I am new in programming and iOS Development, I need to make table view that has multiple limited checkmark.
I mean, I want to allow the user to select maximum 3 items (not just 1, but also not all of item in the table view can be selected) in the table view, I have tried but I haven't gotten what I want, I just can select one only item in table view
here is the code I use
import UIKit
class CreateEventStep2VC: UIViewController {
#IBOutlet weak var eventTypeNameLabel: UILabel!
#IBOutlet weak var tableView: UITableView!
var newEvent : [String:Any]!
var eventTypeAvailableData = [String]()
var selectedEventTypes = [String]()
override func viewDidLoad() {
super.viewDidLoad()
// initial value
eventTypeNameLabel.text = ""
// get event Type Data list from EventType data model
eventTypeAvailableData = EventType.allValues.map { $0.toString() }
}
}
extension CreateEventStep2VC : UITableViewDataSource {
//MARK: - UITableViewDatasource
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return eventTypeAvailableData.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "EventTypeCell", for: indexPath) as! CreateEventStep2Cell
cell.eventTypeNames = eventTypeAvailableData[indexPath.row]
return cell
}
}
extension CreateEventStep2VC : UITableViewDelegate {
//MARK: - UITableViewDelegate
func tableView(_ tableView: UITableView, didDeselectRowAt indexPath: IndexPath) {
if let cell = tableView.cellForRow(at: indexPath) {
cell.accessoryType = .none
}
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if let cell = tableView.cellForRow(at: indexPath) {
cell.accessoryType = .checkmark
}
}
}
could you please help me ?
You can't simply add the checkmark to the cell; cell objects will be re-used as the tableview scrolls, so you will lose checkmarks and end up with checkmarks in cells that shouldn't have them.
You need to track the checked cells in another structure; I suggest using a Set<IndexPath>. You can either allow multi-selection in your tableview, or (my preference) deselect the row after you add the checkmark.
You also need to ensure that your cellForRowAt: sets the accessory type correctly
class CreateEventStep2VC: UIViewController {
#IBOutlet weak var eventTypeNameLabel: UILabel!
#IBOutlet weak var tableView: UITableView!
var newEvent : [String:Any]!
var eventTypeAvailableData = [String]()
var selectedEventTypes = Set<IndexPath>()
override func viewDidLoad() {
super.viewDidLoad()
// initial value
eventTypeNameLabel.text = ""
// get event Type Data list from EventType data model
eventTypeAvailableData = EventType.allValues.map { $0.toString() }
}
}
extension CreateEventStep2VC : UITableViewDataSource {
//MARK: - UITableViewDatasource
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return eventTypeAvailableData.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "EventTypeCell", for: indexPath) as! CreateEventStep2Cell
cell.eventTypeNames = eventTypeAvailableData[indexPath.row]
cell.accessoryType = selectedEventTypes.contains(indexPath) ? .checkMark:.none
return cell
}
}
extension CreateEventStep2VC : UITableViewDelegate {
//MARK: - UITableViewDelegate
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.deselectRow(at: indexPath, animated: false)
if selectedEventTypes.contains(indexPath) {
selectedEventTypes.remove(indexPath)
} else if selectedEventTypes.count < 3 {
selectedEventTypes.insert(indexPath)
}
tableView.reloadRows(at: [indexPath], animated:.none)
}
}
You can have array of indexPath rows allArr like this
1- when user selects more than 3 the first one will be automatically dropped
var allArr = [Int]()
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if let cell = tableView.cellForRow(at: indexPath) {
cell.accessoryType = .checkmark
allArr.append(indexPath.row)
}
if(allArr.count == 4)
{
allArr.dropFirst()
}
}
2- add this to cellForRow
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "EventTypeCell", for: indexPath) as! CreateEventStep2Cell
cell.eventTypeNames = eventTypeAvailableData[indexPath.row]
if allArr.contains(indexPath.row) {
cell.accessoryType = .checkmark
}
else
{
cell.accessoryType = .none
}
return cell
}
3- remove code in didSelectRowAt
Related
I have stuck up with an issue where I have a UITableView with a label and button in each row when the button is clicked from a particular row it will navigate to the next view and it has UITableView with a country list, when selected the country it will popup to the previous view and I want to update the country name with selected row, Could someone guide me how to update it. Below is my code. TIA
FirstViewController.swift
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "CustomCell", for: indexPath) as! CustomTableCell
let dict = customData[indexPath.row] as? NSObject
cell.lblTitle.text = "Title"
// cell.lblSubTitle.text = ""
cell.selectedButton.tag = indexPath.row
cell.selectedButton.addTarget(self, action: #selector(buttonClick), for: .touchUpInside)
return cell
}
#objc func buttonClick(sender: UIButton){
let customCell = CountryViewController(nibName: nil, bundle: nil)
self.navigationController?.pushViewController(customCell, animated: true)
}
CountryViewController.swift
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "CountryCell", for: indexPath) as! CountryTableCell
cell.lblTitle.text = CountryList[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let selectedCountry = CountryList[indexPath.row]
self.navigationController?.popViewController(animated: true)
}
You can use delegation pattern:
protocol SelectCountry {
func countrySelected(withName countryName: String)
}
in your FirstViewController.swift conform to that protocol
extension FirstViewController: SelectCountry {
func countrySelected(withName countryName: String) {
// Assign country name to your label here
}
in your CountryViewController.swift make a variable called delegate/anyName you want
var delegate: SelectCountry?
