I am trying to transition between two states with SwiftUI.
I have reduced this to a simple example
struct Test2View: View {
#State var isLoading: Bool = true
var body: some View {
ZStack {
RoundedRectangle(cornerRadius: 10)
.fill(Color. secondary)
.shadow(radius: 4, x: 2, y: 5)
.frame(width: 300, height: 150, alignment: .center)
if isLoading {
Text("Loading")
.transition(.moveAndFade())
} else {
Text("Content")
.transition(.moveAndFade())
}
}.onTapGesture {
withAnimation {
self.isLoading.toggle()
}
}
}
}
extension AnyTransition {
static func moveAndFade(delay: TimeInterval = 0) -> AnyTransition {
let insertion = AnyTransition.offset(x: 0, y: 15)
.combined(with: .opacity)
let removal = AnyTransition.offset(x: 20, y: 20)
.combined(with: .opacity)
return .asymmetric(insertion: insertion, removal: removal)
}
}
This works the way I expected without the RoundedRectangle:
However, as soon as I add the RoundRectangle I lose the removal animation (unless I interrupt the animation, then you can see the animation I was expecting):
Any idea why the RoundedRectangle messes with the animation? I even tried to add .transition(.identity) without any success.
I can't tell the exact reason why the animation changes, but I have found the cause. It's something to do with the size of the frame.
Your version of Test2View's view body:
ZStack {
RoundedRectangle(cornerRadius: 10)
.fill(Color.white)
.shadow(radius: 4, x: 2, y: 5)
.frame(width: 300, height: 150, alignment: .center)
if isLoading {
Text("Loading")
.transition(.moveAndFade())
} else {
Text("Content")
.transition(.moveAndFade())
}
}
.border(Color.red)
.onTapGesture {
withAnimation {
self.isLoading.toggle()
}
}
Fixed version:
ZStack {
if isLoading {
Text("Loading")
.transition(.moveAndFade())
} else {
Text("Content")
.transition(.moveAndFade())
}
}
.background(
RoundedRectangle(cornerRadius: 10)
.fill(Color.white)
.shadow(radius: 4, x: 2, y: 5)
.frame(width: 300, height: 150, alignment: .center)
)
.border(Color.green)
.onTapGesture {
withAnimation {
self.isLoading.toggle()
}
}
Basically, I used .background instead of creating a VStack.
Comparison images:
The border color is there just to indicate the frame size. You can remove this!
Related
I designed a SwiftUI view which is a scrollview. Now I need to add a vertical swipe gesture to it which shall take it to a different view. I tried to do it using the tabView and adding a rotating effect of -90 degrees to it. But that rotates my original view too and that's not what I want. I couldn't find any relevant help in SwiftUI which deals with swiping up a scrollview to a new view.
Here's my code..
