I submitted an app to the Appstore but it gets refused with this message:
While processing your iOS app, Appname, errors occurred in the app thinning process,
and your app couldn’t be thinned. If your app contains bitcode, bitcode processing
may have failed. Because of these errors, this build of your app will not be
able to be submitted for review or placed on the App Store.
For information that may help resolve this issue, see Tech Note 2432.
I added this to my cproj file in the build iphone section:
<MtouchEnableBitcode>false</MtouchEnableBitcode>
I also folowed this to solve the UIWebView problem. no idea if it is related:
https://devblogs.microsoft.com/xamarin/uiwebview-deprecation-xamarin-forms/
also updated all the packages to the latest, tried to put the minimum target OS to 9.0 tried to put enablebitcode to true, tried everything i was able to find online but without any result..
Nuget packages I use:
in the main project:
Newtonsoft.Json
RedCorner.Forms
SkiaSharp
sqlite-net-pcl
Xamarin.essentials
xamarin.ffimageloading
xamarin.ffimageloading.forms
xamarin.ffimageloading.svg
xamarin.ffimageloading.svg.forms
xamarin.ffimageloading.transformations
xamarin.forms
inside the IOS project:
sqlite-net-pcl
xamarin.essentials
xamarin.forms
These are all up to date... the app compiles and works great in the simulator..
Any idea on how I can sovle this frustrating problem?
UPDATE:
tried to package in Xamarin and then distribute in ad Hoc mode in xcode, and there it throws this error:
Failed to read property list: $ cd
/var/folders/pm/pwvftt8s1vbg4q6nj04blyym0000gn/T/
IDEDistributionOptionThinning.\~\~\~WPqMdz/Payload && /usr/bin/plutil -convert binary1 -o - -- GalShare.iOS.app/LaunchScreen.storyboardc/Info.plist
Status: pid 7230 exit 1
Stdout:
GalShare.iOS.app/LaunchScreen.storyboardc/Info.plist: Property List error:
Cannot parse a NULL or zero-length data / JSON error: No value.
Stderr:
The problem was that there was no valid image in the spashscreen.. adding an image fixed the problem
Related
I have an App that integrates Framework A that I have developed.
Framework A has two (optional) weak-linked third-party dependencies, Framework X and Framework Y.
If I add both optional frameworks, everything works fine.
I don't need Framework Y in my App, so I'm adding to MyApp only Framework A and X.
Run on device works fine, upload to TestFlight works fine, but then I'm getting this email from App Store Connect, and build is marked as an Invalid Binary on App Store Connect.
App Store Connect Dear Developer,
We identified one or more issues with a recent delivery for your app,
Please correct the following issues, then upload again.
ITMS-90562: Invalid Bundle - One or more dynamic libraries that are
referenced by your app are not present in the dylib search path.
ITMS-90562: Invalid Bundle - The app submission can not be
successfully recompiled from bitcode due to missing symbols during
linking. You can try to reproduce and diagnose such issues locally by
following the instructions from:
https://developer.apple.com/library/archive/technotes/tn2432/_index.html
Best regards,
The App Store Team
I have tried editing Build Settings, but nothing happened, the error stays.
How I removed that error was by disabling Bitcode. Build Settings - Enable Bitcode - NO.
But that is not a solution for me.
I saw the same question on the Apple Developer forum. https://developer.apple.com/forums/thread/88814
After that, I tried to Validate App in the organizer, which went well. After that, I tried to export IPA for AdHoc distribution. But then I got an error:
ipatool failed with an exception: #<CmdSpec::NonZeroExitException: $ /Applications/Xcode.app/Contents/Developer/usr/bin/python3 /Applications/Xcode.app/Contents/Developer/usr/bin/bitcode-build-tool -v -t /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin -L /var/folders/cy/n0fltmsx671_s97kbtqvhcw80000gn/T/ipatool20220308-33623-uqn6vl/thinned-out/arm64/Payload/MyApp.app/Frameworks/FrameworkY.framework -L /var/folders/cy/n0fltmsx671_s97kbtqvhcw80000gn/T/ipatool20220308-33623-uqn6vl/thinned-out/arm64/Payload/MyApp.app/Frameworks/FrameworkX.framework --sdk /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.2.sdk -o /var/folders/cy/n0fltmsx671_s97kbtqvhcw80000gn/T/ipatool20220308-33623-uqn6vl/thinned-out/arm64/Payload/MyApp.app/Frameworks/FrameworkA.framework/FrameworkA --generate-dsym /var/folders/cy/n0fltmsx671_s97kbtqvhcw80000gn/T/ipatool20220308-33623-uqn6vl/thinned-out/arm64/Payload/MyApp.app/Frameworks/FrameworkA.framework/FrameworkA.dSYM --strip-swift-symbols /var/folders/cy/n0fltmsx671_s97kbtqvhcw80000gn/T/ipatool20220308-33623-uqn6vl/thinned-in/arm64/Payload/MyApp.app/Frameworks/FrameworkA.framework/FrameworkA
I saw a similar error in this post: https://developer.apple.com/forums/thread/663112
If at export I disable Bitcode, I'm able to export the IPA file.
