Creating an array with operands results in nil members - lua

I just started learning lua and run into a strange problem. The following code...
local xx = 100
vertices0 = {xx, xx}
vertices1 = {xx−5, xx-5}
results in...
an array containing (100,100) for vertices0 (as expected) but
in an array containing (nil, 95)for vertices1.
I really dont understand what is causing the nil to appear. I expected to get an array with (95,95).
I checked the documentation and tried to google the problem. But was not able to solve this problem.
Btw - I'm using love2d but "regular" lua seeems to cause the same behaviour.

xx−5 is not using - but −, lua treats − as part of a identifier so xx−5 is a separate identifier rather than the desired subtraction operation xx - 5
local xx = 100
local xx−5 = 100
vertices0 = {xx, xx}
vertices1 = {xx−5, xx-5}
print(vertices1[1])
This appears to work in 5.1, but not later version of lua. additionally an issue like this can be seen easier if you place a space around an operator and it's operands, which does tend to be a good style choice for readability.
vertices1 = {xx − 5, xx - 5}
Also if you have syntax highlighting than you can notice the improper char does not get highlighted properly.

Related

lua static analysis: detecting uninitialized table field

I'm using luacheck (within the Atom editor), but open to other static analysis tools.
Is there a way to check that I'm using an uninitialized table field? I read the docs (http://luacheck.readthedocs.io/en/stable/index.html) but maybe I missed how to do this?
In all three cases in the code below I'm trying to detect that I'm (erroneously) using field 'y1'. None of them do. (At run-time it is detected, but I'm trying to catch it before run-time).
local a = {}
a.x = 10
a.y = 20
print(a.x + a.y1) -- no warning about uninitialized field y1 !?
-- luacheck: globals b
b = {}
b.x = 10
b.y = 20
print(b.x + b.y1) -- no warning about uninitialized field y1 !?
-- No inline option for luacheck re: 'c', so plenty of complaints
-- about "non-standard global variable 'c'."
c = {} -- warning about setting
c.x = 10 -- warning about mutating
c.y = 20 -- " " "
print(c.x + c.y1) -- more warnings (but NOT about field y1)
The point is this: as projects grow (files grow, and the number & size of modules grow), it would be nice to prevent simple errors like this from creeping in.
Thanks.
lua-inspect should be able to detect and report these instances. I have it integrated into ZeroBrane Studio IDE and when running with the deep analysis it reports the following on this fragment:
unknown-field.lua:4: first use of unknown field 'y1' in 'a'
unknown-field.lua:7: first assignment to global variable 'b'
unknown-field.lua:10: first use of unknown field 'y1' in 'b'
unknown-field.lua:14: first assignment to global variable 'c'
unknown-field.lua:17: first use of unknown field 'y1' in 'c'
(Note that the integration code only reports first instances of these errors to minimize the number of instances reported; I also fixed an issue that only reported first unknown instance of a field, so you may want to use the latest code from the repository.)
People who look into questions related to "Lua static analysis" may also be interested in the various dialects of typed Lua, for example:
Typed Lua
Titan
Pallene
Ravi
But you may not have heard of "Teal". (early in its life it was called "tl"); .
I'm taking the liberty to answer my original question using Teal, since I find it intriguing.
-- 'record' (like a 'struct')
local Point = record
x : number
y : number
end
local a : Point = {}
a.x = 10
a.y = 20
print(a.x + a.y1) -- will trigger an error
-- (in VS Code using teal extension & at command line)
From command line:
> tl check myfile.tl
========================================
1 error:
myfile.tl:44:13: invalid key 'y1' in record 'a'
By the way...
> tl gen myfile.tl'
creates a pure Lua file: 'myfile.lua' that has no type information in it. Note: running this Lua file will trigger the 'nil' error... lua: myfile.lua:42: attempt to index a nil value (local 'a').
So, Teal gives you a chance to catch 'type' errors, but it doesn't require you to fix them before generating Lua files.

Why should successive arguments involving method application be parenthesized?