the vertical swipe I achieved using this. But my view get rotated. Setting other angles disappears the view somehow. I am new to SwiftUI, I am stuck on it for a week now.1
GeometryReader { proxy in
TabView {
ScrollView {
VStack(alignment: .center) {
ZStack(alignment: .leading) {
Image("Asset 13").resizable().frame(width: percentWidth(percentage: 100), height: percentHeight(percentage: 50), alignment: .top)
HStack {
Spacer()
Image("Asset 1")//.padding(.bottom, 130)
Spacer()
}.padding(.bottom, 150)
HStack {
VStack(spacing:2) {
Text("followers").foregroundColor(.white).padding(.leading, 20)
HStack {
Image("Asset 3")
Text("10.5k").foregroundColor(.white)
}
}
Spacer()
VStack {
Image("Asset 10").padding(.trailing)
Text("300K Review ").foregroundColor(.white)
}
}.background(Image("Asset 2").resizable().frame(width: percentWidth(percentage: 100), height: percentHeight(percentage: 6), alignment: .leading))
.padding(.top, 410)
HStack {
Spacer()
Image("Asset 14").resizable().frame(width: percentWidth(percentage: 50), height: percentHeight(percentage: 25), alignment: .center)
Spacer()
}.padding(.top, 390)
}
VStack(spacing: 4) {
Text("Karuna Ahuja | Yoga Instructor").font(Font.custom(FontName.bold, size: 22))
Text("12 Years of Experience with Bhartiya Yog Sansthan").tracking(-1).font(Font.custom(FontName.light, size: 16)).opacity(0.4)
}
Divider()
HStack {
ZStack {
Image("Asset 6").resizable().frame(width: percentWidth(percentage: 30), height: percentHeight(percentage: 12), alignment: .center)
VStack {
Image("Asset 5").resizable().frame(width: percentWidth(percentage: 8), height: percentHeight(percentage: 4), alignment: .center)
Text("245").font(Font.custom(FontName.bold, size: 16))
Text("Video").font(Font.custom(FontName.medium, size: 16)).opacity(0.5)
}
}
ZStack {
Image("Asset 6").resizable().frame(width: percentWidth(percentage: 30), height: percentHeight(percentage: 12), alignment: .center)
VStack {
Image("Asset 7").resizable().frame(width: percentWidth(percentage: 8), height: percentHeight(percentage: 4), alignment: .center)
Text("45").font(Font.custom(FontName.bold, size: 16))
Text("Live Class").font(Font.custom(FontName.medium, size: 16)).opacity(0.5)
}
}
ZStack {
Image("Asset 6").resizable().frame(width: percentWidth(percentage: 30), height: percentHeight(percentage: 12), alignment: .center)
VStack {
Image("Asset 9").resizable().frame(width: percentWidth(percentage: 8), height: percentHeight(percentage: 4), alignment: .center)
Text("245").font(Font.custom(FontName.bold, size: 16))
Text("Sessions").font(Font.custom(FontName.medium, size: 16)).opacity(0.5)
}
}
}
Divider()
Text("Shine bright so that your light leads other. I'm a fitness junkie, high-energy yoga instructor. Let's make fitness FUN!").font(Font.custom(FontName.normal, size: 16)).tracking(-1).opacity(0.7).padding([.leading,.trailing], 6)
VideoPlayer(player: AVPlayer(url: videoUrl))
.frame(height: 320)
Spacer()
}.gesture(DragGesture(minimumDistance: 20, coordinateSpace: .global)
.onEnded { value in
let horizontalAmount = value.translation.width as CGFloat
let verticalAmount = value.translation.height as CGFloat
if abs(horizontalAmount) > abs(verticalAmount) {
print(horizontalAmount < 0 ? "left swipe" : "right swipe")
} else {
print(verticalAmount < 0 ? "up swipe" : "down swipe")
}
})
}.edgesIgnoringSafeArea(.all)
.ignoresSafeArea()
Text("this")
Text("this")
Text("this")
// ForEach(colors, id: \.self) { color in
// color // Your cell content
// }
// .rotationEffect(.degrees(-90)) // Rotate content
// .frame(
// width: proxy.size.width,
// height: proxy.size.height
// )
}
.frame(
width: proxy.size.height, // Height & width swap
height: proxy.size.width
)
.rotationEffect(.degrees(90), anchor: .topLeading) // Rotate TabView
.offset(x: proxy.size.width) // Offset back into screens bounds
.tabViewStyle(
PageTabViewStyle(indexDisplayMode: .never)
)
}
The only pure SwiftUI way I see is to do your own ScrollView implementation, which is not too complicated. This example has two views on top of each other. If you drag the first view further up than to the middle of the screen, it swipes away to reveal the second view.
