AppStore is testing my App on Ipad devices - ios

We're submitting to review our app. AppStore is rejecting the build because the application is crashing on Ipad device running iOS 14. But, on our Xcode settings, we just have checked the iPhone field on Build Settings ( see image ). Is there a workaround to restrict our application just for iPhone devices?

Related

Supporting only iPhone when submitting to Apple

I submitted an update for my app in iTunes Connect which Apple rejected, giving the following reason:
We noticed that your app did not run at iPhone resolution when reviewed on iPad running iOS 10.3. Specifically, the screen resolution was not optimized for iPad.
But I set the app to only support iPhone in the Deployment Info, under 'Devices', so I do not understand why they would test on an iPad.
I tried looking to find out how to make sure iPad isn't supported, but I do not have a storyboard for iPad and I only uploaded iPhone screenshots to the App store. How can I fix this error?

iOS App change universal to iPhone only

We have a app that was submitted as a universal app with support for all devices iPad and iPhone but we no longer want it to show in the store as a iPad app we want it to just be a iPhone only app.
This app was built with Appcelerator so i have changed the app tiapp.xml details to only support iPhone no longer universal, but it will not submitted to the store.
I can't upload the existing app because the family group in the bundle Id. it won't accept removing the iPad.
How can we remove the app from being listed as a iPad app really important as the app was not built with iPad in mind it would be fine if it was just a scaled up version of the app.
Any help please?
Developers who wish to issue updates, but remove device support, have
three choices:
Fix their app so that it can work on the devices they originally set
out to support. Target a newer version of iOS that requires a newer
device. Remove their app from the store, and upload the new app with a
different bundle ID.

iOS App Store - How to have a build for iphone and ipad

First time submitting an app to the app store, and we have a build for iPhone, as well as iPad, in which the difference is just selecting the build target in Xcode | General | Target Devices. On Itunes connect there doesn't seem a way to have two IPAs, one for iphone and one for ipad, so how do you support both? Do you have to have a seperate app for both iphone and ipad?

Unable to reproduce the issue reported by apple app store review team

I have a live app in app store that was published before iOS 9.0 was released. Then we submitted an update after iOS 9 was released. App got rejected with following reason "The app hangs on a load screen unless the user closes the app and relaunches"

We discovered one or more bugs in your app when reviewed on iPad
running iOS 9.1 and iPhone running iOS 9.1 on both Wi-Fi and cellular
networks.
The app hangs on a load screen unless the user closes the app and
relaunches
The steps to reproduce are:
Launch app
A screen with the apps logo will appear indefinitely
Close app
Launch app again and a login screen will appear
I can't reproduce the issue from my side. I tried to reproduce this using following 2 ways.
1. From itunes
Copied ipa to itunes Apps in my mac.
Connected iPhone running iOS 9.1 on both Wi-Fi and cellular networks.
Installed ipa to above mentioned device.
After completing the install, Launch app
A screen with the app logo will appear after that login screen will appear.
2. Tried as an internal tester from itunesconnect (TestFlight)
Connected iPhone running iOS 9.1 on both Wi-Fi and cellular networks.
Installed ipa from Testflight app.
After completing the install, Launch app
A screen with the app logo will appear after that login screen will appear.
Now we replied to appstore that we can't reproduce the issue. But it seems they will take time to reply for us. So am trying to get suggestions from all.
Did you delete the app from the iOS device (and perhaps reset the device and all Privacy warnings) before installing and testing the app? Did you try testing the app with the device in Airplane mode (bad or no connectivity during launch)?

Release app on devices newer than iphone 5

Is it possible to release my app only on iphone 5 and newer devices?
iPhone 4s and earlier devices don't have enough memory to run my app. How can I select which devices my app will run on? Can it done via project settings or editing a plist or in itunes connect?

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