IPA Processing Failed: Could not resolve #executable_path - ios

I am stuck with this error when exporting IPA.
I did refer similar questions and none of them worked for me.
I am migrating my project from carthage to SPM, most of the frameworks which I use support SPM and only two had XCFrameworks.
Have added XCFrameworks with Embed & Sign, and earlier I used to have the simulator architectures removal script, with XCFrameworks I have removed that from my build phase step now.
When looked in the standard log I could not spot any error when searched with "fail"
Is there anything in the standard log which would indicate an error which I should be looking for ?
EDIT: Before you close as Duplicate of How to fix "IPA processing failed" error in xcode 11?
Please check this is for Xcode 12 with SPM & XCFrameworks !
The only errors I can spot in the logs are below:
2021-02-10 09:37:47 +0000 Scanning IPA...
2021-02-10 09:37:50 +0000 warning: Failed to resolve rpath for **SDK: Could not resolve #executable_path for #executable_path/Frameworks from **SDK
2021-02-10 09:37:50 +0000 warning: Failed to resolve rpath for ***: Could not resolve #executable_path for #executable_path/Frameworks from ***
But when I compared with the logs from another project with similar set up, I can see the same set of "warnings" and I am able to generate IPA on the another project.

Related

Xcode 12.3 Mac Catalyst code signing fails (code object is not signed at all)

When I try to submit my app to AppStore for Mac Catalyst I get code signing error below. I have no idea how to solve the problem, I have googled everything I found and couldn't find a solution.
Submitting iOS version works without any problems.
(Xcode 12.3 & Big Sur 11.1.)
Any ideas?
Archives/2020-12-16/Textures 16-12-2020, 14.06.xcarchive/Products/Applications/Textures.app/Contents/Frameworks/BBMetalImage.framework/Versions/A/BBMetalImage'>', hardenedRuntime='0'>'> to: /var/folders/r5/t3j64v0j6td4g8018lfnk0gw0000gn/T/XcodeDistPipeline.~~~FGW2X1/entitlements~~~so4QjB
2020-12-16 13:22:05 +0000 Running /usr/bin/codesign '-vvv' '--force' '--sign' '4B7469E3C743F234A6E463B68C9AC62674F2EFD8' '--entitlements' '/var/folders/r5/t3j64v0j6td4g8018lfnk0gw0000gn/T/XcodeDistPipeline.~~~FGW2X1/entitlements~~~so4QjB' '--preserve-metadata=identifier,flags,runtime' '/var/folders/r5/t3j64v0j6td4g8018lfnk0gw0000gn/T/XcodeDistPipeline.~~~FGW2X1/Root/Applications/Textures.app/Contents/Frameworks/BBMetalImage.framework/Versions/A'
2020-12-16 13:22:05 +0000 /var/folders/r5/t3j64v0j6td4g8018lfnk0gw0000gn/T/XcodeDistPipeline.~~~FGW2X1/Root/Applications/Textures.app/Contents/Frameworks/BBMetalImage.framework/Versions/A: replacing existing signature
2020-12-16 13:22:05 +0000 /var/folders/r5/t3j64v0j6td4g8018lfnk0gw0000gn/T/XcodeDistPipeline.~~~FGW2X1/Root/Applications/Textures.app/Contents/Frameworks/BBMetalImage.framework/Versions/A: code object is not signed at all
2020-12-16 13:22:05 +0000 /usr/bin/codesign exited with 1
Stripping the bitcode from the catalyst slices of the framework fixed the error.
So in this case:
xcrun bitcode_strip -r BBMetalImage -o BBMetalImage
inside the ios-arm64_x86_64-maccatalyst directory of the .xcframework that the project includes.
This q/a on the same topic helped: https://developer.apple.com/forums/thread/666269

iOS/macOS app distribution failed while using framework after upgrading Xcode12 and macOS BigSur

