Creating a custom alertSheet in SwiftUI - ios

Swift 5.x iOS 13/14
Trying to build a custom action sheet and mystified as to why this slides from the left and then up when I am telling it to simply slide from the bottom or at least I thought that was what I was asking.
import SwiftUI
struct ContentView: View {
#State private var showingCustomSheet = false
var body: some View {
ZStack {
Button(action: {
self.showingCustomSheet.toggle()
}) {
Text("Fire")
.font(.largeTitle)
.foregroundColor(Color.red)
}
if showingCustomSheet {
CustomAlertSheet(showingCustomSheet: $showingCustomSheet)
}
}
}
}
struct CustomAlertSheet: View {
#Binding var showingCustomSheet: Bool
#State var showEscape = false
var body: some View {
VStack {
Spacer().onAppear {
withAnimation(.linear(duration: 2)) {
showEscape.toggle()
}
}
if showEscape {
Rectangle()
.fill(Color.red)
.frame(width: 256, height: 128)
.transition(.move(edge: .bottom))
.animation(.default)
}
}
}
}

Here is a solution - removed redundant things and some small fixes... Tested with Xcode 12 / iOS 14.
struct ContentView: View {
#State private var showingCustomSheet = false
var body: some View {
ZStack {
Button(action: {
self.showingCustomSheet.toggle()
}) {
Text("Fire")
.font(.largeTitle)
.foregroundColor(Color.red)
}
CustomAlertSheet(showingCustomSheet: $showingCustomSheet)
}
}
}
struct CustomAlertSheet: View {
#Binding var showingCustomSheet: Bool
var body: some View {
VStack {
Spacer()
if showingCustomSheet {
Rectangle()
.fill(Color.red)
.frame(width: 256, height: 128)
.transition(.move(edge: .bottom))
}
}
.animation(.default, value: showingCustomSheet)
}
}

Related

Memory Error in SwiftUI that goes way over my head

I'm learning SwiftUI over break for fun over youtube, trying to build a fun little app to learn stuff and i'm attempting to make a custom tab bar at the bottom to control views, and have objects (i made a Person object) that i owuld like to be able to access and modify throughout all my views. From what I can tell, I've achieved that, as it runs perfectly well as I expect it to on the Simulator, but when I try to run on my iPhone I get the error "Thread 1: EXC_BAD_ACCESS (code=257, address=0x481bdfee88082008)"
I'm not familiar with reading memory addresses, i'm just trying to screw around with building apps for fun with my downtime
myTestApp.swift
import SwiftUI
#main
struct myTestApp: App {
var testPerson = Person(name: "Stinky", age: 69)
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(testPerson)
}
}
}
ContentView.swift
import SwiftUI
struct ContentView: View {
#State var selectedIndex = 0
let icons = [
"house", "person", "doc", "dice", "gear"
]
let tabNames = [
"Home", "People", "Overview", "Activities", "Settings"
]
var body: some View {
VStack {
ZStack {
switch selectedIndex {
case 0: HomeView()
case 1: PeopleView()
case 2: OverView()
case 3: ActivitiesView()
case 4: SettingsView()
default: HomeView()
}
}
Divider()
.frame(height: 2.0)
HStack {
ForEach(0..<5, id: \.self) { i in
Spacer()
VStack {
Image(systemName: icons[i])
.frame(height: 20.0)
.font(.system(size:23))
.foregroundColor(self.selectedIndex == i ? Color("SelectedColor") : Color("AccentColor"))
Text("\(tabNames[i])")
.font(.system(size:10, weight: .medium, design: .default))
.foregroundColor(self.selectedIndex == i ? Color("SelectedColor") : Color("AccentColor"))
.padding(.top, 1.0)
}
.onTapGesture {
selectedIndex = i
}
.frame(width: 70.0, height: 60.0)
Spacer()
}
}
.frame(height: 41.0)
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Views.swift
import SwiftUI
struct HomeView: View {
#EnvironmentObject var testPerson: Person
var body: some View {
NavigationView {
VStack {
ScrollView {
VStack {
Text(testPerson.name + " \(testPerson.age)")
ForEach(0..<5) { i in
Text("The Train Has Arrived!")
.padding(.all, 3.0)
}
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.cornerRadius(20)
.background(Color.gray)
}
Button(action: {
testPerson.age += 1
}, label: {
Text("Age: \(testPerson.age)")
.font(.system(size: 20))
.foregroundColor(.white)
.frame(maxWidth: .infinity)
})
.frame(maxWidth: .infinity, maxHeight: 50)
.foregroundColor(.blue)
.background(.blue)
.cornerRadius(15)
.padding(.horizontal)
}
.navigationTitle("Age: \(testPerson.age)")
}
}
}
struct PeopleView: View {
#EnvironmentObject var testPerson: Person
#State var newPersonCreation = false
var body: some View {
NavigationView {
VStack {
ZStack {
Spacer().fullScreenCover(isPresented: $newPersonCreation, content: {
Button("ass", action: {
self.newPersonCreation.toggle()
})
})
}
Text("Age: \(testPerson.age)")
}
.navigationTitle("People")
.toolbar {
Button(action: {
self.newPersonCreation.toggle()
}, label: {
Image(systemName: "plus")
.foregroundColor(.white)
})
}
}
}
}
struct OverView: View {
var body: some View {
NavigationView {
VStack {
}
.navigationTitle("Overview")
}
}
}
struct ActivitiesView : View {
var body: some View {
NavigationView {
VStack {
}
.navigationTitle("Activities")
}
}
}
struct SettingsView: View {
var body: some View {
NavigationView {
VStack {
}
.navigationTitle("Settings")
}
}
}
struct Previews_Views_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Person.swift
import SwiftUI
class Person: ObservableObject {
#Published var name = "Anonymous"
#Published var age = 1
init(name: String, age: Int) {
self.name = name
self.age = age
}
}

