Copy a DriveItem but overwrite - microsoft-graph-api

I want to copy and overwrite the existing file but cannot do it without getting the error nameAlreadyExists .
As a workaround I seem to have to download it into a stream and then reupload it.
The code is as per the API
await graphClient.Sites.Root.Drives[documentLibraryId].Items[fileId]
.Copy(newFileName, parentReference)
.Request()
.PostAsync();
As a workaround I may have to download the file into a strea and then upload it like as per the following which seems to work
await RetryWithExponentialBackoff.RunAsync(async () =>
{
uploadSession = await graphClient.Drives[driveId]
.Root
.ItemWithPath(filePath)
.CreateUploadSession()
.Request()
.PostAsync();
});

Usually you just need to set the microsoft.graph.conflictBehavior to replace. This works fine with functions such as moving. However, the Api ignores the specified conflict behavior with the copy function. More information on the bug here: link to github issue. It does not seem to be a priority for Microsoft, since the bug was reported over a year ago and nothing happened since. So you will most likely need a workaround.
Another idea for a workaround:
Copy the DriveItem to the target document library or folder, but use for example a combination of the current date and the drive item id instead of the desired file name newFileName to make sure, that you not get a conflict with any existing file.
Change the copied DriveItem's name to the desired file name newFileName, e. g.:
PATCH https://graph.microsoft.com/v1.0/sites/siteId/drives/driveId/items/itemId
{
"name": "newFileName",
"#microsoft.graph.conflictBehavior":"replace"
}
In my tests, this replaced the existing file with the name newFileName with the copied file.
With this workaround, you do not need to download and reupload the file. Thus, the performance should be better. However, the user may wonder about weird file names.

Related

Flutter ZipFile.extractToDirectory doesn't overwrite existing files on iOS

I am using flutter_archive 4.0.1 (just updated to 4.1.1) and attempting to unzip a file into an existing directory.
My scenario is that I am backing up this folder, sending to a web server, then at some point, I will want to restore into the same folder. This folder will have many files that are the same filenames as in the zip. I need to overwrite the local files with the ones in the zip.
This works perfect on Android. iOS has always had problems when it comes to working with Zip files.
The extractToDirectory does not have an overwrite switch, so I attempted to use the onExtracting, to check if the file already exists locally, delete the local one, then allow the zip one to take its place.
The problem I am experiencing is that to check if it exists, and to delete, I have to use a Future, but as they are async, I cannot get them to synchronise.
Here is what I have tried.
if (Platform.isIOS) {
await ZipFile.extractToDirectory(
zipFile: zipFile,
destinationDir: destinationDir,
onExtracting: (zipEntry, progress) {
exists(zipEntry.name).then((value) {
if (value) {
deleteFile(zipEntry.name).then((value) {
return ZipFileOperation.includeItem;
});
} else {
return ZipFileOperation.includeItem;
}
});
return ZipFileOperation.includeItem;
}
);
}
Both exists and deleteFile are local Futures, that uses the File functionality.
What I have tried, is that the zipEntry.name will be the same as the file I need to overwrite, so this aspect should work fine. It is now just trying to make things work in order.
The Android version is the same, apart from it does not have the onExtracting functionality.
Not sure if you have found the answer or even if there is a good answer. I ran into this issue myself, and it seems the alternative is delete the target dir before unzipping. There seems no override option for unzip. Here is some snip bits about deletion (as also suggested by the package's unit test code):
final _appDataDir = Directory.systemTemp; //from dart.io
final destinationDir = Directory("${_appDataDir.path}/unzip");
if (destinationDir.existsSync()) {
print("Deleting existing unzip directory: ${destinationDir.path}");
destinationDir.deleteSync(recursive: true);
}
Hope this solution helps others who may have similar issues.

cordova-plugin-file: files not accessible after app update (iOS)

