I am trying to implement swipe to delete feature with two options in tableview, one is to delete and another one is to Update.The things I want is these options should be vertical rather than horizontal.I have checked so many question but nothing find.
Thanks in advance for support.
.
As I mentioned in the comments, here is one approach:
add your buttons to the cell
add a "container" view to the cell
constrain the container view so it overlays / covers the buttons
add a Pan gesture recognizer to the container view so you can drag it left / right
as you drag it left, it will "reveal" the buttons underneath
You lose all of the built-in swipe functionality, but this is one approach that might give you the design you're going for.
First, an example of creating a "drag view":
class DragTestViewController: UIViewController {
let backgroundView = UIView()
let containerView = UIView()
// leading and trailing constraints for the drag view
private var leadingConstraint: NSLayoutConstraint!
private var trailingConstraint: NSLayoutConstraint!
private let origLeading = CGFloat(60.0)
private let origTrailing = CGFloat(-60.0)
private var currentLeading = CGFloat(60.0)
private var currentTrailing = CGFloat(-60.0)
override func viewDidLoad() {
super.viewDidLoad()
backgroundView.translatesAutoresizingMaskIntoConstraints = false
backgroundView.backgroundColor = .cyan
backgroundView.clipsToBounds = true
containerView.translatesAutoresizingMaskIntoConstraints = false
containerView.backgroundColor = .red
// add a label to the container view
let exampleLabel = UILabel()
exampleLabel.translatesAutoresizingMaskIntoConstraints = false
exampleLabel.text = "Drag Me"
exampleLabel.textColor = .yellow
containerView.addSubview(exampleLabel)
backgroundView.addSubview(containerView)
view.addSubview(backgroundView)
leadingConstraint = containerView.leadingAnchor.constraint(equalTo: backgroundView.leadingAnchor, constant: origLeading)
trailingConstraint = containerView.trailingAnchor.constraint(equalTo: backgroundView.trailingAnchor, constant: origTrailing)
NSLayoutConstraint.activate([
// constrain backgroundView top to top + 80
backgroundView.topAnchor.constraint(equalTo: view.topAnchor, constant: 80.0),
// constrain backgroundView leading / trailing to leading / trailing with 40-pt "padding"
backgroundView.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 40.0),
backgroundView.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -40.0),
// constrain height to 100
backgroundView.heightAnchor.constraint(equalToConstant: 100.0),
// constrain containerView top / bottom to backgroundView top / bottom with 8-pt padding
containerView.topAnchor.constraint(equalTo: backgroundView.topAnchor, constant: 8.0),
containerView.bottomAnchor.constraint(equalTo: backgroundView.bottomAnchor, constant: -8.0),
// activate leading / trailing constraints
leadingConstraint,
trailingConstraint,
// constrain the example label centered in the container view
exampleLabel.centerXAnchor.constraint(equalTo: containerView.centerXAnchor),
exampleLabel.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
])
// pan gesture recognizer
let p = UIPanGestureRecognizer(target: self, action: #selector(self.drag(_:)))
containerView.addGestureRecognizer(p)
}
#objc func drag(_ g: UIPanGestureRecognizer) -> Void {
// when we get a Pan on the containerView - a "drag" ...
guard let sv = g.view?.superview else {
return
}
let translation = g.translation(in: sv)
switch g.state {
case .began:
// update current vars
currentLeading = leadingConstraint.constant
currentTrailing = trailingConstraint.constant
case .changed:
// only track left-right dragging
leadingConstraint.constant = currentLeading + translation.x
trailingConstraint.constant = currentTrailing + translation.x
default:
break
}
}
}
That code will produce this:
A red view with a centered label, inside a cyan view. You can drag the red "container" view left and right.
Add a view controller to a new project and assign its Custom Class to DragTestViewController from the above code. There are no #IBOutlet or #IBAction connections, so you should be able to run it as-is. See if you can drag the red view.
Using that as a starting point, we can get this:
with this code:
// simple rounded-corner shadowed view
class ShadowRoundedView: UIView {
let shadowLayer: CAShapeLayer = CAShapeLayer()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
self.layer.addSublayer(shadowLayer)
clipsToBounds = false
backgroundColor = .clear
shadowLayer.fillColor = UIColor.white.cgColor
shadowLayer.shadowColor = UIColor.black.cgColor
shadowLayer.shadowOffset = CGSize(width: 0.0, height: 1.0)
shadowLayer.shadowRadius = 4.0
shadowLayer.shadowOpacity = 0.6
shadowLayer.shouldRasterize = true
shadowLayer.rasterizationScale = UIScreen.main.scale
}
override func layoutSubviews() {
super.layoutSubviews()
let pth = UIBezierPath(roundedRect: bounds, cornerRadius: 16.0)
shadowLayer.path = pth.cgPath
}
}
// simple rounded button
class RoundedButton: UIButton {
override func layoutSubviews() {
super.layoutSubviews()
layer.cornerRadius = bounds.size.height * 0.5
}
}
class DragRevealCell: UITableViewCell {
// callback closure for button taps
var callback: ((Int) -> ())?
// this will hold the "visible" labels, and will initially cover the buttons
let containerView: ShadowRoundedView = {
let v = ShadowRoundedView()
v.translatesAutoresizingMaskIntoConstraints = false
return v
}()
// this will hold the buttons
let buttonsView: UIView = {
let v = UIView()
v.translatesAutoresizingMaskIntoConstraints = false
v.clipsToBounds = true
return v
}()
// a "delete" button
let deleteButton: RoundedButton = {
let v = RoundedButton()
v.translatesAutoresizingMaskIntoConstraints = false
v.setTitle("Delete", for: [])
v.setTitleColor(.blue, for: [])
v.setTitleColor(.lightGray, for: .highlighted)
v.backgroundColor = .white
return v
}()
// an "update" button
let updateButton: RoundedButton = {
let v = RoundedButton()
v.translatesAutoresizingMaskIntoConstraints = false
v.setTitle("Update", for: [])
v.setTitleColor(.white, for: [])
v.setTitleColor(.lightGray, for: .highlighted)
v.backgroundColor = .blue
return v
}()
// single label for this example cell
let myLabel: UILabel = {
let v = UILabel()
v.translatesAutoresizingMaskIntoConstraints = false
v.numberOfLines = 0
return v
}()
// leading and trailing constraints for the container view
private var leadingConstraint: NSLayoutConstraint!
private var trailingConstraint: NSLayoutConstraint!
private let origLeading = CGFloat(8.0)
private let origTrailing = CGFloat(-8.0)
private var currentLeading = CGFloat(0.0)
private var currentTrailing = CGFloat(0.0)
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
// cell background color
backgroundColor = UIColor(white: 0.95, alpha: 1.0)
// add buttons to buttons container view
buttonsView.addSubview(deleteButton)
buttonsView.addSubview(updateButton)
// add label to container view -- this is where you would add all your labels, stack views, image views, etc.
