I've created a new App in Delphi 10.3.3 Community Edition, placed a TBannerAd, aligned it to bottom and I have a Button which loads the Ad (BannerAd1.AdUnitID:='ca-app-pub-XXXXXXXXXXXXXXXX/XXXXXXXXXX'; BannerAd1.LoadAd;). I tried The TBannerAd with the sizes "auto" and "small" but when I click the button on the running App no Ad is shown. Everything I do in my App works, but there are no ads shown. I used a Huawei ALE21 with stock rom (Anndroid 6) and a Samsung SM-A605FN/DS (A6 plus) also with stock rom to test the App. I tried test mode and normal mode, but in both cases there is no ad shown. I don't even get an error and I don't have any email from admob which tells me that it doesn't work... On my old computer (Same Delphi version and same mobile phones) I got ads to work. Now on a fresh installed Windows 10 with nothing more than Delphi and a few normal Apps I can't make an app with ads on it. And I don't use any ad blocking app on my phones. They're both stock rom.
Can anyone give me a hint why I can't display any ads without getting an error?
UPDATE: Google sent me an email a few days later saying my app code should change and the ads are not shown until my app fulfills requirements and some stuff like that.. so I guess the issue was I was trying just to show an ad to test ads are working and there was no real content in my app. After trying it a few weeks later in a real app I was trying to get ads shown in it it worked.. So sorry for asking this question. I just didnt know Google dooesnt show ads on blank apps..
Try setting the BannerAd's alignment to bottom and ensure that it has sufficient height. Start with the small size of Ad. Use the OnDidFail and OnDidLoad to debug. In my case I fixed the issue by the alignment and choosing small or medium size of Ad. Couldn't get the large or auto size to work so I am sticking with medium. Also, my BannerAd.TestMode is set to true as I am using the test ID provided by Google (I suppose you have done the same).
did you already set True on Project > Option > Application > Entitlement List > AdMob Service
I guess the simple answer is that there just are no ads to be shown available.. I get an error 3 code, which means the google ad server has nothing for me to show.. I think I should try other phones/accounts as well to get some ads running
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I'm having trouble with adMob (like I specified in the title) on my iOS game made with Unity.
I'm using Unity 5.5.5p1 with the adMob plugin.
Everything was fine when I use the testing adUnits, testing ads are showing perfectly, until I use the custom ones pasted from my adMob profile.
I'm building in release mode and my game isn't on the AppStore yet.
Thanks for the attention payed, any suggestion?
First of all, check if there's any whitespaces at the end of your copied ad unit id. It's the most common cause of not showing ads.
If that's fine, then most probably, you are getting no fill matching your custom AdUnit request, which is quite common in admob. If it doesn't get the matching size, it fails to show the ad.
You can see the debug log in the console for your connected device with actual ad id. If it shows, No Fill, then you may get sure that there's no ad currently available in the admob network, matching your given size.
I always prefer using the default sizes of admob, as they are more popular, there's always available ads in the network.
I have successfully added test banner ads to my ios app. The app is linked to Firebase and we've added company tax info to AdMob settings (pending). When I click add an ad unit, the loading spinner never completes even after multiple minutes.
The documentation for creating an ad unit says to access the Monetize tab (https://support.google.com/admob/answer/3052638?hl=en&ref_topic=3052726). This tab does not exist in my console. My console says AdMob Beta. I have also tried to leave AdMob Beta following these instructions following Google admob/answer/7378069 but do not see a Leave AdMob Beta link at the bottom of the AdMob user interface.
Ad Unit Loading Screenshot
Looks like you found or were directed to the Help Center article for the older version of the AdMob interface. You can find updated documentation here:
Set up an app in AdMob
Ad units, ad formats, and ad types
Regarding the issue with Chrome and Safari, are you using an ad blocker with Chrome? If so, it can (as one would expect) block calls and cause errors when using the AdMob user interface.
For those running into this error using Chrome, try a different browser.
Thanks very much Amod for pointing me in the right direction. I was using Chrome. I cleared caches and restarted but ran into the same error using Chrome. However, I was able to successfully add ad units using Safari.
My App is in production now, and within my app I create a Universal link using branch.io and share it to other users using for example iMessage. Example link below I got from my friend is below:
I have the app from App Store installed on both devices: iPad and iPhone. Now the above link I tap on iPad and everything is fine. My App is opened I can catch the link:)
But when I tap it on iPhone the result is following:
Why? Shouldnt it works the same way on both: iPad and iPhone? I do not know what is wrong here... Any questions? I can change and add additional info here to help the solve the problem.
This is how I defined it in dashboard of branch.io:
You are encountering a new behavior introduced with iOS 10.3. The pop-up you are seeing will open the app now only if the user responds to the pop-up alert affirmatively. You must have not yet updated your iPad.
There is an unexpected issue with this new behavior beyond the obvious:
if the user taps "Cancel" on the pop-up alert, he or she will be stuck on a blank page in Safari. To improve this experience I recommend setting the $ios_passive_deepview parameter to the key of a Deepview of your choice (branch_default is the default, I believe).
Why is this one particular app on my Admob account showing a default icon, unlike my other apps, which have never done this before? Everything seems to be working fine for the app though on the Admob side of things (it shows no info in the pic above, but I know it works, because money has come in since then). I mean, I can collect money from the ads and everything, but for some reason it's just showing a default icon.
[Important Note: Also, I tried to create an Adwords app install campaign for the app in question, but the edit part where it actually shows you a visual example of the ad campaign before saving, wouldn't display itself (it just keep loading, but at the same time, it allowed me to go through the complete ad creation process successfully). I'm worried now about if my Adwords ads are even going to show up on user's phones, or will it do the same thing it did with me.]
Basically, how come there's a Admob (successfully linked) app icon problem, and why didn't the Adwords visual example of the ad load while editing?
Thanks in advance,
A Man, With A Question
Go to App
Select the app you want to show icon
App Settings
See App name & store link
Click on Pencil icon
Link your app with Google Play
Now enter your app name, app ID or developer name > Search and then click on Search button, icon will be link your app.
I added the smart app banner meta tag to my page and it was working fine at one point yesterday. However, now the banner only appears as a gray bar with no content in it. It appears to try to load something for a second, but then stops. Not sure what I changed in the code that would break it. Link for screenshot included below or see for yourself live:
http://grahamgram.com
the reason could be:
you are using a wrong app-id
your app and your apple-id (the one you use for app store) belong to different countries
you are using a proxy to test this smart banner in your dev env (so itunes cannot get the infomation, you can try to download the app from app store with proxy)
other reasons like the first answer
I think the service is currently down.
Been having the same problem myself, have just tested the ted.com site and theirs doesn't load either.
Hope that helps!