I am trying to change the value of one ViewController by clicking a button inside a second ViewController with delegation.
But so far it only prints a message, but doesn't change the value.
I have this class where I defined a view:
class CounterView: UIView {
public var creditPointValue = Int()
let label = UILabel()
override init(frame: CGRect) {
super.init(frame: frame)
self.translatesAutoresizingMaskIntoConstraints = false
backgroundColor = .cyan
self.addSubview(label)
label.text = "Credit Points: \(creditPointValue)"
label.translatesAutoresizingMaskIntoConstraints = false;
label.centerXAnchor.constraint(equalTo: self.centerXAnchor).isActive = true
label.centerYAnchor.constraint(equalTo: self.centerYAnchor).isActive = true
}
func changeCreditPointValue(value:Int){
creditPointValue = creditPointValue + value
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
I am using that view inside this ViewController and I want to manipulate the variable "creditPointValue":
protocol AddCreditsDelegate {
func addCreditsToCounter()
}
class ViewController: UIViewController {
var delegate: AddCreditsDelegate?
var counterView = CounterView()
let label = UILabel()
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
view.backgroundColor = .white
view.addSubview(button)
button.backgroundColor = .red
button.setTitle("View2", for: .normal)
button.translatesAutoresizingMaskIntoConstraints = false
button.addTarget(self, action: #selector(changeView), for: .touchUpInside)
button.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
button.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
}
override func viewDidAppear(_ animated: Bool) {
view.addSubview(counterView)
counterView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor).isActive = true
counterView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
counterView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
//counterView.frame.size.height = 30
counterView.bottomAnchor.constraint(equalTo: counterView.topAnchor, constant: 50).isActive = true
}
#objc func changeView(){
delegate?.addCreditsToCounter()
navigationController?.pushViewController(ViewController2(), animated: true)
}
}
And inside this second ViewController I am trying to change the value by clicking the button I added to the view:
class ViewController2: UIViewController {
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
view.addSubview(button)
button.backgroundColor = .red
button.setTitle("add Credits", for: .normal)
button.translatesAutoresizingMaskIntoConstraints = false
button.addTarget(self, action: #selector(addCreditsButton), for: .touchUpInside)
button.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
button.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
}
#objc func addCreditsButton(){
addCreditsToCounter()
}
}
extension ViewController2 : AddCreditsDelegate{
func addCreditsToCounter() {
let vc = ViewController()
vc.delegate = self
vc.counterView.creditPointValue += 5
print("pressed")
}
}
So far only the message "pressed" gets printed each time I click the button and I don't even know if I am going into the right direction with my approach trying to use delegation.
You should not create a new ViewController instance each time you call ViewController2.addCreditsToCounter, you already have a ViewController that creates a ViewController2 instance in ViewController.changeView. Just store a weak reference to ViewController in ViewController2 using delegate. In such case ViewController (not ViewController2) should conform to AddCreditsDelegate.
First of all, replace
protocol AddCreditsDelegate {
func addCreditsToCounter()
}
with
protocol AddCreditsDelegate: AnyObject {
func addCreditsToCounter()
}
Then add weak var delegate: AddCreditsDelegate? to ViewController2 and remove ViewController.delegate. Remove ViewController2.addCreditsToCounter, ViewController2 should not conform to AddCreditsDelegate. It means that in ViewController2.addCreditsButton you should call delegate?.addCreditsToCounter(), not addCreditsToCounter().
ViewController should conform to AddCreditsDelegate:
extension ViewController: AddCreditsDelegate {
func addCreditsToCounter() {
counterView.creditPointValue += 5
print("pressed")
}
}
And don't forget to initialize ViewController2.delegate. Replace your ViewController.changeView implementation with
let controller = ViewController2()
controller.delegate = self
navigationController?.pushViewController(controller, animated: true)
You create a new instance here
let vc = ViewController()
instead you need
#objc func changeView() {
let sec = ViewController2(),
sec.delegate = self
navigationController?.pushViewController( animated: true)
}
Then declare this inside the SecondVC
weak var delegate:ViewController?
