Reset/Allow addEventListener after removeEventListener - addeventlistener

Still pretty new to Javascript so apologies if this Q has been asked a hundred times, not completely sure what I should be searching for (terminology).
I have a couple nested events and these so far work, and removing these events works as well. The issue is that once the event is removed with removeEventListener, the addEventListener events no longer fire again without a page reload.
Current code:
// Listen for mousedown.
handle.addEventListener("mousedown", function icHandleDrag (e) {
e.preventDefault();
dragging = true;
// Listen for mousemove.
document.body.addEventListener("mousemove", function icResizeResize (ex) {
var adjustOffsetLeft = ex.pageX - icContainerLeft,
offsetLocation = ((adjustOffsetLeft / icContainerWidth) * 100) + "%";
if (adjustOffsetLeft > (icContainerWidth * 0.01) && adjustOffsetLeft < (icContainerWidth * 0.99)) {
resize.style.width = offsetLocation;
handle.style.left = offsetLocation;
}
// Listen for mouseup.
handle.addEventListener("mouseup", function icStopDragging () {
if (dragging) {
// Remove event listeners.
handle.removeEventListener("mousedown", icHandleDrag);
document.body.removeEventListener("mousemove", icResizeResize);
handle.removeEventListener("mouseup", icStopDragging);
dragging = false;
}
});
});
});
In most docs/posts I've read, the suggestions say to create a function, then pass that function to a separate event listener (not quite sure how to do that with the current nested structure).
Is there a way I can keep my addEventListener's functioning after a removeEventListener? Or will I have to look at a different approach for structurinng this code?
Thanks!

It's because you are removing the mousedown EventListener and it never gets added again.
I've changed the code you provided. Now the mousedown is not being removed, and have isolated the functions for readability.
See if this helps.
// Listen for mousedown.
handle.addEventListener("mousedown", icHandleDrag);
function icHandleDrag (e) {
e.preventDefault();
dragging = true;
// Listen for mousemove.
document.body.addEventListener("mousemove", icResizeResize);
}
function icResizeResize (ex) {
var adjustOffsetLeft = ex.pageX - icContainerLeft,
offsetLocation = ((adjustOffsetLeft / icContainerWidth) * 100) + "%";
if (adjustOffsetLeft > (icContainerWidth * 0.01) && adjustOffsetLeft < (icContainerWidth * 0.99)) {
resize.style.width = offsetLocation;
handle.style.left = offsetLocation;
}
// Listen for mouseup.
handle.addEventListener("mouseup", icStopDragging);
}
function icStopDragging () {
if (dragging) {
// Remove event listeners.
document.body.removeEventListener("mousemove", icResizeResize);
handle.removeEventListener("mouseup", icStopDragging);
dragging = false;
}
}

Related

$(window).scroll(function () {}) is not working

I'm trying to perform some action on window scroll event but it is not working.
Here is my code
$(window).scroll(function () {
// var limit = 7; //The number of records to display per request
var lastID = $newsfeed_start;
if (($(window).scrollTop() == $(document).height() - $(window).height()&& (lastID != 0)) {
// increment strat value
$newsfeed_start = $newsfeed_start + $newsfeed_limit;
get_timeline_post('');
}
});
even $(window).scroll(function () { } ) function is not working
Your CSS is actually setting the rest of the document to not show overflow therefore the document itself isn't scrolling. The easiest fix for this is bind the event to the thing that is scrolling, which in your case is div#page.
So its easy as changing:
$(document).scroll(function() { // OR $(window).scroll(function() {
didScroll = true;
});
to
$('div#page').scroll(function() {
didScroll = true;
});

How can I detect a zoom end?