containerView.addSubview(myLabel)
// add buttons view first
addSubview(buttonsView)
// add container view second - this will "overlay" it on top of the buttons view
addSubview(containerView)
// containerView leading / trailing constraints - these will be updated as we drag
leadingConstraint = containerView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: origLeading)
trailingConstraint = containerView.trailingAnchor.constraint(equalTo: trailingAnchor, constant: origTrailing)
// needed to avoid layout warnings
let bottomConstraint = containerView.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -8.0)
bottomConstraint.priority = UILayoutPriority(rawValue: 999)
NSLayoutConstraint.activate([
containerView.topAnchor.constraint(equalTo: topAnchor, constant: 8.0),
leadingConstraint,
trailingConstraint,
bottomConstraint,
myLabel.topAnchor.constraint(equalTo: containerView.topAnchor, constant: 8.0),
myLabel.leadingAnchor.constraint(equalTo: containerView.leadingAnchor, constant: 20.0),
myLabel.trailingAnchor.constraint(equalTo: containerView.trailingAnchor, constant: -20.0),
myLabel.bottomAnchor.constraint(equalTo: containerView.bottomAnchor, constant: -8.0),
myLabel.heightAnchor.constraint(equalToConstant: 120.0),
buttonsView.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -8.0),
buttonsView.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
deleteButton.topAnchor.constraint(equalTo: buttonsView.topAnchor, constant: 0.0),
deleteButton.leadingAnchor.constraint(equalTo: buttonsView.leadingAnchor, constant: 8.0),
deleteButton.trailingAnchor.constraint(equalTo: buttonsView.trailingAnchor, constant: -8.0),
updateButton.bottomAnchor.constraint(equalTo: buttonsView.bottomAnchor, constant: 0.0),
updateButton.leadingAnchor.constraint(equalTo: buttonsView.leadingAnchor, constant: 8.0),
updateButton.trailingAnchor.constraint(equalTo: buttonsView.trailingAnchor, constant: -8.0),
updateButton.topAnchor.constraint(equalTo: deleteButton.bottomAnchor, constant: 12.0),
updateButton.heightAnchor.constraint(equalTo: deleteButton.heightAnchor),
updateButton.widthAnchor.constraint(equalTo: deleteButton.widthAnchor),
deleteButton.widthAnchor.constraint(equalToConstant: 120.0),
deleteButton.heightAnchor.constraint(equalToConstant: 40.0),
])
// delete button border
deleteButton.layer.borderColor = UIColor.blue.cgColor
deleteButton.layer.borderWidth = 1.0
// targets for button taps
deleteButton.addTarget(self, action: #selector(self.deleteTapped(_:)), for: .touchUpInside)
updateButton.addTarget(self, action: #selector(self.updateTapped(_:)), for: .touchUpInside)
// pan gesture recognizer
let p = UIPanGestureRecognizer(target: self, action: #selector(self.drag(_:)))
containerView.addGestureRecognizer(p)
}
#objc func drag(_ g: UIPanGestureRecognizer) -> Void {
// when we get a Pan on the container view - a "drag" ...
guard let sv = g.view?.superview else {
return
}
let translation = g.translation(in: sv)
switch g.state {
case .began:
currentLeading = leadingConstraint.constant
currentTrailing = trailingConstraint.constant
case .changed:
// only track left-right dragging
// don't allow drag-to-the-right
if currentLeading + translation.x <= origLeading {
leadingConstraint.constant = currentLeading + translation.x
trailingConstraint.constant = currentTrailing + translation.x
}
default:
// if the drag-left did not fully reveal the buttons, animate the container view back in place
if containerView.frame.maxX > buttonsView.frame.minX {
self.leadingConstraint.constant = self.origLeading
self.trailingConstraint.constant = self.origTrailing
UIView.animate(withDuration: 0.3, animations: {
self.layoutIfNeeded()
}, completion: { _ in
//self.dragX = 0.0
})
}
}
}
#objc func deleteTapped(_ sender: Any?) -> Void {
callback?(0)
}
#objc func updateTapped(_ sender: Any?) -> Void {
callback?(1)
}
}
class DragRevealTableViewController: UITableViewController {
override func viewDidLoad() {
super.viewDidLoad()
tableView.register(DragRevealCell.self, forCellReuseIdentifier: "DragRevealCell")
tableView.separatorStyle = .none
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let c = tableView.dequeueReusableCell(withIdentifier: "DragRevealCell", for: indexPath) as! DragRevealCell
c.myLabel.text = "Row \(indexPath.row)" + "\n" + "This is where you would populate the cell's labels, image views, any other UI elements, etc."
c.selectionStyle = .none
c.callback = { value in
if value == 0 {
print("Delete action")
} else {
print("Update action")
}
}
return c
}
}
Add a UITableViewController the project and assign its Custom Class to DragRevealTableViewController from the above code. Again, there are no #IBOutlet or #IBAction connections, so you should be able to run it as-is.
NOTE: This is example code only, and should not be considered "production ready"!!! It is only partially implemented and will likely need quite a bit more work. But, it may give you a good starting point.
Related
I have a view controller with the below UI layout.
There is a header view at the top with 3 labels, a footer view with 2 buttons at the bottom and an uitableview inbetween header view and footer view. The uitableview is dynamically loaded and on average has about 6 tableview cells. One of the buttons in the footer view is take screenshot button where i need to take the screenshot of full tableview. In small devices like iPhone 6, the height of the table is obviously small as it occupies the space between header view and footer view. So only 4 cells are visible to the user and as the user scrolls others cells are loaded into view. If the user taps take screen shot button without scrolling the table view, the last 2 cells are not captured in the screenshot. The current implementation tried to negate this by changing table view frame to table view content size before capturing screenshot and resetting frame after taking screenshot, but this approach is not working starting iOS 13 as the table view content size returns incorrect values.
Current UI layout implementation
Our first solution is to embed the tableview inside the scrollview and have the tableview's scroll disabled. By this way the tableview will be forced to render all cells at once. We used the below custom table view class to override intrinsicContentSize to make the tableview adjust itself to correct height based on it contents
class CMDynamicHeightAdjustedTableView: UITableView {
override var intrinsicContentSize: CGSize {
self.layoutIfNeeded()
return self.contentSize
}
override var contentSize: CGSize {
didSet {
self.invalidateIntrinsicContentSize()
}
}
override func reloadData() {
super.reloadData()
self.invalidateIntrinsicContentSize()
}
}
Proposed UI implementation
But we are little worried about how overriding intrinsicContentSize could affect performance and other apple's internal implementations
So our second solution is to set a default initial height constraint for tableview and observe the tableview's content size keypath and update the tableview height constraint accordingly. But the content size observer gets called atleast 12-14 times before the screen elements are visible to the user.
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
self.confirmationTableView.addObserver(self, forKeyPath: "contentSize", options: .new, context: nil)
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == "contentSize" {
if object is UITableView {
if let newvalue = change?[.newKey], let newSize = newvalue as? CGSize {
self.confirmationTableViewHeightConstraint.constant = newSize.height
}
}
}
}
Will the second approach impact performance too?