I'm not sure if I'm doing something wrong or is there a bug on Apple's side with Bitcode, but I hope that maybe someone had the same problem.
Removing Bitcode is not a good approach since it will not slim the ipas for installation.
What I'm doing at the moment is to use Xcode 13.2.1 for the upload of my project.
I'm trying to archive my iOS app which works fine when I build for debugging via xcode but when I try to archive the app I get the following errors which I'm not sure what's causing it
I think the real reason for failure would be a little above in the listing, which cannot be seen here.
I had similar kind of issue when updated react native to version 0.54.2 the iOS archive stopped working.
My error message was something like:
A problem occurred while trying to fetch the minifier. Path: "metro-minify-uglify" Cannot find module 'uglify-es'
And the problem was that my react native project only had uglify-js in node-modules (I quess that the new react native needed the uglify-es). So I installed that with:
npm install uglify-es --save
And after that I did (not sure if these are needed) xCode->clean project, shutdown xCode, delete Library->Developer->Xcode->DerivedData, restart Xcode and archive started working again.
I am porting an phone app project into VS2017 and get the below error when I try to build for a Remote Device. This code has built correctly on VS2015 and runs fine in an Android simulator. Just get this error on and IOS remote device, which I need to run to create an .ipa file. I see a bunch of posts on an error 65, but none on error 72 that I can find. Can you help me on how to fix this? Thanks.
"
Severity Code
Description Project
File Line
Suppression State
Error Remote build error from the build server http://10.13.4.29:3000/cordova - Build failed with error Error code 72 for command: xcrun with args: -sdk,iphoneos,PackageApplication,-v,/Users/administrator/.taco_home/remote-builds/taco-remote/builds/8936/cordovaApp/platforms/ios/build/device/OnticMobile.app,-o,/Users/administrator/.taco_home/remote-builds/taco-remote/builds/8936/cordovaApp/platforms/ios/build/device
I fixed this by going back to XCode version 8.2.1
This happens if you use ionic build ios --device … it’s the device flag that needs the packageApplication, but which is not available in 8.3
I got around the problem without downgrading XCode, as follows:
Load your project into XCode 8.3 by clicking your .xcodeproj file (in
platforms/ios/build) and choose Product > Archive.
Select the archive in the next screen and click ‘Export’ button. Choose ‘Save for Ad Hoc
Deployment’ and you’ll get an .IPA file, just as if you had used ionic build ios --device.
I am trying to implement Jenkins CI to generate build for iOS. I have latest Xcode 7.1 installed and ipa is getting generated without error. While trying to install the ipa through download link I am getting an error saying "Cannot install this time". Also I tried to install the same through iTunes, but getting an error saying "1 item could not be synced" and iTunes showing an error saying "The app "xxxxx" was not installed on the iPhone "xxxxxx" because an unknown error occurred (0xE8000005)".
Code signing certificate & provisioning profiles are proper and I am able to install the ipa generated from XCode.
Any help would be appreciated. Thanks :)
I was facing the same issue. Using Jenkins 2.5 and Xcode 7.3.1. Jenkins successfully build iOS app packaged the ipa, but the ipa did not install on the iPhone neither with iTunes nor when downloaded from TestFairy. Getting the same error "The app "xxxxx" was not installed on the iPhone "xxxxxx" because an unknown error occurred (0xE8000005)".
