Delegate function does not get called - ios

I have two ViewControllers and I'm trying to set one as the other's delegate. This is what I have:
ViewController One:
protocol storeChosenDelegate {
func getPopularProductsFor(store id: String)
}
class PopularStoresVC: UIViewController {
//MARK: - Properties
var delegate: storeChosenDelegate?
private let storesView = PopularStoresView()
private let STORE_CELL = "storeCell"
fileprivate var currentStore: Int = 0 {
didSet {
delegate?.getPopularProductsFor(store: "THIS IS WORKING NOW.")
}
}
}
And this is what I have in ViewController Two:
//MARK: - Properties
private let PRODUCT_CELL = "productCell"
private var popularStores = PopularStoresVC()
//MARK: - Initializers
override func viewDidLoad() {
super.viewDidLoad()
popularStores.delegate = self
setupProductsCollection()
}
extension PopularProductsVC: storeChosenDelegate {
func getPopularProductsFor(store id: String) {
//TODO: Show all popular products for the store's id we got.
print("Got store \(id)")
}
}
It seems that the didSet is getting called, and I do set the Second VC as the delegate, but the function just does not getting called. I have no errors or warnings related to that so I don't really understand why this is not working.

Related

ios Swift Protocol Data

I don't use storyboards.
I want to send protocol data using #objc button action.
However, the sent view controller does not run the protocol function.
May I know what the reason is?
In fact, there's a lot more code.
Others work, but only protocol functions are not executed.
The didUpdataChampion function is
Data imported into a different protocol.
I have confirmed that there is no problem with this.
protocol MyProtocolData {
func protocolData(dataSent: String)
func protocolCount(dataInt: Int)
}
class PickViewController: UIViewController,ChampionManagerDelegate{
static let identifier = "PickViewController"
var count = 0
var urlArray = [URL]()
var pickDelegate : MyProtocolData?
override func viewDidLoad() {
super.viewDidLoad()
champions.riot(url: "myURL")
}
#objc func topHand(){
pickDelegate?.protocolData(dataSent: "top")
print(count)
pickDelegate?.protocoCount(dataInt: count)
let cham = ChampViewController()
cham.modalPresentationStyle = .fullScreen
present(cham, animated: true, completion: nil)
}
//Data imported to another protocol
func didUpdataChampion(_ championManager: ChampionManager, champion: [ChampionRiot]) {
print(#function)
count = champion.count
for data in champion {
let id = data.id
guard let url = URL(string: "https://ddragon.leagueoflegends.com/cdn/11.16.1/img/champion/\(id).png") else { return }
urlArray.append(url)
count = urlArray.count
}
}
func didFailWithError(error: Error) {
print(error)
}
}
class ChampViewController: UIViewController,MyProtocolData {
var pickData = ""
var arrayCount = 0
override func viewDidLoad() {
super.viewDidLoad()
}
func protocolData(dataSent: String) {
print(#function)
pickData = dataSent
print(pickData)
}
func protocoCount(dataInt: Int) {
print(#function)
arrayCount = dataInt
print(arrayCount)
}
}
i don't see full code, for instance how you call bind to topHand(), my advice is:
check that topHand - is called
check that pickDelegate isn't nil inside topHand
Create Object fo your PickViewController class and set its delegate to self.
var yourObj = PickViewController()
override func viewDidLoad() {
super.viewDidLoad()
yourObj.delegate = self
}

Why protocol type never gets a value?