What is the better approach of the two?
Is there any alternate solution?
I am not sure, but if I understood correctly when you screenshot the TableView the last 2 cells are not loaded because of the tableview being between the Header and Footer. Here are two options I would consider:
Option 1
Try to make the TableView frame start from the Header and have the height of the Unscreen.main.bounds.height - the Header view frame. This would mean that the tableView will expand toward the end of the screen. Then add the Footer over the tableView in the desired relation.
Option 2
Try before screenshooting, to reloadRows at two level below the current Level. You can get the current indexPath of the UITableView, when the TableView reloads it from its delegate, store it somewhere always the last indexPath used, and when screenshot reload the two below.
You can "temporarily" change the height of your table view, force it to update, render it to a UIImage, and then set the height back.
Assuming you have your "Header" view constrained to the top, your "Footer" view constrained to the bottom, and your table view constrained between them...
Add a class var/property for the table view's bottom constraint:
var tableBottomConstraint: NSLayoutConstraint!
then set that constraint:
tableBottomConstraint = tableView.bottomAnchor.constraint(equalTo: footerView.topAnchor, constant: 0.0)
When you want to "capture" the table:
func captureTableView() -> UIImage {
// save the table view's bottom constraint's constant
// and the contentOffset y position
let curConstant = tableBottomConstraint.constant
let curOffset = tableView.contentOffset.y
// make table view really tall, to guarantee all rows will fit
tableBottomConstraint.constant = 20000
// force it to update
tableView.setNeedsLayout()
tableView.layoutIfNeeded()
UIGraphicsBeginImageContextWithOptions(tableView.contentSize, false, UIScreen.main.scale)
tableView.layer.render(in: UIGraphicsGetCurrentContext()!)
// get the image
let image = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext();
// set table view state back to what it was
tableBottomConstraint.constant = curConstant
tableView.contentOffset.y = curOffset
return image
}
Here is a complete example you can run to test it:
class SimpleCell: UITableViewCell {
let theLabel: UILabel = {
let v = UILabel()
v.numberOfLines = 0
v.backgroundColor = .yellow
return v
}()
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() {
theLabel.translatesAutoresizingMaskIntoConstraints = false
contentView.addSubview(theLabel)
let g = contentView.layoutMarginsGuide
NSLayoutConstraint.activate([
theLabel.topAnchor.constraint(equalTo: g.topAnchor),
theLabel.leadingAnchor.constraint(equalTo: g.leadingAnchor),
theLabel.trailingAnchor.constraint(equalTo: g.trailingAnchor),
theLabel.bottomAnchor.constraint(equalTo: g.bottomAnchor),
])
}
}
class TableCapVC: UIViewController, UITableViewDataSource, UITableViewDelegate {
let tableView = UITableView()
// let's use 12 rows, each with 1, 2, 3 or 4 lines of text
// so it will definitely be too many rows to see on the screen
let numRows: Int = 12
var tableBottomConstraint: NSLayoutConstraint!
// we'll use this to display that captured table view image
let resultHolder = UIView()
let resultImageView = UIImageView()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .systemBackground
let headerView = myHeaderView()
let footerView = myFooterView()
[headerView, tableView, footerView].forEach { v in
v.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(v)
}
let g = view.safeAreaLayoutGuide
// we will use this to change the bottom constraint of the table view
// when we want to capture it
tableBottomConstraint = tableView.bottomAnchor.constraint(equalTo: footerView.topAnchor, constant: 0.0)
NSLayoutConstraint.activate([
// constrain "header" view at the top
headerView.topAnchor.constraint(equalTo: g.topAnchor, constant: 0.0),
headerView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 0.0),
headerView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: 0.0),
// constrain "fotter" view at the bottom
footerView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 0.0),
footerView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: 0.0),
footerView.bottomAnchor.constraint(equalTo: g.bottomAnchor, constant: 0.0),
// constrain table view between header and footer views
tableView.topAnchor.constraint(equalTo: headerView.bottomAnchor, constant: 0.0),
tableView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 0.0),
tableView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: 0.0),
tableBottomConstraint,
])
tableView.register(SimpleCell.self, forCellReuseIdentifier: "c")
tableView.dataSource = self
tableView.delegate = self
// we'll add a UIImageView (in a "holder" view) on top of the table
// then show/hide it to see the results of
// the table capture
resultImageView.backgroundColor = .gray
resultImageView.layer.borderColor = UIColor.cyan.cgColor
resultImageView.layer.borderWidth = 1
resultImageView.layer.cornerRadius = 16.0
resultImageView.layer.shadowColor = UIColor.black.cgColor
resultImageView.layer.shadowOffset = CGSize(width: 0.0, height: 2.0)
resultImageView.layer.shadowRadius = 8
resultImageView.layer.shadowOpacity = 0.9
resultImageView.contentMode = .scaleAspectFit
resultHolder.alpha = 0.0
resultHolder.translatesAutoresizingMaskIntoConstraints = false
resultImageView.translatesAutoresizingMaskIntoConstraints = false
resultHolder.addSubview(resultImageView)
view.addSubview(resultHolder)
NSLayoutConstraint.activate([
// cover everything with the clear "holder" view
resultHolder.topAnchor.constraint(equalTo: g.topAnchor, constant: 0.0),
resultHolder.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 0.0),
resultHolder.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: 0.0),
resultHolder.bottomAnchor.constraint(equalTo: g.bottomAnchor, constant: 0.0),
resultImageView.topAnchor.constraint(equalTo: resultHolder.topAnchor, constant: 20.0),
resultImageView.leadingAnchor.constraint(equalTo: resultHolder.leadingAnchor, constant: 20.0),
resultImageView.trailingAnchor.constraint(equalTo: resultHolder.trailingAnchor, constant: -20.0),
resultImageView.bottomAnchor.constraint(equalTo: resultHolder.bottomAnchor, constant: -20.0),
])
// tap image view / holder view when showing to hide it
let t = UITapGestureRecognizer(target: self, action: #selector(hideImage))
resultHolder.addGestureRecognizer(t)
}
func myHeaderView() -> UIView {
let v = UIView()
v.backgroundColor = .systemBlue
let sv = UIStackView()
sv.axis = .vertical
sv.spacing = 4
let strs: [String] = [
"\"Header\" and \"Footer\" views",
"are separate views - they are not",
".tableHeaderView / .tableFooterView",
]
strs.forEach { str in
let label = UILabel()
label.text = str
label.textAlignment = .center