in your buttonClick method
customCell.delegate = self
in your CountryViewController in didSelectRowAt method
delegate?.countrySelected(withName: CountryList[indexPath.row])
your label will be updated with country name you selected in CountryViewController.
NOTE: Names are just placeholders here you can use your own names for protocol/methods
First Controller:
"CountrySelectionDelegate" confirm this delegate in your first controller
Next, Pass/Store your FirstViewController cell selection index.
Go to your Country Controller, Select country, Pass it through "func selectedCountry(country: String,index: Int) {}" , Update your custom Data/Array.
Lastly reload your Table view with updated Custom data.
class FirstViewController: UIViewController,UITableViewDelegate,UITableViewDataSource,CountrySelectionDelegate {
#IBOutlet weak var yourFirstTable: UITableView!
var customData = [Details(title: "Title-1", country: ""),Details(title: "Title - 2", country: ""),]
override func viewDidLoad() {
super.viewDidLoad()
}
func selectedCountry(country: String,index: Int) {
self.customData[index].country = country
yourFirstTable.reloadData()
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return customData.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! DetailTableCell
let custInfo = customData[indexPath.row]
cell.yourTitleLabel.text = "Title: " + custInfo.title
cell.yourCountryLabel.text = (custInfo.country.count > 0 ? "Country: \(custInfo.country)" : "Country: ---")
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let nextVC = self.storyboard?.instantiateViewController(withIdentifier: "CountryViewController") as? CountryViewController
nextVC?.selectedIndex = indexPath.row
nextVC?.delegate = self
self.navigationController?.pushViewController(nextVC!, animated: true)
}
}
CountryViewController:
import UIKit
protocol CountrySelectionDelegate {
func selectedCountry(country: String, index:Int)
}
class CountryViewController: UIViewController,UITableViewDelegate,UITableViewDataSource {
#IBOutlet weak var countryTable: UITableView!
var selectedIndex: Int = 0
let countryList = ["India","USA","UK","Nepal","Bangladesh","Pakistan","Bhutan"]
weak var delegate: CountrySelectionDelegate?
override func viewDidLoad() {
super.viewDidLoad()
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return countryList.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! CountryTableViewCell
cell.countryLabel.text = countryList[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
delegate?.selectedCountry(country: countryList[indexPath.row], index: selectedIndex)
self.navigationController?.popViewController(animated: true)
}
}
I'm making an alarm function similar to the iPhone alarm app.
When setting the alarm day, I am writing code to check the day of the week.
class DaySelectCell: UITableViewCell {
#IBOutlet weak var dayLbl: UILabel!
#IBOutlet weak var checkView: Checkbox!
}
import UIKit
class DaySelectViewController: UIViewController {
#IBOutlet weak var tableView: UITableView!
let days = ["일요일마다","월요일마다","화요일마다","수요일마다","목요일마다","금요일마다","토요일마다"]
override func viewDidLoad() {
super.viewDidLoad()
tableView.dataSource = self
tableView.delegate = self
}
}
extension DaySelectViewController: UITableViewDataSource, UITableViewDelegate {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return days.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "DaySelectCell") as! DaySelectCell
cell.dayLbl.text = days[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let cell = tableView.dequeueReusableCell(withIdentifier: "DaySelectCell") as! DaySelectCell
}
}
The part I want to ask is didSelectRowAt
I want to make a checkView.isSelectd of that cell to be true when I click on a certain day cell.
You have to manage datasource to hold the selected value, So you can pretend which index is selected.
var selectedDays: [Int] = []
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
cell.accessoryType = selectedDays.contains(indexPath.row) ? .checkmark : .none
}
Now in didSelectRowAt method write this code
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if let index = selectedDays.firstIndex(where: { $0 == indexPath.row }) {
selectedDays.remove(at: index)
} else {
selectedDays.append(indexPath.row)
}
tableView.reloadData()
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if tableView == table1{
let cell = tableView.dequeueReusableCell(withIdentifier: "cell") as! acntTableViewCell
cell.account.text = account[indexPath.row].email
return cell
}
else if tableView == table2 {
let cell2 = tableView.dequeueReusableCell(withIdentifier: "cell2")
as! popTableViewCell
cell2.pop.text = pop[indexPath.row].answer
return cell2
}
}//its give me error here Missing return in function
I am going to fill two different tables in one viewcontroller. when I return cell it give me error Missing return in function where I am doing wrong can any one suggest me what's wrong with this code
In the first place, you should compare tables using === (references), not ==.