I am trying to understand more protocols. I could not figure out myProtocolFunction never call and print or passing the variable as below.
I think my problem is about initialization. When I try with two viewcontroller everything is okay but MyStruct protocol instance is nil. Thanks for your help.
class ViewController: UIViewController, MyProtocol {
var myProtocolValue: String = ""
var globalInstance = "a"
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func click(_ sender: Any) {
var myStruct = MyStruct()
myStruct.myProtocol = self
}
func myProtocolFunction(passing: String) {
globalInstance = passing
print("never print")
}
}
protocol MyProtocol {
func myProtocolFunction(passing: String)
}
struct MyStruct {
var myProtocol: MyProtocol?
init() {
makeSomething()
}
func makeSomething() {
myProtocol?.myProtocolFunction(passing: "abc")
}
}
1- You need to make
var myStruct = MyStruct() // an instance variable
#IBAction func click(_ sender: Any) {
myStruct.myProtocol = self
}
2- Also you call init before even you set myProtocol as its called when you do var myStruct = MyStruct() and at that time myProtocol is nil as its not yet set
init() {
makeSomething()
}
Check full working edit
class ViewController: UIViewController, MyProtocol {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
func myProtocolFunction(passing: String) {
print(passing)
}
#IBAction func click(_ sender: Any) {
var myStruct = MyStruct(self)
}
}
protocol MyProtocol {
func myProtocolFunction(passing: String)
}
struct MyStruct {
var myProtocol: MyProtocol?
init(_ mine:MyProtocol) {
myProtocol = mine
makeSomething()
}
func makeSomething() {
myProtocol?.myProtocolFunction(passing: "abc")
}
}
Think about protocols as a type, in your struct you are basically saying
that this struct have a variable of this type ( your protocol )
and on init you are trying to call its function.
What you're missing is setting an instance of type ( your protocol )
so it can get called.
for instance :
MyStruct = MyStruct(myProtocol: ViewController())
Now your nullable protocol have a value and can call it's function in another word, protocols can't have implementation directly into them they're more like a signature contract
Read more about protocols here.
You need to create MyStruct() object out of the click action else when the scope is over your object is deinitialize.
Also, You have to call .makeSomething() function on the button click as the time of object creation delegate is nil.
var myStruct = MyStruct() // Create an instance here
#IBAction func click(_ sender: Any) {
myStruct.myProtocol = self
// Add your action
myStruct.makeSomething()
}

Changing Label text on main controller after modal closed swift macOS

I am using delegates to get a string value from my modal. When the modal closes I am trying to update Label text using that string. However, I am getting error: Unexpectedly found nil while implicitly unwrapping an Optional value: file. I am not sure how to fix this. I think it's happening because the view is not yet active.
import Cocoa
class ViewControllerA: NSViewController, SomeDelegate {
#IBOutlet weak var msgLabel: NSTextField!
var s: String = "";
override var representedObject: Any? {
didSet {
// Update the view, if already loaded.
}
}
func setDetails(s: String) {
self.user = s;
print("Notified", self.s) // <-- prints: Notified hello again
msgLabel.stringValue = self.s <-- DOESN'T WORK
}
func showModal() -> Void {
msgLabel.stringValue = "hello" // <--- WORKS
let cbvc: NSViewController = {
return self.storyboard!.instantiateController(withIdentifier: "ControllerBVC")
as! NSViewController
}()
self.presentAsModalWindow(cbvc);
}
#IBAction func onBtn(_ sender: Any) {
self.showModal();
}
}
protocol SomeDelegate {
func setDetails(s: String)
}
class ViewControllerB: NSViewController {
#IBOutlet weak var textF: NSTextField!
var delegate: SomeDelegate?
override func viewDidLoad() {
super.viewDidLoad()
// Do view setup here.
let vc = ViewControllerA()
self.delegate = vc
}
#IBAction func onBtn(_ sender: Any) {
DispatchQueue.main.async {
self.delegate?.setDetails(s: self.textF.stringValue)
self.dismiss("ControllerAVC")
}
}
}
You have a number of problems.
In ViewControllerB.viewDidLoad you are assigning a new instance of ViewControllerA to the delegate property. Don't do that. Your viewDidLoad method should look like this:
override func viewDidLoad() {
super.viewDidLoad()
}
In the showModal method ViewControllerA should assign itself as the delegate on ViewControllerB before ViewControllerB it is presented.
func showModal() -> Void {
let cbvc: NSViewController = {
let vc = self.storyboard!.instantiateController(withIdentifier: "ControllerBVC")
as! ViewControllerB
vc.delegate = self
return vc
}()
self.presentAsModalWindow(cbvc);
}
In the setDetails method just assign the string to your text field directly:
func setDetails(s: String) {
msgLabel.stringValue = s
}