Is there a good way to detect when the map's zoom animation has ended? OpenLayers used to raise the 'zoomend' event after the zoom had completed, but OpenLayers 3 doesn't have a corresponding event. I'm currently using the following approach, but it seems kludgy and brittle at best.
function main() {
var map = ...;
map.getView().on('change:resolution', handleResolutionChange);
}
function handleResolutionChange() {
var map = ...;
map.once('moveend', handleMoveEnd);
}
function handleMoveEnd() {
setTimeout(handleZoomEnd, 0);
}
function handleZoomEnd() {
//Handle the 'Zoom end' event
}
did you try the moveend event on its own???? I have not try it but it should rise on zoomend as well. Also the 'change:resolution' event is not documented. Does it really work??
try the following
var ghostZoom = map.getView().getZoom();
map.on('moveend', (function() {
if (ghostZoom != map.getView().getZoom()) {
ghostZoom = map.getView().getZoom();
console.log('zoomend');
}
}));
I know this question has been a while. I just want to share my idea.
let isMapResolutionChanged;
map.getView().on('change:resolution', () => {
isMapResolutionChanged = true;
});
map.on('moveend', () => {
if (isMapResolutionChanged) {
console.log('fire moveend + zoomend')
}
});
Just wanted to share my solution because I stumbled over the same problem:
let zoomend = function(evt) {
alert('zoomend on resolution: ' + evt.map.getView().getResolution());
evt.map.once('moveend', function(evt) {
zoomend(evt);
});
};
map.getView().once('change:resolution', function(evt) {
map.once('moveend', function(evt) {
zoomend(evt);
});
});
Here the change:resolution event is only fired once at the beginning of a zoom action and is activated again when its finished.
You can have a look at a working fiddle.

Remove event handler from memory (ortc) , titanium

I have a memory leak:
var ortc = require("co.realtime.ortc");
function ortcNot() {
ortc.clusterUrl = 'http://ortc-developers.realtime.co/server/2.2';
ortc.connectionMetadata = 'Titanium Example';
ortc.addEventListener('onException', function(e) {
Ti.API.info('Exception: ' + e.info);
});
ortc.addEventListener('onConnected', function(e) {
Ti.API.info('Connected to ORTC server');
ortc.subscribe('yellow24', true);
});
ortc.addEventListener('onDisconnected', function(e) {
Ti.API.info('Disconnected from ORTC');
//remove event handlers
//ortc = null;
});
ortc.addEventListener('onSubscribed', function(e) {
Ti.API.info('Subscribed to: ' + e.channel);
Ti.API.info('Sending a message to: ' + e.channel);
//ortc.send(e.channel, 'Message from iPhone');
});
ortc.addEventListener('onUnsubscribed', function(e) {
Ti.API.info('Unsubscribed from: ' + e.channel);
ortc.disconnect();
});
ortc.addEventListener('onMessage', function(e) {
Ti.API.info('Message received: ' + e.message + ' at channel: ' + e.channel);
//parse message
var message = JSON.parse(e.message);
alert(message.user.message);
//check chat id
if (message.id == args.chatId) {
recieveMessage(message);
}
//ortc.unsubscribe(e.channel);
Ti.API.info(ortc.isConnected());
});
ortc.connect('yellow2');
}
ortcNot();
When I close my controller window, then reopen the window. The old event listeners are still in memory, causing duplicate event listeners to be created.
Any idea why this is happening,and how to solve it? Thanks
Instead of defining listeners with an in-built function, always declare them to a calling function.
To remove an eventListener it has to be identical in both addEventListener and removeEventListener, declaring it as a function and assigning this to the eventListener gets around this. e.g.
var viewObject = null;
function eventTodo(){
// do stuff here ...
viewObject.removeEventListener('click', eventTodo);
}
function addListener() {
viewObject = Ti.UI.createView();
viewObject.addEventListener('click', eventTodo);
 return viewObject;
}
When you close the window you are not calling the removeEventLister which is why every time the window is opened the events are being duplicated. Attach an close event to the window object in question that calls a function to remove all the eventListeners thus removing them from the applications memory.

Removing a shape from Kinetic.Group

I have a Kinetic.Group that contains inside of it some shapes and images. I defined a function to delete images on double-click, here's my code :
img.on("dblclick dbltap", function (e) {
if (e.which != 3) {
img.getParent().listening(false); //the parent here is the group
var r = confirm("Are you sure you want to delete this equipment?");
if (r == true) {
this.remove();
layer.draw(this);
stage.add(layer);
img.getParent().listening(true);
}
}
});
Knowing that the group has the exact same function for deleting (except of course I'm not calling the listening() method).
group.on("dblclick dbltap", function (e) {
if (e.which != 3) {
var r = confirm("Do you want to delete this?\n\nWarning: You risk to lose its children.");
if (r == true) {
this.removeChildren();
this.remove();
layer.draw();
stage.add(layer);
}
}
});
The problem comes when I double-click on an image and click ok, so I'm getting two popups:
the first one is asking to confirm if I want to delete the image
the second asks if I want to delete the group.
Doesn't .listening(false); disable listening to events in KineticJS? What am I doing wrong?
What you're trying to achieve, is that the event doesn't propagate through the children elements. In KineticJS you can do this with event.cancelBubble = true;
So you can you use:
group.on('click', function(e) {
e.cancelBubble = true;
});
See HTML5 Canvas Cancel Event Bubble Propagation with KineticJS

