UIScrollView in SwiftUI with dynamic content wrong length - ios

I'm trying to add UIScrollView supporting dynamic content to a SwiftUI project. My problem is that if the content changes, the UIScrollView does not update its length. In this example, the circles will get cut off. It's probably pretty simple, but I haven't found anything on this topic online. How can I solve this?
struct ContentView: View {
#State var count = 5
var body: some View {
GeometryReader{ geometry in
VStack{
Spacer()
UIScrollViewWrapper(pagingEnabled: false){
HStack(spacing: 10){
ForEach(0..<self.count, id: \.self) { item in
Circle()
.foregroundColor(.green)
.frame(width: 80, height: 50)
}
}
}
Spacer()
Button(action:{
self.count += 1
})
{
Text("Increase Circle Count")
}
Spacer()
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
struct UIScrollViewWrapper<Content: View>: UIViewControllerRepresentable {
var content: () -> Content
var pagingEnabled: Bool
init(pagingEnabled: Bool, #ViewBuilder content: #escaping () -> Content) {
self.content = content
self.pagingEnabled = pagingEnabled
}
func makeUIViewController(context: Context) -> UIScrollViewViewController {
let vc = UIScrollViewViewController()
vc.hostingController.rootView = AnyView(self.content())
vc.pagingEnabled = self.pagingEnabled
return vc
}
func updateUIViewController(_ viewController: UIScrollViewViewController, context: Context) {
viewController.hostingController.rootView = AnyView(self.content())
}
}
class UIScrollViewViewController: UIViewController {
var pagingEnabled = false
lazy var scrollView: UIScrollView = {
let v = UIScrollView()
v.isPagingEnabled = self.pagingEnabled
v.showsHorizontalScrollIndicator = false
return v
}()
var hostingController: UIHostingController<AnyView> = UIHostingController(rootView: AnyView(EmptyView()))
override func viewDidLoad() {
super.viewDidLoad()
self.view.addSubview(self.scrollView)
self.pinEdges(of: self.scrollView, to: self.view)
self.hostingController.willMove(toParent: self)
self.scrollView.addSubview(self.hostingController.view)
self.pinEdges(of: self.hostingController.view, to: self.scrollView)
self.hostingController.didMove(toParent: self)
}
func pinEdges(of viewA: UIView, to viewB: UIView) {
viewA.translatesAutoresizingMaskIntoConstraints = false
viewB.addConstraints([
viewA.leadingAnchor.constraint(equalTo: viewB.leadingAnchor),
viewA.trailingAnchor.constraint(equalTo: viewB.trailingAnchor),
viewA.topAnchor.constraint(equalTo: viewB.topAnchor),
viewA.bottomAnchor.constraint(equalTo: viewB.bottomAnchor),
])
}
}

If there is no specific reason for you to use UIScrollViewWrapper you can use the SwiftUI native ScrollView component. This updates the view as required:
(Only this code needed)
struct ContentView: View {
#State var count = 5
var body: some View {
GeometryReader{ geometry in
VStack{
Spacer()
// Change here
ScrollView(.horizontal, showsIndicators: false){
HStack(spacing: 10){
ForEach(0..<self.count, id: \.self) { item in
Circle()
.foregroundColor(.green)
.frame(width: 80, height: 50)
.overlay(Text(String(item)))
}
}
}
Spacer()
Button(action:{
self.count += 1
})
{
Text("Increase Circle Count")
}
Text(String(self.count))
Spacer()
}
}
}
}
See here:

Related

Problem when trying to hide tab bar SwiftUI

There have been several questions like this one. There is a small difference which I didn't notice in any other answers. Basically I have a TabView and EACH of its items is wrapped inside NavigationView. Because it is done this way and not the other way around first NavigationView and than TabView the way to hide the view is not that simple.
extension UIView {
func allSubviews() -> [UIView] {
var allSubviews = subviews
for subview in subviews {
allSubviews.append(contentsOf: subview.allSubviews())
}
return allSubviews
}
}
extension UITabBar {
private static var originalY: Double?
static public func changeTabBarState(shouldHide: Bool) {
let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene
windowScene?.windows.first(where: { $0.isKeyWindow })?.allSubviews().forEach({ view in
if let tabBar = view as? UITabBar {
if !tabBar.isHidden && shouldHide {
originalY = tabBar.frame.origin.y
tabBar.frame.origin.y = UIScreen.main.bounds.height + 200
} else if tabBar.isHidden && !shouldHide {
guard let originalY else {
return
}
tabBar.frame.origin.y = originalY
}
tabBar.isHidden = shouldHide
}
})
}
}
struct MyTabView: View {
#Environment(\.colorScheme) var colorScheme
#State var toggle = false
var body: some View {
TabView {
NavigationView {
ContentView(toggle: $toggle)
}
.tabItem {
Text("Profile")
.foregroundColor(colorScheme == .dark ? .white : .black)
}
}
.accentColor(colorScheme == .dark ? .white : .black)
.navigationBarTitleDisplayMode(.inline)
}
}
struct ContentView: View {
#Binding var toggle: Bool
var body: some View {
NavigationLink(isActive: $toggle, destination: {
Button("dismiss") {
UITabBar.changeTabBarState(shouldHide: false)
toggle.toggle()
}
.navigationBarBackButtonHidden()
.navigationBarHidden(true)
.onAppear {
UITabBar.changeTabBarState(shouldHide: true)
}
}, label: {
Text("Click")
})
}
}
#main
struct AppTestingOne: App {
var body: some Scene {
WindowGroup {
MyTabView()
}
}
}
The problem I get when doing this is the following. When I click the button at first screen I get sent here:
On first look there doesn't seem to be a problem. In fact the button dismiss has like an invisible padding from the bottom. The interesting part is that when I rotate to landscape back to fullscreen, this padding disappears.
