This question is in line with Removing LaunchScreen messes up the looks of the app
But it is not the same. I have a legacy app which uses default.png images for the splash screen. As a part of the upgrade, I added LaunchScreen xib file (Application uses xib). I did add it in launch screen general tab.
Now the issue is after adding the launch screen all my views are zoomed out and everything appears a bit small. Why so?
I'm trying to use Xcode's LaunchScreen storyboard as my launch screen? All the questions that have previously been asked about this refer back to the old launch image or .xib method - trying to do it now with the new LaunchScreen storyboard that Xcode automatically generates instead. I've selected the LaunchScreen storyboard as my launch screen file in my Deployment Info:
The storyboard itself confirms that it is set as the launch screen in it's file inspector.
And the info.plist file reflects this as well.
And yet, it doesn't work. The LaunchScreen storyboard never shows - it just goes straight to the first screen in my main storyboard. Using Xcode 7.2 and deploying to iOS 9.
Enable these two settings for the LaunchScreen.storyboard
If you are using xcode 11.2 you'll need to remove the app and execute it again to see the launch screen. I have to do this every time I modify the launch screen in order to see the new changes.
Another thing to make sure is that Launch Screen File is set to Launch Screen.storyboard
**Delete the app from the device. Re-run. **
In my case I had all the suggested settings set correctly but continued to have the original blank launchscreen. In the spirit of AmJa's suggestion regarding a "cache" problem, I deleted my app from my device and reinstalled. Reinstalling did the trick for me on both my devices and simulators.
In case anyone else runs into this issue, I resolved it by simply deleting the ViewController on my LaunchScreen storyboard (leaving me with an empty storyboard), creating a new ViewController and resetting the Storyboard entry point to that new ViewController. There may be some sort of bug with XCode 7.2 with respect to the LaunchScreen storyboard and default entry point into the auto-created View Controller, but then again, I've tried replicating this 3 times and it hasn't ever repeated itself, so maybe not.
In storyboard, in ViewController scene, I had to check Is Initial View Controller for storyboard to be seen as Launch Storyboard.
Suprisingly this is not checked when you add first View Controller. Xcode 11.
Just in case it helps someone.
Scenario, I created my new project and copied a old Launch Image from another project. And then started getting the launch image but when I wanted to change it to new image then still i was viewing the old image it was stuck for ever as launch image no matter what I do.
Then I reset my Simulator and restarted my iPhone and there you go I stared getting the new image. This looks like that somewhere in the documents or cache the devices store the old image until you reset the phone.
Thanks
As #abanet, mentioned in his answer, anyone who uses Xcode 11.2 and above, they have to delete their app and launch it again to see launch screen changes. It's not reflecting immediately. It looks like a bug from Xcode definitely not an intension.
How to fix for Xcode 11.0 and above:
Do this: https://stackoverflow.com/a/41287094/2190175 if you haven't already, and after that:
Delete app from device / simulator
Restart device / simulator
Reason: Launch Screen part of storyboard is cached during development and doesn't change until you remove app from device / simulator and reinstall it completely.
Other solutions didn't work for me, but this did:
Toggle on and off Device Orientation (e.g. support Upside Down) and Hide Status Bar in General.
I'm not sure which one did the trick, but it's working now.
If you don't see anything and your Launchscreen.storyboard only has an ImageView in it, then it might actually be showing the storyboard but not the image. Try putting a button in it or something. I've discovered that my Launchscreen.storyboard is actually showing but won't show any images and I don't know why.
The issue can be also that the "LaunchScreen.storyboard" is not added to this target.
To fix this open "LaunchScreen.storyboard" then press on "File Inspector" and under "Target Membership" add it to the needed target.
I tried everything mentioned here, the only thing that worked for me was creating a new LaunchScreen file. I'm using Xcode 12.1
(Don't forget to update the reference in the targets settings)
I was banging my head against a wall with this since Xcode 10.1 does not include a launch option for the new 11" iPad Pro when you create a new iOS Launch Image set, and without it, the iPad Pro doesn't display correctly, leaving me no choice but to get this working with a Launch Screen storyboard.
I tried combinations of so many things, but I wanted to post what ended up making it work 100% of the time (which was, in fact, a combination of a number of things).