label.font = .systemFont(ofSize: 13.0, weight: .regular)
label.backgroundColor = UIColor(white: 0.95, alpha: 1.0)
sv.addArrangedSubview(label)
}
sv.translatesAutoresizingMaskIntoConstraints = false
v.addSubview(sv)
NSLayoutConstraint.activate([
sv.topAnchor.constraint(equalTo: v.topAnchor, constant: 8.0),
sv.leadingAnchor.constraint(equalTo: v.leadingAnchor, constant: 8.0),
sv.trailingAnchor.constraint(equalTo: v.trailingAnchor, constant: -8.0),
sv.bottomAnchor.constraint(equalTo: v.bottomAnchor, constant: -8.0),
])
return v
}
func myFooterView() -> UIView {
let v = UIView()
v.backgroundColor = .systemPink
let sv = UIStackView()
sv.axis = .horizontal
sv.spacing = 12
sv.distribution = .fillEqually
let btn1: UIButton = {
var cfg = UIButton.Configuration.filled()
cfg.title = "Capture Table"
let b = UIButton(configuration: cfg)
b.addTarget(self, action: #selector(btn1Action(_:)), for: .touchUpInside)
return b
}()
let btn2: UIButton = {
var cfg = UIButton.Configuration.filled()
cfg.title = "Another Button"
let b = UIButton(configuration: cfg)
b.addTarget(self, action: #selector(btn2Action(_:)), for: .touchUpInside)
return b
}()
sv.addArrangedSubview(btn1)
sv.addArrangedSubview(btn2)
sv.translatesAutoresizingMaskIntoConstraints = false
v.addSubview(sv)
NSLayoutConstraint.activate([
sv.topAnchor.constraint(equalTo: v.topAnchor, constant: 8.0),
sv.leadingAnchor.constraint(equalTo: v.leadingAnchor, constant: 8.0),
sv.trailingAnchor.constraint(equalTo: v.trailingAnchor, constant: -8.0),
sv.bottomAnchor.constraint(equalTo: v.bottomAnchor, constant: -8.0),
])
return v
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return numRows
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let c = tableView.dequeueReusableCell(withIdentifier: "c", for: indexPath) as! SimpleCell
let nLines = indexPath.row % 4
var s: String = "Row: \(indexPath.row)"
for i in 0..<nLines {
s += "\nLine \(i+2)"
}
c.theLabel.text = s
return c
}
#objc func btn1Action(_ sender: UIButton) {
let img = captureTableView()
print("TableView Image Captured - size:", img.size)
// do something with the tableView capture
// maybe save it to documents folder?
// for this example, we will show it
resultImageView.image = img
UIView.animate(withDuration: 0.5, animations: {
self.resultHolder.alpha = 1.0
})
}
#objc func hideImage() {
UIView.animate(withDuration: 0.5, animations: {
self.resultHolder.alpha = 0.0
})
}
#objc func btn2Action(_ sender: UIButton) {
print("Another Button Tapped")
}
func captureTableView() -> UIImage {
// save the table view's bottom constraint's constant
// and the contentOffset y position
let curConstant = tableBottomConstraint.constant
let curOffset = tableView.contentOffset.y
// make table view really tall, to guarantee all rows will fit
tableBottomConstraint.constant = 20000
// force it to update
tableView.setNeedsLayout()
tableView.layoutIfNeeded()
UIGraphicsBeginImageContextWithOptions(tableView.contentSize, false, UIScreen.main.scale)
tableView.layer.render(in: UIGraphicsGetCurrentContext()!)
// get the image
let image = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext();
// set table view state back to what it was
tableBottomConstraint.constant = curConstant
tableView.contentOffset.y = curOffset
return image
}
}
We give the table 12 rows, each with 1, 2, 3 or 4 lines of text so it will definitely be too many rows to see on the screen. Tapping on the "Capture Table" button will capture the table to a UIImage and then display that image. Tap on the image to dismiss it:
I am currently using a UIViewController and adding a UITableView to the view. With this tableView I am adding a UIView called containerView to its tableHeaderView. I set the height of the container view and then adding a second UIView to its subview, that is pinned to the bottom of the containerView.
When I add it to the header view the cells are being overlapped. What's odd though is that if I don't add the subview to the container view the headerView is not being overlapped by the cells, it is only occurring when I am adding the second view as a subview to the container view.
class ViewController: UIViewController {
private var containerView: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
view.alpha = 0.7
view.backgroundColor = .red
return view
}()
private var bottomView: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
view.backgroundColor = .blue
return view
}()
private(set) lazy var tableView: UITableView = {
let tableView = UITableView()
tableView.translatesAutoresizingMaskIntoConstraints = false
tableView.dataSource = self
tableView.register(UITableViewCell.self, forCellReuseIdentifier: "cell")
return tableView
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(tableView)
containerView.addSubview(bottomView)
tableView.tableHeaderView = containerView
NSLayoutConstraint.activate([
tableView.topAnchor.constraint(equalTo: view.topAnchor),
tableView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
tableView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
tableView.bottomAnchor.constraint(equalTo: view.bottomAnchor),
containerView.topAnchor.constraint(equalTo: tableView.topAnchor),
containerView.heightAnchor.constraint(equalToConstant: 214),
containerView.widthAnchor.constraint(equalToConstant: view.frame.size.width),
bottomView.topAnchor.constraint(equalTo: containerView.bottomAnchor),
bottomView.heightAnchor.constraint(equalToConstant: 114),
bottomView.widthAnchor.constraint(equalToConstant: view.frame.size.width),
])
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
tableView.contentInset = UIEdgeInsets(top: -view.safeAreaInsets.top, left: 0, bottom: 0, right: 0)
tableView.tableHeaderView?.autoresizingMask = []
tableView.tableHeaderView?.layoutIfNeeded()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(true)
}
}
The reason your "blue view" is overlapping the cells is because you are constraining its Top to the red view's Bottom, but you're not updating the header view size.
One good approach is to create a UIView subclass to use as your header view. Setup all of its content with proper auto-layout constraints.
Then, in the controller's viewDidLayoutSubviews(), we use .systemLayoutSizeFitting(...) to determine the header view's height and update its frame:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
// update table header size
guard let headerView = tableView.tableHeaderView else { return }
let height = headerView.systemLayoutSizeFitting(CGSize(width: tableView.frame.width, height: .greatestFiniteMagnitude), withHorizontalFittingPriority: .required, verticalFittingPriority: .defaultLow).height
var frame = headerView.frame
// avoids infinite loop!
if height != frame.height {
frame.size.height = height
headerView.frame = frame
tableView.tableHeaderView = headerView
}
}
Here is a complete example...
