System.OutOfMemoryException when tried with 70 files SharpZipLib - asp.net-mvc

I have tried zipping 70 pdf documents but ended up having a System.OutOfMemoryException.
Please look into the following code and let me know whats wrong with it.
Please note that I have posted issue on GitHub as well.
public byte[] DownloadPaperList()
{
try
{
PaperDAO paperDAO = new PaperDAO();
List<PaperModel> papers = paperDAO.GetPaperListByPaperIds(paperIDs);
using (MemoryStream outputMemoryStream = new MemoryStream())
{
using (var zipOutputStream = new ZipOutputStream(outputMemoryStream))
{
papers = papers.OrderBy(x => x.Order).ToList();
foreach (PaperModel paper in papers)
{
byte[] decryptedPaper
= CryptoServices.DecryptFile(paper.FileData, paperDAO.GenerateCloseOpenFile(paper, string.Empty), paper.SEVersion);
ZipEntry zipFileEntry = new ZipEntry(paper.DocName + ".pdf")
{
Size = decryptedPaper.Length
};
zipOutputStream.SetLevel(3);
zipOutputStream.PutNextEntry(zipFileEntry); //EXCEPTION THROWS HERE!!!
StreamUtils.Copy(new MemoryStream(decryptedPaper), zipOutputStream, new byte[4096]);
}
zipOutputStream.CloseEntry();
// Stop ZipStream.Dispose() from also Closing the underlying stream.
zipOutputStream.IsStreamOwner = false;
outputMemoryStream.Position = 0;
}
return outputMemoryStream.ToArray();
}
}
catch (Exception)
{
throw;
}
}

Related

How to Upload a Profile photo in base64 format For Community Users Using ConnectApi.UserProfiles.setPhoto

1Am Uploading Profile Photo for Community Users in base64 format By Using ConnectApi.UserProfiles.setPhoto Method. But am getting "ConnectApi.ConnectApiException: The file you uploaded doesn't appear to be a valid image" This error, Help me to Fix this issue.
Hi you can try the below method:
public PageReference upload() {
Blob b;
document.AuthorId = UserInfo.getUserId();
document.FolderId = UserInfo.getUserId(); // put it in running user's folder
try {
document.type = 'jpg';
document.IsPublic = true;
insert document;
// ImageId = '06990000001HnuB';
b = document.Body;
//ConnectApi.ChatterUsers newPhoto = new ConnectApi.ChatterUsers();
} catch (DMLException e) {
ApexPages.addMessage(new ApexPages.message(ApexPages.severity.ERROR, 'Error uploading file'));
return null;
} finally {
document.body = null; // clears the viewstate
document = new Document();
}
ApexPages.addMessage(new ApexPages.message(ApexPages.severity.INFO, 'File uploaded successfully : ' + b));
String communityId = null;
String userId = UserInfo.getUserId();
//ID fileId = ImageId;
// Set photo
ConnectApi.Photo photo = ConnectApi.ChatterUsers.setPhoto(communityId, userId, new ConnectApi.BinaryInput(b, 'image/jpg', 'userImage.jpg'));
return null;
}
I was getting the same error, there isn't too much detail so I'm not too sure about your problem. I solved the problem using the code below. Modify as needed.
public static Boolean updateUserProfilePic(String userProfilePicString, String userId, String fileType){
Boolean updateSuccessful = true;
System.debug('-------------' + userProfilePicString.length());
try{
Blob blobImage = EncodingUtil.base64Decode(userProfilePicString);
ConnectApi.BinaryInput fileUpload = new ConnectApi.BinaryInput(blobImage, 'image/jpg', 'userImage.jpg');
ConnectApi.Photo photoProfile = ConnectApi.UserProfiles.setPhoto(null, userId, fileUpload);
}
catch(Exception exc){
updateSuccessful = false;
}
return updateSuccessful;
}