struct ContentView: View {
#State private var offset = CGFloat.zero
#State private var dragOffset = CGFloat.zero
#State private var viewHeight = CGFloat.zero
var body: some View {
GeometryReader { fullgeo in
ZStack(alignment: .top) {
SecondView()
// necessary for second view to resize individually
.frame(height: fullgeo.size.height)
ScrollingView()
.overlay( GeometryReader { geo in Color.clear.onAppear { viewHeight = geo.size.height }})
.offset(y: offset + dragOffset)
.gesture(DragGesture()
.onChanged { value in
dragOffset = value.translation.height
}
.onEnded { value in
withAnimation(.easeOut) {
dragOffset = .zero
offset += value.predictedEndTranslation.height
// if bottom dragged higher than 50% of screen > second view
if offset < -(viewHeight - fullgeo.size.height/2) {
dragOffset = -viewHeight
return
}
// else constrain to top / bottom of ScrollingView
offset = max(min(offset, 0), -(viewHeight - fullgeo.size.height))
}
}
)
}
}
}
}
struct ScrollingView: View {
var body: some View {
VStack {
Text("View Top").font(.headline)
ForEach(0..<10) { _ in
Text("Content")
.frame(width: 200, height: 100)
.background(.white)
}
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(.gray)
}
}
struct SecondView: View {
var body: some View {
Text("View Bottom").font(.headline)
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(.orange)
}
}
Use this code:
import SwiftUI
struct PullToRefreshView: View
{
private static let minRefreshTimeInterval = TimeInterval(0.2)
private static let triggerHeight = CGFloat(100)
private static let indicatorHeight = CGFloat(100)
private static let fullHeight = triggerHeight + indicatorHeight
let backgroundColor: Color
let foregroundColor: Color
let isEnabled: Bool
let onRefresh: () -> Void
#State private var isRefreshIndicatorVisible = false
#State private var refreshStartTime: Date? = nil
init(bg: Color = .neutral0, fg: Color = .neutral90, isEnabled: Bool = true, onRefresh: #escaping () -> Void)
{
self.backgroundColor = bg
self.foregroundColor = fg
self.isEnabled = isEnabled
self.onRefresh = onRefresh
}
var body: some View
{
VStack(spacing: 0)
{
LazyVStack(spacing: 0)
{
Color.clear
.frame(height: Self.triggerHeight)
.onAppear
{
if isEnabled
{
withAnimation
{
isRefreshIndicatorVisible = true
}
refreshStartTime = Date()
}
}
.onDisappear
{
if isEnabled, isRefreshIndicatorVisible, let diff = refreshStartTime?.distance(to: Date()), diff > Self.minRefreshTimeInterval
{
onRefresh()
}
withAnimation
{
isRefreshIndicatorVisible = false
}
refreshStartTime = nil
}
}
.frame(height: Self.triggerHeight)
indicator
.frame(height: Self.indicatorHeight)
}
.background(backgroundColor)
.ignoresSafeArea(edges: .all)
.frame(height: Self.fullHeight)
.padding(.top, -Self.fullHeight)
}
private var indicator: some View
{
ProgressView()
.progressViewStyle(CircularProgressViewStyle(tint: foregroundColor))
.opacity(isRefreshIndicatorVisible ? 1 : 0)
}
}
sample:
ScrollView{
VStack(spacing:0) {
//top of scrollView
PullToRefreshView{
//todo
}
}
}
I am complete beginner with SwiftUI and I can't wrap my head around how to connect these images with views that represents lines. Now I simply have 3 VStacks with image and text and put them into a HStack, but don't know how to connect these images with a line shown in red in the picture I attached. Note that there's some space between the line and the image. I need general direction and some hints, full working code not necessary.
Thank you.
How's this?
