(Godot) Saving multiple keys and reloading them - save

I'm kind of stumped. I've followed and adapted the save system from this.
To phrase the problem, I'm unsure how to load the dictionaries back into the original variables.
Most likely easier to explain the problem as you see it.
# This would be "GlobalData"
onready var KEY = name
# Stats dictionary
var stats:= {
"health" : 75,
"stamina": 25
}
# Meta Dictionary
var meta:= {
"testing": "I'm a totally random thing",
"testing2": 2002,
"date": "Thursday, 2020-08-20, 20:12"
}
# Load both into array to iterate through upon saving
var list = [stats, meta]
func save(save_game:Resource):
var i = 0
for element in list:
# Make a unique key based on iteration
var temp:String = KEY + String(i)
# Store data to key
save_game.data[temp] = element
i = i+1
func load(save_game:Resource):
var i = 0
# === Where the error lies === #
# While saving works fine, I cannot use the list array to push content back into the original dictionaries
# If I targeted the dictionary by it's variable, then it got applied.
for element in list:
var temp:String = KEY + String(i)
element = save_game.data[temp]
i = i+1
So, my question relies in "how do I re-apply the loaded data?".
Do I have to write the list into a way, that it would store the dictionary name too? Or is it possible to somehow call the name of the element to get it to target the original variable/dictionary?
PS. Don't ask why I'm not using i++ or i+=1. Errors out.

The KEY value, as used by GDQuest in that video, identifies the node on which the save/load methods are called, not every piece of data you save individually.
You have many options to achieve what you want. This are two simple ones:
1 - More in line with what the video is doing: create a dictionary to contain all your separate information, and store that under the node unique key.
...
func save(save_game:Resource):
var node_data = {
stats = stats,
meta = meta,
}
save_game.data[KEY] = node_data
func load(save_game:Resource):
stats = save_game.data[KEY].stats
meta = save_game.data[KEY].meta
2 - More in line with what you are trying to do: create unique fixed keys for each dictionary/element you are storing, and use that to save/load them.
onready var KEY_STATS = name + "_stats"
onready var KEY_META = name + "_meta"
...
func save(save_game:Resource):
save_game.data[KEY_STATS] = stats
save_game.data[KEY_META] = meta
func load(save_game:Resource):
meta = save_game.data[KEY_STATS]
stats = save_game.data[KEY_META]
Haven't tried any of this, but it should be at least a reference of where your problem is.
Please, for future questions, include all the relevant code, or at least provide a link to the source if it's too big to include in the question. https://stackoverflow.com/help/how-to-ask

Related

table.insert adding a unknown table

So im trying to add a table inside another table but each time i do it, it adds a "1": from nowhere...
my code :
local previousClothes = json.decode(xPlayer.get('clothes'))
print("old previousClothes"..json.encode(previousClothes))
local clothes = {[label] = {[parentName] = parentValue, [partName] = partValue}}
print("old clothes"..json.encode(clothes))
clothes[#clothes+1] = previousClothes
print("new clothes: "..json.encode(clothes))
xPlayer.get('clothes') = my clothes stored in my db
local clothes = my new clothes received in the function/event
and here comes my issue.. it adds a "1": to my table
https://i.stack.imgur.com/sb5pj.png
Instead of adding previousClothes as an array element to clothes, you can copy key-value pairs of previousClothes into clothes.
for k, v in pairs(previousClothes) do
clothes[k] = v
end
I assume this is what you want.
Because Your clothes is not an array, see the documentation in here. When you use # get a table length, it is better to be an array.

How can i keep this table in the shown order?

