Kivy: ScrollView squishes together the layout - kivy

I am new to Kivy and this is my first time trying to create a scrollView.
I am trying to do a 'Splitwise' ripoff where you can create expenses and let the app figure out who should pay who etc.
I am trying to create a method that opens a popup with all members and their balances as well as a button with the text 'Settle up'. Underneath the balances should be a list of all the registered debts, and you should be able to scroll down to see them all. The popup should also contain a 'Cancel'-button.
My problem is that my code doesn't enable scrolling, and also squishes together the content in the pop up. See picture.
All help highly appreciated!
See (messy) code below:
sbl_ret = GridLayout(cols = 1)
sbl_balances = GridLayout(cols = 3)
sbl_balances.add_widget(Label())
sbl_balances.add_widget(Label(text = 'Balances', font_size = '20sp', size_hint = (1,.2), color = backgroundColor, bold = True))
sbl_balances.add_widget(Label())
for member in self.members:
sbl_balances.add_widget(Label(text = member.getName(), font_size = 40, size_hint_y = None, height = 60))
sbl_balances.add_widget(Label(text = str(round(member.getBalance())) + ' kr', font_size = 40, size_hint_y = None, height = 60))
sbl2 = BoxLayout(orientation = 'vertical')
sbl2.add_widget(Label(size_hint = (1,.2)))
btn = Button(text = 'Settle up', background_color = buttonColor, bold = True, size_hint_y = None, height = 60)
btn.bind(on_press = lambda member: self.settleUp())
sbl2.add_widget(btn)
sbl2.add_widget(Label(size_hint = (1,.2)))
sbl_balances.add_widget(sbl2)
sbl_balances.add_widget(Label(size_hint = (.2,1)))
sbl_balances.add_widget(Label(text = 'Debts', font_size = '20sp', color = backgroundColor, bold = True))
sbl_balances.add_widget(Label(size_hint = (.2,1)))
for member in self.members:
for debt in member.getDebtList():
sbl_balances.add_widget(Label(size_hint = (.2,1)))
sbl_balances.add_widget(Label(size_hint_y = None, height = 60, text = debt.getToWhom().getName() + ' lent ' + str(debt.getAmount()) + ' SEK to ' + debt.getFromWhom().getName() + ' for ' + debt.getDescription(), font_size = 40))
sbl_balances.add_widget(Label(size_hint = (.2,1)))
sbl_balances.bind(minimum_height=sbl_balances.setter('height'))
sbl3 = BoxLayout(size_hint = (1,.15))
sbl3.add_widget(Label(size_hint = (.2,1)))
b = Button(text = 'Cancel', background_color = entryColor, size_hint_y = None, height = 150)
b.bind(on_press = lambda x: self.balanceDialog.dismiss())
sbl3.add_widget(b)
sbl3.add_widget(Label(size_hint = (.2,1)))
sv = ScrollView(do_scroll_x = False)
sv.add_widget(sbl_balances)
sbl_ret.add_widget(sv)
sbl_ret.add_widget(sbl3)
self.balanceDialog = Popup(title = 'Group view', content = sbl_ret, title_align = 'center',
title_color = backgroundColor, background_color = [0,0,0,.7], separator_height = 0, title_size = '28sp')
self.balanceDialog.open()
'''

Try adding size_hint_y=None to your code creating the GridLayout:
sbl_balances = GridLayout(cols = 3, size_hint_y=None)
See the documentation.

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ScrollView doesn't work - corona, lua

I'm trying to add object to the ScrollView and this is what happen:
ERROR:Table expected. if this is a function call, you might have used '.' instead of ':
What is that?
code:
This code is works:
scrollView = widget.newScrollView
{ -- ScrollView settings
width = _W,
height = 1760,
horizontalScrollDisabled = true,
hideBackground = true,
friction = 0.988,
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Everything works perfectly. But when I add this (between the ***):
for i = 1, #allballs do
Frames[i] = display.newImage( "Frame.png" )
Frames[i].height = 0.12*_H
Frames[i].width = 0.38*_W
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Frames[i].Place = i
if (i%2==0) then
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PositionY = (i-1)*140
PositionX = 0.27*_W
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PositionX = 0.73*_W
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balls[i].width = 0.15*_W
balls[i].x = PositionX
balls[i].y = PositionY
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{
text = allballs[i].Price,
x = PositionX+0.055*_W,
y = PositionY,
width = 0.23*_W,
font = native.systemFontBold,
fontSize = _W*0.1,
align = "left"
}
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***** coin = display.newImage( "coin.png", PositionX-0.07*_W, PositionY)
coin.width = _W*0.05
coin.height = _H*0.05 *******
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******* scrollView:insert( coin ) ********
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It dosent work...
youre probably calling the method like object.method() instead of object:method()
difference is that : syntax uses automatically this as reference to caller object, with . syntax you have to type it explicitly as first parameter
The error always occurs for the reason like Andoloon pointed out.
but it doesn't seem to be in your ******* code. The problem for the ***** section might be that your 'coin' var is not a list, but it is defined and inserted in the loop. Try move it out of the loop and also remember to use local before the declearation.
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My code was working properly but after including widget library, the output got messy. Can you please tell me what is the problem?
--Include sqlite
local sqlite3 = require "sqlite3"
local widget = require "widget"
W=display.contentWidth
H=display.contentHeight
--Open library database file
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EDIT:
Before including widget:
After including widget:
Ok, clearly the objects in the items display group are what have been affected - see how the library text isn't in that group and it stays where it is.
Just after the x and y of the item is set, print out its position. Also print the position and dimensions of the group - this will give you a better understanding of where the positioning is being taken from, or where the origin (0,0) is at.
local i = 1;
for row in db:nrows("SELECT * FROM book") do
local text = row.bookName
local img = display.newImageRect("img"..row.bookId..".jpg", 200, 200 )
local t = display.newText(text, 0, 0, nil, 25)
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print("--------")
print("Item "..tostring(i).." is at ("..tostring(item.x)..","..tostring(item.y)..")")
print("Item group now at ("..tostring(items.x)..","..tostring(items.y)..")")
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end
print("--------")
Compare the output for with/without including widget and you should be able to find the problem.

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