In the Jenkins logs I noticed following:
22:03:10 ### Checking original app
22:03:10 + /usr/bin/codesign --verify -vvvv /Users/jenkins/.jenkins/workspace/app-ios-build-job/build/MyAppProd.app
22:03:10 Program /usr/bin/codesign returned 1 : [/Users/jenkins/.jenkins/workspace/app-ios-build-job/build/MyAppProd.app: a sealed resource is missing or invalid
22:03:10 file added: /Users/jenkins/.jenkins/workspace/app-ios-build-job/build/MyAppProd.app/MyAppProd.app
22:03:10 ]
22:03:10 Codesign check fails : /Users/jenkins/.jenkins/workspace/app-ios-build-job/build/MyAppProd.app: a sealed resource is missing or invalid
22:03:10 file added: /Users/jenkins/.jenkins/workspace/app-ios-build-job/build/MyAppProd.app/MyAppProd.app
22:03:10
22:03:10 Done checking the original app
On further search found the answer posted by bladebunny at https://github.com/Carthage/Carthage/issues/782
Issue turned out to be duplicate package commands on Jenkins that resulted in the app being signed twice -- and then causing install to fail. Solution was to change Jenkins Xcode plugin settings. Under the 'General Build Settings' - we found you can't check both "Generate Archive" and "Pack application and build .ipa?" settings. The plugin issues log seems to suggest the former setting is being deprecated. We use the latter setting and are now able to successfully deploy the app with our custom dynamic framework.
The above fix worked for me.
I'm using Xcode 6 with the iOS Simulator version 8.1 (build 550.3).
When I choose the "Build and Run" in Xcode everything works good, if the app isn't already installed in the simulator. If it is, however, I get the following error in Xcode:
Unable to run app in Simulator
An error was encountered while running (Domain = LaunchServicesError, Code = 0)
And the logs for the simulator show the following:
less ~/Library/Logs/CoreSimulator/CoreSimulator.log
Nov 6 11:53:47 Yggdrasil.local com.apple.dt.Xcode[4389] <Error>:
Error Domain=LaunchServicesError Code=0 "The operation couldn’t be completed.
(LaunchServicesError error 0.)" UserInfo=0x7fa697742360
{Error=PackagePatchFailed, ErrorDescription=Could not hardlink copy
/Volumes/UsersData/Users/kender/Library/Developer/CoreSimulator/Devices/AAD57C40-E208-4964-B63A-46B968B3EB36/data/Containers/Bundle/Application/FEE2DEB4-AEE3-48B7-BE71-5B027259C6FD/Baby Feeding.app
to /Volumes/UsersData/Users/kender/Library/Developer/CoreSimulator/Devices/AAD57C40-E208-4964-B63A-46B968B3EB36/data/Library/Caches/com.apple.mobile.installd.staging/temp.P8QJEE/extracted/Payload/Baby Feeding.app
with manifest /Volumes/UsersData/Users/kender/Library/Developer/CoreSimulator/Devices/AAD57C40-E208-4964-B63A-46B968B3EB36/data/Library/Caches/com.apple.mobile.installd.staging/temp.P8QJEE/extracted/com.apple.deltainstallcommands.com.owlcoding.babyfeeding}
(/Volumes/UsersData/Users/kender is my $HOME).
I tried to remove all simulators (from the Devices window in Xcode and re-add them - no luck.
I removed the entire ~/Library/Developer directory and allowed Xcode to recreate it - same issue after that.
So right now I'm stuck with Build and Run -> Make changes -> Remove app -> Build and Run flow, which kind of sucks... Anyone encountered a problem like this and found a solution, or maybe you guys have some pointers for me...
I had the same problem and it was due to localisation of the Info.plist.
My app is localised into several languages and each localisation has an InfoPlist.strings file with the CFBundleShortVersionString key. I had changed the Version string on the Target information, but not in the InfoPlist.strings files.
So I deleted the app in the Simulator, updated CFBundleShortVersionString in all the localised Info.plist files to match the version on the Target, and that resolved the issue for me.
The error indicates that installation failed because of hard linking. I suspect the filesystem for your $HOME does not support hard links. Please update your question to specify what type of filesystem /Volumes/UsersData is.
If it's not possible to support hard links on /Volumes/UsersData, then I suggest you make a local directory for your simulator data and create a symlink from ~/Library/Developer/CoreSimulator/Devices to it.
Also on a side note, deleting all of ~/Library/Developer can wreck havoc on the running simulator service. If you do that, make sure Xcode, iOS Simulator, Instruments, etc are quit, but ALSO make sure the service is killed as well by running killall -9 com.apple.CoreSimulator.CoreSimulatorService