In SwiftUI, you use HStacks and VStacks to stack your Views. For the red line, a Rectangle should do. Here's the code:
struct ContentView: View {
var body: some View {
HStack { /// horizontal stack
VStack {
Image(systemName: "face.smiling")
.font(.system(size: 80))
.padding()
.border(Color.black, width: 5)
Text("Text TEXTEXT")
}
Rectangle()
.fill(Color.red)
.frame(height: 5)
VStack {
Image(systemName: "face.smiling")
.font(.system(size: 80))
.padding()
.border(Color.black, width: 5)
Text("Text TEXTEXT")
}
Rectangle()
.fill(Color.red)
.frame(height: 5)
VStack {
Image(systemName: "face.smiling")
.font(.system(size: 80))
.padding()
.border(Color.black, width: 5)
Text("Text TEXTEXT")
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
.previewLayout(.fixed(width: 800, height: 200))
}
}
Version 1.0.0
I decided to give my answer which is same like aheze answer with this difference that you can have CustomVerticalAlignment as well! As I see in your Image in question you want that also:
with CustomVerticalAlignment: In center!
without CustomVerticalAlignment: off center!
import SwiftUI
struct ContentView: View {
var body: some View {
HStack(alignment: .customVerticalAlignment) {
VStack {
Image(systemName: "star")
.resizable()
.scaledToFit()
.frame(width: 50, height: 50, alignment: .center)
.padding()
.border(Color.black, width: 5)
.alignmentGuide(.customVerticalAlignment) { d in d[VerticalAlignment.center] }
Text("Text")
}
Capsule()
.fill(Color.red)
.frame(height: 5)
.alignmentGuide(.customVerticalAlignment) { d in d[VerticalAlignment.center] }
VStack {
Image(systemName: "star")
.resizable()
.scaledToFit()
.frame(width: 50, height: 50, alignment: .center)
.padding()
.border(Color.black, width: 5)
.alignmentGuide(.customVerticalAlignment) { d in d[VerticalAlignment.center] }
Text("Text")
}
Capsule()
.fill(Color.red)
.frame(height: 5)
.alignmentGuide(.customVerticalAlignment) { d in d[VerticalAlignment.center] }
VStack {
Image(systemName: "star")
.resizable()
.scaledToFit()
.frame(width: 50, height: 50, alignment: .center)
.padding()
.border(Color.black, width: 5)
.alignmentGuide(.customVerticalAlignment) { d in d[VerticalAlignment.center] }
Text("Text")
}
}
.padding()
}
}
extension VerticalAlignment {
struct CustomVerticalAlignment: AlignmentID {
static func defaultValue(in d: ViewDimensions) -> CGFloat {
d[VerticalAlignment.center]
}
}
static let customVerticalAlignment = VerticalAlignment(CustomVerticalAlignment.self)
}
Update Version 2.0.0
About this version: I would say it does the same job of version 1.0.0 in less code and also Text and Line are not depending on VStack or eachother any moere!
import SwiftUI
struct ContentView: View {
var body: some View {
HStack {
image.overlay(text.offset(y: 40), alignment: .bottom)
capsule
image.overlay(text.offset(y: 40), alignment: .bottom)
capsule
image.overlay(text.offset(y: 40), alignment: .bottom)
}
.padding(50)
}
var image: some View {
return Image(systemName: "star.fill")
.resizable()
.scaledToFit()
.padding(10)
.shadow(radius: 10)
.frame(width: 50, height: 50, alignment: .center)
.foregroundColor(Color.red)
.background(Color.yellow)
.border(Color.black, width: 5)
}
var capsule: some View {
return Capsule()
.fill(Color.red)
.frame(height: 5)
}
var text: some View {
return Text("Hello World!")
.lineLimit(1)
.fixedSize()
}
}
You could define a Shape that represents your line.
I used the spacing parameter of HStack to do the spacing:
struct MyLine : Shape {
func path(in rect: CGRect) -> Path {
Path { path in
path.move(to: CGPoint(x: 0, y: rect.midY))
path.addLine(to: CGPoint(x: rect.maxX, y: rect.midY))
}
}
}
struct ContentView: View {
var body: some View {
HStack(spacing: 10) {
VStack {
Image(systemName: "pencil")
Text("Label")
}
MyLine().stroke(Color.red)
VStack {
Image(systemName: "pencil")
Text("Label 2")
}
MyLine().stroke(Color.red)
VStack {
Image(systemName: "pencil")
Text("Label 3")
}
}
}
}
You could add a lineWidth parameter to make the stroke thicker:
.stroke(Color.red, lineWidth: 4)
Also, if you didn't using spacing on the HStack, you could using a padding modifier on either the VStacks or the MyLines to get the spacing.