First, our custom view class:
class SampleHeaderView: UIView {
let redView: UIView = {
let v = UIView()
v.backgroundColor = .systemRed
return v
}()
let blueView: UIView = {
let v = UIView()
v.backgroundColor = .systemBlue
return v
}()
let redTopLabel: UILabel = {
let v = UILabel()
v.backgroundColor = .yellow
v.numberOfLines = 0
return v
}()
let redBottomLabel: UILabel = {
let v = UILabel()
v.backgroundColor = .green
v.numberOfLines = 0
return v
}()
let multiLineLabel: UILabel = {
let v = UILabel()
v.backgroundColor = .cyan
v.numberOfLines = 0
return v
}()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
// all views will use auto-layout
[redView, blueView, redTopLabel, redBottomLabel, multiLineLabel].forEach { v in
v.translatesAutoresizingMaskIntoConstraints = false
}
// prevent label vertical compression
[redTopLabel, redBottomLabel, multiLineLabel].forEach { v in
v.setContentCompressionResistancePriority(.required, for: .vertical)
}
// add top and bottom labels to red view
redView.addSubview(redTopLabel)
redView.addSubview(redBottomLabel)
// add multi-line label to blue view
blueView.addSubview(multiLineLabel)
// add red and blue views to self
addSubview(redView)
addSubview(blueView)
// the following constraints need to have less-than required to avoid
// auto-layout warnings
// blue view bottom to self
let c1 = blueView.bottomAnchor.constraint(equalTo: bottomAnchor, constant: 0.0)
// labels trailing contraints
let c2 = redTopLabel.trailingAnchor.constraint(equalTo: redView.trailingAnchor, constant: -8.0)
let c3 = redBottomLabel.trailingAnchor.constraint(equalTo: redView.trailingAnchor, constant: -8.0)
let c4 = multiLineLabel.trailingAnchor.constraint(equalTo: blueView.trailingAnchor, constant: -8.0)
[c1, c2, c3, c4].forEach { c in
c.priority = .required - 1
}
NSLayoutConstraint.activate([
// red view top to self
redView.topAnchor.constraint(equalTo: topAnchor, constant: 0.0),
// leading / trailing to self
redView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 0.0),
redView.trailingAnchor.constraint(equalTo: trailingAnchor, constant: 0.0),
// blue view top to red view bottom
blueView.topAnchor.constraint(equalTo: redView.bottomAnchor, constant: 0.0),
// leading / trailing to self
blueView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 0.0),
blueView.trailingAnchor.constraint(equalTo: trailingAnchor, constant: 0.0),
// top and bottom labels, constrained in red view
// with a little "padding"
redTopLabel.topAnchor.constraint(equalTo: redView.topAnchor, constant: 8.0),
redTopLabel.leadingAnchor.constraint(equalTo: redView.leadingAnchor, constant: 8.0),
redBottomLabel.topAnchor.constraint(equalTo: redTopLabel.bottomAnchor, constant: 8.0),
redBottomLabel.leadingAnchor.constraint(equalTo: redView.leadingAnchor, constant: 8.0),
redBottomLabel.bottomAnchor.constraint(equalTo: redView.bottomAnchor, constant: -8.0),
// multi-line label, constrained in blue view
// with a little "padding"
multiLineLabel.topAnchor.constraint(equalTo: blueView.topAnchor, constant: 8.0),
multiLineLabel.leadingAnchor.constraint(equalTo: blueView.leadingAnchor, constant: 8.0),
multiLineLabel.bottomAnchor.constraint(equalTo: blueView.bottomAnchor, constant: -8.0),
// the less-than-required priority constraints
c1, c2, c3, c4,
])
}
}
and a sample controller:
class TableHeaderViewController: UIViewController {
var sampleHeaderView = SampleHeaderView()
private(set) lazy var tableView: UITableView = {
let tableView = UITableView()
tableView.translatesAutoresizingMaskIntoConstraints = false
tableView.dataSource = self
tableView.register(UITableViewCell.self, forCellReuseIdentifier: "cell")
return tableView
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(tableView)
NSLayoutConstraint.activate([
tableView.topAnchor.constraint(equalTo: view.topAnchor),
tableView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
tableView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
tableView.bottomAnchor.constraint(equalTo: view.bottomAnchor),
])
sampleHeaderView.redTopLabel.text = "The Red Top Label"
sampleHeaderView.redBottomLabel.text = "The Red Bottom Label, with enough text that is should wrap."
sampleHeaderView.multiLineLabel.text = "This text is for the Label in the Blue View. It is also long enough that it will require word-wrapping. Note that the header updates itself when the frame changes, such as on device rotation."
tableView.tableHeaderView = sampleHeaderView
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
// update table header size
guard let headerView = tableView.tableHeaderView else { return }
let height = headerView.systemLayoutSizeFitting(CGSize(width: tableView.frame.width, height: .greatestFiniteMagnitude), withHorizontalFittingPriority: .required, verticalFittingPriority: .defaultLow).height
var frame = headerView.frame
// avoids infinite loop!
if height != frame.height {
frame.size.height = height
headerView.frame = frame
tableView.tableHeaderView = headerView
}
}
}
extension TableHeaderViewController: UITableViewDataSource, UITableViewDelegate {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 20
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let c = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
c.textLabel?.text = "\(indexPath)"
return c
}
}
Output:
and rotated:
I am currently using a UIViewController and adding a UITableView to the view. With this tableView I am adding a UIView called containerView to its tableHeaderView. I set the height of the container view and then adding a second UIView to its subview, that is pinned to the bottom of the containerView.
When I add it to the header view the cells are being overlapped. What's odd though is that if I don't add the subview to the container view the headerView is not being overlapped by the cells, it is only occurring when I am adding the second view as a subview to the container view.
class ViewController: UIViewController {
private var containerView: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
view.alpha = 0.7
view.backgroundColor = .red
return view
}()
private var bottomView: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
view.backgroundColor = .blue
return view
}()
private(set) lazy var tableView: UITableView = {
let tableView = UITableView()
tableView.translatesAutoresizingMaskIntoConstraints = false
tableView.dataSource = self
tableView.register(UITableViewCell.self, forCellReuseIdentifier: "cell")
return tableView
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(tableView)
containerView.addSubview(bottomView)
tableView.tableHeaderView = containerView
NSLayoutConstraint.activate([
tableView.topAnchor.constraint(equalTo: view.topAnchor),
tableView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
tableView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
tableView.bottomAnchor.constraint(equalTo: view.bottomAnchor),
containerView.topAnchor.constraint(equalTo: tableView.topAnchor),
containerView.heightAnchor.constraint(equalToConstant: 214),
containerView.widthAnchor.constraint(equalToConstant: view.frame.size.width),
bottomView.topAnchor.constraint(equalTo: containerView.bottomAnchor),
bottomView.heightAnchor.constraint(equalToConstant: 114),
bottomView.widthAnchor.constraint(equalToConstant: view.frame.size.width),
])
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
tableView.contentInset = UIEdgeInsets(top: -view.safeAreaInsets.top, left: 0, bottom: 0, right: 0)
tableView.tableHeaderView?.autoresizingMask = []
tableView.tableHeaderView?.layoutIfNeeded()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(true)
}
}
The reason your "blue view" is overlapping the cells is because you are constraining its Top to the red view's Bottom, but you're not updating the header view size.
One good approach is to create a UIView subclass to use as your header view. Setup all of its content with proper auto-layout constraints.