Finally
func addCreditsToCounter() {
delegate?.counterView.creditPointValue += 5
print("pressed")
}
Related
I'm trying to add a button to my stack view. The button has a buttonTapped method that should be called when it is tapped. The problem is it is never being called, the button does not seem to be clickable.
class CustomButton: UIViewController {
var buttonDelegate: ButtonDelegate?
let button = UIButton(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.size.width - 40, height: 30))
init(label: String) {
button.setTitle(label, for: .normal)
button.setTitleColor(.white, for: .normal)
button.backgroundColor = .systemBlue
super.init(nibName: nil, bundle: nil)
}
#objc func buttonTapped() {
print("this never gets printed")
buttonDelegate?.buttonTapped(buttonType: .submit)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewDidLoad() {
super.viewDidLoad()
button.addTarget(self, action: #selector(buttonTapped), for: .touchUpInside)
view.addSubview(button)
}
}
And then my main view controller:
protocol ButtonDelegate {
func buttonTapped(buttonType: ButtonType)
}
class DynamicViewController: UIViewController, ButtonDelegate {
lazy var scrollView: UIScrollView = {
let scrollView = UIScrollView()
scrollView.translatesAutoresizingMaskIntoConstraints = false
return scrollView
}()
lazy var stackView: UIStackView = {
let stackView = UIStackView()
stackView.axis = .vertical
stackView.distribution = .equalSpacing
stackView.translatesAutoresizingMaskIntoConstraints = false
return stackView
}()
lazy var contentView: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
private func setupViews() {
view.addSubview(scrollView)
scrollView.addSubview(contentView)
contentView.addSubview(stackView)
let btn = CustomButton(label: "hi")
btn.buttonDelegate = self
self.stackView.addArrangedSubview(btn.view)
}
func buttonTapped(buttonType: ButtonType) {
print("also never gets printed")
}
}
There is nothing overlapping the button or anything like that:
My question is why the button is not clickable.
You are adding the view controller as a subview. So you also need to add as a child.
Add bellow code after self.stackView.addArrangedSubview(btn.view) this line.
self.addChild(btn)
btn.didMove(toParent: self)
So I'm trying to show an UIView in a stack view when I click continue on a controller and pop back to the previous controller. However, I'm having trouble showing the view when I pop. It will show if I present the controller, but I need it to show when I pop. How should I go about this? Thank you.
// ServiceDetailController
// MARK: - Properties
lazy var dateContainer: ShadowCardView = {
let view = ShadowCardView()
view.backgroundColor = .white
view.addShadow()
view.setHeight(height: 40)
let stack = UIStackView(arrangedSubviews: [calendarIcon, dateLabel, timeOfDayLabel])
stack.axis = .horizontal
stack.distribution = .fillProportionally
stack.spacing = 8
view.addSubview(stack)
stack.centerY(inView: view)
stack.anchor(left: view.leftAnchor, right: view.rightAnchor, paddingLeft: 12, paddingRight: 70)
view.addSubview(closeButton)
closeButton.centerY(inView: view)
closeButton.anchor(right: view.rightAnchor, paddingRight: 12)
return view
}()
lazy var dateStack = UIStackView(arrangedSubviews: [dateLabelStack, dateContainer, dateContainerView])
// MARK: - Lifecycle
override func viewDidLoad() {
super.viewDidLoad()
configureUI()
}
// MARK: - Selectors
#objc func handleDateCreationTapped() {
let controller = DateCreationController()
controller.jobService = self.jobService
navigationController?.pushViewController(controller, animated: true)
}
// MARK: - Helper Functions
fileprivate func configureUI() {
setupNavigationBar()
view.backgroundColor = .groupTableViewBackground
setupServiceInfoView()
setupFormView()
}
fileprivate func setupFormView() {
showDataContainer(shouldShow: false)
setupTapGestureRecognizers()
}
fileprivate func setupTapGestureRecognizers() {
let dateTap = UITapGestureRecognizer(target: self, action: #selector(handleDateCreationTapped))
dateTap.numberOfTapsRequired = 1
dateTextField.addGestureRecognizer(dateTap)
}
func showDateContainer(shouldShow: Bool) {
if shouldShow {
dateContainer.isHidden = false
dateStack.spacing = 5
} else {
dateContainer.isHidden = true
dateStack.spacing = -18
}
}
// DateCreationController
// MARK: - Properties
private let continueButton: UIButton = {
let button = UIButton(type: .system)
button.setTitle("Continue", for: .normal)
button.setTitleColor(.white, for: .normal)
button.titleLabel?.font = UIFont(name: "AvenirNext-Medium", size: 14)
button.backgroundColor = .darkGray
button.setHeight(height: 50)
button.layer.cornerRadius = 8
button.addTarget(self, action: #selector(handleContinue), for: .touchUpInside)
return button
}()
// MARK: - Selectors
#objc func handleContinue() {
let controller = ServiceDetailController()
controller.showDateContainer(shouldShow: true)
navigationController?.popViewController(animated: true)
}
The main problem is this func in your DateCreationController:
#objc func handleContinue() {
// here, you are creating a NEW instance of ServiceDetailController
let controller = ServiceDetailController()
controller.showDateContainer(shouldShow: true)
// here, you are popping back to where you came from... the EXISTING instance of ServiceDetailController
navigationController?.popViewController(animated: true)
}
You need to use either delegate/protocol pattern or a closure.