I've been trying to animate a ScrollView using ScrollViewReader and withAnimation.
I can't figure out why these two animations are not working, either from Button or .onAppear?
import SwiftUI
struct ScrollView2: View {
#State private var scrollText = false
var body: some View {
ScrollViewReader { scrollView in
ScrollView {
Button("Scroll to bottom") {
withAnimation(.linear(duration: 30)) {
scrollView.scrollTo(99, anchor: .center)
}
}
ForEach(0..<100) { index in
Text(String(index))
.id(index)
}
.onAppear(perform: {
withAnimation(.linear(duration: 30)) {
scrollView.scrollTo(scrollText ? 99 : 1, anchor: .center)
}
scrollText.toggle()
})
}
}
}
}
It seems like duration doesn't work within withAnimation. Alternatively, I created a function that executes a repeating Timer that fires over 30 seconds, calling scrollTo withAnimation on each loop.
struct ScrollView2: View {
#State private var scrollText = false
var body: some View {
ScrollViewReader { scrollView in
ScrollView {
Button("Scroll to bottom") {
animateWithTimer(proxy: scrollView)
}
ForEach(0..<100) { index in
Text(String(index))
.id(index)
}
}
}
}
func animateWithTimer(proxy: ScrollViewProxy) {
let count: Int = 100
let duration: Double = 30.0
let timeInterval: Double = (duration / Double(count))
var counter = 0
let timer = Timer.scheduledTimer(withTimeInterval: timeInterval, repeats: true) { (timer) in
withAnimation(.linear) {
proxy.scrollTo(counter, anchor: .center)
}
counter += 1
if counter >= count {
timer.invalidate()
}
}
timer.fire()
}
}
Note: There is a delay when you press the button initially because when it tries to scrollTo the first ~40 of numbers, they are already high on the screen and the scrollView doesn't need to scroll anywhere to center them. You can update the timeInterval and counter variables as needed.
Because duration doesn't seem to work with withAnimation yet, I had to be a bit hacky to get the animation effect I wanted.
Here's what I did:
I added a ScrollViewReader to my ScrollView
I used ForEach and added IDs to my items in my ScrollView
Used an .offset and .animation modifiers to animate the
ScrollView itself (not the items in it)
Used .scrollTo within .onAppear to move at launch the ScrollView
to an item further away from the start to allow the user to both
scroll back and forward the items, even with the ScrollView being
itself animated from right to left
Here's what my code looks like:
import SwiftUI
import AVKit
struct ProView: View {
#State private var scrollText = false
var body: some View {
ZStack {
// VStack {
// Color(#colorLiteral(red: 0, green: 0, blue: 0, alpha: 1))
// .ignoresSafeArea(.all)
// }
//
// VStack {
//
// VideoPlayer(player: AVPlayer(url: Bundle.main.url(forResource: "wave-1", withExtension: "mp4")!)) {
// VStack {
// Image("pro-text")
// .resizable()
// .frame(width: 200, height: .infinity)
// .scaledToFit()
// }
// }
// .ignoresSafeArea(.all)
// .frame(width: .infinity, height: 300)
ScrollView(.horizontal, showsIndicators: false) {
ScrollViewReader { value in
HStack(spacing: 5) {
ForEach(0 ..< 100) { i in
HStack {
Image("benefit-1")
.resizable()
.frame(width: 120, height: 120)
Image("benefit-2")
.resizable()
.frame(width: 120, height: 120)
Image("benefit-3")
.resizable()
.frame(width: 120, height: 120)
Image("benefit-4")
.resizable()
.frame(width: 120, height: 120)
Image("benefit-5")
.resizable()
.frame(width: 120, height: 120)
Image("benefit-6")
.resizable()
.frame(width: 120, height: 120)
Image("benefit-7")
.resizable()
.frame(width: 120, height: 120)
Image("benefit-8")
.resizable()
.frame(width: 120, height: 120)
Image("benefit-9")
.resizable()
.frame(width: 120, height: 120)
Image("benefit-10")
.resizable()
.frame(width: 120, height: 120)
}
.id(i)
}
}
.offset(x: scrollText ? -10000 : 20)
.animation(Animation.linear(duration: 300).repeatForever(autoreverses: false))
.onAppear() {
value.scrollTo(50, anchor: .trailing)
scrollText.toggle()
}
}
}
Spacer()
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ProView()
}
}
I have an app were when I tap on a button to open a new view it shows my view because I am using .sheet(), is there a way to make the .sheet() full screen rather than mid way? I tried .present()
.fullScreenCover() and still not working properly. Can anyone help me solve this issue. thanks for the help.