Then, in the controller's viewDidLayoutSubviews(), we use .systemLayoutSizeFitting(...) to determine the header view's height and update its frame:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
// update table header size
guard let headerView = tableView.tableHeaderView else { return }
let height = headerView.systemLayoutSizeFitting(CGSize(width: tableView.frame.width, height: .greatestFiniteMagnitude), withHorizontalFittingPriority: .required, verticalFittingPriority: .defaultLow).height
var frame = headerView.frame
// avoids infinite loop!
if height != frame.height {
frame.size.height = height
headerView.frame = frame
tableView.tableHeaderView = headerView
}
}
Here is a complete example...
First, our custom view class:
class SampleHeaderView: UIView {
let redView: UIView = {
let v = UIView()
v.backgroundColor = .systemRed
return v
}()
let blueView: UIView = {
let v = UIView()
v.backgroundColor = .systemBlue
return v
}()
let redTopLabel: UILabel = {
let v = UILabel()
v.backgroundColor = .yellow
v.numberOfLines = 0
return v
}()
let redBottomLabel: UILabel = {
let v = UILabel()
v.backgroundColor = .green
v.numberOfLines = 0
return v
}()
let multiLineLabel: UILabel = {
let v = UILabel()
v.backgroundColor = .cyan
v.numberOfLines = 0
return v
}()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
// all views will use auto-layout
[redView, blueView, redTopLabel, redBottomLabel, multiLineLabel].forEach { v in
v.translatesAutoresizingMaskIntoConstraints = false
}
// prevent label vertical compression
[redTopLabel, redBottomLabel, multiLineLabel].forEach { v in
v.setContentCompressionResistancePriority(.required, for: .vertical)
}
// add top and bottom labels to red view
redView.addSubview(redTopLabel)
redView.addSubview(redBottomLabel)
// add multi-line label to blue view
blueView.addSubview(multiLineLabel)
// add red and blue views to self
addSubview(redView)
addSubview(blueView)
// the following constraints need to have less-than required to avoid
// auto-layout warnings
// blue view bottom to self
let c1 = blueView.bottomAnchor.constraint(equalTo: bottomAnchor, constant: 0.0)
// labels trailing contraints
let c2 = redTopLabel.trailingAnchor.constraint(equalTo: redView.trailingAnchor, constant: -8.0)
let c3 = redBottomLabel.trailingAnchor.constraint(equalTo: redView.trailingAnchor, constant: -8.0)
let c4 = multiLineLabel.trailingAnchor.constraint(equalTo: blueView.trailingAnchor, constant: -8.0)
[c1, c2, c3, c4].forEach { c in
c.priority = .required - 1
}
NSLayoutConstraint.activate([
// red view top to self
redView.topAnchor.constraint(equalTo: topAnchor, constant: 0.0),
// leading / trailing to self
redView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 0.0),
redView.trailingAnchor.constraint(equalTo: trailingAnchor, constant: 0.0),
// blue view top to red view bottom
blueView.topAnchor.constraint(equalTo: redView.bottomAnchor, constant: 0.0),
// leading / trailing to self
blueView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 0.0),
blueView.trailingAnchor.constraint(equalTo: trailingAnchor, constant: 0.0),
// top and bottom labels, constrained in red view
// with a little "padding"
redTopLabel.topAnchor.constraint(equalTo: redView.topAnchor, constant: 8.0),
redTopLabel.leadingAnchor.constraint(equalTo: redView.leadingAnchor, constant: 8.0),
redBottomLabel.topAnchor.constraint(equalTo: redTopLabel.bottomAnchor, constant: 8.0),
redBottomLabel.leadingAnchor.constraint(equalTo: redView.leadingAnchor, constant: 8.0),
redBottomLabel.bottomAnchor.constraint(equalTo: redView.bottomAnchor, constant: -8.0),
// multi-line label, constrained in blue view
// with a little "padding"
multiLineLabel.topAnchor.constraint(equalTo: blueView.topAnchor, constant: 8.0),
multiLineLabel.leadingAnchor.constraint(equalTo: blueView.leadingAnchor, constant: 8.0),
multiLineLabel.bottomAnchor.constraint(equalTo: blueView.bottomAnchor, constant: -8.0),
// the less-than-required priority constraints
c1, c2, c3, c4,
])
}
}
and a sample controller:
class TableHeaderViewController: UIViewController {
var sampleHeaderView = SampleHeaderView()
private(set) lazy var tableView: UITableView = {
let tableView = UITableView()
tableView.translatesAutoresizingMaskIntoConstraints = false
tableView.dataSource = self
tableView.register(UITableViewCell.self, forCellReuseIdentifier: "cell")
return tableView
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(tableView)
NSLayoutConstraint.activate([
tableView.topAnchor.constraint(equalTo: view.topAnchor),
tableView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
tableView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
tableView.bottomAnchor.constraint(equalTo: view.bottomAnchor),
])
sampleHeaderView.redTopLabel.text = "The Red Top Label"
sampleHeaderView.redBottomLabel.text = "The Red Bottom Label, with enough text that is should wrap."
sampleHeaderView.multiLineLabel.text = "This text is for the Label in the Blue View. It is also long enough that it will require word-wrapping. Note that the header updates itself when the frame changes, such as on device rotation."
tableView.tableHeaderView = sampleHeaderView
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
// update table header size
guard let headerView = tableView.tableHeaderView else { return }
let height = headerView.systemLayoutSizeFitting(CGSize(width: tableView.frame.width, height: .greatestFiniteMagnitude), withHorizontalFittingPriority: .required, verticalFittingPriority: .defaultLow).height
var frame = headerView.frame
// avoids infinite loop!
if height != frame.height {
frame.size.height = height
headerView.frame = frame
tableView.tableHeaderView = headerView
}
}
}
extension TableHeaderViewController: UITableViewDataSource, UITableViewDelegate {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 20
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let c = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
c.textLabel?.text = "\(indexPath)"
return c
}
}
Output:
and rotated:
I have a file for the View section of app, where i have all the labels and images that i intent to use, this is what i have in my DetailViewTableCell class, which inherits from UIView.
class DetailViewTableCell: UIView {
var detailMainImage: UIImageView = UIImageView()
var detailName: UILabel = UILabel()
var detailType: UILabel = UILabel()
var detailHeart: UIImageView = UIImageView()
}
Now i move to my DetailViewController class, here i try and add the label, the label is added but it appears always at top left corner at 0,0 coordinate, when i try and add constraints for position, i always get error, now i can try
detailMain.detailName.frame.origin.x = 30
but i get error:
Constraint items must each be a view or layout guide.