JavaMail MIME attachment link by cid

Background
I have banged my head against this for a while and not made much progress. I am generating MPEG_4 / AAC files in Android and sending them by email as .mp3 files. I know they aren't actually .mp3 files, but that allows Hotmail and Gmail to play them in Preview. They don't work on iPhone though, unless they are sent as .m4a files instead which breaks the Outlook / Gmail Preview.
So I have thought of a different approach which is to attach as a .mp3 file but have an HTML link in the email body which allows the attached file to be downloaded and specifies a .m4a file name. Gmail / Outlook users can click the attachment directly whereas iPhone users can use the HTML link.
Issue
I can send an email using JavaMail with HTML in it including a link which should be pointing at the attached file to allow download of that file by the link. Clicking on the link in Gmail (Chrome on PC) gives a 404 page and iPhone just ignores my clicking on the link.
Below is the code in which I generate a multipart message and assign a CID to the attachment which I then try to access using the link in the html part. It feels like I am close, but maybe that is an illusion. I'd be massively grateful if someone could help me fix it or save me the pain if it isn't possible.
private int send_email_temp(){
Properties props = new Properties();
props.put("mail.smtp.auth", "true");
props.put("mail.smtp.host", smtp_host_setting);
//props.put("mail.debug", "true");
props.put("mail.smtp.ssl.enable", "true");
props.put("mail.smtp.starttls.enable", "true");
props.put("mail.smtp.port", smtp_port_setting);
session = Session.getInstance(props);
ActuallySendAsync_temp asy = new ActuallySendAsync_temp(true);
asy.execute();
return 0;
}
class ActuallySendAsync_temp extends AsyncTask<String, String, Void> {
public ActuallySendAsync_temp(boolean boo) {
// something to do before sending email
}
#Override
protected Void doInBackground(String... params) {
try {
Message message = new MimeMessage(session);
message.setFrom(new InternetAddress(username));
message.setRecipients(Message.RecipientType.TO,
InternetAddress.parse(recipient_email_address));
message.setSubject(email_subject);
Multipart multipart = new MimeMultipart();
MimeBodyPart messageBodyPart = new MimeBodyPart();
String file = mFileName;
/**/
DataSource source = new FileDataSource(file);
messageBodyPart.setDataHandler(new DataHandler(source));
/* /
File ff = new File(file);
try {
messageBodyPart.attachFile(ff);
} catch(IOException eio) {
Log.e("Message Error", "Old Macdonald");
}
/* /
messageBodyPart = new PreencodedMimeBodyPart("base64");
byte[] file_bytes = null;
File ff = new File(file);
try {
int length = (int) ff.length();
BufferedInputStream reader = new BufferedInputStream(new FileInputStream(ff));
file_bytes = new byte[length];
reader.read(file_bytes, 0, length);
reader.close();
} catch (IOException eio) {
Log.e("Message Error", "Old Macdonald");
}
messageBodyPart.setText(Base64.encodeToString(file_bytes, Base64.DEFAULT));
messageBodyPart.setHeader("Content-Transfer-Encoding", "base64");
/**/
messageBodyPart.setFileName( DEFAULT_AUDIO_FILENAME );//"AudioClip.mp3");
//messageBodyPart.setContentID("<audio_clip>");
String content_id = UUID.randomUUID().toString();
messageBodyPart.setContentID("<" + content_id + ">");
messageBodyPart.setDisposition(Part.ATTACHMENT);//INLINE);
messageBodyPart.setHeader("Content-Type", "audio/mp4");
multipart.addBodyPart(messageBodyPart);
MimeBodyPart messageBodyText = new MimeBodyPart();
//final String MY_HTML_MESSAGE = "<h1>My HTML</h1><a download=\"AudioClip.m4a\" href=\"cid:audio_clip\">iPhone Download</a>";
final String MY_HTML_MESSAGE = "<h1>My HTML</h1><a download=\"AudioClip.m4a\" href=\"cid:" + content_id + "\">iPhone Download</a>";
messageBodyText.setContent( MY_HTML_MESSAGE, "text/html");
multipart.addBodyPart(messageBodyText);
message.setContent(multipart);
Print_Message_To_Console(message);
Transport transport = session.getTransport("smtp");
transport.connect(smtp_host_setting, username, password);
transport.sendMessage(message, message.getAllRecipients());
transport.close();
} catch (MessagingException e) {
e.printStackTrace();
} finally {
}
return null;
}
#Override
protected void onPostExecute(Void aVoid) {
super.onPostExecute(aVoid);
// something to do after sending email
}
}
int Print_Message_To_Console(Message msg) {
int ret_val = 0;
int line_num = 0;
InputStream in = null;
InputStreamReader inputStreamReader = null;
BufferedReader buff_reader = null;
try {
in = msg.getInputStream();
inputStreamReader = new InputStreamReader(in);
buff_reader = new BufferedReader(inputStreamReader);
String temp = "";
while ((temp = buff_reader.readLine()) != null) {
Log.d("Message Line " + Integer.toString(line_num++), temp);
}
} catch(Exception e) {
Log.d("Message Lines", "------------ OOPS! ------------");
ret_val = 1;
} finally {
try {
if (buff_reader != null) buff_reader.close();
if (inputStreamReader != null) inputStreamReader.close();
if (in != null) in.close();
} catch(Exception e2) {
Log.d("Message Lines", "----------- OOPS! 2 -----------");
ret_val = 2;
}
}
return ret_val;
}
You need to create a multipart/related and set the main text part as the first body part.