Hello i have got a table, that uses string indexes:
shirt = {
["shirtwhite.png"] = "shirt_white.png",
["shirtwhite.png^[multiply:#3f3f3f"] = "shirt_white.png^[multiply:#3f3f3f",
["shirtwhite.png^[multiply:#ff0000"] = "shirt_white.png^[multiply:#ff0000",
["shirtwhite.png^[multiply:#ff7f00"] = "shirt_white.png^[multiply:#ff7f00",
["shirtwhite.png^[multiply:#ffff00"] = "shirt_white.png^[multiply:#ffff00",
["shirtwhite.png^[multiply:#00ff00"] = "shirt_white.png^[multiply:#00ff00",
["shirtwhite.png^[multiply:#0000ff"] = "shirt_white.png^[multiply:#0000ff",
["shirtwhite.png^[multiply:#9f00ff"] = "shirt_white.png^[multiply:#9f00ff",
},
Theese are t-shirt-textures for an editable game-character-skin (with colour-values for different colors).
There are some more of theese tables in the code, for other parts of the character-skin
how can I keep the table in it´s shown order, while it´s loaded in this code-snippet?
The tzables are in a file "skins.lua" and the code-snippet is from another lua-file
character_creator = {}
character_creator.skins = dofile(minetest.get_modpath("character_creator") .. "/skins.lua")
local skins = character_creator.skins
local skins_array = {}
minetest.after(0, function()
local function associative_to_array(associative)
local array = {}
for key in pairs(associative) do
table.insert(array, key)
end
return array
end
skins_array = {
skin = associative_to_array(skins.skin),
hair = associative_to_array(skins.hair),
eyes = associative_to_array(skins.eyes),
shirt = associative_to_array(skins.shirt),
pants = associative_to_array(skins.pants),
}
end)
In Lua only arrays (positive integer-indexed tables) have "order" (can be iterated using ipairs); the hash tables (like the one you are working with) are unordered. If you want to iterate over a table like this in a specific order, you'd usually create an array with the keys, sorted them in the order you want and then iterate over that array extracting elements from your table.
There are also components (like ordered table) that may keep track of insertions and return results in the same order, if that's what you want.

How to get random data from firestore? [duplicate]