In any case i do not wish to use this approach but more something like this
NSLayoutConstraint(item: detailMain.detailName, attribute: .leading, relatedBy: .equal, toItem: detailMain.detailName.superview, attribute: .leading, multiplier: 1, constant: 20).isActive = true
but i get the same above error, my over all code is this:
self.view.addSubview(detailMain.detailName)
detailMain.detailName.translatesAutoresizingMaskIntoConstraints = false
detailMain.detailName.heightAnchor.constraint(equalToConstant: 25).isActive = true
detailMain.detailName.widthAnchor.constraint(greaterThanOrEqualToConstant: 100).isActive = true
detailMain.detailName.font = UIFont(name: "Rubik-Medium", size: 30)
detailMain.detailName.backgroundColor = UIColor.white
detailMain.detailName.textColor = UIColor.black
Which works perfectly fine but the moment i try and constraints, the error come up, this is how the app shows up with out constraints and name at top most left corner
////////UPDATE
So here is my new DetailViewTableCell,
import UIKit
class DetailViewTableCell: UIView {
var detailMainImage: UIImageView = UIImageView()
var detailName: UILabel = UILabel()
var detailType: UILabel = UILabel()
var detailHeart: UIImageView = UIImageView()
override init(frame: CGRect) {
super.init(frame: frame)
[detailMainImage, detailName, detailType, detailHeart].forEach {
$0.translatesAutoresizingMaskIntoConstraints = false
addSubview($0)
}
NSLayoutConstraint.activate([
// constrain main image to all 4 sides
detailMainImage.topAnchor.constraint(equalTo: topAnchor),
detailMainImage.leadingAnchor.constraint(equalTo: leadingAnchor),
detailMainImage.trailingAnchor.constraint(equalTo: trailingAnchor),
detailMainImage.bottomAnchor.constraint(equalTo: bottomAnchor),
// activate the height contraint
// constrain detailType label
// 30-pts from Leading
// 12-pts from Top
detailType.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 30.0),
detailType.topAnchor.constraint(equalTo: topAnchor, constant: 12.0),
// constrain detailName label
// 30-pts from Leading
// 12-pts from Bottom
detailName.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 30.0),
detailName.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -12.0),
// constrain detailHeart image
// 12-pts from Trailing
// 12-pts from Bottom
// width: 24 height: equal to width (1:1 square)
detailHeart.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -12.0),
detailHeart.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -12),
detailHeart.widthAnchor.constraint(equalToConstant: 24),
detailHeart.heightAnchor.constraint(equalTo: detailHeart.widthAnchor)
])
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
and this 2 lines is what i add to my Detail view controller in viewDidLoad
let v = DetailViewTableCell()
detailTableView.tableHeaderView = v
Also i add this function
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
// this is needed to allow the header view's content
// to determine its height
guard let headerView = detailTableView.tableHeaderView else {
return
}
let size = headerView.systemLayoutSizeFitting(UIView.layoutFittingCompressedSize)
if headerView.frame.size.height != size.height {
headerView.frame.size.height = size.height
detailTableView.tableHeaderView = headerView
detailTableView.layoutIfNeeded()
}
}
then in my viewForHeaderInSection inbuilt function i add this
func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let headerView = UIView()
tableView.rowHeight = 80
headerView.translatesAutoresizingMaskIntoConstraints = false
headerView.widthAnchor.constraint(equalToConstant: UIScreen.main.bounds.width).isActive = true
headerView.heightAnchor.constraint(equalToConstant: 400).isActive = true
detailMain.detailMainImage.translatesAutoresizingMaskIntoConstraints = false
detailMain.detailMainImage.heightAnchor.constraint(equalToConstant: 400).isActive = true
detailMain.detailMainImage.widthAnchor.constraint(equalToConstant: UIScreen.main.bounds.width).isActive = true
detailMain.detailMainImage.image = UIImage(named: restaurant.image)
detailMain.detailMainImage.contentMode = .scaleAspectFill
detailMain.detailMainImage.clipsToBounds = true
headerView.addSubview(detailMain.detailMainImage)
//Add the name
detailMain.detailName.text = restaurant.name
headerView.addSubview(detailMain.detailName)
return headerView
}
but still same position , is there any thing i add to add or remove from my code
You didn't show where you *want the labels, but this should get you going...
In your "header view" class:
add your elements: detailMainImage, detailName, etc...
set their properties and constraints as desired
You can get auto-layout to use the constraints you've setup in the header view to automatically determine its height:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
// this is needed to allow the header view's content
// to determine its height
guard let headerView = tableView.tableHeaderView else {
return
}
let size = headerView.systemLayoutSizeFitting(UIView.layoutFittingCompressedSize)
if headerView.frame.size.height != size.height {
headerView.frame.size.height = size.height
tableView.tableHeaderView = headerView
tableView.layoutIfNeeded()
}
}
So, here's a complete example:
class TestHeaderTableViewController: UITableViewController {
override func viewDidLoad() {
super.viewDidLoad()
// instantiate the header view
let v = DetailTableHeaderView()
// set it as the tableHeaderView
tableView.tableHeaderView = v
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
// this is needed to allow the header view's content
// to determine its height
guard let headerView = tableView.tableHeaderView else {
return
}
let size = headerView.systemLayoutSizeFitting(UIView.layoutFittingCompressedSize)
if headerView.frame.size.height != size.height {
headerView.frame.size.height = size.height
tableView.tableHeaderView = headerView
tableView.layoutIfNeeded()
}
}
}
class DetailTableHeaderView: UIView {
var detailMainImage: UIImageView = UIImageView()
var detailName: UILabel = UILabel()
var detailType: UILabel = UILabel()
var detailHeart: UIImageView = UIImageView()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
backgroundColor = .white
// give the heart image view a background color so we can see its frame
detailHeart.backgroundColor = .red
if let img = UIImage(named: "teacup") {
detailMainImage.image = img
}
// give labels some text so we can see them
detailType.text = "Detail Type"
detailName.text = "Detail Name"
// setup fonts for labels as desired
//detailName.font = UIFont(name: "Rubik-Medium", size: 30)
// I don't have "Rubik" so this is with the system font
detailName.font = UIFont.systemFont(ofSize: 30, weight: .bold)
detailName.backgroundColor = UIColor.white
detailName.textColor = UIColor.black
detailType.textColor = .white
[detailMainImage, detailName, detailType, detailHeart].forEach {
$0.translatesAutoresizingMaskIntoConstraints = false
addSubview($0)
}
// give main image a height
// set its Priority to 999 to prevent layout constraint conflict warnings
let mainImageHeightAnchor = detailMainImage.heightAnchor.constraint(equalToConstant: 300.0)
mainImageHeightAnchor.priority = UILayoutPriority(rawValue: 999)
NSLayoutConstraint.activate([
// constrain main image to all 4 sides
detailMainImage.topAnchor.constraint(equalTo: topAnchor),
detailMainImage.leadingAnchor.constraint(equalTo: leadingAnchor),
detailMainImage.trailingAnchor.constraint(equalTo: trailingAnchor),
detailMainImage.bottomAnchor.constraint(equalTo: bottomAnchor),
// activate the height contraint
mainImageHeightAnchor,
// constrain detailType label
// 30-pts from Leading
// 12-pts from Top
detailType.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 30.0),
detailType.topAnchor.constraint(equalTo: topAnchor, constant: 12.0),
// constrain detailName label
// 30-pts from Leading
// 12-pts from Bottom
detailName.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 30.0),
detailName.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -12.0),
// constrain detailHeart image
// 12-pts from Trailing
// 12-pts from Bottom
// width: 24 height: equal to width (1:1 square)
detailHeart.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -12.0),
detailHeart.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -12),
detailHeart.widthAnchor.constraint(equalToConstant: 24),
detailHeart.heightAnchor.constraint(equalTo: detailHeart.widthAnchor),
])
}
}
For this example, I just set the background color of the "heart" image view to red, and I clipped the teacup out of your image:
And this is the result:
Edit - to use the custom view as a Section header view...
