Related
I try to fix some old Basewars script for Gmod amd there is something i tried to fix but i dont know what i am missing there. Basicly its about a Bank script. This Bank could original store a amount of 2 Billion $. I would like to expand that storage amount to 1 Quadtrillion.
So Basicly the Basewars Gamemode allows players to have an high amount of money up to 10^18 $
= 1 Quintillion. I looked up into https://wiki.garrysmod.com/page/Category:number
so basicly lua uses double-precision floating-point format. So lua uses 32 bits for storing numbers and that means the number can be from a range of
-2,147,483,647 to 2,147,483,647.
The Basewars Gamemode uses a Function to make out of 10^18
= 1 Quintillion
function BaseWars.NumberFormat(num)
local t = BaseWars.LANG.Numbers
for i = 1, #t do
local Div = t[i][1]
local Str = t[i][2]
if num >= Div or num <= -Div then
return string.Comma(math.Round(num / Div, 1)) .. " " .. Str
end
end
return string.Comma(math.Round(num, 1))
end
The Gamemode is using that faction to convert the amount of money.
and here is the BaseWars.LANG.Numbers:
BaseWars.LANG = {}
BaseWars.LANG.__LANGUAGELOOK = {}
BaseWars.LANG.__LANGUAGELOOK.ENGLISH = {
Numbers = {
[5] = {10^6, "Million"},
[4] = {10^9, "Billion"},
[3] = {10^12, "Trillion"},
[2] = {10^15, "Quadtillion"},
[1] = {10^18, "Quintillion"},
},
CURFORMER = CURRENCY .. "%s",
CURRENCY = CURRENCY,
}
So i know that this function does work but i dont get it, how the variable num can be that high!
Why do i know what it does work ?
Here is what i tried and it manipulated the Capacity up to 1 Quadtrillion but at the point i manipluated a other Problem came up and i do not know what i do wrong!
Here how it was Original:
ENT.Capacity = 2000000000 --Max money in the bank. Can be bugs if it is more than 2000000000 (2 bil)
ENT.Money = 0
ENT.MaxPaper = 0
local Clamp = math.Clamp
function ENT:GSAT(slot, name, min, max)
self:NetworkVar("Int", slot, name)
local getVar = function(minMax)
if self[minMax] and isfunction(self[minMax]) then return self[minMax](self) end
if self[minMax] and isnumber(self[minMax]) then return self[minMax] end
return minMax or 0
end
self["Add" .. name] = function(_, var)
local Val = self["Get" .. name](self) + var
if min and max then
Val = Clamp(tonumber(Val) or 0, getVar(min), getVar(max))
end
self["Set" .. name](self, Val)
end
self["Take" .. name] = function(_, var)
local Val = self["Get" .. name](self) - var
if min and max then
Val = Clamp(tonumber(Val) or 0, getVar(min), getVar(max))
end
self["Set" .. name](self, Val)
end
end
function ENT:StableNetwork()
self:GSAT(2, "Capacity")
self:GSAT(3, "Money", 0, "GetCapacity")
self:GSAT(4, "Paper", 0, "MaxPaper")
self:GSAT(5, "Level", 0, "MaxLevel")
end
function ENT:ThinkFunc() --This Funtion is to auto collect all the Money of Printers
for k, v in pairs( ents.FindByClass( "bw_printer_*" ) ) do
if v:CPPIGetOwner() == self:CPPIGetOwner() then
if self:GetMoney() < self.Capacity then
local allmoney = v:GetMoney()
v:TakeMoney(allmoney)
self:AddMoney(allmoney)
end
end
end
for k, v in pairs( ents.FindByClass( "bw_base_moneyprinter" ) ) do
if v:CPPIGetOwner() == self:CPPIGetOwner() then
if self:GetMoney() < self.Capacity then
local allmoney = v:GetMoney()
v:TakeMoney(allmoney)
self:AddMoney(allmoney)
end
end
end
end
if CLIENT then
local Cp = self:GetCapacity()
local money = tonumber(self:GetMoney()) or 0
local cap = tonumber(Cp) or 0
local moneyPercentage = math.Round( money / cap * 100 ,1)
draw.DrawText( moneyPercentage .."%" , fontName .. ".Huge", w - 4-430, 71+610, self.FontColor, TEXT_ALIGN_CENTER)
local currentMoney = BaseWars.LANG.CURRENCY .. BaseWars.NumberFormat(money)
local maxMoney = BaseWars.LANG.CURRENCY .. BaseWars.NumberFormat(cap)
local font = fontName .. ".Big"
if #currentMoney > 16 then
font = fontName .. ".MedBig"
end
if #currentMoney > 20 then
font = fontName .. ".Med"
end
local fh = draw.GetFontHeight(font)
local StrW,StrH = surface.GetTextSize("")
local moneyW,moneyH = surface.GetTextSize(currentMoney)
draw.DrawText(currentMoney.. " / " .. BaseWars.LANG.CURRENCY .. BaseWars.NumberFormat(cap) , font,