Here's an example using a closure...
Add this var to your DateCreationController class:
var continueCallback: ((Bool)->())?
In your ServiceDetailController class, when you instantiate and push your DateCreationController, you'll also setup that closure:
#objc func handleDateCreationTapped() {
let controller = DateCreationController()
controller.jobService = self.jobService
// add the closure
controller.continueCallback = { [weak self] shouldShow in
guard let self = self else { return }
self.showDateContainer(shouldShow: shouldShow)
self.navigationController?.popViewController(animated: true)
}
navigationController?.pushViewController(controller, animated: true)
}
Then, in your button action in DateCreationController, you "call back" using that closure:
#objc func handleContinue() {
continueCallback?(true)
}
Here's a runnable example. It creates a simple yellow view as the dateContainer view, but it is hidden on load. Tapping anywhere will push to DateCreationController, which has a single "Continue" button. Tapping that button will execute the closure, where the dateContainer view will be set to visible and we'll pop back:
class ServiceDetailController: UIViewController {
var jobService: String = "abc"
// plain yellow view
let dateContainer: UIView = {
let view = UIView()
view.backgroundColor = .yellow
return view
}()
// MARK: - Lifecycle
override func viewDidLoad() {
super.viewDidLoad()
let infoLabel = UILabel()
infoLabel.text = "Tap anywhere"
view.addSubview(infoLabel)
view.addSubview(dateContainer)
infoLabel.translatesAutoresizingMaskIntoConstraints = false
dateContainer.translatesAutoresizingMaskIntoConstraints = false
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
infoLabel.topAnchor.constraint(equalTo: g.topAnchor, constant: 40.0),
infoLabel.centerXAnchor.constraint(equalTo: g.centerXAnchor),
dateContainer.topAnchor.constraint(equalTo: infoLabel.bottomAnchor, constant: 20.0),
dateContainer.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 20.0),
dateContainer.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -20.0),
dateContainer.heightAnchor.constraint(equalToConstant: 100.0),
])
setupTapGestureRecognizers()
// hide dateContainer on load
showDateContainer(shouldShow: false)
}
// MARK: - Selectors
#objc func handleDateCreationTapped() {
let controller = DateCreationController()
controller.jobService = self.jobService
// add the closure
controller.continueCallback = { [weak self] shouldShow in
guard let self = self else { return }
self.showDateContainer(shouldShow: shouldShow)
self.navigationController?.popViewController(animated: true)
}
navigationController?.pushViewController(controller, animated: true)
}
// MARK: - Helper Functions
fileprivate func setupTapGestureRecognizers() {
let dateTap = UITapGestureRecognizer(target: self, action: #selector(handleDateCreationTapped))
dateTap.numberOfTapsRequired = 1
view.addGestureRecognizer(dateTap)
}
func showDateContainer(shouldShow: Bool) {
if shouldShow {
dateContainer.isHidden = false
} else {
dateContainer.isHidden = true
}
}
}
class DateCreationController: UIViewController {
var jobService: String = "abc"
var continueCallback: ((Bool)->())?
