How I add iOS simulators in android Studio Linux - ios

I am writing a simple flutter app on Linux(ubuntu 20.04) using Android Studio(4.1.1). I am able to test my app on android emulators well. Could I know there is any feasibility to test my flutter application in an iOS simulator without moving to mac or connect an iOS device?

You need the mac to compile on IOS devices or use emulators, the project even running on android stuido uses the xcode compiler.

Related

Cannot use my iphone as adb in vscode on my windows machine

I have a windows pc and having vs code installed, but I have a IOS phone iPhone 11
I am a flutter developer(App developer) I want to test my created app on my iPhone, My laptop has a type 3.0 cable I used to connect with my iPhone
My iPhone is connected to my laptop using wire, i can control my ios from windows explorer but i cannot see connected device available in my vscode
In explorer
But only 3 devices is connected in vscode
You can't run an app on an iPhone in windows OS. you have to use Mac OS to run or test the IOS app. Apple limited environment of IOS and iPhone.
Unfortunately you can't run flutter apps from a Windows environment to ios the only way is you have a Mac device.
you can check the following question and see the suggestions there it might help you understand why it's not possible to this.
Developing for iOS device in Windows environment with Flutter

Can I run ios app in windows after eject?

I develop hybrid mobile application using react-native. I want to run ios app on my Iphone 7 in windows laptop. So I use expo and eject my project. In this point, can i run ios application in windows laptop after eject expo? I need bluetooth module but expo not supported. help me plz.
No, you will need macOS (either on a real Mac or via Hacintosh) and run Xcode there to run your app.

How to get Flutter Application running on real ios device with Windows?

Is there a way to get a Flutter Application running on own ios device with Windows and without paying money?
No, it is not possible to run an iOS simulator on Windows.
The reason for this is the following (highlighting is mine):
Simulator allows you to rapidly prototype and test builds of your app during the development process. Installed as part of the Xcode tools [...]
This means that iOS simulator come only with Xcode. And Xcode is only available on MacOS.
This means that you will either need to run MacOS yourself or use a service that runs your app on MacOS for you.
See also: https://stackoverflow.com/a/28573/6509751
For Flutter this means that you will have to test your code on Android, Desktop, or Web locally. You can still run an iOS simulator in your CI or do something similar to what was described in the answer linked above.

How can I connect IOS project created by flutter to firebase? [duplicate]

I am new to developing mobile apps and wanted to try Flutter but I use Windows. Because Flutter doesn't support Windows yet I had the idea to use a virtual machine running Linux to install Flutter. Does this work?
Also in the Flutter setup it says this:
To develop Flutter apps for iOS, you need a Mac with Xcode 7.2 or newer.
Is there a way to develop iOS apps without having a Mac?
Yes, you can develop iOS apps with Linux (or Windows) using Android Studio or Visual Studio Code. The point of Flutter is that you have one code base and can deploy to both Android and iOS. So the development phase is no problem.
In the past you could only deploy iOS apps to the App Store if you had a Mac, but there are some more options now. See the following articles:
How to sign Flutter apps for iOS automatically without a Mac
Developing and debugging Flutter apps for iOS without a Mac
How to develop and distribute iOS apps without Mac with Flutter & Codemagic
Build an iOS app without a Mac or iPhone using Flutter
To test your app on the iOS simulator, though, it is still necessary to have a Mac. However, theoretically the app should have the same behavior for most things as on an Android device, so you wouldn't necessary need to test it using the iOS simulator. I would say long term you would probably want to consider getting a Mac, but it is certainly not necessary in the beginning.
Update: In a recent app I made, my tests passed in the Android emulator but crashed in the iOS simulator. It was a normal bug and nothing specific to iOS, but for some reason the Android simulator didn't crash. So for a production app, you really do need to test it on an iOS device/simulator.
As you point in your question:
To develop Flutter apps for iOS, you need a Mac with Xcode 7.2 or newer.
You can work around by using an external service (like Travis-ci or other) to build your code for iOS. However it's not usable as a developer workflow as that can take several minutes to get the artefact.
You should check out MacOS cloud solutions like MacInCloud. There are CI/CD solution that will support it (e.g. CircleCI and BitRise) however these are not suited for development.
Services like MacInCloud allow you to remote desktop into a Mac where you could conceivably use XCode remotely.
Windows is now partially supported in the way you can edit and publish for Android but you still can't create for IOS where a mac is required (XCode).
More informations https://flutter.io/setup-windows
You can use tools like Appollo to do just that directly from Windows or Linux. Appollo is a python CLI tool.
To install Appollo run pip install appollo, then setup your developer account with Appollo (https://appollo.readthedocs.io/en/master/tutorial/2_configure_app_store_connect.html) once this is done you can start building your app with appollo build start
You can check out a few example videos here : https://www.youtube.com/channel/UCBNRrJd4UP0QQRoYF4JOEmA

Deploy/testing Apache Cordova apps to ios devices without Mac

I have an ipad Mini 2 and I need to test my JavaScript Cordova applications in it. So far, I can only run in a simulator.
I don't have a Mac nor an Apple developer account. I don't want to publish my app.
Is it possible to deploy to my physical ios device without Mac, similar to USB Debugging with Android devices?
I'm using Visual Studio 2015 Community.

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