Use the same DetailTableHeaderView class from above, but change the table view controller as follows:
class TestSectionHeaderTableViewController: UITableViewController {
override func viewDidLoad() {
super.viewDidLoad()
tableView.sectionHeaderHeight = UITableView.automaticDimension
tableView.estimatedSectionHeaderHeight = 300
}
override func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
if section == 0 {
let v = DetailTableHeaderView()
// for example implementation...
if let img = UIImage(named: "teacup") {
v.detailMainImage.image = img
}
v.detailName.text = "Testing the Name"
// for your implementation...
//if let img = UIImage(named: restaurant.image) {
// v.detailMainImage.image = img
//}
//v.detailName.text = restaurant.name
return v
}
return nil;
}
}
how to implement UITextView inside UITableView inside UITableView ??
(1) If you type text in 'UITextView', the height of 'UITableViewCell2' is automatically increased.
(2) When the height of 'UITableViewCell2' is increased, the height of 'UITableViewCell' is automatically increased accordingly.
I have implemented the case of (1) but not (2).
How should I implement it?
Nesting table views may not be the ideal solution for this, but your UITableViewCell would need to estimate and measure the whole height of the embedded UITableView, and propagate changes up to the parent table.
You might want to give this a try...
It using a single-section table view. Each cell contains a UIStackView that arranges the (variable) UITextViews.
No #IBOutlet or #IBAction or prototype cell connections... just assign a standard UIViewController custom class to TableTextViewsViewController:
//
// TableTextViewsViewController.swift
// Created by Don Mag on 3/10/20.
//
import UIKit
class TextViewsCell: UITableViewCell, UITextViewDelegate {
let frameView: UIView = {
let v = UIView()
v.backgroundColor = .clear
v.layer.borderColor = UIColor(red: 0.0, green: 0.5, blue: 0.0, alpha: 1.0).cgColor
v.layer.borderWidth = 1
v.translatesAutoresizingMaskIntoConstraints = false
return v
}()
let stackView: UIStackView = {
let v = UIStackView()
v.axis = .vertical
v.spacing = 8
v.translatesAutoresizingMaskIntoConstraints = false
return v
}()
let stackViewPadding: CGFloat = 8.0
var textViewCosure: ((Int, String)->())?
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
let g = contentView.layoutMarginsGuide
contentView.addSubview(frameView)
frameView.addSubview(stackView)
// bottom constraint needs to be less than 1000 (required) to avoid auot-layout warnings
let frameViewBottomConstrait = frameView.bottomAnchor.constraint(equalTo: g.bottomAnchor, constant: 0.0)
frameViewBottomConstrait.priority = UILayoutPriority(rawValue: 999)
NSLayoutConstraint.activate([
frameView.topAnchor.constraint(equalTo: g.topAnchor, constant: 0.0),
frameView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 0.0),
frameView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: 0.0),
frameViewBottomConstrait,
stackView.topAnchor.constraint(equalTo: frameView.topAnchor, constant: stackViewPadding),
stackView.leadingAnchor.constraint(equalTo: frameView.leadingAnchor, constant: stackViewPadding),
stackView.trailingAnchor.constraint(equalTo: frameView.trailingAnchor, constant: -stackViewPadding),
stackView.bottomAnchor.constraint(equalTo: frameView.bottomAnchor, constant: -stackViewPadding),
])
}
override func prepareForReuse() {
super.prepareForReuse()
stackView.arrangedSubviews.forEach {
$0.removeFromSuperview()
}
}
func fillData(_ strings: [String]) -> Void {
strings.forEach {
let v = UITextView()
v.font = UIFont.systemFont(ofSize: 16.0)
v.isScrollEnabled = false
// hugging and compression resistance set to required for cell expansion animation
v.setContentHuggingPriority(.required, for: .vertical)
v.setContentCompressionResistancePriority(.required, for: .vertical)
v.text = $0
// frame the text view
v.layer.borderColor = UIColor.blue.cgColor
v.layer.borderWidth = 1
v.delegate = self
stackView.addArrangedSubview(v)
}
}
func textViewDidChange(_ textView: UITextView) {
guard let idx = stackView.arrangedSubviews.firstIndex(of: textView) else {
fatalError("Shouldn't happen, but couldn't find the textView index")
}
textViewCosure?(idx, textView.text)
}
}
class TableTextViewsViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
let topLabel: UILabel = {
let v = UILabel()
v.text = "Top Label"
v.translatesAutoresizingMaskIntoConstraints = false
return v
}()
let tableView: UITableView = {
let v = UITableView()
v.layer.borderColor = UIColor.red.cgColor
v.layer.borderWidth = 1
v.translatesAutoresizingMaskIntoConstraints = false
return v
}()
var myData: [[String]] = [[String]]()
var textViewsInRows: [Int] = [
3, 4, 2, 6, 1, 4, 3,
]
override func viewDidLoad() {
super.viewDidLoad()
// generate some dummy data
var i = 1
textViewsInRows.forEach {
var s: [String] = [String]()
for j in 1...$0 {
s.append("Table Row: \(i) TextView \(j)")
}
myData.append(s)
i += 1
}
view.addSubview(topLabel)
view.addSubview(tableView)
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
topLabel.topAnchor.constraint(equalTo: g.topAnchor, constant: 8.0),
topLabel.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 8.0),
topLabel.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -8.0),
tableView.topAnchor.constraint(equalTo: topLabel.bottomAnchor, constant: 8.0),
tableView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 8.0),
tableView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -8.0),
tableView.bottomAnchor.constraint(equalTo: g.bottomAnchor, constant: -8.0),
])
tableView.dataSource = self
tableView.delegate = self
tableView.separatorStyle = .none
tableView.keyboardDismissMode = .onDrag
tableView.register(TextViewsCell.self, forCellReuseIdentifier: "TextViewsCell")
}
// MARK: - Table view data source
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return myData.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "TextViewsCell", for: indexPath) as! TextViewsCell
cell.fillData(myData[indexPath.row])
cell.textViewCosure = { [weak self] idx, str in
// update our data
self?.myData[indexPath.row][idx] = str
// update table view cell height
self?.tableView.beginUpdates()
self?.tableView.endUpdates()
}
return cell
}
}
Result - red border is the tableView, green border is each cell's contentView, blue border is each textView: