Not able to create IOS build from Xcode using Flutter code? - ios

I am using Windows for Flutter app development and it is working fine for android ,I want to know how can I create IOS build from XCode now.? Does it required to do full flutter setup with Xcode on Mac or I can build it with Xcode only ? Apology for my terrible english.

To build an iOS project you have to install XCode on your MAC with flutter and dart Installations, and if you don't have MAC you can run your code from any browser from flutlab.io

You need XCode + Flutter installation on a Mac to create iOS build.
XCode alone will not work. You will have to clone your project into the Mac & then open the project in Xcode to create the build.

Xcode only works on Mac. And yes you have to do a full flutter setup with Xcode on Mac which is not so difficult, you will find many flutter setup with Xcode video in youtube.

Related

Flutter project in iOS emulator takes forever to run, but its worked on Android emulator

I'm working on a Flutter project, and when I run the project with the Andriod emulator it works fine, but when I try the iOS emulator it takes forever (or maybe never) to run and the debug console shows "Launching lib/main.dart on iPhone 11 in debug mode.."
I tried the iOS emulator with another project and its works without any problems.
Try flutter clean and flutter build ios in android studio before opening project in xcode. After successful build open the project in XCode and run in emulator.
As akdev answered that steps are necessary but if you added any plugin to your flutter app then also go to iOS folder using cd ios and use pod install hope this works.

Not able to run my app on Simulator which using Agora iOS SDK

I am building an iOS application which is using Agora iOS SDK pod 'AgoraRtcEngine_iOS' version 3.3.2
When I run application using real device it is working fine. But when I build application using simulator it gives an error:
Framework not found AgoraAIDenoiseExtension
My laptop has Apple M1 chip and OS Big Sur version 11.2
Please help!
I solved this issue by adding AgoraAIDenoiseExtension.xcframework file in Frameworks and Libraries
Steps to follow:
Select your project
Go to General Tab
Go to Frameworks and Libraries and click on + button.
Add respective framework files
Clean and Run your project
I see that you've solved it with a temporary fix Dalijeet, but another solution would be to use swift package manager here:
https://github.com/AgoraIO/AgoraRtcEngine_iOS

Is there a way to run an app on iOS 12.2 with an outdated version of Xcode and macOS?

I'm developing a React Native application that I test and build on a real iPhone 7 using Xcode. However, the iPhone recently automatically updated to iOS 12.2, which requires Xcode version 10.2. The problem is that I can't update Xcode because my Mac is running on High Sierra 10.13.6 and is too old to get the Mojave update (2011).
So the question is: Is there any way I can still use the Mac to run the app on my real device, or am I forced to use the emulators/buy a new Mac from now on? Most importantly, is there I way I can still get the Mojave update on my old Mac?
You can download the support files that you want from this repo
Close your xcode, right click on xcode ->Show Package Contents->Contents->Developer->Platforms->iPhoneOS.platform->DeviceSupport, and unzip your file there.
Restart xcode and voilà, your device is supported.
check this for more info.
There is some trick for you to install Mojavae and so Xcode 10.2.
I hope that can help you, and think to deactivate the auto update.

Building a Unity project into iOS without Xcode

I want to build my Unity project to the iOS platform.
When I click build to iOS I get prompted with this screen:
There says Run in Xcode as but I do not have a Mac, but correct me if I am wrong but you can not run Xcode on Windows.
So is there no way I can build my project without a Mac then?
You can’t, when you build for iOS, unity creates a project that you must open with XCode (in a Mac) and then build it to deploy it on a device or simulator.
You can use "vmware", there are good tutorials on youtube, but not sure it's legal.

XCode Compatibility Issue with different versions

I recently made a project using XCode 4.5.1 on iOS 10.8.
I want to run this project on a different computer using XCode 4.4.1 on iOS 10.7.5.
It is currently giving me the error:
XCode cannot run using the selected device.
No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination.
Is there a way to open the project on the other computer without having to redo all the delegations and such?
I have tried turning off AutoLayout and running it on the iOS 10.7.5 computer and it is still giving the same error.
Thanks!
Change the deployment target to the ios version you want to run the project on.

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