There are some rows in table view. Each row opens a new view. Now I want to show some sub categories on click of Particular row. each of this sub category opens different view. I am using only 1 section. Any ideas?
Simply do this.
class CategoriesListViewController: UIViewController {
#IBOutlet weak var tableView: UITableView!
var filterCategories = [CategoryViewModel]()
override func viewDidLoad() {
super.viewDidLoad()
tfSearch.placeholder = LocalizeKey.search.localized
getCategories()
// Do any additional setup after loading the view.
}
extension CategoriesListViewController : UITableViewDelegate, UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return filterCategories.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! CategoryCellTableView
let category = filterCategories[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if let controller : SubCategoriesListViewController = ViewControllerManager.shared.find() {
controller.selectedCategory = self.filterCategories[indexPath.row]
self.pushViewController(controller : controller)
}
}
Sub-Categories will be subclassed from the main categories and override the table view selection methods and do whatever you want to do.
class SubCategoriesListViewController: CategoriesListViewController {
#IBOutlet weak var tableView: UITableView!
var filterCategories = [CategoryViewModel]()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let controller = DifferentViewController()
self.pushViewController(controller : controller)
}
Related
I am asked to do optimise my swift code especially when it comes to UI Delegate methods.
Scenario: I have UITableView in five UIViewControllers, in each view controller I am using UITableView delegate methods due to which my code is repeating. So how can I optimise this thing?
Below is the structure of code: You can see delegate method code is repeating
class FirstViewController: UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
var userArray = [UserModel]()
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
// register cell according to model (Dynamic Cells)
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return userArray.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell01", for: indexPath)
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
}
}
class SecondViewController: UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
var productArray = [ProductModel]()
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
// register cell according to model (Dynamic Cells)
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return productArray.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell01", for: indexPath)
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
}
}
Im trying to load a array of strings in a table view but the view does not recognize the array.
I have an array called Playlists (declared as global on ThirdViewController) with objects from class Playlist. When I use it on every other table view I can access every object and use it on the table view (I'm using it on ThirdViewController), but on AddToPlaylist view I can't use it. I think I'm using correctly the cells and func for table views.
This happens when I press the button "AƱadir" on player view. It should load the table view with the array info.
Here is the project (develop branch): tree/develop
import UIKit
class AddToPlaylist: UIViewController, UITableViewDelegate, UITableViewDataSource{
#IBOutlet weak var myTableViewPlaylist: UITableView!
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return Playlists.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "hola", for: indexPath)
cell.textLabel?.text = Playlists[indexPath.row].name
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
Playlists[indexPath.row].songs.append(songName)
performSegue(withIdentifier: "addedSong", sender: self)
}
override func viewDidLoad() {
super.viewDidLoad()
myTableViewPlaylist.delegate = self
myTableViewPlaylist.dataSource = self
myTableViewPlaylist.reloadData()
}
}
Here is the declaration of Playlists array:
import UIKit
import AVFoundation
var favorites:[String] = []
var Playlists:[Playlist] = []
var selecPlaylist = 0
var firstOpen2 = true
class ThirdViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var myTableView2: UITableView!
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
//print(Playlists.count)
return Playlists.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell(style: .default, reuseIdentifier: "cell")
cell.textLabel?.text = Playlists[indexPath.row].name
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
selecPlaylist = indexPath.row
performSegue(withIdentifier: "segue", sender: self)
}
override func viewDidLoad() {
super.viewDidLoad()
myTableView2.delegate = self
myTableView2.dataSource = self
if firstOpen2{
crear()
firstOpen2 = false
}
myTableView2.reloadData()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func crear(){
let pl1 = Playlist(name: "Prueba")
pl1?.addSong(song: songs[0])
Playlists.append(pl1!)
let pl2 = Playlist(name: "Prueba2")
pl2?.addSong(song: songs[1])
Playlists.append(pl2!)
}
}
let cell = tableView.dequeueReusableCell(withIdentifier: "yourIdentifier") as! UITableViewCell
cell.textLabel?.text = Playlists[indexPath.row].name
return cell
i have a tableview in a viewcontroller and because i need to reuse most of the code for another table i created an extra class:
class StatisticsViewDelegate: NSObject, UITableViewDelegate, UITableViewDataSource {
var defaultList:[String]
var infolist:[String] = []
var tableView:UITableView
var controller:UIViewController?
init(defaultList:[String], view:UITableView, controller:UIViewController?) {
self.defaultList = defaultList
self.controller = controller
tableView = view
super.init()
tableView.delegate = self
tableView.dataSource = self
loadTable()
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return infolist.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "infocell", for: indexPath) as! TableViewCell
// [fill cell]
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
// [...]
}
func loadTable() {
DispatchQueue.global(qos: .userInitiated).async {
//[...]
