In Xcode in Device orientation section only "Portrait" is selected. On iPhone it works properly, when phone rotated to landscape mode it still works as portrait, so no changing. But on iPad (6th generation) when display is rotated to landscape mode actual screen in my app is also rotated, but without autoscaling. But I don't want that it will be possible to rotate screen on iPad. Do I need to fix it by code or some other settings on Xcode besides "Device Orientation" settings
So in the info.plist for your app you just gotta go to "Supported interface orientation (iPad)" open that section up with the disclosure triangle and delete the items you don't want to rotate to for the iPad!
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I have an IOS app built with XCODE 11 which is landscape only(right+left).We are trying to move from Legacy launch images to Story board Launch screen.
The issue seems to be that the new launch screen appears as expected in landscape mode but when the device is in portrait orientation, the launch screen also appears in portrait , which looks weird because the image is meant to be in landscape to match the app orientation.
Note: The app launches in landscape after the launch screen irrespective of how the device is held.
Is there a way to lock the launch screen orientation to match the app (Landscape left+right)?
Been stuck on this issue for a while, appreciate any inputs :)
Have you tried set Supported interface orientations landscape in your info.plist only ?
Devices is set to "iPhone" under Deployment info. In my Info.plist I have iPhone as Portrait only, and iPad as all 4 options. My app works fine on iPhone (no rotation as expected). It behaves the same on an iPad (no rotation) but of course then to view the app properly I have to hold the iPad like an iPhone with the Home button at the button. I don't want to have to do that. What I want is when the iPad is in landscape, e.g. with a keyboard, for the app to rotate but maintain its iPhone-like appearance, smaller, in the center of the display. How to achieve this?
I have been having this issue with the layout orientations specifically with ipads. In xcode, I clicked on the project itself in the left panel and disabled portrait layout. This worked for iphones and ipods but not ipads. The application is run on any ipad, the portrait mode is enabled. When turned to the portrait orientation in an ipad, my layout gets squished together and looks very bad. Is there anyway I would be able to only allow the devise orientation to be landscape on every device?
Here is a screenshot of the settings I have
I know how to make an iPad app portrait only for the whole app and how to make particular views portrait only, but not how to make the launch image portrait only. How do I do it?
Currently I only have "portrait" checked under "iOS 7.0 and Later" in images.xcassets. The reason I want the launch image portrait only is I tried getting landscape to work but despite multiple attempts and asking about it here, I had no luck.
Clarification:
I want the app to handle both portrait and landscape iPad and iPhone. But the landscape image for iPad does not display so I want to force the launch image and just the launch image to be Portrait only.
No idea if you checked this but here is something often overlooked.
In the Workspace, if you choose your target project, in Deployment Info, there are two things to check there. First, make sure the Device Orientation is set to "Portrait" only. Then, open the drop down menu on "Devices". Choose each separately and do the same thing. For some reason for me, universal does't apply it to iPhone and iPad simultaneously.
As we know "General" tab has "Device orientation" section where we can specify required device orientations.
The issue is next: when I once uncheck portrait orientation in Xcode settings, the simulator every time works in landscape mode, even if I checked portrait orientation back and reset all settings on the simulator.
Here is a video how it works: https://www.youtube.com/watch?v=gWDametoyks
The reason the simulator wants to run in landscape is most likely because of your "info.plist" file. The "supported interface orientations" array in the plist contains all of your supported interface orientations. Whichever orientation is first in that array is the one your simulator will default to when you run your application. Unchecking and rechecking an orientation (in the "General" tab) puts it at the bottom of the array, so the simulator doesn't use that orientation. It's an Xcode problem, not a simulator problem, which is why resetting the simulator didn't do anything. If you uncheck landscape and portrait, recheck portrait, then recheck landscape, the simulator will use portrait orientation. Hope it helps :)