w/2 - StrW/2-225 , (font == fontName .. ".Big" and 106 or 105 + fh / 4)+675, self.FontColor, TEXT_ALIGN_CENTER)
end
Here the changes i did:
removed line:
local cap = tonumber(Cp) or 0
added
local cap = 10^15
if self:GetMoney() < cap then
ENT.Capacity = 2000000000 --Max money in the bank. Can be bugs if it is more than 2000000000 (2 bil)
local cap = 10^15
ENT.Money = 0
ENT.MaxPaper = 0
local Clamp = math.Clamp
function ENT:GSAT(slot, name, min, max)
self:NetworkVar("Int", slot, name)
local getVar = function(minMax)
if self[minMax] and isfunction(self[minMax]) then return self[minMax](self) end
if self[minMax] and isnumber(self[minMax]) then return self[minMax] end
return minMax or 0
end
self["Add" .. name] = function(_, var)
local Val = self["Get" .. name](self) + var
if min and max then
Val = Clamp(tonumber(Val) or 0, getVar(min), getVar(max))
end
self["Set" .. name](self, Val)
end
self["Take" .. name] = function(_, var)
local Val = self["Get" .. name](self) - var
if min and max then
Val = Clamp(tonumber(Val) or 0, getVar(min), getVar(max))
end
self["Set" .. name](self, Val)
end
end
function ENT:StableNetwork()
self:GSAT(2, "Capacity")
self:GSAT(3, "Money", 0, "GetCapacity")
self:GSAT(4, "Paper", 0, "MaxPaper")
self:GSAT(5, "Level", 0, "MaxLevel")
end
function ENT:ThinkFunc() --This Funtion is to auto collect all the Money of Printers
for k, v in pairs( ents.FindByClass( "bw_printer_*" ) ) do
if v:CPPIGetOwner() == self:CPPIGetOwner() then
if self:GetMoney() < cap then
local allmoney = v:GetMoney()
v:TakeMoney(allmoney)
self:AddMoney(allmoney)
end
end
end
for k, v in pairs( ents.FindByClass( "bw_base_moneyprinter" ) ) do
if v:CPPIGetOwner() == self:CPPIGetOwner() then
if self:GetMoney() < cap then
local allmoney = v:GetMoney()
v:TakeMoney(allmoney)
self:AddMoney(allmoney)
end
end
end
end
if CLIENT then
local Cp = self:GetCapacity()
local money = tonumber(self:GetMoney()) or 0
local moneyPercentage = math.Round( money / cap * 100 ,1)
draw.DrawText( moneyPercentage .."%" , fontName .. ".Huge", w - 4-430, 71+610, self.FontColor, TEXT_ALIGN_CENTER)
local currentMoney = BaseWars.LANG.CURRENCY .. BaseWars.NumberFormat(money)
local maxMoney = BaseWars.LANG.CURRENCY .. BaseWars.NumberFormat(cap)
local font = fontName .. ".Big"
if #currentMoney > 16 then
font = fontName .. ".MedBig"
end
if #currentMoney > 20 then
font = fontName .. ".Med"
end
local fh = draw.GetFontHeight(font)
local StrW,StrH = surface.GetTextSize("")
local moneyW,moneyH = surface.GetTextSize(currentMoney)
draw.DrawText(currentMoney.. " / " .. BaseWars.LANG.CURRENCY .. BaseWars.NumberFormat(cap) , font,
w/2 - StrW/2-225 , (font == fontName .. ".Big" and 106 or 105 + fh / 4)+675, self.FontColor, TEXT_ALIGN_CENTER)
end
So now if you i look into the game it looks like this:
and now i have the problem that when it collects money it does it up to 2 billion and if i try to change
local money = tonumber(self:GetMoney()) or 0
to
local money =self:GetMoney()
i get straight -2.1 Bil
or i tried to change the min max values:
function ENT:GSAT(slot, name, min, max)
self:NetworkVar("Int", slot, name)
local getVar = function(minMax)
if self[minMax] and isfunction(self[minMax]) then return self[minMax](self) end
if self[minMax] and isnumber(self[minMax]) then return self[minMax] end
return minMax or 0
end
self["Add" .. name] = function(_, var)
local Val = self["Get" .. name](self) + var
if min and max then
Val = Clamp(tonumber(Val) or 0, getVar(min), 10^15)
end
self["Set" .. name](self, Val)
end
self["Take" .. name] = function(_, var)
local Val = self["Get" .. name](self) - var
if min and max then
Val = Clamp(tonumber(Val) or 0, getVar(min), 10^15)
end
self["Set" .. name](self, Val)
end
end
Basicly these lines:
Val = Clamp(tonumber(Val) or 0, getVar(min), 10^15)
if i run the game the Bank will just collect the money up to 2 Bill and then it goes to -2.1Bil. And at that point i dont know why and when a value does go buggy like it self sets to -2.1 Bil. does math.Round create this bug or do funktion return only return full integer ?