Passing data to various view controllers via delegate

Struggling to learn the basics of passing data via delegates. I am trying to pass a string from my viewController to my viewController2 and print it. I am getting the error:
"Type ViewController2 has no member delagate" in my view controller 2.
I cannot figure out where I have gone wrong.
viewController 1:
protocol datadelagate {
func printThisString(string: String)
}
class ViewController: UIViewController {
var delegate: datadelagate?
override func viewDidLoad() {
delegate?.printThisString(string: "This was passed from first controller to second controller")
}
}
This is my viewController 2:
class ViewController2: UIViewController, datadelagate {
func printThisString(string: String) {
print(string)
}
override func viewDidLoad() {
super.viewDidLoad()
ViewController2.delagate = self
print(String.self)
}
}
If you want ViewController2 to print some value from ViewController, you might have to do it this way:
protocol datadelagate {
func printThisString(string: String)
func getStringFromVC1() -> String
}
class ViewController: UIViewController, datadelagate {
let someString: String = "From VC1"
func printThisString(string: String) {
print(string)
}
func getStringFromVC1() -> String {
return someString
}
override func viewDidLoad() {
ViewController2.delagate = self
}
}
class ViewController2: UIViewController {
var delegate: datadelagate?
override func viewDidLoad() {
super.viewDidLoad()
//This is how something from VC2 is sent to VC1's scope.
delegate?.printThisString(string: "Calling the delegate to print something from ViewController2 on first ViewController")
//The below call gets you some value from VC1. (This is what you wanted, I belive...)
print(delegate?.getStringFromVC1())
}
}
Now for some explanation:
For simple understanding, assume a delegate as a person who does some specific job (protocol).
You have a `delegate'
You ask your delegate to work with your friend, and your friend acknowledges. (assigns your delegate by You.delegate = self, where self is your friend)
Now, through your delegate, you can do something with your friend, by asking your delegate to do some job (defined in protocol).
EDIT
The code above won't work, as non-static data members are trying to be accessed without creating an instance
Working code
import UIKit
class ViewController2: UIViewController {
static let sharedInstance = ViewController2()
weak var delegate: DataDelagate?
override func viewDidLoad() {
super.viewDidLoad()
//This is how something from VC2 is sent to VC1's scope.
delegate?.printThis(string: "Calling the delegate to print something from ViewController2 on first ViewController")
//The below call gets you some value from VC1. (This is what you wanted, I belive...)
print(delegate?.getStringFromVC1() ?? "s")
}
}
class ViewController: UIViewController {
static let sharedInstance = ViewController2()
var someString: String = "From VC1"
override func viewDidLoad() {
super.viewDidLoad()
ViewController2.sharedInstance.delegate = self
}
}
extension ViewController: DataDelagate {
func printThis(string: String) {
print(string)
}
func getStringFromVC1() -> String {
return someString
}
}
protocol DataDelagate: AnyObject {
func printThis(string: String)
func getStringFromVC1() -> String
}

Protocol implementation method not calling in Swift

I am using Xcode 10.3. I have protocol which method is not calling. What is wrong?
My first view controller with protocol:
protocol MyProtocol: class {
func doGetUpdateInfo(valu1:String,value2:String);
}
class Class_A : UIViewController{
weak var myprotocolDelegate:MyProtocol? = nil;
override func viewDidLoad() {
super.viewDidLoad()
myprotocolDelegate?.doGetUpdateInfo(account_no:value1, account_title: value2)
}
}
My second view controller
class Class_B: UIViewController,UpdateBeneficiaryProtocol {
var class_a = Class_A()
override func viewDidLoad() {
super.viewDidLoad()
class_a.myprotocolDelegate = self;
}
func doGetUpdateInfo(value1: String, value2: String) {
print("not calling****")
}
}
What is the wrong with it?
Please see the below example. you are creating a new class for A but so it will not be called. you need to provide a reference for the current class
protocol MyProtocol: class {
func doGetUpdateInfo(valu1:String,value2:String);
}
class Class_A : UIViewController{
weak var myprotocolDelegate:MyProtocol? = nil;
override func viewDidLoad() {
super.viewDidLoad()
myprotocolDelegate?.doGetUpdateInfo(account_no:value1, account_title: value2)
}
func navigateToClassB() {
let classb = Class_B()
classb.class_a = self
self.navigationController?.pushViewcontroller(classb, animated:true)
}
}
And class b should be
class Class_B: UIViewController,UpdateBeneficiaryProtocol {
var class_a : Class_A?
override func viewDidLoad() {
super.viewDidLoad()
class_a.myprotocolDelegate = self;
}
func doGetUpdateInfo(value1: String, value2: String) {
print("not calling****")
}
}
Push controller Class_b as per display in method navigateToClassB.
If you face still issue comment here I will assist you.

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