I need to add Firebase InAppMessaging with iOS Cordova project. I have been following Firebase documentation from official website
How can I use this to add into Cordova based project? I have created pod files as describe in documentation, However application is still now loading in-App Messaging.
Use the firebasex project, that have Inapp Messaging and others firebase features already for cordova.
Related
I have both an iOS and Android app that have fully integrated the Firebase SDK:
Android -> https://firebase.google.com/docs/analytics/android/start
iOS -> https://firebase.google.com/docs/analytics/ios/start
After setting up an Adwords campaign, and linking the Firebase environment and the Google Ad environment (refer to https://support.google.com/firebase/answer/6383833?hl=en) only the first_open events are attributed to the campaign for Android, iOS is not working.
Solved by added iad.framework to the linked frameworks and libraries in the Xcode project. If you do not add this framework, the console logging from Firebase displays the following message:
[Firebase/Analytics][I-ACS032003] iAd framework is not linked. Search Ad Attribution Reporter is disabled.
I´m trying to add Firebase to an iOS project. This project have a custom Framework on my iOS project. And I want to install firebase in that custom Framework. Do you think that it could give me a hard time on the future to have firebase on a separated framework? also in the case of crashlytics and analytics I´m only going to see the crash and analytics of this framework and not of the whole app ?
I´ve tried installing firebase and suceeded but failed when trying to test events, and seing analytics.
Firebase is a set of static library frameworks. Therefore, it does not work to link Firebase into a dynamic framework. Firebase can be linked into other static frameworks.
I need to add firebase to an iOS app, I download the SDK and add the googleservice-info.plist in my asset folder.
The Unity firebase window shows that firebase is enabled but when I compile and run tha app the Firebase SDK setup doesn't finish and isn't tracking any events.
With Android I don't have any problems
I use Unity 2018.2
Greetings
verify firebase IMG
I'm using an official firebase package for push notifications in android in unity, but I want to disable firebase for iOS build. Is it possible? I tried to disable iOS platform in Firebase settings, but it's still saying that I need to add GooglePlayServices-info.plist to iOS project and add some useless pods.
I want to update Google Analytics SDK for iOS in my project but apparently it is not possible to download the SDK anymore without CocoaPods? I do not want to use CocoaPods, is there a way to download it as a standalone package?