thx for any help
Because the network variable that the bank uses is an integer, it will only be able to store $(2^31-1) through $-(2^31-1). Try changing it to a networked float:
-- ...
function ENT:GSAT(slot, name, min, max)
-- self:NetworkVar("Int", slot, name), changes into:
self:NetworkVar("Float", slot, name)
-- ...
But, beware as the more money players accumulate the less precision will be put into those numbers.
I'm trying to parse Lua 5.3 strings. However, I encountered an issue. For example,
$ lua
Lua 5.3.4 Copyright (C) 1994-2017 Lua.org, PUC-Rio
> print(load('return "\\z \n\r \n\r \r\n \n \n \\x"', "#test"))
nil test:6: hexadecimal digit expected near '"\x"'
>
> print(load('return "\\z\n\r\n\r\r\n\n\n\\x"', "#test"))
nil test:6: hexadecimal digit expected near '"\x"'
Both of these error on line 6, and the logic behind that is pretty simple: eat newline characters (\r or \n) if they're different from the current one (I believe this to be an accurate description of how the lua lexer works, but I may be wrong).
I have this code, which should do it:
local ln = 1
local skip = false
local mode = 0
local prev
for at, crlf in eaten:gmatch('()[\r\n]') do
local last = eaten:sub(at-1, at-1)
if skip and prev == last and last ~= crlf then
skip = false
else
skip = true
ln = ln + 1
end
prev = crlf
end
It decides whether to eat newlines based on the previous char. Now, from what I can tell, this should work, but no matter what I do it doesn't seem to work. Other attempts have made it report 5 lines, while this one makes it report 9(!). What am I missing here? I'm running this on Lua 5.2.4.
This is part of a routine for parsing \z:
local function parse52(s)
local startChar = string.sub(s,1,1)
if startChar~="'" and startChar~='"' then
error("not a string", 0)
end
local c = 0
local ln = 1
local t = {}
local nj = 1
local eos = #s
local pat = "^(.-)([\\" .. startChar .. "\r\n])"
local mkerr = function(emsg, ...)
error(string.format('[%s]:%d: ' .. emsg, s, ln, ...), 0)
end
local lnj
repeat
lnj = nj
local i, j, part, k = string.find(s, pat, nj + 1, false)
if i then
c = c + 1
t[c] = part
if simpleEscapes[v] then
--[[ some code, some elseifs, some more code ]]
elseif v == "z" then
local eaten, np = s:match("^([\t\n\v\f\r ]*)%f[^\t\n\v\f\r ]()", nj+1)
local p=np
nj = p-1
--[[ the newline counting routine above ]]
--[[ some other elseifs ]]
end
else
nj = nil
end
until not nj
if s:sub(-1, -1) ~= startChar then
mkerr("unfinished string near <eof>")
end
return table.concat(t)
end
Compact code for iterating lines of Lua script:
local text = "First\n\r\n\r\r\n\n\nSixth"
local ln = 1
for line, newline in text:gmatch"([^\r\n]*)([\r\n]*)" do
print(ln, line)
ln = ln + #newline:gsub("\n+", "\0%0\0"):gsub(".%z.", "."):gsub("%z", "")
end
Efficient code for iterating lines of Lua script:
local text = "First\n\r\n\r\r\n\n\nSixth"
local sub = string.sub
local ln = 1
for line, newline in text:gmatch'([^\r\n]*)([\r\n]*)' do
print(ln, line)
local pos, max_pos = 1, #newline
while pos <= max_pos do
local crlf = sub(newline, pos, pos + 1)
if crlf == "\r\n" or crlf == "\n\r" then
pos = pos + 2
else
pos = pos + 1
end
ln = ln + 1
end
end
local t = "{{2173,1},{2160,5}}"
print(#t) -- 19?? wrong
How to convert to appear in numbers?