I am experiencing a funny problem: I am developing an ionic app, using cordova-plugin-file to store images. The resulting paths (URIs in form file:///...) are stored in a SQLite DB along with more information. When I install the app and use it, all works perfect. But if I update (or reinstall) the app, the old images are not found anymore, while newly added images work perfect.
I first suspected that the image files were being deleted on update, but I checked the content of the directory and the files are still there. (FYI: I am using file.dataDirectory/scans/ to place my files).
Then I thought that maybe I could go around the problem loading into img src a base64 blob loaded with cordova.file.readAsUrl(), but cordova.file does not find the file as well (I insist, the files are there, I checked with XCode).
So I checked further with cordova.file and it only finds files that are added after last app install, but the older files are still present in the directory.
Here my code:
private getImgSrcFromDocument(doc: Document): any {
const uri = doc.fileName;
const src = this.webView.convertFileSrc(uri);
const sanitized = this.sanitizer.bypassSecurityTrustUrl(src);
console.log({uri, src, sanitized});
return sanitized;
}
<img class="document_thumbnail" [src]="getImgSrcFromDocument(doc)">
I have already checked this, but is not my case.
By the way, the same code works perfect on Android.
Any idea what could be the problem?
Thanks in advance!
I found the reason why and the solution (very obvious when you know the problem):
Reason
On every new install, iOS renames the data directory for the app. The directory path has this form:
file:///var/mobile/Containers/Data/Application/ABC0000-1234-99DD-00FA-E835FEA/Library/NoCloud/
The hash in the middle is renewed on every install, so the stored full paths in DB are not valid anymore.
Solution
If you still can do it (no deploy yet, no real users), store only the relative path and complete it every time with this.file.dataDirectory (or wherever you wanted to store your files).
If you already have real users and want your update to 'find the files', just ignore the first part of the stored path and build it like before:
const ValidUri = this.file.dataDirectory + // The injected cordova-plugin-file
'relativeSubDirectories/' + // If you store your files in some subdirectory
this.document.storedFullPath.substr( // Take from fullPath only the filename
this.document.storedFullPath.lastIndexOf('/') + 1
);
Where storedFullPath is the string file:///var/mobile/....
After that, you still have to do the webView conversion and the sanitizing, like in the question above.
Hope this helps someone.

How to add a File Picker plugin in Flutter?

I am creating a Flutter project in which, I have a piece of data (JSON) that I want to Import from and Export to a location the user wants to. In order to achieve this, I require a File Picker plugin in Flutter. Now, I searched the Dart Packages repository for "file picker" but didn't find one.
Is there a way to get a File Picker that looks like this:
or even this...
The first screenshot is preferable for me as it allows file selection from different sources (like Drive).
Also, since I want to Export the data, I might want a Folder Picker too. ;)
But, if there is any other alternative to Folder Picker. I'd be happy to know...
I've created a file_picker plugin some time ago in order to make it possible to pick (both on iOS and Android) absolute paths and then loaded it with Flutter.
You can check it here: https://pub.dev/packages/file_picker
I used file_picker library to pick files. you can use this for pick images as well.
Future getPdfAndUpload(int position) async {
File file = await FilePicker.getFile(
type: FileType.custom,
allowedExtensions: ['pdf','docx'], //here you can add any of extention what you need to pick
);
if(file != null) {
setState(() {
file1 = file; //file1 is a global variable which i created
});
}
}
here file_picker flutter library.
I'm in the exact same boat as you, haha!
I noticed documents_picker 0.0.2. It allows the user to pick multiple files, and it seems to fit the need!
check it out: https://pub.dartlang.org/packages/documents_picker#-readme-tab-
Here's a better document picker. It looks like the native document picker from the Storage Access Framework, which is what you have in your picture.
flutter_document_picker
Just found the FileSelector plugin from flutter.dev. Compatible with MacOS, Windows and Web.
From its pub.dev page:
Open a single file
final typeGroup = XTypeGroup(label: 'images', extensions: ['jpg', 'png']);
final file = await openFile(acceptedTypeGroups: [typeGroup]);
Open multiple files at once
final typeGroup = XTypeGroup(label: 'images', extensions: ['jpg', 'png']);
final files = await openFiles(acceptedTypeGroups: [typeGroup]);
Saving a file
final path = await getSavePath();
final name = "hello_file_selector.txt";
final data = Uint8List.fromList("Hello World!".codeUnits);
final mimeType = "text/plain";
final file = XFile.fromData(data, name: name, mimeType: mimeType);
await file.saveTo(path);
MacOS: Provide file read or/and write privileges
On target MacOS please provide sufficient rights using Xcode:
In case you don't provide file read or/and write permissions, the call to
final XFile? file =
await openFile(acceptedTypeGroups: <XTypeGroup>[typeGroup]);
neither shows anything not returns.