Suppose the following F# function:
let f (x:int) (y:int) = 42
I suspect that the reason I need to parenthesize the arguments in example z2 below is because of type inference; my example might not be great, but it's easy to imagine how things could get very hairy:
let z1 = f 2 3
let z2 = f 2 (f 3 5)
However, the following case is less clear to me:
let rng = System.Random()
let z3 = f 1 rng.Next(5)
z3 doesn't work, with a clear error message:
error FS0597: Successive arguments should be separated by spaces or
tupled, and arguments involving function or method applications should
be parenthesized.
Fixing it is trivial (parenthesize all the things), but what I am not clear about is why such an expression is a problem. I assume this has to do with type inference again, but naively, it seems to me that here, methods having a list of arguments surrounded by a parenthesis would actually make things less potentially ambiguous. Does this have to do with the fact that rng.Next(5) is equivalent to rng.Next 5?
Can someone hint, give an example or explain why this rule is needed, or what type of problems would arise if it were not there?
I think that the problem here is that the code could be treated as:
let z3 = f 1 rng.Next (5)
This would be equivalent to omitting the parentheses and so it would be calling f with 3 arguments (the second being a function value). This sounds a bit silly, but the compiler actually does not strictly insist on having a space between parameters. For example:
let second a b = b
add 5(1) // This works fine and calls 'add 5 1'
add id(1) // error FS0597
add rng.Next(5) // error FS0597
add (rng.Next(5)) // This works fine (partial application)
I think the problem is that if you look at the sequence of the 4 examples in the above snippet, it is not clear which behavior should you get in the second and the third case.
The call rng.Next(5) is still treated in a special way, because F# allows you to chain calls if they are formed by single-parameter application without space. For example rng.Next(5).ToString(). But, for example, writing second(1)(2) is allowed, but second(1)(2).ToString() will not work.

Attempt to perform arithmetic on table value

I'm maintaining someone else's Lua code, and Lua is not my preferred language. This is probably a complete noob question, but I can't seem to find the answer on Google or SO...
The following code
if !(v.LastHealth == v:Health()) then
local newColor = {}
newColor.r = v.orgColor.r - (v.orgColor.r - curColor.r) --This is the line the error occurs on
newColor.g = v.orgColor.g - (v.orgColor.g * clrPercent)
newColor.b = v.orgColor.b - (v.orgColor.b * clrPercent)
newColor.a = v.orgColor.a - (v.orgColor.a - curColor.a)
v:SetColor( newColor )
produces the error
attempt to perform arithmetic on field 'r' (a table value)
orgColor (maybe, not totally certain- v.orgColor may be an outdated thing) and curColor are tables that have entries (Uh. I think. bla.x is the same as bla[x] in Lua, right?) r, g, b, and a. Apparently I can't do math on things that come from tables? Should I stow all these values in local variables before working with them? That doesn't seem right.
EDIT:
Printing v.orgColor gives table: 0x40390080, which I assume means it exists and is a table. What's odd is, v.orgColor.r gives another table! That sounds like the cause.
As it turns out, v.orgColor was not, as I had presumed, set by the host program, but was set by the same script as the code sample is from. There was an API change that made a function that used to return four RGBA values instead return a table of those same values; the old code set orgColor.r to the table containing those values, causing the error.
Moral of the story, I suppose, is that you should always make sure you know what's setting the variables you're working with.

Using the `in` keyword causes "E1012 Constant expression violates subrange bounds" in Delphi

I've come across some rather unusual behaviour in a bit of Delphi code. When using the in keyword to check if an item is in a constant array, I get the following compilation error:
E1012 Constant expression violates subrange bounds
The constants are defined as follows:
type TSomeEnum = (seFoo = 1000,
seBar = 2000,
seBoo = 3000,
seFar = 4000,
seFooBar = 5000,
seBooFar = 6000,
seLow = 1000,
seHigh = 6000,
seCount = 6);
The line that is failing is the following:
if someObj.someProperty in [seFoo, seFar, seFooBar] then
...
Whilst I understand the reasoning behind the error showing in another question posted here, where bounds checking on integer arrays wasn't done at compile time when using a variable, it seems odd that I'm getting the same problem with a constant array which is most certainly within bounds.
For now, I've replaced the line with a (much larger) statement comprising of or clauses. However, this is clearly not ideal. Can anyone shed any light on why I'm getting this problem?
Documentation about Sets says :
The base type can have no more than 256 possible values, and their ordinalities must fall between 0 and 255.
So even if you can have enums of any value, the if xx in [a,b,c] statement will fail here, since a set cannot hold a value larger than 255.
Use a case statement instead:
case xx of
a,b,c : // Make something
end;

matlab indexing into nameless matrix [duplicate]

