I am going to integrate chromecast SDK into iOS, but here I am bit a confuse with receiver.html and whitelist email that exactly how to go with them.
So anyone please explain me regarding same.
Also tell me if it is compatible with any iOS Simulator instead of device.
Many developers successfully use the iOS simulator. https://developers.google.com/cast/cast_2nd-screen_app_tutorial for iOS and Android.
The Receiver is the HTML5 application that you create that runs on the Chromecast device. Your iOS application talks to the Receiver, the Receiver will fetch your content from the internet based on the information that comes from your iOS application.
Related
I would to like to develop a messaging app that uses Bluetooth.
Are there any easy frameworks for using Bluetooth in Swift?
This app needs to be able to message other iOS devices.
I've searched but couldn't find any real help for this problem.
You can use Apple's framework "MultipeerConnectivity". Not only you can send text messages but you can send any image/video/files in form of binary data using this framework. Again not only bluetooth but you can also use wifi for the purpose.
See details:
https://developer.apple.com/documentation/multipeerconnectivity
Yes, indeed!
You can use Core Bluetooth to chat to both ios and android devices from ios.
Here is a brilliant example: Who's there application
I have an iOS app which can play to apple TV using AirPlay. As I have heard that chrome cast extended the support to iOS how would I be abs to cast from my native iOS app to chrome cast so that video will be played in Google TV/Smart TV.
I have tried researching this in google however did not find any topic.
There is a Cast SDK that you would use to discover Cast devices on your local network and then cast to them from your sender device (iOS, Android or Chrome device). You may or may not need to have your own receiver, which runs on the Chromecast; in most cases you don't need to have your own and can use the one that Google provides. Details are more than what can be summarized here but can be found here. In addition, there is a number of sample projects that you can also look at to see how the documentation works in a real application.
Is there any way through which a flash content can be run on iOS devices?
I am getting two different view.
The link below says that it is possible that we can develop some flash application and run it on iOS devices.
http://www.adobe.com/inspire/2012/12/ios-apps-flash-cs6.html
But on the Apple website link it says running flash applications is not possible on iOS devices.
Can someone clarify if it is possible to run the flash applications on iOS?
You cannot run flash natively on iOS devices. Adobe does, however, provide a tool to run software built with flash on iOS devices.
This works in a similar way to Cordova/ Phonegap in that it takes your code and crosscompiles it into iOS code using other plugins and librarys.
As shown here:
http://www.infoworld.com/article/2623251/mobile-development/escape-the-ios-sdk--building-iphone--and-android--apps-via-flash.html
Safari on Mac OS will support Flash
Safari on iOS won’t support Flash.
We will need to write a native iOS app to deliver the functionality
I've been developing an app using Titanium Appcelerator, until now I've been previewing it using the iOS Simulator and my iPhone.
Now, I want to send my app to the client so they can use it on their iPhone. How can I do this?
Bear in mind this is my first iOS app and so I am not fully au-fait with the terminology or process in making an app go live.
There is no Apple provided mechanism for achieving this, however apps like TestFlight provide a good mechanism for this. You have to register your clients device in order to allow them to install your app. Yes, this should work for Titanium.
You can find out how TestFlight works here:
How does TestFlight do it?
The new iPhone 4S has support for Bluetooth 4.0 Low Energy devices. Is there an API for communicating with these devices in iOS?
It is part of the iOS 5.0 SDK. You can download the SDK and check it out.
As someone has mentioned, the APIs are available in the iOS 5.0 SDK. However, bear in mind that those APIs only provide support for ATT client, if you want to add services and act as a server you're out of luck for now. I truly hope Apple will add server support at some point, since some profiles (Alert Notification or Proximity) would benefit enormously: being able to be notified when you receive a new SMS/email or being able to "ping" your phone to find it would be great.
TI has a nice development package that includes a BLE peripheral, programmer, sample code, and sample iOS App. This is a great place to start and shows off most aspects of the Core Bluetooth API in iOS
http://processors.wiki.ti.com/index.php/Category:BluetoothLE