When you look at these pictures there doesn't seem to be a problem, but when you have something at the top and at the bottom it gets pushed up and fixed when you re-rotate it.
If you're building for iOS 16, you can simply use
.toolbar(.hidden, for: .tabBar)
Example:
struct ContentView: View {
var body: some View {
TabView() {
FirstScreen()
NavigationStack {
Text("second")
.navigationTitle("second")
}
.tabItem {
Label("second", systemImage: "2.circle")
}
NavigationStack {
Text("third")
.navigationTitle("third")
}
.tabItem {
Label("third", systemImage: "3.circle")
}
}
}
}
struct FirstScreen: View {
#State private var hideTabBar = false
var body: some View {
NavigationStack() {
VStack {
Button("Toggle tab bar") {
withAnimation {
hideTabBar.toggle()
}
}
.padding()
Spacer()
}
.navigationTitle("first")
}
.toolbar(hideTabBar ? .hidden : .visible, for: .tabBar)
.tabItem {
Label("first", systemImage: "1.circle")
}
}
}
I found out a very cool solution. When I hide the tabBar I can push its superview down depending on the phone (formula needs to be calculated) and after rotation it continues to work just fine by ignoring by how much I have pushed it and going back to the way it should be which because I calculated it for iPhone 12,13,14 and it works just as fine.
extension UIView {
func allSubviews() -> [UIView] {
var allSubviews = subviews
for subview in subviews {
allSubviews.append(contentsOf: subview.allSubviews())
}
return allSubviews
}
}
extension UITabBar {
private static var originalY: Double?
static public func changeTabBarState(shouldHide: Bool) {
let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene
windowScene?.windows.first(where: { $0.isKeyWindow })?.allSubviews().forEach({ view in
if let tabBar = view as? UITabBar {
if !tabBar.isHidden && shouldHide {
originalY = (tabBar.superview?.frame.origin.y)!
tabBar.superview?.frame.origin.y = (tabBar.superview?.frame.origin.y)! + 4.5
} else if tabBar.isHidden && !shouldHide {
guard let originalY else {
return
}
tabBar.superview?.frame.origin.y = originalY
}
tabBar.isHidden = shouldHide
tabBar.superview?.setNeedsLayout()
tabBar.superview?.layoutIfNeeded()
}
})
}
}
struct MyTabView: View {
#Environment(\.colorScheme) var colorScheme
#State var toggle = false
var body: some View {
TabView {
NavigationView {
RandomView(toggle: $toggle)
}
.tabItem {
Text("Profile")
.foregroundColor(colorScheme == .dark ? .white : .black)
}
}
.accentColor(colorScheme == .dark ? .white : .black)
.navigationBarTitleDisplayMode(.inline)
}
}
struct RandomView: View {
#Binding var toggle: Bool
var body: some View {
NavigationLink(isActive: $toggle, destination: {
Button("dismiss") {
UITabBar.changeTabBarState(shouldHide: false)
toggle.toggle()
}
.navigationBarBackButtonHidden()
.navigationBarHidden(true)
.onAppear {
UITabBar.changeTabBarState(shouldHide: true)
}
}, label: {
Text("Click")
})
}
}
#main
struct AppTestingTwo: App {
var body: some Scene {
WindowGroup {
MyTabView()
}
}
}

SwiftUI modal view

What is the best way to modally show a SwiftUI view from any class or structure? I use a UIHostingController from UIKit. Is there any better way to do this using only SwiftUI?