#State var showingDetail = false
Button(action: {
withAnimation {
self.showingDetail.toggle()
}
}) {
Text("Enter")
.font(.headline)
.foregroundColor(.white)
.padding()
.frame(width: 300, height: 50)
.background(Color.accentColor)
.cornerRadius(15.0)
.shadow(radius: 10.0, x: 20, y: 10)
}.padding(.top, 50).sheet(isPresented: $showingDetail) {
MainView()
}
You just nee to reorder your modifiers.
Here is the solution provided it will work in iOS 14 +
#State var showingDetail = false
Button(action: {
withAnimation {
self.showingDetail.toggle()
}
}) {
Text("Enter")
.font(.headline)
.foregroundColor(.white)
.padding()
.frame(width: 300, height: 50)
.background(Color.accentColor)
.cornerRadius(15.0)
.shadow(radius: 10.0, x: 20, y: 10)
}.fullScreenCover(isPresented: $showingDetail) {
MainView()
.edgesIngoringSafeArea(.all) // if you need to hide navigating and status bar
}
.padding(.top, 50)
Here is the workaround approach for iOS 13.
#State var showingDetail = false
ZStack {
if (!showingDetail) {
Button(action: {
withAnimation {
self.showingDetail.toggle()
}
}) {
Text("Enter")
.font(.headline)
.foregroundColor(.white)
.padding()
.frame(width: 300, height: 50)
.background(Color.accentColor)
.cornerRadius(15.0)
.shadow(radius: 10.0, x: 20, y: 10)
}
} else {
// in main view you need to give a button where value of showing detail changes to false
// so clicking on that button will poppet this view
MainView(back: $showingDetail)
.edgesIngoringSafeArea(.all)
.transition(.move(.bottom))
}
}
struct MainView: some View{
#binding back: Bool
var body ....
.....
.....
}
I'm currently trying to handle SwiftUI by following a tutorial, but somehow I can't solve one issue:
I created another View, namely my HomeView.swift - this file contains the following code:
import SwiftUI
struct Home: View {
var menu = menuData
#State var show = false
var body: some View {
ZStack {
ZStack(alignment: .topLeading) {
Button(action: { self.show.toggle() }) {
HStack {
Spacer()
Image(systemName: "list.dash")
.foregroundColor(Color("primary"))
}
.padding(.trailing, 20)
.frame(width: 90, height: 60)
.background(Color.white)
.cornerRadius(30)
.shadow(color: Color("shadow"), radius: 10, x: 0, y: 10)
}
Spacer()
}
ZStack(alignment: .topTrailing) {
Button(action: { self.show.toggle() }) {
HStack {
Spacer()
Image(systemName: "map.fill")
.foregroundColor(Color("primary"))
}
.padding(.trailing, 20)
.frame(width: 44, height: 44)
.background(Color.white)
.cornerRadius(30)
.shadow(color: Color("shadow"), radius: 10, x: 0, y: 10)
}
Spacer()
}
MenuView(show: $show)
}
}
}
struct Home_Previews: PreviewProvider {
static var previews: some View {
Home()
}
}
struct MenuRow: View {
var text: String?
