A question about iOS app payment architecture [closed] - ios

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everyone. I'm building an iOS app which is a platform for users and influencers.
They can exchange their experience and knowledge. Users can buy gems for book chatting with influencers and influencers will get some gems after finishing users' requests.
The app provides messaging and video call for books.
So, seems to must use in-app purchase to let users buy gems.
The main issue is how the influencers will convert gems to real money.
I've checked stripe connect and I'm a newbie for it.
Already checked Airbnb and twitch model and not sure I'm on the right way.
Is there any better way of it?
What am I missing now? Any help will be welcomed!. Thanks.

I'm pretty sure but not certain if you're selling 'gems' in the app, you'll have to use Apple's In-App Payments which means you won't be able to use Stripe in the way you expect.
You probably should reach out to Support and ask them for guidance, and confirm this is something Stripe can support.

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in app purchase vs Paypal for developer [closed]

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I was considering to implement a payment method in my iOS app.
I considered to use IAP (In App Purchase) or PayPal. IAP is actually very expensive, Apple charges up to 40% according with the country you belong. On the other hand PayPal charges you something like 3% - 4%.
Anyone knows why the gap is so huge?
Does PayPal breaks Apple purchasing terms?
The gap is huge, because Apple brings you the end user directly, by using it's tools, platforms and market, whereas, PayPal is just a payment system, which does almost nothing for you.
In this case, you should consider the Apple just like your agent selling your house, who searches for customers, advertises, does all the documentation s**t, sells and gets his percent from the sale. So, Apple is getting it's 30% for using it's ecosystem, not for the payment only.
And, no, I don't think PayPal breaks Apple's purchasing terms.
PS: I don't work for Apple ))

How to disable Apple Pay option for some countries [closed]

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We are offering purchases from our app and we are implementing Apple Pay as an option. We will be limiting Apple Pay service to only US and UK users - so simply hiding / showing Apple Pay button. Is this against Apple policies or is it allowed?
EDIT
Lets say we limit usage to US and UK. Is there any proper way to check if users come from that regions? I had in mind using Localisation (checking for preferred language and checking for currency). Or is there any better way?
I don't think apple will reject unless you are not providing enough information on the purchase.
Appstore Review Guidelines does not mention about hiding and enabling buttons but you can read the detailed apple pay user interface guidelines here

Is it possible to create an iOS app with only Facebook Login feature? [closed]

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I want to develop one app with only Facebook Login feature but I'm worried about Apple guideline. Is it possible to avoid app-rejection due to this?
Short Answer: NO
I did the same thing in one of my app. I added the Facebook login feature but did not use it for any significant feature in the app. My app was rejected. This was the not I got from Apple.
17.2: Apps that require users to share personal information, such as email address and date of birth, in order to function will be rejected.
In order to use Facebook for authentication, your app must include
significant account-specific functionality from Facebook. For example,
your app should include sufficient account-based features from
Facebook other than pulling profile information or sharing on the
user’s page.

As a freelance iOS developer, how would you go about taking royalties on your app from your client? [closed]

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I have just finished an iOS app for a client who wishes to charge for it, but he'd like me to do periodic updates and the like after I upload it to iTunes. I have already received the payment for the development of the app. As payment for periodic updates however, I was going to work on a percentage of what he is selling the app for. This is my first freelance for pay job and I'm not sure about the protocol and how I would go about receiving payment.
How would I know how much money he was receiving from the app without asking for the monthly financial records or just trusting that he was telling me the correct amount?
I haven't seen any questions regarding the business side of iOS app production so if this question is not appropriate for SO please let me know and possibly direct me to a more directed forum for this topic. I just have confidence that there must be several experienced freelance developers who could possibly help me not make beginner mistakes with clients.
Cheers

publishing an app in the Apple's Appstore for a client [closed]

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we are developing iOS apps for several clients.
Not all of them have registered in the apple development program.
is it at all possible for us to publish the app using our account, but have their name and contact information display in the appstore.
No, thats not possible besides custom support and web URLs. But if your client is serious, they should be able to afford the $99 for the account. Are you sure that want to do this anyway? Its your account after all, so you show up with the App and all of its reputation and reviews etc. I wouldn't want to have my clients apps in my normal dev account.
Your company would be listed as publisher. But you will be able to put their URLs and support information and anything in the description area.

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