ContentView with buttons to present the SwiftUI view
struct ContentView: View {
var body: some View {
Button {
// Present the view
presentView(controller: UIHostingController(rootView: view))
} label: {
Text("Present view")
}
}
var view: some View {
Button {
// Dismiss the view
dismissView()
} label: {
Rectangle()
.overlay(
Text("Dismiss view")
)
}
}
}
The functions used to present the SwiftUI view
extension ContentView {
// Returns the top view controller
func topViewController() -> UIViewController? {
let keyWindow = UIApplication.shared.windows.filter {$0.isKeyWindow}.first
if var topController = keyWindow?.rootViewController {
while let presentedViewController = topController.presentedViewController { topController = presentedViewController }
return topController
} else { return nil }
}
// Presents the SwiftUI view in a UIHostingController
func presentView(controller: UIViewController) {
controller.view.backgroundColor = .none
controller.modalPresentationStyle = .overCurrentContext
topViewController()?.present(controller, animated: false, completion: nil)
}
// Removes the UIHostingViewController from root view
func dismissView() {
topViewController()?.dismiss(animated: false, completion: nil)
}
}
You can present modal sheet like this:
struct ContentView: View {
#State private var showSheet = false
var body: some View {
Button("Present") {
showSheet.toggle()
}.font(.largeTitle)
.sheet(isPresented: $showSheet) {
SheetView()
}
}
}
struct SheetView: View {
#Environment(\.dismiss) var dismiss
var body: some View {
ZStack {
Button {
dismiss()
} label: {
Image(systemName: "xmark.circle")
.font(.largeTitle)
.foregroundColor(.gray)
}
}
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topTrailing)
.padding()
}
}
Or present modal on full screen like this:
struct ContentView: View {
#State private var showSheet = false
var body: some View {
Button("Present") {
showSheet.toggle()
}.font(.largeTitle)
.fullScreenCover(isPresented: $showSheet) {
SheetView()
}
}
}
struct SheetView: View {
#Environment(\.presentationMode) var presentationMode
var body: some View {
ZStack {
Button {
presentationMode.wrappedValue.dismiss()
} label: {
Image(systemName: "xmark.circle")
.font(.largeTitle)
.foregroundColor(.gray)
}
}
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topTrailing)
.padding()
}
}
For your comment it's no problem, you can just do this:
struct ContentView: View {
#State private var showSheet = false
var body: some View {
ZStack {
Button("Present") {
showSheet.toggle()
}
.font(.largeTitle)
if showSheet {
ZStack {
Button {
showSheet.toggle()
} label: {
Image(systemName: "xmark.circle")
.font(.largeTitle)
.foregroundColor(.gray)
}
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topTrailing)
.padding()
}
.background(.ultraThickMaterial)
}
}
}
}

How can I implement PageView in SwiftUI?

I am new to SwiftUI. I have three views and I want them in a PageView. I want to move each Views by swipe like a pageview and I want the little dots to indicate in which view I'm in.
iOS 15+
In iOS 15 a new TabViewStyle was introduced: CarouselTabViewStyle (watchOS only).
Also, we can now set styles more easily:
.tabViewStyle(.page)
iOS 14+
There is now a native equivalent of UIPageViewController in SwiftUI 2 / iOS 14.
To create a paged view, add the .tabViewStyle modifier to TabView and pass PageTabViewStyle.
#main
struct TestApp: App {
var body: some Scene {
WindowGroup {
TabView {
FirstView()
SecondView()
ThirdView()
}
.tabViewStyle(PageTabViewStyle())
}
}
}
You can also control how the paging dots are displayed:
// hide paging dots
.tabViewStyle(PageTabViewStyle(indexDisplayMode: .never))
You can find a more detailed explanation in this link:
How to create scrolling pages of content using tabViewStyle()
Vertical variant
TabView {
Group {
FirstView()
SecondView()
ThirdView()
}
.rotationEffect(Angle(degrees: -90))
}
.tabViewStyle(PageTabViewStyle(indexDisplayMode: .never))
.rotationEffect(Angle(degrees: 90))
Custom component
If you're tired of passing tabViewStyle every time you can create your own PageView:
Note: TabView selection in iOS 14.0 worked differently and that's why I used two Binding properties: selectionInternal and selectionExternal. As of iOS 14.3 it seems to be working with just one Binding. However, you can still access the original code from the revision history.
struct PageView<SelectionValue, Content>: View where SelectionValue: Hashable, Content: View {
#Binding private var selection: SelectionValue
private let indexDisplayMode: PageTabViewStyle.IndexDisplayMode
private let indexBackgroundDisplayMode: PageIndexViewStyle.BackgroundDisplayMode
private let content: () -> Content
init(
selection: Binding<SelectionValue>,
indexDisplayMode: PageTabViewStyle.IndexDisplayMode = .automatic,
indexBackgroundDisplayMode: PageIndexViewStyle.BackgroundDisplayMode = .automatic,
#ViewBuilder content: #escaping () -> Content
) {
self._selection = selection
self.indexDisplayMode = indexDisplayMode
self.indexBackgroundDisplayMode = indexBackgroundDisplayMode
self.content = content
}
var body: some View {
TabView(selection: $selection) {
content()
}
.tabViewStyle(PageTabViewStyle(indexDisplayMode: indexDisplayMode))
.indexViewStyle(PageIndexViewStyle(backgroundDisplayMode: indexBackgroundDisplayMode))
}
}
extension PageView where SelectionValue == Int {
init(
indexDisplayMode: PageTabViewStyle.IndexDisplayMode = .automatic,
indexBackgroundDisplayMode: PageIndexViewStyle.BackgroundDisplayMode = .automatic,
#ViewBuilder content: #escaping () -> Content
) {
self._selection = .constant(0)
self.indexDisplayMode = indexDisplayMode
self.indexBackgroundDisplayMode = indexBackgroundDisplayMode
self.content = content
}
}
Now you have a default PageView:
PageView {
FirstView()
SecondView()