We are unable to distribute our sample app which uses our framework as well as our users can't.
While archiving and distributing to AppStore, the app is rejected with the following message:
Invalid Bundle - One or more dynamic libraries that are referenced by your app are not present in the dylib search path. If your app contains bitcode, bitcode processing may have failed. Because of these errors, this build of your app will not be able to be submitted for review or placed on the App Store.
The framework contain the bitcode, or at least there's a BITCODE_GENERATION_MODE = bitcode build setting in our .xcconfig, which basically means, the Xcode will add -fembed-bitcode build flag to any clang invocation.
From here, we've started testing using Ad-Hoc builds, to speed up our trial and error attempts, which also fails while Rebuild from bitcode option is selected. Organiser shows the popup with the following contents:
ipatool failed with an exception: #<CmdSpec::NonZeroExitException: $ /Applications/Xcode.app/Contents/Developer/usr/bin/python3 /Applications/Xcode.app/Contents/Developer/usr/bin/bitcode-build-tool -v -t /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin --sdk /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.2.sdk -o /var/folders/vz/b0jj0dms4014y5htfv93svfc0000gn/T/ipatool20201130-52097-13rj9hy/thinned-out/arm64/Payload/iosTest.app/Frameworks/SciChart.framework/SciChart --generate-dsym /var/folders/vz/b0jj0dms4014y5htfv93svfc0000gn/T/ipatool20201130-52097-13rj9hy/thinned-out/arm64/Payload/iosTest.app/Frameworks/SciChart.framework/SciChart.dSYM --strip-swift-symbols /var/folders/vz/b0jj0dms4014y5htfv93svfc0000gn/T/ipatool20201130-52097-13rj9hy/thinned-in/arm64/Payload/iosTest.app/Frameworks/SciChart.framework/SciChart
Status: pid 52150 exit 1
Stdout:
SDK path: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/
Logs provided isn't very informative, here is the snippet from IDEDistributionPipeline.log
-= Output =-
ld: warning: -sdk_version and -platform_version are not compatible, ignoring -sdk_version
Undefined symbols for architecture arm64:
"___llvm_profile_runtime", referenced from:
__hidden#25821_ in 0832.o
__hidden#25821_ in 0833.o
__hidden#25821_ in 0834.o
__hidden#25821_ in 0835.o
__hid
2020-11-30 16:19:17 +0000 den#25821_ in 0836.o
__hidden#25821_ in 0837.o
__hidden#25821_ in 0838.o
...
ld: symbol(s) not found for architecture arm64
Exited with 1z
Failed to compile bundle: /var/folders/vz/b0jj0dms4014y5htfv93svfc0000gn/T/SciChart6aun_sfs/SciChart.arm64.xar
Stderr:
from /Applications/Xcode.app/Contents/Developer/usr/bin/ipatool:2808:in `block in CompileOrStripBitcodeInBundle'
from /Applications/Xcode.app/Contents/Developer/usr/bin/ipatool:2747:in `each'
from /Applications/Xcode.app/Contents/Developer/usr/bin/ipatool:2747:in `CompileOrStripBitcodeInBundle'
from /Applications/Xcode.app/Contents/Developer/usr/bin/ipatool:3016:in `block in ProcessIPA'
from /Applications/Xcode.app/Contents/Developer/usr/bin/ipatool:2978:in `each'
from /Applications/Xcode.app/Contents/Developer/usr/bin/ipatool:2978:in `ProcessIPA'
from /Applications/Xcode.app/Contents/Developer/usr/bin/ipatool:3928:in `<main>'
2020-11-30 16:19:17 +0000 /Applications/Xcode.app/Contents/Developer/usr/bin/ipatool exited with 1
which after bunch of warnings shows the actual error at the end of file (I can't include full log, since it's too much of a raw text):
code = 1061;
description = "ipatool failed with an exception: #<CmdSpec::NonZeroExitException: ...
info = {
};
level = ERROR;
type = exception;
Not sure what to to do with this, I've tried different build settings options, nothing helped... Already contacted apple, but no feedback yet, and knowing them, we can wait far too long...
The strange part here, is if we include our .framework directly as a source code and then archive the app - everything works as expected. If we include it as XCFramework or just .framework, which is pre-built - it fails as described above.
I might miss something simple or obvious here, so please let me know if somebody have some insights on that matter.
Some system info:
macOS BigSur 11.0.1
XCode Version 12.2 (12B45b)
We've tried different combinations of macOS and Xcode, e.g.:
Catalina with Xcode 12
BigSur with Xcode 11
etc.
Any help is greatly appreciated.
Thanks.
Long story short, there were LLVM instrumentation included, which prevents AppStore processing. I've written a whole blog post about it here - https://blog.scichart.com/xcframework-xcode-12-and-bigsur-issues/
To sum up, here is a few required steps to make sure while creating XCFramework for distribution:
Using archive builds is a MUST, release build isn't enough
BUILD_LIBRARY_FOR_DISTRIBUTION must be set to YES
SKIP_INSTALL must be set to NO
GCC_INSTRUMENT_PROGRAM_FLOW_ARCS = NO to turn off GCC instrumentation and remove them from the binary
CLANG_ENABLE_CODE_COVERAGE = NO to turn off code coverage tools from the binary
Having all of the above helped to solve our preparing and distribution problem and hopefully save you some time if you happened to face same issues as we did.