Latency issue with Primefaces overlayPanel - loads to lazy

I am using Primefaces 3.2 with jsf 2 and glassfish 3.1.2.
I have a p:dataTable of users containing avatars of the user. Whenever the user moves the mouse over the avatar a p:overlayPanel appears with more information (lazy loaded) on the user, and disappears when the user moves the cursor away - like this:
<p:overlayPanel for="avatar" dynamic="true" showEvent="mouseover" hideEvent="mouseout" ...>
This works very well - as long as the user is "slowhanded". Whenever an user moves the cursor fast above many avatars many of the overlayPanels stay visible.
For example when the user has the cursor over the position where user avatars are displayed and uses the scroll wheel of his mouse to scroll the usertable down or up.
I believe that the overlaypanel starts to load the information dynamically (dynamic="true") from the server when showEvent="mouseover" is dispatched and displays the overlaypanel after the response from the server arrives.
This way it is not possible to detect whether the cursor is already away when the overlaypanel becomes visible - so the hideEvent="mouseout" is never dispatched.
Is there a way to make the primefaces overlaypanel appear directly on mousover, showing a loading gif and update the content into the overlaypanel when the response comes from the server.
Is this a good appraoch or does anyone know any other way to solve this nasty problem?
Thanks Pete
As my first answer is already very long and contains valid information, I decided to open a new answer presenting my final approach.
Im now using Primefaces inheritance pattern making the code alot cleaner. Also I noticed that replacing/overwriting the whole bindEvents function isnt necessary, as we can remove the old event handlers. Finally this code fixs the latest issue experienced: A hide event before ajax arrival.
PrimeFaces.widget.OverlayPanel = PrimeFaces.widget.OverlayPanel
.extend({
bindEvents : function() {
this._super();
var showEvent = this.cfg.showEvent + '.ui-overlay', hideEvent = this.cfg.hideEvent
+ '.ui-overlay';
$(document).off(showEvent + ' ' + hideEvent, this.targetId).on(
showEvent, this.targetId, this, function(e) {
var _self = e.data;
clearTimeout(_self.timer);
_self.timer = setTimeout(function() {
_self.hidden = false;
_self.show();
}, 300);
}).on(hideEvent, this.targetId, this, function(e) {
var _self = e.data;
clearTimeout(_self.timer);
_self.hidden = true;
_self.hide();
});
},
_show : function() {
if (!this.cfg.dynamic || !this.hidden) {
this._super();
}
}
});
Im sorry for the poor formatting: Eclipses fault ;)
Wow, finally after a long debuging session and testing various approaches i recognized that the problem isnt the ajax request but the event handlers itself:
.on(hideEvent, this.targetId, this, function(e) {
var _self = e.data;
if(_self.isVisible()) {
_self.hide();
}
});
As you can see, the widget is just hidden if its visible before. If your moving your mouse out too fast, now two things can happen:
The widget isnt visible at all
The animation is still going on
In this case the event is discarded and the panel stays visible. As animations are queued, one simply has to remove the if statement to fix the issue. I did this by replacing the whole bindEvents method:
PrimeFaces.widget.OverlayPanel.prototype.bindEvents = function() {
//mark target and descandants of target as a trigger for a primefaces overlay
this.target.data('primefaces-overlay-target', this.id).find('*').data('primefaces-overlay-target', this.id);
//show and hide events for target
if(this.cfg.showEvent == this.cfg.hideEvent) {
var event = this.cfg.showEvent;
$(document).off(event, this.targetId).on(event, this.targetId, this, function(e) {
e.data.toggle();
});
}
else {
var showEvent = this.cfg.showEvent + '.ui-overlay',
hideEvent = this.cfg.hideEvent + '.ui-overlay';
$(document).off(showEvent + ' ' + hideEvent, this.targetId).on(showEvent, this.targetId, this, function(e) {
var _self = e.data;
if(!_self.isVisible()) {
_self.show();
}
})
.on(hideEvent, this.targetId, this, function(e) {
var _self = e.data;
_self.hide();
});
}