// in this case:
self.infolist = self.defaultList
DispatchQueue.main.async {
self.tableView.reloadData()
}
}
}
}
and in my UITViewController in the viewDidLoad():
delegate = StatisticsViewDelegate(defaultList: defaultList, view: tableView, controller:self)
delegate is a member of the ViewController
now when i run it, the function func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) never gets called. The func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) gets called however(before and after the reload) and returns the correct number(in my case 4). The TableView isn't visible at all. Where is my error?
Maybe you can use the subclassing strategy to resolve your problem. There are many reference passed to your class and if you forgot to clean that up you will be have memory leaks in your hand. So I'll suggest the simple example as below. You can modify as you like and let me know if that was what you are after. If not please pardon me.
//This will be parent class that will handle all table methods, so you need to write only once the delegates and stuffs
class MyCommonTableController: UITableViewController {
var infoList = [String]()
// MARK: - TableView Delegate and Datsource Impl
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return infoList.count
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 55.0
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath)
cell.textLabel?.text = infoList[indexPath.row]
return cell
}
}
The first class that is directly subclassing the from above MyCommonTableController
//In here we just have to know the data and set the infoList from parent
class TheTableViewController: MyCommonTableController {
let defaultList = ["Data1","Data2","Data3"] //....etc
override func viewDidLoad() {
super.viewDidLoad()
//this is were I will set those
infoList = defaultList
//reload the table
tableView.reloadData()
}
}
The second class that is directly subclassing the from above MyCommonTableController. Same process goes here
class TheSecondTableViewController: MyCommonTableController {
let defaultList = ["List1","List2","List3"] //....etc
override func viewDidLoad() {
super.viewDidLoad()
//this is were I will set those
infoList = defaultList
//reload the table
tableView.reloadData()
}
}
And now you are not repeating and table methods. You can also get the reference of table and use in your norma table view
#IBOutlet weak var theTable: UITableView!
let defaultList = ["List1","List2","List3"] //....etc
let commonTable = MyCommonTableController()
// MARK: - LifeCycle
override func viewDidLoad() {
super.viewDidLoad()
commonTable.infoList = defaultList
commonTable.tableView = theTable
}
I am new in programming and iOS Development, I need to make table view that has multiple limited checkmark.
I mean, I want to allow the user to select maximum 3 items (not just 1, but also not all of item in the table view can be selected) in the table view, I have tried but I haven't gotten what I want, I just can select one only item in table view
here is the code I use
import UIKit
class CreateEventStep2VC: UIViewController {
#IBOutlet weak var eventTypeNameLabel: UILabel!
#IBOutlet weak var tableView: UITableView!
var newEvent : [String:Any]!
var eventTypeAvailableData = [String]()
var selectedEventTypes = [String]()
override func viewDidLoad() {
super.viewDidLoad()
// initial value
eventTypeNameLabel.text = ""
// get event Type Data list from EventType data model
eventTypeAvailableData = EventType.allValues.map { $0.toString() }
}
}
extension CreateEventStep2VC : UITableViewDataSource {
//MARK: - UITableViewDatasource
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return eventTypeAvailableData.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "EventTypeCell", for: indexPath) as! CreateEventStep2Cell
cell.eventTypeNames = eventTypeAvailableData[indexPath.row]
return cell
}
}
extension CreateEventStep2VC : UITableViewDelegate {
//MARK: - UITableViewDelegate
func tableView(_ tableView: UITableView, didDeselectRowAt indexPath: IndexPath) {
if let cell = tableView.cellForRow(at: indexPath) {
cell.accessoryType = .none
}
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if let cell = tableView.cellForRow(at: indexPath) {
cell.accessoryType = .checkmark
}
}
}
could you please help me ?
You can't simply add the checkmark to the cell; cell objects will be re-used as the tableview scrolls, so you will lose checkmarks and end up with checkmarks in cells that shouldn't have them.
You need to track the checked cells in another structure; I suggest using a Set<IndexPath>. You can either allow multi-selection in your tableview, or (my preference) deselect the row after you add the checkmark.
You also need to ensure that your cellForRowAt: sets the accessory type correctly
class CreateEventStep2VC: UIViewController {
#IBOutlet weak var eventTypeNameLabel: UILabel!
