system.io.directorynotfound -> But it works in Console - path

My files are referenced like so (it's all relative):
// WHERE YOU KEEP THE PAGE TITLE XML
public static string myPageTitleXML = "xml/pagetitles.xml";
and
using (StreamReader r = new StreamReader(myPageTitleXML))
{ //etc.. . .etc....etc..
}
I get system.io.directorynotfound, and "this problem needs to be shut down", when I double click the executable. But running it from the console works like a charm. What's wrong here?
I played around with attempting to set Environment.CurrentDirectory but couldn't get anything to work. Why should I have to do that anyway? It defeats the purpose of a relative path no?
responding.. .
"application" does not exist in the current context, i'll keep trying what people have mentioned, this is not a windows.form
testing
Path.GetDirectoryName(Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase), myPageTitleXML); gives error URI formats are not supported, as does Path.GetFullPath(). Server.MapPath results in an error as well, this is currently offline

Well assuming this directory is somewhere under the directory in which your code is executing, it sounds like you can use ..
Application.ExecutablePath()
or
Application.StartUpPath()
.. to get an idea as to what your application is seeing when it goes in search of an 'xml' directory with the 'pagetitles.xml' file in it.
If the directory returned by one of these methods does not point where you thought it did, you'll need to move the location of your application or the location of this folder so that it is within the same directory as the app.
Hope this gets you on the right path.

So, when you run it from double clicking the executable, is there a file named pagetitles.xml in a folder named xml, where xml is a folder in the same location as the executable?
It's certainly possible to use relative paths like this, but I wouldn't really recommend it. Instead, maybe use something like:
string fileToOpen = System.IO.Path.Combine(System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase), myPageTitleXML);
using (StreamReader r = new StreamReader(fileToOpen))
{
//etc.. . .etc....etc..
}

Is this ASP.NET code? If so then you probably need to do MapPath("xml/pagetitles.xml")

Related

IOS Xamarin can't read XML File

So I've search everywhere. Xamarin Docs, goggle, here, W3.
All I need to do is store some small data in an XML file.
I created the XML, got the code lined up and when i go to build it.
IOS.....Can't find file.
I've googled the answer countless times, and they all say the same thing, Make sure it is set as Content or make sure it is "Embedded Resource" I've tried it both ways, It can't find the file to access it. Is IOS really that stupid? No issues in Android, took it 30 secs. Add it to the Assets and boom there it is.
But How to get IOS to Recognize xml file(find it)?
the code is this
XDocuent doc = new XDocument.Load("StoredLogs.xml") <that line is where it throws the error, through all the break points that it is.
After this it steps through a loop to bind the data in the xml to an object
Logs a.Id = x.Element("Id).Value......
a.name......... and so
All i want is basic offline storage.
iOS really that stupid?
Yes :P
When you add the XML file as an EmbeddedResource, you need to read it from the assembly instead of the path
For example:
var readme = typeof(NameSpace.App).GetTypeInfo().Assembly
.GetManifestResourceStrean("resourcename.xml");
using (var sr = new StreamReader(readme)) {
//Read the stream
}

Save Lokijs DB in Electron

there is some way from inside the "main.js" electron to save a file out of the asar?
I'm fighting with this command to point the way out of the write-only area but I can not do it.
It would be nice that the path was inside /my-project/resources/ and would work even without the electron-package.
let configFilePath = `${__dirname}/../config.json`
db = new loki(configFilePath)
if(fs.existsSync(configFilePath))
db.loadDatabase()
Attempting to write a file within the application installation directory is a bad idea, often the user will not have the permission to do so. Instead you should write files to the location returned by app.getPath('userData').

Access Denied when creating file in Visual F#

The following code runs without a hitch:
On the other hand, I get an access-denied error with this:
The destination is in my personal folder and I have full control. The directory is not read-only. Anyway, in either of those cases, the first code sample should not run either! I appreciate the help ...
In the second sample, you have two problems:
There are back slashes instead of forward slashes, so some of them may get interpreted as escape sequences.
You completely ignore the first parameter of write and specify what I assume is a folder as destination. You can't open a file stream on a folder, no wonder you get access denied.
This should work:
let write filename (ms:MemoryStream) =
let path = System.IO.Path.Combine( "C:/Users/<whatever>/signal_processor", filename )
use fs = new FileStream( path, FileMode.Create )
ms.WriteTo(fs)