//enter key support for mousedown event
this.bindKeyEvents();
var _self = this;
//hide overlay when mousedown is at outside of overlay
$(document.body).bind('mousedown.ui-overlay', function (e) {
if(_self.jq.hasClass('ui-overlay-hidden')) {
return;
}
//do nothing on target mousedown
var target = $(e.target);
if(_self.target.is(target)||_self.target.has(target).length > 0) {
return;
}
//hide overlay if mousedown is on outside
var offset = _self.jq.offset();
if(e.pageX < offset.left ||
e.pageX > offset.left + _self.jq.outerWidth() ||
e.pageY < offset.top ||
e.pageY > offset.top + _self.jq.outerHeight()) {
_self.hide();
}
});
//Hide overlay on resize
var resizeNS = 'resize.' + this.id;
$(window).unbind(resizeNS).bind(resizeNS, function() {
if(_self.jq.hasClass('ui-overlay-visible')) {
_self.hide();
}
});
};
Execute this code on load and the issue should be gone.
As your replacing the js code nevertheless, you can use this oppurtunity to implement quite a nice feature. By using timeouts in the event handlers one can easily implement a little delay not just improving usability (no more thousands of popups appear) but also reducing network traffic:
$(document).off(showEvent + ' ' + hideEvent, this.targetId).on(showEvent, this.targetId, this, function(e) {
var _self = e.data;
_self.timer = setTimeout( function(){
if(!_self.isVisible()) {
_self.show();
}
}, 300);
})
.on(hideEvent, this.targetId, this, function(e) {
var _self = e.data;
clearTimeout(_self.timer);
_self.hide();
});
Ofcourse you can use a global variable to control the delay time. If you want a more flexible approach youll have to overwrite the encodeScript method in the OverlayPanelRender to transmit an additional property. You could access it then with _self.cfg.delay. Notice though that youll have to replace the component model OverlayPanel too providing it with an extra attribute.
At the same time I thank you for this brilliant solution I take the opportunity to update it for Primefaces 5.2. In our application the code broke after that upgrade.
Follows the updated code for Primefaces 5.2:
PrimeFaces.widget.OverlayPanel.prototype.bindTargetEvents = function() {
var $this = this;
//mark target and descandants of target as a trigger for a primefaces overlay
this.target.data('primefaces-overlay-target', this.id).find('*').data('primefaces-overlay-target', this.id);
//show and hide events for target
if(this.cfg.showEvent === this.cfg.hideEvent) {
var event = this.cfg.showEvent;
this.target.on(event, function(e) {
$this.toggle();
});
}
else {
var showEvent = this.cfg.showEvent + '.ui-overlaypanel',
hideEvent = this.cfg.hideEvent + '.ui-overlaypanel';
this.target
.off(showEvent + ' ' + hideEvent)
.on(showEvent, function(e) {
clearTimeout($this.timer);
$this.timer = setTimeout(function() {
$('.ui-overlaypanel').hide();
$this.hidden = false;
$this.show();
}, 500);
})
.on(hideEvent, function(e) {
clearTimeout($this.timer);
$this.timer = setTimeout(function() {
// don't hide if hovering overlay
if(! $this.jq.is(":hover")) {
$this.hide();
}
}, 100);
});
}
$this.target.off('keydown.ui-overlaypanel keyup.ui-overlaypanel').on('keydown.ui-overlaypanel', function(e) {
var keyCode = $.ui.keyCode, key = e.which;
if(key === keyCode.ENTER||key === keyCode.NUMPAD_ENTER) {
e.preventDefault();
}
})
.on('keyup.ui-overlaypanel', function(e) {
var keyCode = $.ui.keyCode, key = e.which;
if(key === keyCode.ENTER||key === keyCode.NUMPAD_ENTER) {
$this.toggle();
e.preventDefault();
}
});
};
I also added an extra feature which allows the user to move the mouse over the overlay without hiding it. It should hide when you move the mouse out of it then which I accomplished through:
<p:overlayPanel .... onShow="onShowOverlayPanel(this)" ...>
function onShowOverlayPanel(ovr) {
ovr.jq.on("mouseleave", function(e) {
ovr.jq.hide();
});
}
Hope you enjoy!
It's been a long time, but in case anyone bumps into this problem, a showDelay attribute was added to the overlayPanel to solve this problem starting from Primefaces 6.2. However, it is not in the official documentation for some reason.

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