How to add button next to search bar when selected in SwiftUI (or UIKit if it's not possible in SwiftUI)?

How can I add a button next to the searchbar when it is currently selected in SwiftUI? An example of what I am talking about is below:
This is the code I have currently:
struct ContentView: View {
#State private var searchText = ""
var body: some View {
NavigationView {
VStack {
Text("Hello")
}
.searchable(text: $searchText)
.navigationTitle("Hello")
}
}
}
If this is not possible to do in SwiftUI, is there a way I can accomplish this by utilizing UIKit in my SwiftUI view?
You can achieve this very easily with #FocusState. here is complete code, you can change it according to your requirements.
struct CustomSearchBar: View {
#Binding var text: String
#State private var isEditing = false
#FocusState private var isSearchFocused: Bool
var body: some View {
HStack {
Image(systemName: "magnifyingglass")
.foregroundColor(.white)
.padding([.leading])
TextField("Search ...", text: $text)
.padding([.trailing,. top, .bottom],7)
.foregroundColor(.white)
.opacity(isEditing ? 1 : 0.7)
.focused($isSearchFocused)
if isSearchFocused {
Button(action: {
// do you option event
}) {
Image("option")
.resizable()
.frame(width: 25, height: 25)
}
.padding(.trailing, 10)
.transition(.move(edge: .trailing))
}
Button(action: {
// do you cancle event
isSearchFocused = false
}) {
Text("Cancel")
}
.padding(.trailing, 10)
.transition(.move(edge: .trailing))
}
.padding()
.background(.gray.opacity(0.3))
.onChange(of: isSearchFocused) { newValue in
text = ""
}
}
}