load_plugin_textdomain not working

Hey i'm trying to localize a plugin called Donate Plus ( which locallized technicly).
the plugin came with en_CA and de_DE files, i've tried creating a he_IL file without success.
So i've tried with the de files came with the plugin but didn't work.
I've set the WPLANG in wp-config.php to de_DE yet that dosen't change the code.
this is the setting code :
load_plugin_textdomain( 'dplus', '/wp-content/plugins/donate-plus' );
And i did check that all the string are set to be localized.
Anyone has a clue?
I just was with a similar isue, did you try to rename your files from de_DE.po and de_DE.mo to name-of-plugin-de_DE.mo and name-of-plugin-de_DE.po (changing name-of-plugin with yours, of course)?
dplus-de_DE.mo and dplus-de_DE.po It must work ;)
load_plugin_textdomain takes three parameters.
In your case it would be something like this (assuming the .po and .mo files are located in a subdir called 'languages')
load_plugin_textdomain( 'dplus', false, dirname( plugin_basename( __FILE__ ) ) . '/languages/' );
I checked the source of DonatePlus Plugin and I found that the Plugin is doing localization wrongly.
The load_plugin_textdomain() call is made inside the DonatePlus classes constructor. But it should be present inside the 'init' hook. Trying adding the following code (which is at the of the file) inside the init function.
if( class_exists('DonatePlus') )
$donateplus = new DonatePlus();
Where are all the .po and .mo files stored? Are they inside the /wp-content/plugins/donate-plus folder itself? If not then change the path or move the files.
I had a similar issue where I was loading the translation files with the load_plugin_textdomain function from within a service class using PSR-4. This meant that the dirname( plugin_basename( __FILE__ ) ) string returned the wrong path.
The correct path is the relative path your-plugin/languages (assuming you are loading the translation files from the /languages directory).
Absolute paths such as /var/www/html/wp-content/plugins/my-plugin/languages won't work.
My plugins file structure looks something like this:
- my-plugin
- assets
- languages
- services
- Api
- Base
Translation.php
- ...
Plugin.php
- vendor
- views
composer.json
composer.lock
index.php
my-plugin.php
uninstall.php
Since my Translation service is placed in the /services/Base/ directory, this worked for me:
$root = plugin_basename(dirname(__FILE__, 3));
load_plugin_textdomain( 'my-plugin', false, "$root/languages/");
Also, I used no action hook at all instead of init or plugins_loaded and fired the load_plugin_textdomain function at the beginning of the plugin, since the hooks don't fire early enough for the admin menu and action links to get translated.
Use:
load_textdomain( TEXT_DOMAIN , WP_PLUGIN_DIR .'/'.dirname( plugin_basename( FILE ) ) . '/languages/'. get_locale() .'.mo' );

how to set the path to where aapt add command adds the file

I'm using aapt tool to remove some files from different folders of my apk. This works fine.
But when I want to add files to the apk, the aapt tool add command doesn't let me specify the path to where I want the file to be added, therefore I can add files only to the root folder of the apk.
This is strange because I don't think that developers would never want to add files to a subfolder of the apk (res folder for example). Is this possible with aapt or any other method? Cause removing files from any folder works fine, and adding file works only for the root folder of the apk. Can't use it for any other folder.
Thanks
The aapt tool retains the directory structure specified in the add command, if you want to add something to an existing folder in an apk you simply must have a similar folder on your system and must specify each file to add fully listing the directory. Example
$ aapt list test.apk
res/drawable-hdpi/pic1.png
res/drawable-hdpi/pic2.png
AndroidManifest.xml
$ aapt remove test.apk res/drawable-hdpi/pic1.png
$ aapt add test.apk res/drawable-hdpi/pic1.png
The pic1.png that will is added resides in a folder in the current working directory of the terminal res/drawable-hdpi/ , hope this answered your question
There is actually a bug in aapt that will make this randomly impossible. The way it is supposed to work is as the other answer claims: paths are kept, unless you pass -k. Let's see how this is implemented:
The flag that controls whether the path is ignored is mJunkPath:
bool mJunkPath;
This variable is in a class called Bundle, and is controlled by two accessors:
bool getJunkPath(void) const { return mJunkPath; }
void setJunkPath(bool val) { mJunkPath = val; }
If the user specified -k at the command line, it is set to true:
case 'k':
bundle.setJunkPath(true);
break;
And, when the data is being added to the file, it is checked:
if (bundle->getJunkPath()) {
String8 storageName = String8(fileName).getPathLeaf();
printf(" '%s' as '%s'...\n", fileName, storageName.string());
result = zip->add(fileName, storageName.string(),
bundle->getCompressionMethod(), NULL);
} else {
printf(" '%s'...\n", fileName);
result = zip->add(fileName, bundle->getCompressionMethod(), NULL);
}
Unfortunately, the one instance of Bundle used by the application is allocated in main on the stack, and there is no initialization of mJunkPath in the constructor, so the value of the variable is random; without a way to explicitly set it to false, on my system I (seemingly deterministically) am unable to add files at specified paths.
However, you can also just use zip, as an APK is simply a Zip file, and the zip tool works fine.
(For the record, I have not submitted the trivial fix for this as a patch to Android yet, if someone else wants to the world would likely be a better place. My experience with the Android code submission process was having to put up with an incredibly complex submission mechanism that in the end took six months for someone to get back to me, in some cases with minor modifications that could have just been made on their end were their submission process not so horribly complex. Given that there is a really easy workaround to this problem, I do not consider it important enough to bother with all of that again.)

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