ThirdView()
}
which can be customised:
PageView(indexDisplayMode: .always, indexBackgroundDisplayMode: .always) { ... }
or provided with a selection:
struct ContentView: View {
#State var selection = 1
var body: some View {
VStack {
Text("Selection: \(selection)")
PageView(selection: $selection, indexBackgroundDisplayMode: .always) {
ForEach(0 ..< 3, id: \.self) {
Text("Page \($0)")
.tag($0)
}
}
}
}
}
Page Control
struct PageControl: UIViewRepresentable {
var numberOfPages: Int
#Binding var currentPage: Int
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
func makeUIView(context: Context) -> UIPageControl {
let control = UIPageControl()
control.numberOfPages = numberOfPages
control.pageIndicatorTintColor = UIColor.lightGray
control.currentPageIndicatorTintColor = UIColor.darkGray
control.addTarget(
context.coordinator,
action: #selector(Coordinator.updateCurrentPage(sender:)),
for: .valueChanged)
return control
}
func updateUIView(_ uiView: UIPageControl, context: Context) {
uiView.currentPage = currentPage
}
class Coordinator: NSObject {
var control: PageControl
init(_ control: PageControl) {
self.control = control
}
#objc
func updateCurrentPage(sender: UIPageControl) {
control.currentPage = sender.currentPage
}
}
}
Your page View
struct PageView<Page: View>: View {
var viewControllers: [UIHostingController<Page>]
#State var currentPage = 0
init(_ views: [Page]) {
self.viewControllers = views.map { UIHostingController(rootView: $0) }
}
var body: some View {
ZStack(alignment: .bottom) {
PageViewController(controllers: viewControllers, currentPage: $currentPage)
PageControl(numberOfPages: viewControllers.count, currentPage: $currentPage)
}
}
}
Your page View Controller
struct PageViewController: UIViewControllerRepresentable {
var controllers: [UIViewController]
#Binding var currentPage: Int
#State private var previousPage = 0
init(controllers: [UIViewController],
currentPage: Binding<Int>)
{
self.controllers = controllers
self._currentPage = currentPage
self.previousPage = currentPage.wrappedValue
}
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
func makeUIViewController(context: Context) -> UIPageViewController {
let pageViewController = UIPageViewController(
transitionStyle: .scroll,
navigationOrientation: .horizontal)
pageViewController.dataSource = context.coordinator
pageViewController.delegate = context.coordinator
return pageViewController
}
func updateUIViewController(_ pageViewController: UIPageViewController, context: Context) {
guard !controllers.isEmpty else {
return
}
let direction: UIPageViewController.NavigationDirection = previousPage < currentPage ? .forward : .reverse
context.coordinator.parent = self
pageViewController.setViewControllers(
[controllers[currentPage]], direction: direction, animated: true) { _ in {
previousPage = currentPage
}
}
class Coordinator: NSObject, UIPageViewControllerDataSource, UIPageViewControllerDelegate {
var parent: PageViewController
init(_ pageViewController: PageViewController) {
self.parent = pageViewController
}
func pageViewController(
_ pageViewController: UIPageViewController,
viewControllerBefore viewController: UIViewController) -> UIViewController? {
guard let index = parent.controllers.firstIndex(of: viewController) else {
return nil
}
if index == 0 {
return parent.controllers.last
}
return parent.controllers[index - 1]
}
func pageViewController(
_ pageViewController: UIPageViewController,
viewControllerAfter viewController: UIViewController) -> UIViewController? {
guard let index = parent.controllers.firstIndex(of: viewController) else {
return nil
}
if index + 1 == parent.controllers.count {
return parent.controllers.first
}
return parent.controllers[index + 1]
}
func pageViewController(_ pageViewController: UIPageViewController, didFinishAnimating finished: Bool, previousViewControllers: [UIViewController], transitionCompleted completed: Bool) {
if completed,
let visibleViewController = pageViewController.viewControllers?.first,
let index = parent.controllers.firstIndex(of: visibleViewController) {
parent.currentPage = index
}
}
}
}
Let's say you have a view like
struct CardView: View {
var album: Album
var body: some View {
URLImage(URL(string: album.albumArtWork)!)
.resizable()
.aspectRatio(3 / 2, contentMode: .fit)
}
}
You can use this component in your main SwiftUI view like this.
PageView(vM.Albums.map { CardView(album: $0) }).frame(height: 250)
iOS 13+ (private API)
Warning: The following answer uses private SwiftUI methods that aren't publicly visible (you can still access them if you know where to look). However, they are not documented properly and may be unstable. Use them at your own risk.
While browsing SwiftUI files I stumbled upon the _PagingView that seems to be available since iOS 13:
#available(iOS 13.0, OSX 10.15, tvOS 13.0, watchOS 6.0, *)
public struct _PagingView<Views> : SwiftUI.View where Views : Swift.RandomAccessCollection, Views.Element : SwiftUI.View, Views.Index : Swift.Hashable
This view has two initialisers:
public init(config: SwiftUI._PagingViewConfig = _PagingViewConfig(), page: SwiftUI.Binding<Views.Index>? = nil, views: Views)
public init(direction: SwiftUI._PagingViewConfig.Direction, page: SwiftUI.Binding<Views.Index>? = nil, views: Views)
What we also have is the _PagingViewConfig:
#available(iOS 13.0, OSX 10.15, tvOS 13.0, watchOS 6.0, *)
public struct _PagingViewConfig : Swift.Equatable {
public enum Direction {
case vertical
case horizontal
public static func == (a: SwiftUI._PagingViewConfig.Direction, b: SwiftUI._PagingViewConfig.Direction) -> Swift.Bool
public var hashValue: Swift.Int {
get
}
public func hash(into hasher: inout Swift.Hasher)
}
public var direction: SwiftUI._PagingViewConfig.Direction
public var size: CoreGraphics.CGFloat?