This is one of the cases when an assertion failure is a good way to tell the compiler that no other way of the function exists e.g.:
if tableView === table1 {
return ...
} else if tableView === table2 {
return ...
} else {
fatalError("Invalid table")
}
You can also use a switch:
switch tableView {
case table1:
return ...
case table2:
return ...
default:
fatalError("Invalid table")
}
Both answers are correct, but I believe the best way to do it would be to separate each table view to have its own data source object, not a view controller. Putting multiple tableview data source protocols adds a decent amount of unnecessary code, and if you refactor them into separate objects, you can help avoid a Massive View Controller.
class FirstTableViewDataSource : NSObject, UITableViewDataSource {
var accounts: [ObjectTypeHere]
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return accounts.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell") as! AcntTableViewCell
cell.account.text = accounts[indexPath.row].email
return cell
}
}
class SecondTableViewDataSource : NSObject, UITableViewDataSource {
var pops: [ObjectTypeHere]
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return pops.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell") as! PopTableViewCell
cell.account.text = pops[indexPath.row].answer
return cell
}
}
From there, just update the tableviews to pull from these objects
override func viewDidLoad() {
super.viewDidLoad()
self.table1.dataSource = FirstTableViewDataSource()
self.table2.dataSource = SecondTableViewDataSource()
}
The compiler is analyzing what will happen if tableView is neither table1 nor table2. If that should happen, the function will exit with nothing to return.
That's an error.
Your cellForRowAt method should always return a cell, so
Try this way
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if tableView == table1{
let cell = tableView.dequeueReusableCell(withIdentifier: "cell") as! acntTableViewCell
cell.account.text = account[indexPath.row].email
return cell
}
//if tableView is not table1 then
let cell2 = tableView.dequeueReusableCell(withIdentifier: "cell2")
as! popTableViewCell
cell2.pop.text = pop[indexPath.row].answer
return cell2
}
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var table1: UITableView!
#IBOutlet weak var table2: UITableView!
let firstClassRef = FirstTableView()
let secondClassRef = SecondTableView()
override func viewDidLoad() {
super.viewDidLoad()
firstClassRef.array1 = ["1","2","3"]
secondClassRef.array2 = ["1","2","3","1","2","3"]
self.table1.dataSource = firstClassRef
self.table2.dataSource = secondClassRef
self.table1.delegate = firstClassRef
self.table2.delegate = secondClassRef
self.table1.reloadData()
self.table2.reloadData()
}
}
class FirstTableView: NSObject, UITableViewDataSource, UITableViewDelegate {
var array1 = Array<Any>()
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return array1.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
let cell = tableView.dequeueReusableCell(withIdentifier: "cell1", for: indexPath) as UITableViewCell
cell.textLabel?.text = array1[indexPath.row] as? String
cell.backgroundColor = UIColor.yellow
return cell
}
}
class SecondTableView: NSObject, UITableViewDataSource, UITableViewDelegate {
var array2 = Array<Any>()
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return array2.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
let cell = tableView.dequeueReusableCell(withIdentifier: "cell2", for: indexPath) as UITableViewCell
cell.textLabel?.text = array2[indexPath.row] as? String
cell.backgroundColor = UIColor.yellow
return cell
}
}
Use Switch Statement
import UIKit
class ViewController: UIViewController , UITableViewDelegate , UITableViewDataSource {
#IBOutlet weak var topTableView: UITableView!
#IBOutlet weak var downTableview: UITableView!
var topData : [String] = []
var downData = [String]()
override func viewDidLoad() {
super.viewDidLoad()
topTableView.delegate = self
downTableview.delegate = self
topTableView.dataSource = self
downTableview.dataSource = self
for index in 0...20 {
topData.append("Top Table Row \(index)")
}
for index in 10...45 {
downData.append("Down Table Row \(index)")
}
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
var numberOfRow = 1
switch tableView {
case topTableView:
numberOfRow = topData.count
case downTableview:
numberOfRow = downData.count
default:
print("Some things Wrong!!")
}
return numberOfRow
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
var cell = UITableViewCell()
switch tableView {
case topTableView:
cell = tableView.dequeueReusableCell(withIdentifier: "topCell", for: indexPath)
cell.textLabel?.text = topData[indexPath.row]
cell.backgroundColor = UIColor.green
case downTableview:
cell = tableView.dequeueReusableCell(withIdentifier: "downCell", for: indexPath)
cell.textLabel?.text = downData[indexPath.row]
cell.backgroundColor = UIColor.yellow
default:
print("Some things Wrong!!")
