Can't detect Chromecast if it is built-in a TV - ios

I am working on a project which needs to have casting capability. I have implemented the Cast SDK several times and am relatively experienced with it, however I do have this strange issue. The cast SDK can't detect a Chromecast device, when the Chromecast is built in a TV. If the device is a standard dongle everything works as expected.
Just to clarify I am having problems only with the discovery. If the device is discovered everything works.
My coworkers (for Android and Web ) are reporting the same behaviour.
Has anyone experienced such a problem?

Related

Support chromecast in native iOS app

I have an iOS app which can play to apple TV using AirPlay. As I have heard that chrome cast extended the support to iOS how would I be abs to cast from my native iOS app to chrome cast so that video will be played in Google TV/Smart TV.
I have tried researching this in google however did not find any topic.
There is a Cast SDK that you would use to discover Cast devices on your local network and then cast to them from your sender device (iOS, Android or Chrome device). You may or may not need to have your own receiver, which runs on the Chromecast; in most cases you don't need to have your own and can use the one that Google provides. Details are more than what can be summarized here but can be found here. In addition, there is a number of sample projects that you can also look at to see how the documentation works in a real application.

webRTC-enabled browser for iOS?

Preface: there are questions (some good, some bad) already in existance on StackOverflow about webRTC support on various browsers and platforms, including iOS. However I couldn't find anything definitive that was more recent than ~2012, and this is a rapidly-changing field.
I'm working on a browser-based webapp that uses webRTC for minimal-latency peer-to-peer data transfer (not for audio/video, unlike most applications it would seem - all I need is DataChannel).
I hit a snag when I started testing the data-transfer part of the project and discovered that iOS devices still don't natively support this in their built-in browsers (despite some recent rumors).
Bowser is a free open-source browser App for iOS that purports to support webRTC on iOS. The problem is that when I try to open the app, it simply crashes and closes. I've tested this on an iPhone 5 and 5s. Googling has failed to turn up alternatives - even Chrome for iOS doesn't currently support webRTC it seems.
My questions:
1) Are there alternative browsers (even iOS-version restricted) that are currently supporting webRTC, or is there anything promising coming down the pipeline?
2) Does Bowser actually work (webRTC) on iOS devices where it doesn't crash immediately upon launch?
3) What strategies have other people used to work around this limitation?
As of iOS 11, WebRTC is now supported in Safari: https://developer.apple.com/library/archive/releasenotes/General/WhatsNewInSafari/Articles/Safari_11_0.html#//apple_ref/doc/uid/TP40014305-CH13-SW1
Check out crosswalk project ( https://crosswalk-project.org )
This Provides runtime of Chromium engine for native support in older devices.
1) Are there alternative browsers (even iOS-version restricted) that are currently supporting webRTC, or is there anything promising coming down the pipeline?
Answer:
There is a Browser called Bowser that supports webRTC.
2) Does Bowser actually work (webRTC) on iOS devices where it doesn't crash immediately upon launch?
Answer:
It's not crashing as of now.But I couldn't successfully test with anything so far.I have raised an issue about it
3) What strategies have other people used to work around this limitation?
Answer:
Apple is yet to support WebRTC in Webkit so as of now the only way would be develop a native or Hybrid app that would support the unsupported WebRTC APIs.
You can develop a hybrid app powered by OpenWebRTC or cordova-plugin-iosrtc

Debug freezing safari on iphone

Problem: So I have that website which is developed with Google Web Toolkit (gwt). However, since the recent patch, the application freezes at a certain point for iPhone5 users with Safari. Other iOS-Devices like iPad seem to work fine so far.
My approach:
However, since I do not have an iPhone, I tried various online tools simulating websites on the iPhone but neither of them is having any trouble. Then I tried the Chrome's built-in device emulator which did not cause any trouble, as well.
Question: Is there any way, I can debug this case or at least reproduce it given the fact that I do not have access to an iPhone?
In case the answer is 'no': how can I debug a freezing Safari given the fact that I get access to an iPhone?
Bonus question: Why do the iPhone emulators not freeze? At least I would expect them to behave in a strange way or give me some message, that something might be wrong.
Solved the problem by using browserstack.com, which emulates an OS environment in-browser, where I could use the iPhone-Dev-Tools. Other browser-based emulators did not work as they did not emulate the OS and thus did not recreate the errors described.

How to integrate Chromecast APIs in iOS?

I am going to integrate chromecast SDK into iOS, but here I am bit a confuse with receiver.html and whitelist email that exactly how to go with them.
So anyone please explain me regarding same.
Also tell me if it is compatible with any iOS Simulator instead of device.
Many developers successfully use the iOS simulator. https://developers.google.com/cast/cast_2nd-screen_app_tutorial for iOS and Android.
The Receiver is the HTML5 application that you create that runs on the Chromecast device. Your iOS application talks to the Receiver, the Receiver will fetch your content from the internet based on the information that comes from your iOS application.

getEnhancedMicrophone() doesn't work (reduce echo) on air mobile for IOS

I have a problem with my flex mobile application on iOS. It is a video chat application with a red5 server.
The video works fine but the voice has a big echo! I tried using getEnhancedMicrophone() but it didn't help.
How can I have Acoustic Echo cancellation or suppression on IOS?
I work on Flash Builder 4.6 with Air 3.5
There no known solutions.
Adobe been promising a fix for years but the solution requires access to Android source code from Google that is not open source. I had the same issues with a videChat app on Android using Adobe Air. I tried as workaround:
Switching mic.setLoopback(false/true) in a timer to break up the audio
Trying to detect sound coming over NetStream and set the local device mic gain to 0
Problem is I cannot detect if someone is talking over NetStream.
Use NetStreamInfo audio properties like audioBytesPerSecond but these do not jump when someone is talking over NetStream.
The problem is solved if the user wears headphones on the mobile side but this is not acceptable.

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