public var margin: CoreGraphics.CGFloat
public var spacing: CoreGraphics.CGFloat
public var constrainedDeceleration: Swift.Bool
public init(direction: SwiftUI._PagingViewConfig.Direction = .horizontal, size: CoreGraphics.CGFloat? = nil, margin: CoreGraphics.CGFloat = 0, spacing: CoreGraphics.CGFloat = 0, constrainedDeceleration: Swift.Bool = true)
public static func == (a: SwiftUI._PagingViewConfig, b: SwiftUI._PagingViewConfig) -> Swift.Bool
}
Now, we can create a simple _PagingView:
_PagingView(direction: .horizontal, views: [
AnyView(Color.red),
AnyView(Text("Hello world")),
AnyView(Rectangle().frame(width: 100, height: 100))
])
Here is another, more customised example:
struct ContentView: View {
#State private var selection = 1
var body: some View {
_PagingView(
config: _PagingViewConfig(
direction: .vertical,
size: nil,
margin: 10,
spacing: 10,
constrainedDeceleration: false
),
page: $selection,
views: [
AnyView(Color.red),
AnyView(Text("Hello world")),
AnyView(Rectangle().frame(width: 100, height: 100))
]
)
}
}
For apps that target iOS 14 and later, the answer suggested by #pawello2222 should be considered the correct one. I have tried it in two apps now and it works great, with very little code.
I have wrapped the proposed concept in a struct that can be provided with both views as well as with an item list and a view builder. It can be found here. The code looks like this:
#available(iOS 14.0, *)
public struct MultiPageView: View {
public init<PageType: View>(
pages: [PageType],
indexDisplayMode: PageTabViewStyle.IndexDisplayMode = .automatic,
currentPageIndex: Binding<Int>) {
self.pages = pages.map { AnyView($0) }
self.indexDisplayMode = indexDisplayMode
self.currentPageIndex = currentPageIndex
}
public init<Model, ViewType: View>(
items: [Model],
indexDisplayMode: PageTabViewStyle.IndexDisplayMode = .automatic,
currentPageIndex: Binding<Int>,
pageBuilder: (Model) -> ViewType) {
self.pages = items.map { AnyView(pageBuilder($0)) }
self.indexDisplayMode = indexDisplayMode
self.currentPageIndex = currentPageIndex
}
private let pages: [AnyView]
private let indexDisplayMode: PageTabViewStyle.IndexDisplayMode
private var currentPageIndex: Binding<Int>
public var body: some View {
TabView(selection: currentPageIndex) {
ForEach(Array(pages.enumerated()), id: \.offset) {
$0.element.tag($0.offset)
}
}
.tabViewStyle(PageTabViewStyle(indexDisplayMode: indexDisplayMode))
}
}
first you adds the package https://github.com/xmartlabs/PagerTabStripView
then
import SwiftUI
import PagerTabStripView
struct MyPagerView: View {
var body: some View {
PagerTabStripView() {
FirstView()
.frame(width: UIScreen.main.bounds.width)
.pagerTabItem {
TitleNavBarItem(title: "ACCOUNT", systomIcon: "character.bubble.fill")
}
ContentView()
.frame(width: UIScreen.main.bounds.width)
.pagerTabItem {
TitleNavBarItem(title: "PROFILE", systomIcon: "person.circle.fill")
}
NewsAPIView()
.frame(width: UIScreen.main.bounds.width)
.pagerTabItem {
TitleNavBarItem(title: "PASSWORD", systomIcon: "lock.fill")
}
}
.pagerTabStripViewStyle(.barButton(indicatorBarHeight: 4, indicatorBarColor: .black, tabItemSpacing: 0, tabItemHeight: 90))
}
}
struct TitleNavBarItem: View {
let title: String
let systomIcon: String
var body: some View {
VStack {
Image(systemName: systomIcon)
.foregroundColor( .white)
.font(.title)
Text( title)
.font(.system(size: 22))
.bold()
.foregroundColor(.white)
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color.orange)
}
}
The easiest way to do this is via iPages.
import SwiftUI
import iPages
struct ContentView: View {
#State var currentPage = 0
var body: some View {
iPages(currentPage: $currentPage) {
Text("😋")
Color.pink
}
}
}

Change popover size in SwiftUI

I'm trying to set a certain size for a popover or to make it adapt its content
I tried to change the frame for the view from popover, but it does not seem to work
Button("Popover") {
self.popover7.toggle()
}.popover(isPresented: self.$popover7, arrowEdge: .bottom) {
PopoverView().frame(width: 100, height: 100, alignment: .center)
}
I'd like to achieve this behaviour I found in Calendar app in iPad
The solution by #ccwasden works very well. I extended his work by making it more "natural" in terms of SwiftUI. Also, this version utilizes sizeThatFits method, so you don't have to specify the size of the popover content.