var image: String?
var body: some View {
HStack {
Image(systemName: image ?? "")
.foregroundColor(Color("third"))
.frame(width: 32, height: 32, alignment: .trailing)
Text(text ?? "")
.font(Font.custom("Helvetica Now Display Bold", size: 15))
.foregroundColor(Color("primary"))
Spacer()
}
}
}
struct Menu: Identifiable {
var id = UUID()
var title: String
var icon: String
}
let menuData = [
Menu(title: "My Account", icon: "person.crop.circle.fill"),
Menu(title: "Reservations", icon: "house.fill"),
Menu(title: "Sign Out", icon: "arrow.uturn.down")
]
struct MenuView: View {
var menu = menuData
#Binding var show: Bool
var body: some View {
VStack(alignment: .leading, spacing: 20) {
ForEach(menu) { item in
MenuRow(text: item.title, image: item.icon)
}
Spacer()
}
.padding(.top, 20)
.padding(30)
.frame(minWidth: 0, maxWidth: .infinity)
.background(Color.white)
.cornerRadius(30)
.padding(.trailing, 60)
.shadow(radius: 20)
.rotation3DEffect(Angle(degrees: show ? 0 : 60), axis: (x: 0, y: 10, z: 0))
.animation(.default)
.offset(x: show ? 0 : -UIScreen.main.bounds.width)
.onTapGesture {
self.show.toggle()
}
}
}
As you can see, right in the beginning, inside of my Home struct, I tried to align two ZStacks - one .topLeading and one .topTrailing. Reading the docs, this should change its position, but somehow it doesn't. Both stack stay centered.
BTW I haven't particularly touched ContenView.swift yet.
Actually, for either inner ZStack, you need to set frames. This can make them reach edges.
ZStack{
ZStack{
Button(action: { self.show.toggle() }) {
HStack {
Spacer()
Image(systemName: "list.dash")
.foregroundColor(Color("primary"))
}
.padding(.trailing, 20)
.frame(width: 90, height: 60)
.background(Color.white)
.cornerRadius(30)
.shadow(color: Color("shadow"), radius: 10, x: 0, y: 10)
}
Spacer()
}.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading)
ZStack{
Button(action: { self.show.toggle() }) {
HStack {
Spacer()
Image(systemName: "map.fill")
.foregroundColor(Color("primary"))
}
.padding(.trailing, 20)
.frame(width: 44, height: 44)
.background(Color.white)
.cornerRadius(30)
.shadow(color: Color("shadow"), radius: 10, x: 0, y: 10)
}
Spacer()
}.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topTrailing)
MenuView(show: $show)
}
struct Home: View {
var menu = menuData
#State var show = false
var body: some View {
ZStack {
VStack {
HStack {
Button(action: { self.show.toggle() }) {
HStack {
Spacer()
Image(systemName: "list.dash")
.foregroundColor(Color("primary"))
}
.padding(.trailing, 20)
.frame(width: 90, height: 60)
.background(Color.white)
.cornerRadius(30)
.shadow(color: Color("shadow"), radius: 10, x: 0, y: 10)
}
Spacer()
Button(action: { self.show.toggle() }) {
HStack {
Spacer()
Image(systemName: "map.fill")
.foregroundColor(Color("primary"))
}
.padding(.trailing, 20)
.frame(width: 44, height: 44)
.background(Color.white)
.cornerRadius(30)
.shadow(color: Color("shadow"), radius: 10, x: 0, y: 10)
}
}
Spacer()
}
MenuView(show: $show)
}
}
}
Is this the layout that you are looking for? With VStack and HStack you can align the views to the top and on both edges