You will be also probably seeing an issue on Android devices which runs Chrome 43+
If you already have an App finished and this is the only problem you see, you might fix this by applying override. ( You can check the newer version of the framework and took the part which fixes the issue ) - but it might be really hard to find. Also you probably can't even reach to Sencha support, as the Touch 1 is no longer supported.
But if you are developing the new App, best option for you is to upgrade to Touch 2.4.2
The major release of Sencha Touch should be free to download.
I know that this won't fix the issue but by answer is too long for a comment.
I have already read the previous posts on the subject matter dating back in 2013 but it seems that things have changed not can seem to find any Cordova plugins to allow for such feature.
Therefore is there a way for me to modify my xCode project for every keyboard to be black themed and ideally with some transparency?
I found this updated post on a possible solution -- perhaps this will help?
https://forum.ionicframework.com/t/keyboard-plugin-question/27597/7
It should definitely be possible. It is very aggravating that no one added a dark keyboard to cordova.
Should raise a ticket with this GitHub of ionic-plugin-keyboard -- it seems they have code there for this but it's commented out. Perhaps need a squeaky wheel there to get this going: https://github.com/driftyco/ionic-plugin-keyboard/blob/master/src/ios/IonicKeyboard.m#L84
I've been search around how to setup panoramaGL for a whole day and none of these answers my questions. emm, maybe that's because I am new to ios developing and I start with ios5 with all ARC cool features. I did find a pretty comprehensive guide at http://www.codeproject.com/Articles/60635/Panorama-360-iPod-Touch-iPhone but it's a little bit out of date to me. I cannot follow this guide in xcode 4.3 with ios 5.0 sdk.
Emm, so here is the question, assuming panoramaGL and helloPanorama works perfectly fine in whatever xcode version and sdk version it is created in. Is there a way , without any code modification, I can import the library and using the api along with my app developed in ios5? Of course I don't mind some minor modification and I did dive into those code and comment all the retain or release stuff. but wired errors keep popping up. I really need help here.
If it finally turns out to be impossible to reuse it in ios5.0, I will probably need to write the whole thing line by line with my understand of the complicated panorama algorithm...
Thanks so much for the help!
It seems someone is working on another library based on panoramaGL. Works on IOS 5.
See http://code.google.com/p/tk-panorama/
The new version of PanoramaGL 0.1 r2 was released, please check http://code.google.com/p/panoramagl/. This version runs on iOS >= 4.x and supports Hotspots.
Please check HelloPanoramaGL example