IOS Xamarin can't read XML File

So I've search everywhere. Xamarin Docs, goggle, here, W3.
All I need to do is store some small data in an XML file.
I created the XML, got the code lined up and when i go to build it.
IOS.....Can't find file.
I've googled the answer countless times, and they all say the same thing, Make sure it is set as Content or make sure it is "Embedded Resource" I've tried it both ways, It can't find the file to access it. Is IOS really that stupid? No issues in Android, took it 30 secs. Add it to the Assets and boom there it is.
But How to get IOS to Recognize xml file(find it)?
the code is this
XDocuent doc = new XDocument.Load("StoredLogs.xml") <that line is where it throws the error, through all the break points that it is.
After this it steps through a loop to bind the data in the xml to an object
Logs a.Id = x.Element("Id).Value......
a.name......... and so
All i want is basic offline storage.
iOS really that stupid?
Yes :P
When you add the XML file as an EmbeddedResource, you need to read it from the assembly instead of the path
For example:
var readme = typeof(NameSpace.App).GetTypeInfo().Assembly
.GetManifestResourceStrean("resourcename.xml");
using (var sr = new StreamReader(readme)) {
//Read the stream
}

system.io.directorynotfound -> But it works in Console

My files are referenced like so (it's all relative):
// WHERE YOU KEEP THE PAGE TITLE XML
public static string myPageTitleXML = "xml/pagetitles.xml";
and
using (StreamReader r = new StreamReader(myPageTitleXML))
{ //etc.. . .etc....etc..
}
I get system.io.directorynotfound, and "this problem needs to be shut down", when I double click the executable. But running it from the console works like a charm. What's wrong here?
I played around with attempting to set Environment.CurrentDirectory but couldn't get anything to work. Why should I have to do that anyway? It defeats the purpose of a relative path no?
responding.. .
"application" does not exist in the current context, i'll keep trying what people have mentioned, this is not a windows.form
testing
Path.GetDirectoryName(Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase), myPageTitleXML); gives error URI formats are not supported, as does Path.GetFullPath(). Server.MapPath results in an error as well, this is currently offline
Well assuming this directory is somewhere under the directory in which your code is executing, it sounds like you can use ..
Application.ExecutablePath()
or
Application.StartUpPath()
.. to get an idea as to what your application is seeing when it goes in search of an 'xml' directory with the 'pagetitles.xml' file in it.
If the directory returned by one of these methods does not point where you thought it did, you'll need to move the location of your application or the location of this folder so that it is within the same directory as the app.
Hope this gets you on the right path.
So, when you run it from double clicking the executable, is there a file named pagetitles.xml in a folder named xml, where xml is a folder in the same location as the executable?
It's certainly possible to use relative paths like this, but I wouldn't really recommend it. Instead, maybe use something like:
string fileToOpen = System.IO.Path.Combine(System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase), myPageTitleXML);
using (StreamReader r = new StreamReader(fileToOpen))
{
//etc.. . .etc....etc..
}
Is this ASP.NET code? If so then you probably need to do MapPath("xml/pagetitles.xml")

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