lazy var continueButton: UIButton = {
let button = UIButton(type: .system)
button.setTitle("Continue", for: .normal)
button.setTitleColor(.white, for: .normal)
button.titleLabel?.font = UIFont(name: "AvenirNext-Medium", size: 14)
button.backgroundColor = .darkGray
button.layer.cornerRadius = 8
button.addTarget(self, action: #selector(handleContinue), for: .touchUpInside)
return button
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .green
view.addSubview(continueButton)
continueButton.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
continueButton.centerXAnchor.constraint(equalTo: view.centerXAnchor),
continueButton.centerYAnchor.constraint(equalTo: view.centerYAnchor),
continueButton.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.75),
continueButton.heightAnchor.constraint(equalToConstant: 50.0),
])
}
// MARK: - Selectors
#objc func handleContinue() {
continueCallback?(true)
}
}
My main View Controller has an embedded UITabbarController in it. There are 2 subVCs: viewControllerONE & viewControllerTWO.
viewControllerONE displays a label showing the user's current score, and viewControllerTWO displays a button, pressing which should display an error window on viewControllerONE.
(For the sake of simplicity, the user has to manually navigate to viewControllerONE using the tab bar to see the error, ie, pressing the button on viewControllerTWO doesn't take you to viewControllerONE and then display the errorWindow.)
The error window is a simple UIView class.
From SO, I have learnt that the best way to pass data in swift isn't delegates but closures, as the former is more of an objective C design, and so I've used closures to pass data between view controllers.
So here is my viewControllerONE code:
class ViewControllerONE: UIViewController {
var score = 10
lazy var scoreLabel: UILabel = {
let label = UILabel()
label.text = String(score)
label.font = .systemFont(ofSize: 80)
label.translatesAutoresizingMaskIntoConstraints = false
label.textAlignment = .center
return label
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
view.addSubview(scoreLabel)
let VC = ViewControllerTWO()
VC.callback = { [weak self ] in
let error = errorView()
self?.view.addSubview(error)
}
NSLayoutConstraint.activate([
scoreLabel.centerYAnchor.constraint(equalTo: view.centerYAnchor),
scoreLabel.centerXAnchor.constraint(equalTo: view.centerXAnchor)
])
}
}
and here is my viewControllerTWO code:
class ViewControllerTWO: UIViewController {
var callback: (() -> Void)?
let buttonTwo: UIButton = {
let button = UIButton()
button.setTitle("HIT THIS BUTTON!", for: .normal)
button.backgroundColor = .systemBlue
button.translatesAutoresizingMaskIntoConstraints = false
button.addTarget(self, action: #selector(buttonTwoPressed), for: .touchUpInside)
button.layer.cornerRadius = 8
return button
}()
#objc func buttonTwoPressed() {
print("PRESSEDDDD")
callback?()
}
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
view.addSubview(buttonTwo)
NSLayoutConstraint.activate([
buttonTwo.centerXAnchor.constraint(equalTo: view.centerXAnchor),
buttonTwo.centerYAnchor.constraint(equalTo: view.centerYAnchor),
])
}
}
And here is the error view:
class ErrorView: UIView {
fileprivate let dismissButton: UIButton = {
let button = UIButton()
button.setTitle("DISMISS!!!!", for: .normal)
button.backgroundColor = .systemBlue
button.translatesAutoresizingMaskIntoConstraints = false
button.addTarget(self, action: #selector(dismissButtonPressed), for: .touchUpInside)
button.layer.cornerRadius = 12
return button
}()
#objc func dismissButtonPressed() {
self.errorGoAway()
}
fileprivate let errorViewBox: UIView = {
let v = UIView()
v.translatesAutoresizingMaskIntoConstraints = false
v.backgroundColor = .white
v.layer.cornerRadius = 24
return v
}()
#objc fileprivate func errorGoAway() {
self.alpha = 0
}
#objc fileprivate func errorShow() {
self.alpha = 1
}
override init(frame: CGRect) {
super.init(frame: frame)
self.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(errorGoAway)))
self.backgroundColor = UIColor.gray
self.backgroundColor?.withAlphaComponent(0.8)
self.frame = UIScreen.main.bounds
self.addSubview(errorViewBox)
errorViewBox.centerYAnchor.constraint(equalTo: self.centerYAnchor).isActive = true
errorViewBox.centerXAnchor.constraint(equalTo: self.centerXAnchor).isActive = true
