I am developing an iphone app and I need to share this app with some people that don't even have an iPhone or people that don't want to use their personal phone for testing purposes.
So, I would like to understand if it is possible to send them instructions how to run the simulator and bypassing the developer enrollment process for each of them.
Is that possible ? Android is so easy but I am facing issues with iOS.
Thanks a lot community!
Do they have MACs? Do you care about sharing your source code? Because you can have them install XCode, and clone your development project from GitHub or download your project files and then build/run the app in the simulator. Otherwise they're going to have to use their personal devices and download an archive build that you make.
Related
I have an iPhone
I don't have a physical mac. I'm using the new AWS mac instances to use XCode / build the binaries (Completely kosher and allowed by Apple).
I can't connect the phone and the AWS instance since they're not physically in the same place.
If I can build an IPA of the app, I should be able to use Firebase distribution to distribute the app to my phone (I think). But when I try to build the app using flutter build ios I get errors like: 'There are no devices registered in your account on the developer website. Plug in and select a device to have Xcode register it'
What should I do? Can I virtually register my device somehow by putting its UUID somewhere? Can I sign up for a developer account and use TestFlight to distribute the app? Will that also require the device to be physically plugged in?
I can answer for the TestFlight part. You can distribute the app via TestFlight, and the device does not have to be plugged in. So that is very doable.
Using TestFlight is simple and pretty straight forward with many guides, official ones and also on youtube. There are several troubleshooting tips here on SO as well. The drawback as I see it is that it takes time before your pushed build is readily available on TestFlight. So it won't be a good way to iterate code changes fast.
Hi so I made a basic flutter app on android studio on my windows system. How can I set it up so that my friend can download the app from a link and just keep it on her phone and open it whenever on her IOS device? I do have access to a Mac but no developer account. What's the easiest way I can do this?
Sadly there is no easy way for this.
For the "easiest" way to share an iPhone-build you need to build from a Mac itself (via XCode). You can upload and share internal builds of your app for download via Testflight, but that does require a developer-license.
Yes, there are alternatives, like building via a server and automating uploads, but those require considerably more knowledge, time & other tools to accomplish.
(I've tried google but couldn't find a direct answer.)
I've created an app, mostly as a joke and published it to Android without much effort. Now my friends with iPhones want to try it too, but I don't own any Apple devices nor do I have an apple account.
Buying a macbook and an iPhone just to publish a joke seems a bit much, but I'd be willing to pay a few dollars to have it published to IOS.
Does such a service exist?
As MStoner told you, look at build.phonegap.com
If you can get the .IPA from build.phonegap.com (if not use the MAC of a friend), once getting the file you can use https://www.diawi.com to deploy the app on your friend's phone.
Interesting links about your question :
Is it possible to publish an iPhone App without having an iPhone?
Is it possible to make a PhoneGap app for iOS without Mac?
https://nickalchemist.wordpress.com/2012/07/04/installing-iphone-apps-without-a-mac-using-apple-developer-account-and-phonegap-build-3/
I want to make a little app just for me. I don't want to distribute it, and don't want to make any money from it, I just need to have this app with me.
I don't have a Mac capable of running Xcode, and I don't want to waste any money on the developer license.
Is there a way I can make an app for only my personal iPhone 4s, without going through the App Store or using Xcode? My iPhone is jailbroken.
A web app might be a better solution.
The short answer is no. You would need a Mac/Xcode to compile/build the application for you. As #Thalecress suggested you might be better off building a web app.
Also check PhoneGap, with it you can deploy your web app in several platforms (including iOS, Android and WP7). Phonegap also offers a build service that you can use to wrap the final web app as a native app to run it on a device (PhoneGap:Buld).
I have an incredibly basic Adobe AIR 4.5 desktop project that I just want to use to test an iOS deployment. Is it at all possible to deploy this to an iOS device as it is? Or does it need to be turned into a Mobile project somehow?
The steps to creating an IPA file in the guide on Adobe's site (http://www.adobe.com/devnet/air/articles/packaging-air-apps-ios.html) seem to assume the project is already a mobile project. I'm a total newb here, but it sounds like this sort of thing is possible? Is it really? I'm having trouble finding information.
It is possible to create a simple Flash project and export it without modification for iOS. Obviously depending on what the project is doing, some things might need to be tweaked.
I am currently building several apps using the same fla and as files, which are targetted for browser and iOS use.
But in order to place anything onto an iDevice, be it just for debugging, testing or adHoc distribution, you need to be signed up to the Apple Development program, have an Apple provisioning certificate in place and have relevant apple provisioning profiles created.
There is a great course on lynda.com about setting yourself up for iDevice app building.
http://www.lynda.com/iOS-SDK-4-tutorials/distributing-ios-applications-through-the-app-store/77853-2.html?srchtrk=index%3A7%0Alinktypeid%3A2%0Aq%3Aios%0Apage%3A1%0As%3Arelevance%0Asa%3Atrue%0Aproducttypeid%3A2