}
return cell
}
}
My code below is a typical tableview. What I would like to do is have two tableviews with there respective cells cell and dx both display the var text. I tried combining things using "return cell && cc" but that is not working. I just want to be able to use to separate cells within 2 different tableviews to display the same variable in the same view controller.
import UIKit
var text = ["a", "b"]
var row = 0
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet var b: UITableView!
#IBOutlet var a: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if tableView == a {
return 5
}
else {
return 10
}
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if tableView == a {
let cell = UITableViewCell(style: .default, reuseIdentifier: "cell")
return cell
}
else {
let cell = UITableViewCell(style: .default, reuseIdentifier: "dx")
return cell
}
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
row = indexPath.row
}}
you can use two tableview as follows:->
IBOutlet
#IBOutlet var table1: UITableView!
#IBOutlet var table2: UITableView!
UITableViewDataSource, UITableViewDelegate
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if tableView == table1 {
return 5
}
else {
return 10
}
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if tableView == table1 {
let cell = UITableViewCell(style: .default, reuseIdentifier: "cell")
return cell
}
else {
let cell = UITableViewCell(style: .default, reuseIdentifier: "cell1")
return cell
}
}
UITableViewDataSource
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
var count:Int?
if tableView == self.tblGuests {
count = 2
}
if tableView == self.tblDetail{
count = 5
}
return count!
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
var cell:UITableViewCell?
if tableView == self.tblGuests {
cell = tableView.dequeueReusableCell(withIdentifier: "BookingGuestsCell", for: indexPath) as! BookingGuestsCell
} else {
cell = tableView.dequeueReusableCell(withIdentifier: "BookingRoomDetailCell", for: indexPath) as! BookingRoomDetailCell
}
return cell!
}
I want to use XMSegmentController(https://cocoapods.org/?q=segmen) to change the different tableview,I do not know what is missing in my program, which leads to a black situation when I run. Does anyone know what to add to my program? Thank you.
Here is mt code:
import UIKit
import XMSegmentedControl
class ViewController: UIViewController, XMSegmentedControlDelegate,UITableViewDelegate,UITableViewDataSource {
#IBOutlet weak var segmentedControl1: XMSegmentedControl!
#IBOutlet weak var tableview1: UITableView!
#IBOutlet weak var tableview2: UITableView!
let one = ["1","2","3"]
let two = ["4","5","6"]
override func viewDidLoad() {
super.viewDidLoad()
segmentedControl1.delegate = self
segmentedControl1.segmentTitle = ["One", "Two"]
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "left", for: indexPath)
cell.textLabel?.text = one[indexPath.row]
return cell
}else {
let cell = tableView.dequeueReusableCell(withIdentifier: "right", for: indexPath)
cell.textLabel?.text = two[indexPath.row]
return cell
}
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if tableView == self.tableview1 {
return one.count
}
return two.count
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableViewAutomaticDimension
}
func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableViewAutomaticDimension
}
func xmSegmentedControl(_ xmSegmentedControl: XMSegmentedControl, selectedSegment: Int) {
if xmSegmentedControl == segmentedControl1 {
print("SegmentedControl1 Selected Segment: \(selectedSegment)")
}
}
}
Set your controller as initial ViewController to show your Controller. Now use selectedSegment argument from delegate method and hide/show the tableView according to it.
func xmSegmentedControl(_ xmSegmentedControl: XMSegmentedControl, selectedSegment: Int) {
if xmSegmentedControl == segmentedControl1 {
tableview1.isHidden = selectedSegment != 0
tableview2.isHidden = selectedSegment != 1
}
}
Also instead of using two tableView you can use single tableView like this.
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if segmentedControl1.selectedSegment == 0 {
let cell = tableView.dequeueReusableCell(withIdentifier: "left", for: indexPath)
cell.textLabel?.text = one[indexPath.row]
return cell
}else {
let cell = tableView.dequeueReusableCell(withIdentifier: "right", for: indexPath)
cell.textLabel?.text = two[indexPath.row]
return cell
}
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if segmentedControl1.selectedSegment == 0 {
return one.count
}
return two.count
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableViewAutomaticDimension
}
func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableViewAutomaticDimension
}
And in delegate method of xmSegmentedControl simply reload the tableView.
func xmSegmentedControl(_ xmSegmentedControl: XMSegmentedControl, selectedSegment: Int) {
if xmSegmentedControl == segmentedControl1 {
tableView.reloadData()
}
}
what is your initial ViewController?can you please check in your storyboard?
set an initial viewcontroller.
func xmSegmentedControl(_ xmSegmentedControl: XMSegmentedControl, selectedSegment: Int) {
if xmSegmentedControl == segmentedControl1 {
tableviewOne.isHidden = selectedSegment != 0
tableviewSecond.isHidden = selectedSegment != 1
}
}