For example, if I want to read the middle value from magic(5), I can do so like this:
M = magic(5);
value = M(3,3);
to get value == 13. I'd like to be able to do something like one of these:
value = magic(5)(3,3);
value = (magic(5))(3,3);
to dispense with the intermediate variable. However, MATLAB complains about Unbalanced or unexpected parenthesis or bracket on the first parenthesis before the 3.
Is it possible to read values from an array/matrix without first assigning it to a variable?
It actually is possible to do what you want, but you have to use the functional form of the indexing operator. When you perform an indexing operation using (), you are actually making a call to the subsref function. So, even though you can't do this:
value = magic(5)(3, 3);
You can do this:
value = subsref(magic(5), struct('type', '()', 'subs', {{3, 3}}));
Ugly, but possible. ;)
In general, you just have to change the indexing step to a function call so you don't have two sets of parentheses immediately following one another. Another way to do this would be to define your own anonymous function to do the subscripted indexing. For example:
subindex = #(A, r, c) A(r, c); % An anonymous function for 2-D indexing
value = subindex(magic(5), 3, 3); % Use the function to index the matrix
However, when all is said and done the temporary local variable solution is much more readable, and definitely what I would suggest.
There was just good blog post on Loren on the Art of Matlab a couple days ago with a couple gems that might help. In particular, using helper functions like:
paren = #(x, varargin) x(varargin{:});
curly = #(x, varargin) x{varargin{:}};
where paren() can be used like
paren(magic(5), 3, 3);
would return
ans = 16
I would also surmise that this will be faster than gnovice's answer, but I haven't checked (Use the profiler!!!). That being said, you also have to include these function definitions somewhere. I personally have made them independent functions in my path, because they are super useful.
These functions and others are now available in the Functional Programming Constructs add-on which is available through the MATLAB Add-On Explorer or on the File Exchange.
How do you feel about using undocumented features:
>> builtin('_paren', magic(5), 3, 3) %# M(3,3)
ans =
13
or for cell arrays:
>> builtin('_brace', num2cell(magic(5)), 3, 3) %# C{3,3}
ans =
13
Just like magic :)
UPDATE:
Bad news, the above hack doesn't work anymore in R2015b! That's fine, it was undocumented functionality and we cannot rely on it as a supported feature :)
For those wondering where to find this type of thing, look in the folder fullfile(matlabroot,'bin','registry'). There's a bunch of XML files there that list all kinds of goodies. Be warned that calling some of these functions directly can easily crash your MATLAB session.
At least in MATLAB 2013a you can use getfield like:
a=rand(5);
getfield(a,{1,2}) % etc
to get the element at (1,2)
unfortunately syntax like magic(5)(3,3) is not supported by matlab. you need to use temporary intermediate variables. you can free up the memory after use, e.g.
tmp = magic(3);
myVar = tmp(3,3);
clear tmp
Note that if you compare running times with the standard way (asign the result and then access entries), they are exactly the same.
subs=#(M,i,j) M(i,j);
>> for nit=1:10;tic;subs(magic(100),1:10,1:10);tlap(nit)=toc;end;mean(tlap)
ans =
0.0103
>> for nit=1:10,tic;M=magic(100); M(1:10,1:10);tlap(nit)=toc;end;mean(tlap)
ans =
0.0101
To my opinion, the bottom line is : MATLAB does not have pointers, you have to live with it.
It could be more simple if you make a new function:
function [ element ] = getElem( matrix, index1, index2 )
element = matrix(index1, index2);
end
and then use it:
value = getElem(magic(5), 3, 3);
Your initial notation is the most concise way to do this:
M = magic(5); %create
value = M(3,3); % extract useful data
clear M; %free memory
If you are doing this in a loop you can just reassign M every time and ignore the clear statement as well.
To complement Amro's answer, you can use feval instead of builtin. There is no difference, really, unless you try to overload the operator function:
BUILTIN(...) is the same as FEVAL(...) except that it will call the
original built-in version of the function even if an overloaded one
exists (for this to work, you must never overload
BUILTIN).
>> feval('_paren', magic(5), 3, 3) % M(3,3)
ans =
13
>> feval('_brace', num2cell(magic(5)), 3, 3) % C{3,3}
ans =
13
What's interesting is that feval seems to be just a tiny bit quicker than builtin (by ~3.5%), at least in Matlab 2013b, which is weird given that feval needs to check if the function is overloaded, unlike builtin:
>> tic; for i=1:1e6, feval('_paren', magic(5), 3, 3); end; toc;
Elapsed time is 49.904117 seconds.
>> tic; for i=1:1e6, builtin('_paren', magic(5), 3, 3); end; toc;
Elapsed time is 51.485339 seconds.

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