errorViewBox.widthAnchor.constraint(equalTo: self.widthAnchor, multiplier: 0.7).isActive = true
errorViewBox.heightAnchor.constraint(equalTo: self.heightAnchor, multiplier: 0.45).isActive = true
errorViewBox.addSubview(dismissButton)
dismissButton.leadingAnchor.constraint(equalTo: errorViewBox.leadingAnchor).isActive = true
dismissButton.trailingAnchor.constraint(equalTo: errorViewBox.trailingAnchor).isActive = true
dismissButton.centerYAnchor.constraint(equalTo: errorViewBox.centerYAnchor).isActive = true
dismissButton.heightAnchor.constraint(equalTo: errorViewBox.heightAnchor, multiplier: 0.15).isActive = true
errorShow()
}
You need to get your controller from tabBarController instead of create new instance:
class ViewControllerONE: UIViewController {
var score = 10
lazy var scoreLabel: UILabel = {
let label = UILabel()
label.text = String(score)
label.font = .systemFont(ofSize: 80)
label.translatesAutoresizingMaskIntoConstraints = false
label.textAlignment = .center
label.textColor = .blue
return label
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
view.addSubview(scoreLabel)
var VC: ViewControllerTWO?
let arrayOfVC = self.tabBarController?.viewControllers ?? []
for item in arrayOfVC {
if let secondVC = item as? ViewControllerTWO {
VC = secondVC
break
}
}
VC?.callback = { [weak self ] in
let error = ErrorView()
self?.view.addSubview(error)
}
NSLayoutConstraint.activate([
scoreLabel.centerYAnchor.constraint(equalTo: view.centerYAnchor),
scoreLabel.centerXAnchor.constraint(equalTo: view.centerXAnchor)
])
}
}
The rightbarbuttonitem is not appearing on the right side of the navigation bar. I want the navigation bar to look similar to the one in the "App Store"
I have tried doing this in the storyboard and in the code, setting the image content mode, clipping to bounds, and giving it a frame.
I have also been looking at solutions online and none of them have worked for me. Any help or suggestions would be appreciated, thanks.
Here are some screenshots:
import UIKit
class KYSearchBarController: UISearchController {
override init(searchResultsController: UIViewController?) {
super.init(searchResultsController: searchResultsController)
}
override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) {
super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
// Call in view did appear
func CustomizeSearchBar() {
// Changing color of text in textfield.
let textfieldInsideBar = self.searchBar.value(forKey: "searchField") as? UITextField
textfieldInsideBar?.textColor = .darkGray
// Chaning placeholder
let textfieldLbl = textfieldInsideBar?.value(forKey: "placeholderLabel") as? UILabel
textfieldLbl?.textColor = .darkGray
textfieldLbl?.textAlignment = .center
// Icon customization
let glassIcon = textfieldInsideBar?.leftView as? UIImageView
glassIcon?.image = #imageLiteral(resourceName: "icon")
glassIcon?.image?.withRenderingMode(.alwaysTemplate)
glassIcon?.tintColor = .darkGray
// Centering textfield text
textfieldInsideBar?.textAlignment = .center
let clearButton = textfieldInsideBar?.value(forKey: "clearButton") as! UIButton
clearButton.setImage(UIImage(named: "icon1"), for: .normal)
clearButton.tintColor = .darkGray
}
}
extension UIView {
func MakeRound() {
self.layer.cornerRadius = self.frame.width / 5.0
}
}
class ViewController: UIViewController, UISearchBarDelegate {
let searchController = KYSearchBarController(searchResultsController: nil)
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.searchController = searchController
navigationItem.hidesSearchBarWhenScrolling = false
let userimage = UIImageView(image: UIImage(named: "person1"))
userimage.frame = CGRect(x: 60, y: 0, width: 50, height: 50)
userimage.clipsToBounds = true
userimage.layer.masksToBounds = true
userimage.contentMode = .scaleAspectFit
userimage.MakeRound()
let rightBarButton = UIBarButtonItem(customView: userimage)
navigationItem.rightBarButtonItem = rightBarButton
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(true)
searchController.CustomizeSearchBar()
}
}
Add the userimage property to make it accessible inside the ViewController.
class ViewController: UIViewController, UISearchBarDelegate {
let searchController = KYSearchBarController(searchResultsController: nil)
let userimage = UIImageView(image: UIImage(named: "person1"))
}
Add the makeRound() function call to viewWillLayoutSubviews().