It is crucial for my application to be able to select multiple documents at random from a collection in firebase.
Since there is no native function built in to Firebase (that I know of) to achieve a query that does just this, my first thought was to use query cursors to select a random start and end index provided that I have the number of documents in the collection.
This approach would work but only in a limited fashion since every document would be served up in sequence with its neighboring documents every time; however, if I was able to select a document by its index in its parent collection I could achieve a random document query but the problem is I can't find any documentation that describes how you can do this or even if you can do this.
Here's what I'd like to be able to do, consider the following firestore schema:
root/
posts/
docA
docB
docC
docD
Then in my client (I'm in a Swift environment) I'd like to write a query that can do this:
db.collection("posts")[0, 1, 3] // would return: docA, docB, docD
Is there anyway I can do something along the lines of this? Or, is there a different way I can select random documents in a similar fashion?
Please help.
Using randomly generated indexes and simple queries, you can randomly select documents from a collection or collection group in Cloud Firestore.
This answer is broken into 4 sections with different options in each section:
How to generate the random indexes
How to query the random indexes
Selecting multiple random documents
Reseeding for ongoing randomness
How to generate the random indexes
The basis of this answer is creating an indexed field that when ordered ascending or descending, results in all the document being randomly ordered. There are different ways to create this, so let's look at 2, starting with the most readily available.
Auto-Id version
If you are using the randomly generated automatic ids provided in our client libraries, you can use this same system to randomly select a document. In this case, the randomly ordered index is the document id.
Later in our query section, the random value you generate is a new auto-id (iOS, Android, Web) and the field you query is the __name__ field, and the 'low value' mentioned later is an empty string. This is by far the easiest method to generate the random index and works regardless of the language and platform.
By default, the document name (__name__) is only indexed ascending, and you also cannot rename an existing document short of deleting and recreating. If you need either of these, you can still use this method and just store an auto-id as an actual field called random rather than overloading the document name for this purpose.
Random Integer version
When you write a document, first generate a random integer in a bounded range and set it as a field called random. Depending on the number of documents you expect, you can use a different bounded range to save space or reduce the risk of collisions (which reduce the effectiveness of this technique).
You should consider which languages you need as there will be different considerations. While Swift is easy, JavaScript notably can have a gotcha:
32-bit integer: Great for small (~10K unlikely to have a collision) datasets
64-bit integer: Large datasets (note: JavaScript doesn't natively support, yet)
This will create an index with your documents randomly sorted. Later in our query section, the random value you generate will be another one of these values, and the 'low value' mentioned later will be -1.
How to query the random indexes
Now that you have a random index, you'll want to query it. Below we look at some simple variants to select a 1 random document, as well as options to select more than 1.
For all these options, you'll want to generate a new random value in the same form as the indexed values you created when writing the document, denoted by the variable random below. We'll use this value to find a random spot on the index.
Wrap-around
Now that you have a random value, you can query for a single document:
let postsRef = db.collection("posts")
queryRef = postsRef.whereField("random", isGreaterThanOrEqualTo: random)
.order(by: "random")
.limit(to: 1)
Check that this has returned a document. If it doesn't, query again but use the 'low value' for your random index. For example, if you did Random Integers then lowValue is 0:
let postsRef = db.collection("posts")
queryRef = postsRef.whereField("random", isGreaterThanOrEqualTo: lowValue)
.order(by: "random")
.limit(to: 1)
As long as you have a single document, you'll be guaranteed to return at least 1 document.
Bi-directional
The wrap-around method is simple to implement and allows you to optimize storage with only an ascending index enabled. One downside is the possibility of values being unfairly shielded. E.g if the first 3 documents (A,B,C) out of 10K have random index values of A:409496, B:436496, C:818992, then A and C have just less than 1/10K chance of being selected, whereas B is effectively shielded by the proximity of A and only roughly a 1/160K chance.
Rather than querying in a single direction and wrapping around if a value is not found, you can instead randomly select between >= and <=, which reduces the probability of unfairly shielded values by half, at the cost of double the index storage.
If one direction returns no results, switch to the other direction:
queryRef = postsRef.whereField("random", isLessThanOrEqualTo: random)
.order(by: "random", descending: true)
