Undefined class 'PriorityQueue' - dart

import 'dart:collection';
void main(){
PriorityQueue<double> p;
}
This code wont check, as Dart analyser cannot find PriorityQueue in collection. I believe that PriorityQueue is in there, so is there something wrong with my analyser? It does sometimes produce false errors, do I need to reset the cache? (I've tried, but maybe I didn't do it right)

PriorityQueue is not in dart:collection, it is in a different "collection" unit, the package:collection package, which you'll need to import as a dependency.
Like this
in pubspec.yaml:
dependencies:
collection: ^1.14.13
Then import 'package:collection/collection.dart'; in your code.

Related

How to test whether tree-shaking is applied to unused funciton in dart

Consider following dart code:
main.dart
import 'module.dart';
main() {
foo();
}
module.dart
foo() {
print('foo');
}
bar() {
print('bar');
}
I expect bar to be eliminated from the final build by dart compiler with tree-shaking since it's statically analyzable that the function was not used in main.
I tried the method answered in related S/O question.
Using devtools by running dart run --observe main.dart, I still see bar was included.
How can I know whether bar was eliminated from the final build or not?
Alternatively, I want someone with an understanding of dart compiler to convince me whether the function was eliminated or not, so I don't need to worry about checking it myself.

What is the difference between "show" and "as" in an import statement?

What is the difference between show and as in an import statement?
For example, what's the difference between
import 'dart:convert' show JSON;
and
import 'package:google_maps/google_maps.dart' as GoogleMap;
When do I use show and when should I use as?
If I switch to show GoogleMap all references to GoogleMap (e.g. GoogleMap.LatLng) objects are reported as undefined.
as and show are two different concepts.
With as you are giving the imported library a name. It's usually done to prevent a library from polluting your namespace if it has a lot of global functions. If you use as you can access all functions and classes of said library by accessing them the way you did in your example: GoogleMap.LatLng.
With show (and hide) you can pick specific classes you want to be visible in your application. For your example it would be:
import 'package:google_maps/google_maps.dart' show LatLng;
With this you would be able to access LatLng but nothing else from that library. The opposite of this is:
import 'package:google_maps/google_maps.dart' hide LatLng;
With this you would be able to access everything from that library except for LatLng.
If you want to use multiple classes with the same name you'd need to use as. You also can combine both approaches:
import 'package:google_maps/google_maps.dart' as GoogleMap show LatLng;
show case:
import 'dart:async' show Stream;
This way you only import Stream class from dart:async, so if you try to use another class from dart:async other than Stream it will throw an error.
void main() {
List data = [1, 2, 3];
Stream stream = new Stream.fromIterable(data); // doable
StreamController controller = new StreamController(); // not doable
// because you only show Stream
}
as case:
import 'dart:async' as async;
This way you import all class from dart:async and namespaced it with async keyword.
void main() {
async.StreamController controller = new async.StreamController(); // doable
List data = [1, 2, 3];
Stream stream = new Stream.fromIterable(data); // not doable
// because you namespaced it with 'async'
}
as is usually used when there are conflicting classes in your imported library, for example if you have a library 'my_library.dart' that contains a class named Stream and you also want to use Stream class from dart:async and then:
import 'dart:async';
import 'my_library.dart';
void main() {
Stream stream = new Stream.fromIterable([1, 2]);
}
This way, we don't know whether this Stream class is from async library or your own library. We have to use as :
import 'dart:async';
import 'my_library.dart' as myLib;
void main() {
Stream stream = new Stream.fromIterable([1, 2]); // from async
myLib.Stream myCustomStream = new myLib.Stream(); // from your library
}
For show, I guess this is used when we know we only need a specific class. Also can be used when there are conflicting classes in your imported library. Let's say in your own library you have a class named CustomStream and Stream and you also want to use dart:async, but in this case you only need CustomStream from your own library.
import 'dart:async';
import 'my_library.dart';
void main() {
Stream stream = new Stream.fromIterable([1, 2]); // not doable
// we don't know whether Stream
// is from async lib ir your own
CustomStream customStream = new CustomStream();// doable
}
Some workaround:
import 'dart:async';
import 'my_library.dart' show CustomStream;
void main() {
Stream stream = new Stream.fromIterable([1, 2]); // doable, since we only import Stream
// async lib
CustomStream customStream = new CustomStream();// doable
}
as and show keywords used with library import statement. These two keywords are optional with import keyword, But using these keywords you can provide convenience and additional information about your library importing.
show
show give restrictions to access only specific class of that library.
import 'dart:convert' show JSON;
Above dart:convert library contains more than 5 types of converters. (ascii,Base64,Latin1,Utf8 & json are some of them).
But with using show keyword you will give your application source file to access only that JSON converter class only.
warning !! :- if you try to access any other converters like ascii, Base64 or Latin1, you will get an exception.
Because using show keyword you give an restriction for only access Json class in that library api.
So if your source file want to access all the class in that library, you cannot define show keyword for that library importing.
as
Provide additional namespace for library members.
This as keyword is mostly used when a library that contains lot of global functions.
You will access static members of a library by Using the class name and . (dot operator).
eg:- ClassName.staticFun()
And also you will access instance methods and variables by using object name and . (dot operator) eg:- obj.instanceFunc()
And also library source file can have global functions. and we will access them by their name without any parental membership. eg:- func()
So when we access global functions of a different library inside our source file, we didnt have a way to seperatly identified that global function as seperate function of a different library.
But using as keyword, we can add namespace before accessing global functions of that library.
See below example to understanding real benefit of as keyword. 👇
import 'package:http/http.dart' as http;
http library contains lot of global functions. Below shows list of global functions in http library.
Accessing above http library global functions without http namespace.( import 'package:http/http.dart'; )
eg:-
1. get("url")
2. post("url")
Accessing above http library global functions with http namespace. ( import 'package:http/http.dart'as http; )
eg:-
1. http.get("url")
2. http.post("url")
So using as keyword , makes it easy to identify global functions of a different library separated from our source files' global functions.
I prefer the dart document, it's described in Libraries and visibility section.
import as: Specifying a library prefix, for example when import two libraries which has the same function name, then we can give them a prefix to specify the library.
import show: This is used to import part of the library, show only import one name of the library.
import hide: This is another one which is the opposite of the show, hide import all names except the name specified in the hide.