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
userimage.makeRound()
}
Update the makeRound() function to make a circle.
extension UIView {
func makeRound() {
self.layer.cornerRadius = self.frame.width / 2.0
}
}
Add a method to add the necessary constraints.
func setupConstraints() {
navigationItem.searchController = searchController
navigationItem.hidesSearchBarWhenScrolling = false
guard let navigationBar = self.navigationController?.navigationBar else { return }
navigationBar.addSubview(userimage)
userimage.clipsToBounds = true
userimage.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
userimage.rightAnchor.constraint(equalTo: navigationBar.rightAnchor, constant: -16),
userimage.bottomAnchor.constraint(equalTo: navigationBar.bottomAnchor, constant: -12),
userimage.heightAnchor.constraint(equalToConstant: 40),
userimage.widthAnchor.constraint(equalTo: userimage.heightAnchor)
])
}
Setup a gesture recognizer for the UIImageView and implementation for it.
func setUpGestureRecognizer() {
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(profile))
userimage.isUserInteractionEnabled = true
userimage.addGestureRecognizer(tapGestureRecognizer)
}
#objc func profile() {
// Your implementation
}
Update viewDidLoad() with the method call.
override func viewDidLoad() {
super.viewDidLoad()
// Setup constraints
setupConstraints()
setUpGestureRecognizer()
}
I ran into the same issue when I was using a very large image for my UIBarButtonItem.
Once I resized my image to a smaller size, it was appropriately placed at the right hand side of the navigation bar. It looks like you are having the same issue.
Alternatively, since starting from iOS 11 navigation bar uses autolayout, replacing the line
userimage.frame = CGRect(x: 60, y: 0, width: 50, height: 50)
with the below should also do the trick:
userimage.widthAnchor.constraint(equalToConstant: 50).isActive = true
userimage.heightAnchor.constraint(equalToConstant: 50).isActive = true
class menuView
{
let View = UIView()
let resignView = UIView()
let tap = UITapGestureRecognizer()
func makeView(view:UIView){
makeResignView(view: view)
view.addSubview(View)
View.translatesAutoresizingMaskIntoConstraints = false
View.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
View.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
View.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
View.widthAnchor.constraint(equalToConstant: view.frame.width - 100).isActive = true
View.backgroundColor = UIColor.cyan
}
func makeResignView(view:UIView){
print("resing view is activate")
resignView.frame = view.frame
view.addSubview(resignView)
resignView.backgroundColor = UIColor.blue
resignView.isUserInteractionEnabled = true
let tap = UITapGestureRecognizer(target: self, action: #selector(handleDismiss(recog:)))
resignView.addGestureRecognizer(tap)
}
#objc func handleDismiss(recog:UITapGestureRecognizer){
print("rsing view is dismiss")
View.removeFromSuperview()
}
}
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor.gray
}
#IBAction func PlaceView(_ sender: Any) {
let NewView = menuView()
NewView.resignView.frame = view.frame
NewView.makeResignView(view: self.view)
NewView.makeView(view: self.view)
}
}
gesture is not working.
In the menuView class i make a view and add a gesture to it .In the viewController class i add the menuView and run the code.the view is added but the gesture is not working.
The correct way should have been to inherit subview with UIView class.
See below example -
override func viewDidLoad() {
super.viewDidLoad()
let newView = subView()
newView.addGuesture()
self.view.addSubview(newView)
// Do any additional setup after loading the view, typically from a nib.
}
class subView:UIView{
func addGuesture(){
let tap = UITapGestureRecognizer()
tap.addTarget(self,action:#selector(handleTap))
self.isUserInteractionEnabled = true
self.addGestureRecognizer(tap)
self.frame = CGRect(x: 0, y: 0, width: 100, height: 100)
self.backgroundColor = UIColor.red;
}
#objc func handleTap(){
print("tap is working")
}
}