.limit(to: 1)
queryRef = postsRef.whereField("random", isGreaterThanOrEqualTo: random)
.order(by: "random")
.limit(to: 1)
Selecting multiple random documents
Often, you'll want to select more than 1 random document at a time. There are 2 different ways to adjust the above techniques depending on what trade offs you want.
Rinse & Repeat
This method is straight forward. Simply repeat the process, including selecting a new random integer each time.
This method will give you random sequences of documents without worrying about seeing the same patterns repeatedly.
The trade-off is it will be slower than the next method since it requires a separate round trip to the service for each document.
Keep it coming
In this approach, simply increase the number in the limit to the desired documents. It's a little more complex as you might return 0..limit documents in the call. You'll then need to get the missing documents in the same manner, but with the limit reduced to only the difference. If you know there are more documents in total than the number you are asking for, you can optimize by ignoring the edge case of never getting back enough documents on the second call (but not the first).
The trade-off with this solution is in repeated sequences. While the documents are randomly ordered, if you ever end up overlapping ranges you'll see the same pattern you saw before. There are ways to mitigate this concern discussed in the next section on reseeding.
This approach is faster than 'Rinse & Repeat' as you'll be requesting all the documents in the best case a single call or worst case 2 calls.
Reseeding for ongoing randomness
While this method gives you documents randomly if the document set is static the probability of each document being returned will be static as well. This is a problem as some values might have unfairly low or high probabilities based on the initial random values they got. In many use cases, this is fine but in some, you may want to increase the long term randomness to have a more uniform chance of returning any 1 document.
Note that inserted documents will end up weaved in-between, gradually changing the probabilities, as will deleting documents. If the insert/delete rate is too small given the number of documents, there are a few strategies addressing this.
Multi-Random
Rather than worrying out reseeding, you can always create multiple random indexes per document, then randomly select one of those indexes each time. For example, have the field random be a map with subfields 1 to 3:
{'random': {'1': 32456, '2':3904515723, '3': 766958445}}
Now you'll be querying against random.1, random.2, random.3 randomly, creating a greater spread of randomness. This essentially trades increased storage to save increased compute (document writes) of having to reseed.
Reseed on writes
Any time you update a document, re-generate the random value(s) of the random field. This will move the document around in the random index.
Reseed on reads
If the random values generated are not uniformly distributed (they're random, so this is expected), then the same document might be picked a dispropriate amount of the time. This is easily counteracted by updating the randomly selected document with new random values after it is read.
Since writes are more expensive and can hotspot, you can elect to only update on read a subset of the time (e.g, if random(0,100) === 0) update;).
Posting this to help anyone that has this problem in the future.
If you are using Auto IDs you can generate a new Auto ID and query for the closest Auto ID as mentioned in Dan McGrath's Answer.
I recently created a random quote api and needed to get random quotes from a firestore collection.
This is how I solved that problem:
var db = admin.firestore();
var quotes = db.collection("quotes");
var key = quotes.doc().id;
quotes.where(admin.firestore.FieldPath.documentId(), '>=', key).limit(1).get()
.then(snapshot => {
if(snapshot.size > 0) {
snapshot.forEach(doc => {
console.log(doc.id, '=>', doc.data());
});
}
else {
var quote = quotes.where(admin.firestore.FieldPath.documentId(), '<', key).limit(1).get()
.then(snapshot => {
snapshot.forEach(doc => {
console.log(doc.id, '=>', doc.data());
});
})
.catch(err => {
console.log('Error getting documents', err);
});
}
})
.catch(err => {
console.log('Error getting documents', err);
});
The key to the query is this:
.where(admin.firestore.FieldPath.documentId(), '>', key)
And calling it again with the operation reversed if no documents are found.
I hope this helps!
Just made this work in Angular 7 + RxJS, so sharing here with people who want an example.
I used #Dan McGrath 's answer, and I chose these options: Random Integer version + Rinse & Repeat for multiple numbers. I also used the stuff explained in this article: RxJS, where is the If-Else Operator? to make if/else statements on stream level (just if any of you need a primer on that).
Also note I used angularfire2 for easy Firebase integration in Angular.
Here is the code:
import { Component, OnInit } from '#angular/core';
import { Observable, merge, pipe } from 'rxjs';
import { map, switchMap, filter, take } from 'rxjs/operators';
import { AngularFirestore, QuerySnapshot } from '#angular/fire/firestore';
#Component({
selector: 'pp-random',
templateUrl: './random.component.html',
styleUrls: ['./random.component.scss']
})
export class RandomComponent implements OnInit {
constructor(
public afs: AngularFirestore,
) { }
ngOnInit() {
}
public buttonClicked(): void {