local t = {{2173,1},{2160,5}}
print(#t) -- 2 correct
You can run the string through load or loadstring (depending on your Lua version), which will return the table you are looking for:
local t = "{{2173,1},{2160,5}}"
t = (loadstring or load)("return "..t)()
print(#t) -- 2
Here is an ad hoc solution for the input you gave:
local s = "{{2173,1},{2160,5}}"
local t = {}
local n = 0
for a,b in s:gmatch("(%d+),(%d+)") do
n = n + 1
t[n] = {a,b}
end
for k,v in ipairs(t) do print(k,v[1],v[2]) end
I'm talking about rbx.Lua so if you don't know it well, don't try to answer this
function ConvertShort(num, cool)
local x = tostring(num)
if #x >= 16 then
local important = (#x - 15)
cool.Value = x:sub(0,(important)).."."..(x:sub(#x-13,(#x-13))).."qd"
elseif #x >= 13 then
local important = (#x-12)
cool.Value = x:sub(0,(important)).."."..(x:sub(#x-10,(#x-10))).."T"
elseif #x>= 10 then
local important = (#x - 9)
cool.Value = x:sub(0,(important)).."."..(x:sub(#x-7,(#x-7))).."B"
elseif #x >= 7 then
local important = (#x-6)
cool.Value = x:sub(0,(important)).."."..(x:sub(#x-5,(#x-5))).."M"
elseif #x >= 4 then
cool.Value = x:sub(0,(#x-3)).."."..(x:sub(#x-2,(#x-2))).."k"
end
end
game.Players.PlayerAdded:connect(function(plr)
local cash = Instance.new("StringValue", plr)
cash.Name = "cash"
cash.Value = "0"
cash.Changed:connect(function()
ConvertShort(tonumber(cash.Value), cash)
end)
end)
So, when it gets to quadrillions it shows a nubmer like 1e+1.1k, which is not what I'm needing it to be like, I need it to be more like "1qd", and I have no idea how to fix this or if there even is a way.
Replace
local x = tostring(num)
with this code:
local x = ""
while num >= 1000000 do
x, num = x.."0", math.floor(num / 10)
end
x = tostring(num)..x
Replace
local x = tostring(num)
with
local x = string.format("%.0f", num)
Trying to allow a concatenated table to be referenced as such:
local group = table.concat(arguments, ",", 1)
where arguments = {"1,1,1"}
Currently, doing group[2] gives me the comma. How do I avoid that while still allowing for two-digit numbers?
(snippet of what I'm trying to use it for)
for i = 1, #group do
target:SetGroup(i, tonumber(group[i]))
end
Maybe you want something like
local i = 1
for v in string.gmatch(s, "(%w+),*") do
group[i] = v
i = i + 1
end
Revised version in response to comment, avoiding the table altogether:
local i = 1
for v in string.gmatch(s, "(%w+),*") do
target:SetGroup(i, tonumber(v))
i = i + 1
end
split function (you have to add it to code)
split = function(str, delim)
if not delim then
delim = " "
end
-- Eliminate bad cases...
if string.find(str, delim) == nil then
return { str }
end
local result = {}
local pat = "(.-)" .. delim .. "()"
local nb = 0
local lastPos
for part, pos in string.gfind(str, pat) do
nb = nb + 1
result[nb] = part
lastPos = pos
end
-- Handle the last field
result[nb + 1] = string.sub(str, lastPos)
return result
end
so
local arguments = {"1,1,1"};
local group = split(arguments[1], ",");
for i = 1, #group do
target:SetGroup(i, tonumber(group[i]))
end
also note that
local arguments = {"1,1,1"};
local group = split(arguments[1], ",");
local group_count = #group;
for i = 1, group_count do
target:SetGroup(i, tonumber(group[i]))
end
is faster code ;)