#IBOutlet weak var tableView: UITableView!
var newEvent : [String:Any]!
var eventTypeAvailableData = [String]()
var selectedEventTypes = Set<IndexPath>()
override func viewDidLoad() {
super.viewDidLoad()
// initial value
eventTypeNameLabel.text = ""
// get event Type Data list from EventType data model
eventTypeAvailableData = EventType.allValues.map { $0.toString() }
}
}
extension CreateEventStep2VC : UITableViewDataSource {
//MARK: - UITableViewDatasource
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return eventTypeAvailableData.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "EventTypeCell", for: indexPath) as! CreateEventStep2Cell
cell.eventTypeNames = eventTypeAvailableData[indexPath.row]
cell.accessoryType = selectedEventTypes.contains(indexPath) ? .checkMark:.none
return cell
}
}
extension CreateEventStep2VC : UITableViewDelegate {
//MARK: - UITableViewDelegate
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.deselectRow(at: indexPath, animated: false)
if selectedEventTypes.contains(indexPath) {
selectedEventTypes.remove(indexPath)
} else if selectedEventTypes.count < 3 {
selectedEventTypes.insert(indexPath)
}
tableView.reloadRows(at: [indexPath], animated:.none)
}
}
You can have array of indexPath rows allArr like this
1- when user selects more than 3 the first one will be automatically dropped
var allArr = [Int]()
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if let cell = tableView.cellForRow(at: indexPath) {
cell.accessoryType = .checkmark
allArr.append(indexPath.row)
}
if(allArr.count == 4)
{
allArr.dropFirst()
}
}
2- add this to cellForRow
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "EventTypeCell", for: indexPath) as! CreateEventStep2Cell
cell.eventTypeNames = eventTypeAvailableData[indexPath.row]
if allArr.contains(indexPath.row) {
cell.accessoryType = .checkmark
}
else
{
cell.accessoryType = .none
}
return cell
}
3- remove code in didSelectRowAt
This question already has answers here:
Passing data between view controllers
(45 answers)
Closed 6 years ago.
I'm new to Swift. I have two table view controllers, one with static cells and one with dynamic ones. I basically want to let a user select his marital status on the second table view controller and send his choice back to the first table view controller (and display his selection on the cell "Marital Status"). Here is a screenshot of my storyboard:
Storyboard
Current code on second table view controller:
import UIKit
class SecondTableViewController: UITableViewController {
let maritalStatusArray: [String] = ["Single", "Married"]
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return maritalStatusArray.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MaritalStatusCell", for: indexPath)
cell.textLabel?.text = maritalStatusArray[indexPath.row]
return cell
}
}
My guess is that I have to add a segue from the dynamic cell of the second view controller back to the first one. Is that right ?
Supposing this is the way to do it, I have afterwards to update the text of the static label to include the choice made by the user. Any ideas ?
There few ways by which you can implement the callback functionality to pass data.
Delegate
Using Block CallBack
Post Notification
But I would suggest to use delegate which is best way, Post Notification is also a way but I do not want to prefer.
You can use custom delegate to do this:
ViewController.swift:
import UIKit
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource, SecondViewControllerProtocol {
#IBOutlet weak var userInfoTableView: UITableView!
var userInfoArray: [String] = []
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
userInfoArray = ["Marital Status","Canton","Commune","Religion"]
self.userInfoTableView?.register(UITableViewCell.self, forCellReuseIdentifier: "cell")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 4
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let userInfoCell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
userInfoCell.textLabel?.text = userInfoArray[indexPath.row]
if indexPath.row == 0{
userInfoCell.accessoryType = UITableViewCellAccessoryType.disclosureIndicator
}
return userInfoCell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if indexPath.row == 0{
let secondVC = storyboard?.instantiateViewController(withIdentifier: "SecondViewControllerIdentifier") as! SecondViewController
secondVC.statusDelegate = self
self.navigationController?.present(secondVC, animated: true, completion: nil)
}
}
func changeMaritalStatus(type: String){
let maritalStatusCell = userInfoTableView.cellForRow(at: IndexPath(row:0 , section:0))
maritalStatusCell?.textLabel?.text = String("Marital Status: \(type)")
}
}
SecondViewController.swift:
import UIKit
protocol SecondViewControllerProtocol {
func changeMaritalStatus(type: String)
}
class SecondViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var maritalStatusTableView: UITableView!
var maritalStatusArray: [String] = []
var statusDelegate : SecondViewControllerProtocol? = nil
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
maritalStatusArray = ["Single","Married","Divorced"]
self.maritalStatusTableView.register(UITableViewCell.self, forCellReuseIdentifier: "maritalStatuscell")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 3
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let maritalStatusInfoCell = tableView.dequeueReusableCell(withIdentifier: "maritalStatuscell", for: indexPath)
let infoLabel: UILabel = UILabel.init(frame: CGRect(x: 10, y: 5, width: 250, height: 50))
infoLabel.text = maritalStatusArray[indexPath.row]
maritalStatusInfoCell.addSubview(infoLabel)
return maritalStatusInfoCell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
statusDelegate?.changeMaritalStatus(type: maritalStatusArray[indexPath.row])
self.dismiss(animated: true, completion: nil)
}
}
GitHub link:
https://github.com/k-sathireddy/CustomDelegatesSwift
Output:-