this.getRandom().pipe(take(1)).subscribe();
}
public getRandom(): Observable<any[]> {
const randomNumber = this.getRandomNumber();
const request$ = this.afs.collection('your-collection', ref => ref.where('random', '>=', randomNumber).orderBy('random').limit(1)).get();
const retryRequest$ = this.afs.collection('your-collection', ref => ref.where('random', '<=', randomNumber).orderBy('random', 'desc').limit(1)).get();
const docMap = pipe(
map((docs: QuerySnapshot<any>) => {
return docs.docs.map(e => {
return {
id: e.id,
...e.data()
} as any;
});
})
);
const random$ = request$.pipe(docMap).pipe(filter(x => x !== undefined && x[0] !== undefined));
const retry$ = request$.pipe(docMap).pipe(
filter(x => x === undefined || x[0] === undefined),
switchMap(() => retryRequest$),
docMap
);
return merge(random$, retry$);
}
public getRandomNumber(): number {
const min = Math.ceil(Number.MIN_VALUE);
const max = Math.ceil(Number.MAX_VALUE);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
}
The other solutions are better but seems hard for me to understand, so I came up with another method
Use incremental number as ID like 1,2,3,4,5,6,7,8,9, watch out for delete documents else we
have an I'd that is missing
Get total number of documents in the collection, something like this, I don't know of a better solution than this
let totalDoc = db.collection("stat").get().then(snap=>snap.size)
Now that we have these, create an empty array to store random list of number, let's say we want 20 random documents.
let randomID = [ ]
while(randomID.length < 20) {
const randNo = Math.floor(Math.random() * totalDoc) + 1;
if(randomID.indexOf(randNo) === -1) randomID.push(randNo);
}
now we have our 20 random documents id
finally we fetch our data from fire store, and save to randomDocs array by mapping through the randomID array
const randomDocs = randomID.map(id => {
db.collection("posts").doc(id).get()
.then(doc => {
if (doc.exists) return doc.data()
})
.catch(error => {
console.log("Error getting document:", error);
});
})
I'm new to firebase, but I think with this answers we can get something better or a built-in query from firebase soon
After intense argument with my friend, we finally found some solution
If you don't need to set document's id to be RandomID, just name documents as size of collection's size.
For example, first document of collection is named '0'.
second document name should be '1'.
Then, we just read the size of collection, for example N, and we can get random number A in range of [0~N).
And then, we can query the document named A.
This way can give same probability of randomness to every documents in collection.
undoubtedly Above accepted Answer is SuperUseful but There is one case like If we had a collection of some Documents(about 100-1000) and we want some 20-30 random Documents Provided that Document must not be repeated. (case In Random Problems App etc...).
Problem with the Above Solution:
For a small number of documents in the Collection(say 50) Probability of repetition is high. To avoid it If I store Fetched Docs Id and Add-in Query like this:
queryRef = postsRef.whereField("random", isGreaterThanOrEqualTo: lowValue).where("__name__", isNotEqualTo:"PreviousId")
.order(by: "random")
.limit(to: 1)
here PreviousId is Id of all Elements that were fetched Already means A loop of n previous Ids.
But in this case, network Call would be high.
My Solution:
Maintain one Special Document and Keep a Record of Ids of this Collection only, and fetched this document First Time and Then Do all Randomness Stuff and check for previously not fetched on App site. So in this case network call would be only the same as the number of documents requires (n+1).
Disadvantage of My solution:
Have to maintain A document so Write on Addition and Deletion. But it is good If reads are very often then Writes which occurs in most cases.
You can use listDocuments() property for get only Query list of documents id. Then generate random id using the following way and get DocumentSnapshot with get() property.
var restaurantQueryReference = admin.firestore().collection("Restaurant"); //have +500 docs
var restaurantQueryList = await restaurantQueryReference.listDocuments(); //get all docs id;
for (var i = restaurantQueryList.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var temp = restaurantQueryList[i];
restaurantQueryList[i] = restaurantQueryList[j];
restaurantQueryList[j] = temp;
}
var restaurantId = restaurantQueryList[Math.floor(Math.random()*restaurantQueryList.length)].id; //this is random documentId
Unlike rtdb, firestore ids are not ordered chronologically. So using Auto-Id version described by Dan McGrath is easily implemented if you use the auto-generated id by the firestore client.
new Promise<Timeline | undefined>(async (resolve, reject) => {
try {
let randomTimeline: Timeline | undefined;
let maxCounter = 5;
do {
const randomId = this.afs.createId(); // AngularFirestore
const direction = getRandomIntInclusive(1, 10) <= 5;
// The firestore id is saved with your model as an "id" property.
let list = await this.list(ref => ref
.where('id', direction ? '>=' : '<=', randomId)
.orderBy('id', direction ? 'asc' : 'desc')
.limit(10)
).pipe(take(1)).toPromise();
// app specific filtering
list = list.filter(x => notThisId !== x.id && x.mediaCounter > 5);
if (list.length) {
randomTimeline = list[getRandomIntInclusive(0, list.length - 1)];
}
} while (!randomTimeline && maxCounter-- >= 0);
resolve(randomTimeline);
} catch (err) {