struct PopoverViewModifier<PopoverContent>: ViewModifier where PopoverContent: View {
#Binding var isPresented: Bool
let onDismiss: (() -> Void)?
let content: () -> PopoverContent
func body(content: Content) -> some View {
content
.background(
Popover(
isPresented: self.$isPresented,
onDismiss: self.onDismiss,
content: self.content
)
)
}
}
extension View {
func popover<Content>(
isPresented: Binding<Bool>,
onDismiss: (() -> Void)? = nil,
content: #escaping () -> Content
) -> some View where Content: View {
ModifiedContent(
content: self,
modifier: PopoverViewModifier(
isPresented: isPresented,
onDismiss: onDismiss,
content: content
)
)
}
}
struct Popover<Content: View> : UIViewControllerRepresentable {
#Binding var isPresented: Bool
let onDismiss: (() -> Void)?
#ViewBuilder let content: () -> Content
func makeCoordinator() -> Coordinator {
return Coordinator(parent: self, content: self.content())
}
func makeUIViewController(context: Context) -> UIViewController {
return UIViewController()
}
func updateUIViewController(_ uiViewController: UIViewController, context: Context) {
context.coordinator.host.rootView = self.content()
if self.isPresented, uiViewController.presentedViewController == nil {
let host = context.coordinator.host
host.preferredContentSize = host.sizeThatFits(in: CGSize(width: Int.max, height: Int.max))
host.modalPresentationStyle = UIModalPresentationStyle.popover
host.popoverPresentationController?.delegate = context.coordinator
host.popoverPresentationController?.sourceView = uiViewController.view
host.popoverPresentationController?.sourceRect = uiViewController.view.bounds
uiViewController.present(host, animated: true, completion: nil)
}
}
class Coordinator: NSObject, UIPopoverPresentationControllerDelegate {
let host: UIHostingController<Content>
private let parent: Popover
init(parent: Popover, content: Content) {
self.parent = parent
self.host = UIHostingController(rootView: content)
}
func presentationControllerWillDismiss(_ presentationController: UIPresentationController) {
self.parent.isPresented = false
if let onDismiss = self.parent.onDismiss {
onDismiss()
}
}
func adaptivePresentationStyle(for controller: UIPresentationController) -> UIModalPresentationStyle {
return .none
}
}
}
I got it to work on iOS with a custom UIViewRepresentable. Here is what the usage looks like:
struct Content: View {
#State var open = false
#State var popoverSize = CGSize(width: 300, height: 300)
var body: some View {
WithPopover(
showPopover: $open,
popoverSize: popoverSize,
content: {
Button(action: { self.open.toggle() }) {
Text("Tap me")
}
},
popoverContent: {
VStack {
Button(action: { self.popoverSize = CGSize(width: 300, height: 600)}) {
Text("Increase size")
}
Button(action: { self.open = false}) {
Text("Close")
}
}
})
}
}
And here is a gist with the source for WithPopover
macOS-only
Here is how to change frame of popover dynamically... for simplicity it is w/o animation, it is up to you.
struct TestCustomSizePopover: View {
#State var popover7 = false
var body: some View {
VStack {
Button("Popover") {
self.popover7.toggle()
}.popover(isPresented: self.$popover7, arrowEdge: .bottom) {
PopoverView()
}
}.frame(width: 800, height: 600)
}
}
struct PopoverView: View {
#State var adaptableHeight = CGFloat(100)
var body: some View {
VStack {
Text("Popover").padding()
Button(action: {
self.adaptableHeight = 300
}) {
Text("Button")
}
}
.frame(width: 100, height: adaptableHeight)
}
}

How to handle NavigationLink inside UIViewControllerRepresentable wrapper?

So I am trying to create a custom pagination scrollView. I have been able to create that wrapper and the content inside that wrapper consists of a custom View. Inside that custom View i have got two NavigationLink buttons when pressed should take users to two different Views.
Those NavigationLink buttons are not working.
The scrollViewWrapper is inside a NavigationView. I created a test button which is just a simple Button and that seems to work. So there is something that I am not doing correctly with NavigationLink and custom UIViewControllerRepresentable.
This is where I am using the custom wrapper.
NavigationView {
UIScrollViewWrapper {
HStack(spacing: 0) {
ForEach(self.onboardingDataArray, id: \.id) { item in
OnboardingView(onboardingData: item)
.frame(width: geometry.size.width, height: geometry.size.height)
}
}
}.frame(width: geometry.size.width, height: geometry.size.height)
.background(Color.blue)
}
The onboarding view:
struct OnboardingView: View {
var onboardingData: OnboardingModel
var body: some View {
GeometryReader { geometry in
VStack(spacing: 10) {
Spacer()
Image("\(self.onboardingData.image)")
.resizable()
.frame(width: 300, height: 300)
.aspectRatio(contentMode: ContentMode.fit)
.clipShape(Circle())
.padding(20)
Text("\(self.onboardingData.titleText)")
.frame(width: geometry.size.width, height: 20, alignment: .center)
.font(.title)
Text("\(self.onboardingData.descriptionText)")
.lineLimit(nil)
.padding(.leading, 15)
.padding(.trailing, 15)
.font(.system(size: 16))
.frame(width: geometry.size.width, height: 50, alignment: .center)
.multilineTextAlignment(.center)
Spacer(minLength: 20)
if self.onboardingData.showButton ?? false {
VStack {
Button(action: {
print("Test")
}) {
Text("Test Button")
}
NavigationLink(destination: LogInView()) {
Text("Login!")