As you have no doubt read, for the UIImageView within the Launch Screen storyboard, you should NOT include the extension (.jpg or .png). So many posts say that, but leave out that the reason is that you should create a new image set within Images.xcassets (NOT Launch Screen image set, but just image set) and name it whatever you want (for instance, "Launch-Default"). Then, drag and drop the desired .jpg or .png into the new image set. You will then use the name of that image set within the UIImageView in the storyboard and everything should work fine (the image should even show up inside of Interface Builder).
Also, within the General settings for the project, make sure to set the Launch Screen File to your new storyboard.
You need to add App orientation specific Launch Screen.
LaunchScreen Portrait: https://app.box.com/s/hfoeuvsy68iu913keb8p5hs1z9fdz3jk
LaunchScreen Landscape : https://app.box.com/s/o9q5nkrvk2ewdh57oiiar85zf658olgj
Drag LaunchScreen.storyboard & LaunchScreenBackground.png to Xcode sidebar. Then specify LaunchScreen in Xcode General page. See attach image
In my case, the problem was that the image for the logo was taken from a different target. Make sure that the image is from the main target of the application, and reset the simulator via menu Device/Erase All Content ad Settings...
In my case a few image views cover the whole parent view of the launch screen (e.g. pinned to the view edges). I had to uncheck the Resize view from NIB in the Attribute inspector for the launch storyboard and finally it worked for me (just do not forget to manually delete the old app from the simulator)
In my case the background color of the view (full screen) was set to a "missing" color literal! After trying all above of course ;(
A jpg image does a problem change the extension to png or use another png image
Worked like a charm for me
in xcode9 swift4 LaunchScreen storyboard, use .jpg image & uncheck clear graphics context for imageview. it's absolutly working.
I am using Xcode 6.2 . It now comes with a LaunchScreen.xib . I also have a splash screen image in my image.xcassets.
Should I integrate the splash screen image into a imageview in the xib file? I tried this, and it does not let me put that image file in the interface builder.
How do I accomplish this?
I'm not sure if this was the best way, but I actually removed the LaunchScreen.xib file from my project and indicated the Launch Images Source to be the LaunchImage within the images.xcassets folder. I even removed the LaunchScreen from the Launch Screen File and it works how I want it to now.
Image below is from my project's target General tab.
Launch image is basically needed for devices before iOS 7.1 and launch nib is new feature in devices after that.So I put launch images and launch nib both in my project
Xcode 6 allows use a LaunchScreen.xib for iOS8+. It the best way to create a launch screen if your app:
Support only iOS8+, previous version need a launch image source.
If your launch screen is simple and you can get it using UILabel or other UI objects supported in launch screen xib.
Why use LaunchScreen.xib? Because you can support all the screen devices with one file if you setup the auto layout properly. And believe me, it's great if you're coding a universal app.
If your launch screen has a more complex design (logos, custom typography...) you'll have to use launch images sources and you'll have to create one image for every screen sizes.
I heard about the new feature which xcode 6 brings, that allows you to make a storyboard as a launchscreen.
Now..
Is there a way to control UI elements on the launchscreen story board via a viewcontroller?
(to show a loading screen or something)
I tried it, I simply did a println("Here's the view loaded on the loadingscreen") in the viewdidload on the controller which is referred to the view in the launchscreen story board, but there's no output at all..
What am I doing wrong?
You're not doing anything wrong.
No code is associated with the launch screen. You can't run any logic. It is purely there so that you can use AutoLayout to layout the launch screens for different sizes of device.
You can't specify any class to launch screen and run code there. The storyboard file is only an alternative for multiple splash screens (Launch images). You can use a single storyboard/xib file based launch screen for different iOS platforms and orientations (You can handle that using Auto Layout).
The major point that you need to remember is, at that point the application is not completely launched.
So viewDidLoad or any view life cycle methods will not be invoked.
I have an app that has a single XIB file for the interface. I'd like to move to storyboard. I've created the storyboard, add all of the relevant UI elements and linked them to the header file (IBoutlets). I've gone to my project summary and selected my storyboard in the iPad deployment section.
My problem is that the app is still using the XIB, rather than my storyboard. Any ideas?
Switching from Xib to Storyboard is still buggy...
Delete the App manually from your iPhone/simulator or restore the simulator. Clear your Project, etc. Maybe you have to restart Xcode too.