reject(err);
}
})
I have one way to get random a list document in Firebase Firestore, it really easy. When i upload data on Firestore i creat a field name "position" with random value from 1 to 1 milions. When i get data from Fire store i will set Order by field "Position" and update value for it, a lot of user load data and data always update and it's will be random value.
For those using Angular + Firestore, building on #Dan McGrath techniques, here is the code snippet.
Below code snippet returns 1 document.
getDocumentRandomlyParent(): Observable<any> {
return this.getDocumentRandomlyChild()
.pipe(
expand((document: any) => document === null ? this.getDocumentRandomlyChild() : EMPTY),
);
}
getDocumentRandomlyChild(): Observable<any> {
const random = this.afs.createId();
return this.afs
.collection('my_collection', ref =>
ref
.where('random_identifier', '>', random)
.limit(1))
.valueChanges()
.pipe(
map((documentArray: any[]) => {
if (documentArray && documentArray.length) {
return documentArray[0];
} else {
return null;
}
}),
);
}
1) .expand() is a rxjs operation for recursion to ensure we definitely get a document from the random selection.
2) For recursion to work as expected we need to have 2 separate functions.
3) We use EMPTY to terminate .expand() operator.
import { Observable, EMPTY } from 'rxjs';
Ok I will post answer to this question even thou I am doing this for Android. Whenever i create a new document i initiate random number and set it to random field, so my document looks like
"field1" : "value1"
"field2" : "value2"
...
"random" : 13442 //this is the random number i generated upon creating document
When I query for random document I generate random number in same range that I used when creating document.
private val firestore: FirebaseFirestore = FirebaseFirestore.getInstance()
private var usersReference = firestore.collection("users")
val rnds = (0..20001).random()
usersReference.whereGreaterThanOrEqualTo("random",rnds).limit(1).get().addOnSuccessListener {
if (it.size() > 0) {
for (doc in it) {
Log.d("found", doc.toString())
}
} else {
usersReference.whereLessThan("random", rnds).limit(1).get().addOnSuccessListener {
for (doc in it) {
Log.d("found", doc.toString())
}
}
}
}
Based on #ajzbc answer I wrote this for Unity3D and its working for me.
FirebaseFirestore db;
void Start()
{
db = FirebaseFirestore.DefaultInstance;
}
public void GetRandomDocument()
{
Query query1 = db.Collection("Sports").WhereGreaterThanOrEqualTo(FieldPath.DocumentId, db.Collection("Sports").Document().Id).Limit(1);
Query query2 = db.Collection("Sports").WhereLessThan(FieldPath.DocumentId, db.Collection("Sports").Document().Id).Limit(1);
query1.GetSnapshotAsync().ContinueWithOnMainThread((querySnapshotTask1) =>
{
if(querySnapshotTask1.Result.Count > 0)
{
foreach (DocumentSnapshot documentSnapshot in querySnapshotTask1.Result.Documents)
{
Debug.Log("Random ID: "+documentSnapshot.Id);
}
} else
{
query2.GetSnapshotAsync().ContinueWithOnMainThread((querySnapshotTask2) =>
{
foreach (DocumentSnapshot documentSnapshot in querySnapshotTask2.Result.Documents)
{
Debug.Log("Random ID: " + documentSnapshot.Id);
}
});
}
});
}
If you are using autoID this may also work for you...
let collectionRef = admin.firestore().collection('your-collection');
const documentSnapshotArray = await collectionRef.get();
const records = documentSnapshotArray.docs;
const index = documentSnapshotArray.size;
let result = '';
console.log(`TOTAL SIZE=====${index}`);
var randomDocId = Math.floor(Math.random() * index);
const docRef = records[randomDocId].ref;
result = records[randomDocId].data();
console.log('----------- Random Result --------------------');
console.log(result);
console.log('----------- Random Result --------------------');
Easy (2022). You need something like:
export const getAtRandom = async (me) => {
const collection = admin.firestore().collection('...').where(...);
const { count } = (await collection.count().get()).data();
const numberAtRandom = Math.floor(Math.random() * count);
const snap = await accountCollection.limit(1).offset(numberAtRandom).get()
if (accountSnap.empty) return null;
const doc = { id: snap.docs[0].id, ...snap.docs[0].data(), ref: snap.docs[0].ref };
return doc;
}
The next code (Flutter) will return one or up to ten random documents from a Firebase collection.
None of the documents will be repeated
Max 10 documents can be retrieved
If you pass a greater numberOfDocuments than existing documents in the collection, the loop will never end.
Future<Iterable<QueryDocumentSnapshot>> getRandomDocuments(int numberOfDocuments) async {
// Queried documents
final docs = <QueryDocumentSnapshot>[];
// Queried documents id's. We will use later to avoid querying same documents
final currentIds = <String>[];
do {
// Generate random id explained by #Dan McGrath's answer (autoId)
final randomId = FirebaseFirestore.instance.collection('random').doc().id;
var query = FirebaseFirestore.instance
.collection('myCollection') // Change this for you collection name
.where(FieldPath.documentId, isGreaterThanOrEqualTo: randomId)
.limit(1);
if (currentIds.isNotEmpty) {
// If previously we fetched a document we avoid fetching the same
query = query.where(FieldPath.documentId, whereNotIn: currentIds);
}
final querySnap = await query.get();
for (var element in querySnap.docs) {
currentIds.add(element.id);
docs.add(element);
}
} while (docs.length < numberOfDocuments); // <- Run until we have all documents we want
return docs;
}

Lua how to access specific data in a nested table

I parsed some data from a CSV file to a Lua table.
Lets say the table looks like this just bigger
tab {
{ id = 1761, anotherID=2, ping=pong}
{ id = 2071, anotherID=4, ping=notpong}
}
Now I want to know every ID (without displaying any other data yet) to store them in another table for some time.
I am completely lost here for now..
Using what you wrote I rewrote it a bit and went to have:
minitab = {}
for i, value in ipairs(tab) do
local id = value.id
local anotherID = value.anotherID
minitab[id] = anotherID
end
Would that work? In fact i later want to get just 2 values of a way larger array (around 30 datas) - but I can only push a single array to a GUI dropdown. I want to save the ID as a key and the "anotherID" value wich will be a text after that key so if a ask for the 2071st value it displays the "name" 4
The code below stores the ids as keys in another table:
id={}
for k,v in ipairs(tab) do
id[v.id]=true
end
You can then traverse id with pairs to list the ids.
If you want to remember where each id came from, use id[v.id]=k in the loop.
Based on your question, you can use this code to traverse your data table tab and get minitab to be used for your GUI array:
--data
tab = {
{id = "4204", label = "2", desc = "Roancyme"},
{id = "5517", label = "9", desc = "Bicktuft"},
{id = "1035", label = "3", desc = "Pipyalum"},
}
--temporary table
local minitab = {}
for i, option in ipairs(tab) do
minitab[option.id] = option.label
end
--print minitab
print('<select>')
for id, label in pairs(minitab) do
print(string.format('<option value="%s">%s</option>', id, label)) --> <option value="1035">3</option>
end
print('</select>')
print()
However, I don't think it is necessary to create a temporary table to store those values, because you can easily traverse your original table tab and directly pull out the output you need; like this:
--print directly from tab
print('<select>')
for i, option in ipairs(tab) do
print(string.format('<option value="%s">%s</option>', option.id, option.label)) --> <option value="1035">3</option>
end
print('</select>')
print()
Unless you need to work with it before displaying the list on the drop down (e.g. add some prefix to the label, sort minitab by the label, etc); but you don't want to disturb the original data table tab. In this case, it would make sense to use the temporary table.
--format values in temporary table
local minitab = {}
for i, option in ipairs(tab) do
local minitabID = option.id
local minitabLabel = string.format('Item %s - %s', option.label, option.desc)
table.insert(minitab, {id = minitabID, label = minitabLabel})
end
--sort temporary table
table.sort(minitab, function (o1, o2) return o2.label > o1. label end)
--print formatted values from temporary table
print('<select>')
for i, option in ipairs(minitab) do
print(string.format('<option value="%s">%s</option>', option.id, option.label)) --> <option value="4204">Item 2 - Roancyme</option>
end
print('</select>')
NB: Please take a note on which table iteration uses ipairs and which one uses pairs. See the complete code snippet here.

lua: user input to reference table

I am having trouble with my tables, I am making a text adventure in lua
local locxy = {}
locxy[1] = {}
locxy[1][1] = {}
locxy[1][1]["locdesc"] = "dungeon cell"
locxy[1][1]["items"] = {"nothing"}
locxy[1][1]["monsters"] = {monster1}
The [1][1] refers to x,y coordinates and using a move command I can successfully move into different rooms and receive the description of said room.
Items and monsters are nested tables since multiple items can be held there (each with their own properties).
The problem I am having is getting the items/monsters part to work. I have a separate table such as:
local monsters = {}
monsters["rat"] = {}
monsters["rat"]["Name"] = "a rat"
monsters["rat"]["Health"] = 5
monsters["rat"]["Attack"] = 1
I am using a table like this to create outlines for various enemy types. The monster1 is a variable I can insert into the location table to call upon one of these outlines, however I don't know how to reference it.
print("You are in ", locxy[x][y]["locdesc"]) -- this works
print("You can see a ", locxy[x][y]["monsters]["Name"],".") - does not work
So I would like to know how I can get that to work, I may need a different approach which is fine since I am learning. But I would also specifically like to know how to / if it possible to use a variable within a table entry that points to data in a separate table.
Thanks for any help that can be offered!
This line
locxy[x][y]["monsters]["Name"]
says
look in the locxy table for the x field
then look in the y field of that value
look in the "monsters"` field of that value
then look in the "Name" field of that value
The problem is that the table you get back from locxy[x][y]["monsters"] doesn't have a "Name" field. It has some number of entries in numerical indices.
locxy[x][y]["monsters][1]["Name"] will get you the name of the first monster in that table but you will need to loop over the monsters table to get all of them.
Style notes:
Instead of:
tab = {}
tab[1] = {}
tab[1][1] = {}
you can just use:
tab = {
[1] = {
{}
}
}
and instead of:
monsters = {}
monsters["rat"] = {}
monsters["rat"]["Name"] = "foo"
you can just use:
monsters = {
rat = {
Name = "foo"
}
}
Or ["rat"] and ["Name"] if you want to be explicit in your keys.
Similarly instead of monsters["rat"]["Name"] you can use monsters.rat.Name.

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