}
NavigationLink(destination: SignUpView()) {
Text("Sign Up!")
}
}
}
Spacer()
}
}
}
}
The custom ScrollView Wrapper code:
struct UIScrollViewWrapper<Content: View>: UIViewControllerRepresentable {
var content: () -> Content
init(#ViewBuilder content: #escaping () -> Content) {
self.content = content
}
func makeUIViewController(context: Context) -> UIScrollViewController {
let vc = UIScrollViewController()
vc.hostingController.rootView = AnyView(self.content())
return vc
}
func updateUIViewController(_ viewController: UIScrollViewController, context: Context) {
viewController.hostingController.rootView = AnyView(self.content())
}
}
class UIScrollViewController: UIViewController {
lazy var scrollView: UIScrollView = {
let view = UIScrollView()
view.isPagingEnabled = true
return view
}()
var hostingController: UIHostingController<AnyView> = UIHostingController(rootView: AnyView(EmptyView()))
override func viewDidLoad() {
super.viewDidLoad()
self.view.addSubview(self.scrollView)
self.pinEdges(of: self.scrollView, to: self.view)
self.hostingController.willMove(toParent: self)
self.scrollView.addSubview(self.hostingController.view)
self.pinEdges(of: self.hostingController.view, to: self.scrollView)
self.hostingController.didMove(toParent: self)
}
func pinEdges(of viewA: UIView, to viewB: UIView) {
viewA.translatesAutoresizingMaskIntoConstraints = false
viewB.addConstraints([
viewA.leadingAnchor.constraint(equalTo: viewB.leadingAnchor),
viewA.trailingAnchor.constraint(equalTo: viewB.trailingAnchor),
viewA.topAnchor.constraint(equalTo: viewB.topAnchor),
viewA.bottomAnchor.constraint(equalTo: viewB.bottomAnchor),
])
}
As the other answers have stated, there is an issue with putting the NavigationLink inside the UIViewControllerRepresentable.
I solved this by wrapping my UIViewControllerRepresentable and a NavigationLink inside a View and programmatically activating the NavigationLink from inside the UIViewControllerRepresentable.
For example:
struct MyView: View
{
#State var destination: AnyView? = nil
#State var is_active: Bool = false
var body: some View
{
ZStack
{
MyViewControllerRepresentable( self )
NavigationLink( destination: self.destination, isActive: self.$is_active )
{
EmptyView()
}
}
}
func goTo( destination: AnyView )
{
self.destination = destination
self.is_active = true
}
}
In my case, I passed the MyView instance to the UIViewController that my MyViewControllerRepresentable is wrapping, and called my goTo(destination:AnyView) method when a button was clicked.
The difference between our cases is that my UIViewController was my own class written with UIKit (compared to a UIHostingController). In the case that you're using a UIHostingController, you could probably use a shared ObservableObject containing the destination and is_active variables. You'd change your 2 NavigationLinks to Buttons having the action methods change the ObservableObject's destination and is_active variables.
This happens because you use a UIViewControllerRepresentable instead of UIViewRepresentable. I guess the UIScrollViewController keeps the destination controller from being presented by the current controller.
Try the code above instead:
import UIKit
import SwiftUI
struct ScrollViewWrapper<Content>: UIViewRepresentable where Content: View{
func updateUIView(_ uiView: UIKitScrollView, context: UIViewRepresentableContext<ScrollViewWrapper<Content>>) {
}
typealias UIViewType = UIKitScrollView
let content: () -> Content
var showsIndicators : Bool
public init(_ axes: Axis.Set = .vertical, showsIndicators: Bool = true, #ViewBuilder content: #escaping () -> Content) {
self.content = content
self.showsIndicators = showsIndicators
}
func makeUIView(context: UIViewRepresentableContext<ScrollViewWrapper>) -> UIViewType {
let hosting = UIHostingController(rootView: AnyView(content()))
let width = UIScreen.main.bounds.width
let size = hosting.view.sizeThatFits(CGSize(width: width, height: CGFloat.greatestFiniteMagnitude))
hosting.view.frame = CGRect(x: 0, y: 0, width: width, height: size.height)
let view = UIKitScrollView()
view.delegate = view
view.alwaysBounceVertical = true
view.addSubview(hosting.view)
view.contentSize = CGSize(width: width, height: size.height)
return view
}
}
class UIKitScrollView: UIScrollView, UIScrollViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
print(scrollView.contentOffset) // Do whatever you want.
}
}
This is an extension to the above solution that never scrolls the inner content.