How to use animationFrame in Dart?

The following code throws the exception "type '([int]) => void' is not a subtype of type 'RequestAnimationFrameCallback' of 'callback'."
import 'dart:html';
void main() {
window.animationFrame.then((time) => print("test"));
}
If I change window.animationFrame.then to window.requestAnimationFrame, everything works as expected. Am I misunderstanding how Dart futures work?
Usage looks right.
Either you are running an older version that doesn't yet implement the behavior that is specified in the documentation or it is simply a bug. I would go ahead and file an issue on http://dartbug.com/new

console.error() in Dart?

How do I do this console.error(foo); in Dart?
The print() method gets quite close, but it's not exactly what I want. I want to have the notification of an error and the icon along with the stack trace.
It's actually very simple to do in Dart:
import 'dart:html';
main() {
window.console.error('Something bad occurred');
}

Duplicate top-level declaration 'METHOD main' in dart

I'm new to dart, and trying to use dart to write a hello world and a unit test, but I get the error:
duplicate top-level declaration 'METHOD main' at ../app.dart::5:6
My project dir is test-dart, and it has 3 files.
test-dart/models.dart
class User {
hello(String name) {
print("Hello, ${name}");
}
}
test-dart/app.dart
#library("app");
#source("./models.dart");
void main() {
new User().hello("app");
}
test-dart/test/test.dart
#library("test");
#import("../app.dart");
void main() {
print("hello, test");
}
Now there is an error in "test.dart" on void main(), the error message is:
duplicate top-level declaration 'METHOD main' at ../app.dart::5:6
The two main() methods are in different libraries, why they are still duplicated? How to fix it?
If you import a library like this #import('../app.dart), then all names from app.dart become visible in the importing code (all public names, actually -- those that don't start with a _). So in your test.dart library, you now have two main functions visible. That is obviously a collision. There are two ways to solve it (that I know of).
First: import the library with a prefix, like this: #import('../app.dart', prefix: 'app'). Then, all public names from app.dart are still visible, but only with an app prefix, so the main function from app.dart is only accessible by app.main. No collision here, but you have to use a prefix everytime.
Second: using a show combinator, like this: #import('../app.dart', show: ['a', 'b']). Then, it is no longer true that all names from app.dart are visible, only those explicitly named (a and b here). I'm not sure if this is already implemented, though.
Maybe in the future, we will get something opposite to the show combinator, so that you could do #import('../app.dart', hide: ['main']). That would be the best solution for your problem, but it isn't in the current language (as specified by 0.09).
You are importing app.dart without a prefix which means that the symbols of the importing and imported library can collide if there are duplicates such as in your example.
To resolve these collisions the library import allows you to prefix imports with an identifier. Your example should work if you change test.dart as follows:
#library("test");
#import("../app.dart", prefix: "app");
void main() {
print("hello, test");
app.main();
new app.User().hello("main");
}
Notice how the classes and top-level functions in the app.dart library are now accessed using the "app" prefix and thus do not collide with the names in test.dart.

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