'warning: directory not found for option' error on build

All of a sudden my app has started giving me an error when I try to build it. This is the error I'm getting:
ld: warning: directory not found for option '-L/Users/user/Documents/Developer/Alton-Towers-Times/build/Debug-iphoneos'
ld: file too small (length=0) file '/Users/user/Library/Developer/Xcode/DerivedData/Mouse_Times_Florida-eqhrhnbxmmkxtahdghmnvehbzbgt/Build/Intermediates/Mouse Times Florida.build/Debug-iphonesimulator/Mouse Times Florida WatchKit Extension.build/Objects-normal/x86_64/SecondInterfaceController.o' for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Only thing I've really done since I last managed to get it to run was changing the bundle IDs and I also changed the app name. I've tried a few things including deleting the derived data, but nothing seems to have helped.
Anyone have any ideas?
I solved this warning removing the following setting: "$(SDKROOT)/Developer/Library/Frameworks"
This options is located in Settings -> Build Settings -> Search Paths -> Framework Search Paths
Setting location
My project continues compiling and working fine, after removing this option.
Veladan answer helped me to sort out that issue on an iOS8 project freshly migrated to iOS9.
This worked fine on the main target of my project, but the warning lasted on the unit tests target, so in the end I edited directly the project.pbxproj file and modified the entries :
FRAMEWORK_SEARCH_PATHS = (
"$(SDKROOT)/Developer/Library/Frameworks",
"$(inherited)",
);
to :
FRAMEWORK_SEARCH_PATHS = "";

Apple Mach-O Librarian Error

I download the cocos2d-x project from our SVN, but an problem happened when I opened it with Xcode, error information is as follows:
/Applications/Xcode .app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: -dynamic not specified the following flags are invalid: -ObjC
/Applications/Xcode .app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: can't locate file for: -lwebp
/Applications/Xcode .app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: file: -lwebp is not an object file (not allowed in a library)
Command /Applications/Xcode .app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool failed with exit code 1
can anyone give me some advice, thank you very much.
[edit]
#trojanfoe, you're right.
sry didn't read the last part. I check my cocos2s-x project and give you a right anwer.
[edit 2]
OK, I tested my project and the empty from github. Where have you downloaded the SVN from?
And what is your Xcode Version?
have you used this repository: get cocos2d-x?
If not, go ahead and clone it, open the build>cocos2d_samples.xcodeproj and select Test cpp iOS > iPhone > iOS 7.0 for example and run the build. This should work at least.

Xcode5: Failed to register "/System/Library/CoreServices/CoreTypes.bundle/Contents/Library/MobileDevices.bundle

My library has some type converters. I'm registering some OSX and iOS type converters, like so:
When I compile for iOS, I'm getting some errors related to not being able to find UIKit. Here's how I compile for iOS:
xcodebuild -destination OS=${module.sdk.version},name=iPhone -workspace ${workspace} -scheme '${library.ios.scheme}'
The ${} tokens are patched in by my build system.
When building I get:
__build.library.ios.simulator:
[exec] Details: Failed to register "/System/Library/CoreServices/CoreTypes.bundle/Contents/Library/MobileDevices.bundle" with Launch Services, error code: -10811.
[exec] Function: __RegisterUTIsIfNeeded_block_invoke
[exec] Thread: <NSThread: 0x7faca140e5c0>{name = (null), num = 1}
[exec] Please file a bug at http://bugreport.apple.com with this warning message and any useful information you can
How can I fix this?
This appears to be an compiler bug, and there's not much that can be done about it.
Here is oficial answer on JetBrains Tracker:
Anton Makeev 17 Sep 2013, 19:36
build error doesn't affect compilation results - it's just a log message from xcodebuild.
Simulator should work correctly after you run it at least once in Xcode 5.
and:
We will handle this output in AppCode (show it as a warning, not a n error) but we recommend filing the error to Apple as the message suggests - unfortunately we can't fix it (only hide)
and:
Build error won't go away until we implement 'hide-it-fix' or until Apple fixes it. It is harmless, though and doesn't affect build result.

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