I was into a similar problem. I have figured out that the problem is with the UIViewControllerRepresentable. Instead use UIViewRepresentable, although I am not sure what the issue is. I was able to get the navigationlink work using the below code.
struct SwiftyUIScrollView<Content>: UIViewRepresentable where Content: View {
typealias UIViewType = Scroll
var content: () -> Content
var pagingEnabled: Bool = false
var hideScrollIndicators: Bool = false
#Binding var shouldUpdate: Bool
#Binding var currentIndex: Int
var onScrollIndexChanged: ((_ index: Int) -> Void)
public init(pagingEnabled: Bool,
hideScrollIndicators: Bool,
currentIndex: Binding<Int>,
shouldUpdate: Binding<Bool>,
#ViewBuilder content: #escaping () -> Content, onScrollIndexChanged: #escaping ((_ index: Int) -> Void)) {
self.content = content
self.pagingEnabled = pagingEnabled
self._currentIndex = currentIndex
self._shouldUpdate = shouldUpdate
self.hideScrollIndicators = hideScrollIndicators
self.onScrollIndexChanged = onScrollIndexChanged
}
func makeUIView(context: UIViewRepresentableContext<SwiftyUIScrollView>) -> UIViewType {
let hosting = UIHostingController(rootView: content())
let view = Scroll(hideScrollIndicators: hideScrollIndicators, isPagingEnabled: pagingEnabled)
view.scrollDelegate = context.coordinator
view.alwaysBounceHorizontal = true
view.addSubview(hosting.view)
makefullScreen(of: hosting.view, to: view)
return view
}
class Coordinator: NSObject, ScrollViewDelegate {
func didScrollToIndex(_ index: Int) {
self.parent.onScrollIndexChanged(index)
}
var parent: SwiftyUIScrollView
init(_ parent: SwiftyUIScrollView) {
self.parent = parent
}
}
func makeCoordinator() -> SwiftyUIScrollView<Content>.Coordinator {
Coordinator(self)
}
func updateUIView(_ uiView: Scroll, context: UIViewRepresentableContext<SwiftyUIScrollView<Content>>) {
if shouldUpdate {
uiView.scrollToIndex(index: currentIndex)
}
}
func makefullScreen(of childView: UIView, to parentView: UIView) {
childView.translatesAutoresizingMaskIntoConstraints = false
childView.leftAnchor.constraint(equalTo: parentView.leftAnchor).isActive = true
childView.rightAnchor.constraint(equalTo: parentView.rightAnchor).isActive = true
childView.topAnchor.constraint(equalTo: parentView.topAnchor).isActive = true
childView.bottomAnchor.constraint(equalTo: parentView.bottomAnchor).isActive = true
}
}
Then create a new class to handle the delegates of a scrollview. You can include the below code into the UIViewRepresentable as well. But I prefer keeping it separated for a clean code.
class Scroll: UIScrollView, UIScrollViewDelegate {
var hideScrollIndicators: Bool = false
var scrollDelegate: ScrollViewDelegate?
var tileWidth = 270
var tileMargin = 20
init(hideScrollIndicators: Bool, isPagingEnabled: Bool) {
super.init(frame: CGRect.zero)
showsVerticalScrollIndicator = !hideScrollIndicators
showsHorizontalScrollIndicator = !hideScrollIndicators
delegate = self
self.isPagingEnabled = isPagingEnabled
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
let currentIndex = scrollView.contentOffset.x / CGFloat(tileWidth+tileMargin)
scrollDelegate?.didScrollToIndex(Int(currentIndex))
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let currentIndex = scrollView.contentOffset.x / CGFloat(tileWidth+tileMargin)
scrollDelegate?.didScrollToIndex(Int(currentIndex))
}
func scrollToIndex(index: Int) {
let newOffSet = CGFloat(tileWidth+tileMargin) * CGFloat(index)
contentOffset = CGPoint(x: newOffSet, y: contentOffset.y)
}
}
Now to implement the scrollView use the below code.
#State private var activePageIndex: Int = 0
#State private var shouldUpdateScroll: Bool = false
SwiftyUIScrollView(pagingEnabled: false, hideScrollIndicators: true, currentIndex: $activePageIndex, shouldUpdate: $shouldUpdateScroll, content: {
HStack(spacing: 20) {
ForEach(self.data, id: \.id) { data in
NavigationLink(destination: self.getTheNextView(data: data)) {
self.cardView(data: data)
}
}
}
.padding(.horizontal, 30.0)
}, onScrollIndexChanged: { (newIndex) in
shouldUpdateScroll = false
activePageIndex = index
// Your own required handling
})
func getTheNextView(data: Any) -> AnyView {
// Return the required destination View
}
Don't forget to add your hosting controller as a child.
override func viewDidLoad() {
super.viewDidLoad()
self.view.addSubview(self.scrollView)
self.pinEdges(of: self.scrollView, to: self.view)
addChild(self.hostingController)
self.hostingController.willMove(toParent: self)
self.scrollView.addSubview(self.hostingController.view)
self.pinEdges(of: self.hostingController.view, to: self.scrollView)
self.hostingController.didMove(toParent: self)
}
Did you set up the Triggered Segues? If you are using Xcode you can right click the button you created in the main storyboard. If it's not set up you can go to the connections inspector on the top right sidebar where you can find the File inspector,Identity inspector, Attributes inspector... and specify the action of what you want your button to do.

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