Q: Adding dismiss button without #Binding to Launch Screen

I am working on an app where the Welcome Screen should be dismissed with a button but I can't figure out how to toggle the welcome screen. I tried to use #Binding and #AppStorage but no success within the existing UserDefaults.
Like an onboarding, the launch screen should only show screen once when the app is first opened.
Thanks for the help!
extension UserDefaults {
var welcomeScreenShown: Bool {
get {
return (UserDefaults.standard.value(forKey: "welcomeScreenShown") as? Bool) ?? false
}
set {
UserDefaults.standard.setValue(newValue, forKey: "welcomeScreenShown")
}
}
}
struct ContentView: View {
var body: some View {
if UserDefaults.standard.welcomeScreenShown {
HomeView()
} else {
WelcomeScreen()
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
struct WelcomeScreen: View {
#AppStorage("welcomeScreenShown")
var welcomeScreenShown: Bool = false
var body: some View {
VStack(alignment: .leading) {
Text("Welcome to")
.font(.system(size: 50, weight: .bold))
.foregroundColor(.black)
.offset(y: -7)
Text("App")
.font(.system(size: 50, weight: .heavy))
.foregroundColor(.black)
.offset(y: -14)
Button(action: {}, label: {
Text("Get Started")
})
.font(.system(size: 18, weight: .bold))
.foregroundColor(.white)
.padding(.horizontal, 25)
.padding(.vertical, 10)
.background(Color.blue)
.clipShape(Capsule())
.animation(.easeInOut(duration: 0.25))
}.frame(maxWidth: .infinity, maxHeight: .infinity).background(Color.white)
.onAppear(perform: { UserDefaults.standard.welcomeScreenShown = true
})
}
}
struct WelcomeScreen_Previews: PreviewProvider {
static var previews: some View {
WelcomeScreen()
}
You can use #AppStorage at the top level and then pass it with a #Binding to the WelcomeScreen:
struct ContentView: View {
#AppStorage("welcomeScreenShown")
var welcomeScreenShown: Bool = false
var body: some View {
if welcomeScreenShown {
HomeView()
} else {
WelcomeScreen(welcomeScreenShown: $welcomeScreenShown)
}
}
}
struct HomeView : View {
var body: some View {
Text("Home")
}
}
struct WelcomeScreen: View {
#Binding var welcomeScreenShown : Bool
var body: some View {
Text("Welcome")
Button(action: {
welcomeScreenShown = true
}) {
Text("Done")
}
}
}
struct WelcomeScreen_Previews: PreviewProvider {
static var previews: some View {
WelcomeScreen(welcomeScreenShown: .constant(false))
}
}
Another option is to use #AppStorage on both screens, but it seems redundant.
With #AppStroage, there doesn't seem to be a need for your first extension.

Animation goes into background view instead of foreground

I have the following:
struct SettingsView: View {
#State private var showSuccessSave: Bool = false
var body: some View {
NavigationView {
ScrollView {
VStack {
SuccessNotificationView()
.offset(y: self.showSuccessSave ? -UIScreen.main.bounds.height/9 : -UIScreen.main.bounds.height)
.animation(
.interactiveSpring(
response: 0.8,
dampingFraction: 0.8,
blendDuration: 1
)
)
.onTapGesture {
self.showSuccessSave = false
}
Button(action: {
self.showSuccessSave.toggle()
}) {
Text("Save")
}
}
}
.navigationBarTitle("Settings")
}
}
}
And the function I call:
struct SuccessNotificationView: View {
var body: some View {
Text("Success")
.padding()
.foregroundColor(Color.white)
.frame(width: UIScreen.main.bounds.width, height: 100)
.background(Color.green)
.cornerRadius(20)
}
}
When it pops up, look at the settings text:
How do I make that notification be on the foreground covering the Settings text? Right now it displays everything in that view on top of it.
Here is possible approach. Tested with Xcode 11.4 / iOS 13.4
struct SettingsView: View {
#State private var showSuccessSave: Bool = false
var body: some View {
ZStack(alignment: .top) {
NavigationView {
ScrollView {
VStack {
Button(action: {
self.showSuccessSave.toggle()
}) {
Text("Save")
}
}
}
.navigationBarTitle("Settings")
}
SuccessNotificationView()
.offset(y: self.showSuccessSave ? 0 : -UIScreen.main.bounds.height)
.animation(
.interactiveSpring(
response: 0.8,
dampingFraction: 0.8,
blendDuration: 1
)
)
.onTapGesture {
self.showSuccessSave = false
}
}
}
}

NavigationView and NavigationLink on button click in SwiftUI?

I am trying to push from login view to detail view but not able to make it.even navigation bar is not showing in login view. How to push on button click in SwiftUI? How to use NavigationLink on button click?
var body: some View {
NavigationView {
VStack(alignment: .leading) {
Text("Let's get you signed in.")
.bold()
.font(.system(size: 40))
.multilineTextAlignment(.leading)
.frame(width: 300, height: 100, alignment: .topLeading)
.padding(Edge.Set.bottom, 50)
Text("Email address:")
.font(.headline)
TextField("Email", text: $email)
.frame(height:44)
.accentColor(Color.white)
.background(Color(UIColor.darkGray))
.cornerRadius(4.0)
Text("Password:")
.font(.headline)
SecureField("Password", text: $password)
.frame(height:44)
.accentColor(Color.white)
.background(Color(UIColor.darkGray))
.cornerRadius(4.0)
Button(action: {
print("login tapped")
}) {
HStack {
Spacer()
Text("Login").foregroundColor(Color.white).bold()
Spacer()
}
}
.accentColor(Color.black)
.padding()
.background(Color(UIColor.darkGray))
.cornerRadius(4.0)
.padding(Edge.Set.vertical, 20)
}
.padding(.horizontal,30)
}
.navigationBarTitle(Text("Login"))
}
To fix your issue you need to bind and manage tag with NavigationLink, So create one state inside you view as follow, just add above body.
#State var selection: Int? = nil
Then update your button code as follow to add NavigationLink
NavigationLink(destination: Text("Test"), tag: 1, selection: $selection) {
Button(action: {
print("login tapped")
self.selection = 1
}) {
HStack {
Spacer()
Text("Login").foregroundColor(Color.white).bold()
Spacer()
}
}
.accentColor(Color.black)
.padding()
.background(Color(UIColor.darkGray))
.cornerRadius(4.0)
.padding(Edge.Set.vertical, 20)
}
Meaning is, when selection and NavigationLink tag value will match then navigation will be occurs.
I hope this will help you.
iOS 16+
Note: Below is a simplified example of how to present a new view. For a more advanced generic example please see this answer.
In iOS 16 we can access the NavigationStack and NavigationPath.
Usage #1
A new view is activated by a simple NavigationLink:
struct ContentView: View {
var body: some View {
NavigationStack {
NavigationLink(value: "NewView") {
Text("Show NewView")
}
.navigationDestination(for: String.self) { view in
if view == "NewView" {
Text("This is NewView")
}
}
}
}
}
Usage #2
A new view is activated by a standard Button:
struct ContentView: View {
#State private var path = NavigationPath()
var body: some View {
NavigationStack(path: $path) {
Button {
path.append("NewView")
} label: {
Text("Show NewView")
}
.navigationDestination(for: String.self) { view in
if view == "NewView" {
Text("This is NewView")
}
}
}
}
}
Usage #3
A new view is activated programmatically:
struct ContentView: View {
#State private var path = NavigationPath()
var body: some View {
NavigationStack(path: $path) {
Text("Content View")
.navigationDestination(for: String.self) { view in
if view == "NewView" {
Text("This is NewView")
}
}
}
.onAppear {
path.append("NewView")
}
}
}
iOS 13+
The accepted answer uses NavigationLink(destination:tag:selection:) which is correct.
However, for a simple view with just one NavigationLink you can use a simpler variant: NavigationLink(destination:isActive:)
Usage #1
NavigationLink is activated by a standard Button:
struct ContentView: View {
#State var isLinkActive = false
var body: some View {
NavigationView {
VStack(alignment: .leading) {
...
NavigationLink(destination: Text("OtherView"), isActive: $isLinkActive) {
Button(action: {
self.isLinkActive = true
}) {
Text("Login")
}
}
}
.navigationBarTitle(Text("Login"))
}
}
}
Usage #2
NavigationLink is hidden and activated by a standard Button:
struct ContentView: View {
#State var isLinkActive = false
var body: some View {
NavigationView {
VStack(alignment: .leading) {
...
Button(action: {
self.isLinkActive = true
}) {
Text("Login")
}
}
.navigationBarTitle(Text("Login"))
.background(
NavigationLink(destination: Text("OtherView"), isActive: $isLinkActive) {
EmptyView()
}
.hidden()
)
}
}
}
Usage #3
NavigationLink is hidden and activated programmatically:
struct ContentView: View {
#State var isLinkActive = false
var body: some View {
NavigationView {
VStack(alignment: .leading) {
...
}
.navigationBarTitle(Text("Login"))
.background(
NavigationLink(destination: Text("OtherView"), isActive: $isLinkActive) {
EmptyView()
}
.hidden()
)
}
.onAppear {
self.isLinkActive = true
}
}
}
Here is a GitHub repository with different SwiftUI extensions that makes navigation easier.
Another approach:
SceneDelegate
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: BaseView().environmentObject(ViewRouter()))
self.window = window
window.makeKeyAndVisible()
}
BaseView
import SwiftUI
struct BaseView : View {
#EnvironmentObject var viewRouter: ViewRouter
var body: some View {
VStack {
if viewRouter.currentPage == "view1" {
FirstView()
} else if viewRouter.currentPage == "view2" {
SecondView()
.transition(.scale)
}
}
}
}
#if DEBUG
struct MotherView_Previews : PreviewProvider {
static var previews: some View {
BaseView().environmentObject(ViewRouter())
}
}
#endif
ViewRouter
import Foundation
import Combine
import SwiftUI
class ViewRouter: ObservableObject {
let objectWillChange = PassthroughSubject<ViewRouter,Never>()
var currentPage: String = "view1" {
didSet {
withAnimation() {
objectWillChange.send(self)
}
}
}
}
FirstView
import SwiftUI
struct FirstView : View {
#EnvironmentObject var viewRouter: ViewRouter
var body: some View {
VStack {
Button(action: {self.viewRouter.currentPage = "view2"}) {
NextButtonContent()
}
}
}
}
#if DEBUG
struct FirstView_Previews : PreviewProvider {
static var previews: some View {
FirstView().environmentObject(ViewRouter())
}
}
#endif
struct NextButtonContent : View {
var body: some View {
return Text("Next")
.foregroundColor(.white)
.frame(width: 200, height: 50)
.background(Color.blue)
.cornerRadius(15)
.padding(.top, 50)
}
}
SecondView
import SwiftUI
struct SecondView : View {
#EnvironmentObject var viewRouter: ViewRouter
var body: some View {
VStack {
Spacer(minLength: 50.0)
Button(action: {self.viewRouter.currentPage = "view1"}) {
BackButtonContent()
}
}
}
}
#if DEBUG
struct SecondView_Previews : PreviewProvider {
static var previews: some View {
SecondView().environmentObject(ViewRouter())
}
}
#endif
struct BackButtonContent : View {
var body: some View {
return Text("Back")
.foregroundColor(.white)
.frame(width: 200, height: 50)
.background(Color.blue)
.cornerRadius(15)
.padding(.top, 50)
}
}
Hope this helps!
Simplest and most effective solution is :
NavigationLink(destination:ScoresTableView()) {
Text("Scores")
}.navigationBarHidden(true)
.frame(width: 90, height: 45, alignment: .center)
.foregroundColor(.white)
.background(LinearGradient(gradient: Gradient(colors: [Color.red, Color.blue]), startPoint: .leading, endPoint: .trailing))
.cornerRadius(10)
.contentShape(Rectangle())
.padding(EdgeInsets(top: 16, leading: UIScreen.main.bounds.size.width - 110 , bottom: 16, trailing: 20))
ScoresTableView is the destination view.
In my opinion a cleaner way for iOS 16+ is using a state bool to present the view.
struct ButtonNavigationView: View {
#State private var isShowingSecondView : Bool = false
var body: some View {
NavigationStack {
VStack{
Button(action:{isShowingSecondView = true} ){
Text("Show second view")
}
}.navigationDestination(isPresented: $isShowingSecondView) {
Text("SecondView")
}
}
}
}
I think above answers are nice, but simpler way should be:
NavigationLink {
TargetView()
} label: {
Text("Click to go")
}

Resources