The UWP application use too many memory when I use Stream

I create a app to read ZipArchive(100+ photo),And Use Stream, MemoryStream, IRandomAccessStream, and BinaryReader to setSource of the bitmapImage.
private byte[] GetBytes(ZipArchiveEntry entity)
{
Stream stream = entity.Open();
MemoryStream ms = new MemoryStream();
BinaryReader reader = null;
byte[] imageData = null;
try
{
stream.CopyTo(ms);
imageData = new byte[ms.Length];
string fileclass = "";
reader = new BinaryReader(ms);
ms.Seek(0, 0);
imageData = reader.ReadBytes((int)ms.Length);
//Verify png jpg bmp
some code and return imageData
//throw exception,return null
else
{
throw new Exception();
}
}
catch (Exception ex)
{
return null;
}
//Dispose
}
BitmapImage.SetSource by byte[]
public async Task<MangaPageEntity> GetImageFromZipArchiveEntry(ZipArchiveEntry entity, int index)
{
MangaPageEntity mpe = new MangaPageEntity();
mpe.Index = index;
IRandomAccessStream iras = null;
try
{
byte[] data = GetBytes(entity);
iras = data.AsBuffer().AsStream().AsRandomAccessStream();
iras.Seek(0);
await mpe.Picture.SetSourceAsync(iras);
}//catch and dispose
return mpe;
In this way, It use too many memory too run at phone ..
Try to put your streams and other IDisposable into using statement:
private byte[] GetBytes(ZipArchiveEntry entity)
{
using (Stream stream = entity.Open())
using (MemoryStream ms = new MemoryStream())
{
byte[] imageData = null;
try
{
stream.CopyTo(ms);
imageData = new byte[ms.Length];
string fileclass = "";
using (BinaryReader reader = new BinaryReader(ms))
{
ms.Seek(0, 0);
imageData = reader.ReadBytes((int)ms.Length);
}
//Verify png jpg bmp some code and return imageData
//throw exception,return null
else
{
throw new Exception();
}
}
catch (Exception ex)
{
return null;
}
}
//Dispose
}
public async Task<MangaPageEntity> GetImageFromZipArchiveEntry(ZipArchiveEntry entity, int index)
{
MangaPageEntity mpe = new MangaPageEntity();
mpe.Index = index;
try
{
byte[] data = GetBytes(entity);
using (IRandomAccessStream iras = data.AsBuffer().AsStream().AsRandomAccessStream())
{
iras.Seek(0);
await mpe.Picture.SetSourceAsync(iras);
}
}//catch and dispose
return mpe;
}
When your code leaves using it calls Dispose(). Some more to read: Uses of “using” in C#, What is the C# Using block and why should I use it? and probably some more.

Not able to properly download files from azure storage and data are lost too when downloading files

I have 2 files saved on Azure blob storage:
Abc.txt
Pqr.docx
Now i want to create zip files of this 2 files and allow user to download.
I have saved this in my database table field like this:
Document
Abc,Pqr
Now when i click on download then i am getting file like below with no data in it and file extension are lost too like below:
I want user to get exact file(.txt,.docx) in zip when user download zip file.
This is my code:
public ActionResult DownloadImagefilesAsZip()
{
string documentUrl = repossitory.GetDocumentsUrlbyId(id);//output:Abc.txt,Pqr.Docx
if (!string.IsNullOrEmpty(documentUrl))
{
string[] str = documentUrl.Split(',');
if (str.Length > 1)
{
using (ZipFile zip = new ZipFile())
{
int cnt = 0;
foreach (string t in str)
{
if (!string.IsNullOrEmpty(t))
{
Stream s = this.GetFileContent(t);
zip.AddEntry("File" + cnt, s);
}
cnt++;
}
zip.Save(outputStream);
outputStream.Position = 0;
return File(outputStream, "application/zip", "all.zip");
}
}
}
public Stream GetFileContent(string fileName)
{
CloudBlobContainer container = this.GetCloudBlobContainer();
CloudBlockBlob blockBlob = container.GetBlockBlobReference(fileName);
var stream = new MemoryStream();
blockBlob.DownloadToStream(stream);
return stream;
}
public CloudBlobContainer GetCloudBlobContainer()
{
CloudStorageAccount storageAccount = CloudStorageAccount.Parse(ConfigurationManager.AppSettings["StorageConnectionString"].ToString());
CloudBlobClient blobclient = storageAccount.CreateCloudBlobClient();
CloudBlobContainer blobcontainer = blobclient.GetContainerReference("Mystorage");
if (blobcontainer.CreateIfNotExists())
{
blobcontainer.SetPermissions(new BlobContainerPermissions { PublicAccess = BlobContainerPublicAccessType.Blob });
}
blobcontainer.SetPermissions(new BlobContainerPermissions { PublicAccess = BlobContainerPublicAccessType.Blob });
return blobcontainer;
}
I want same file to be downloaded when user download zip file.
Can anybody help me with this??
I'm not a web dev, but hopefully this will help. This snippet of code is in a method where I download a list of blobs into a zip file archive using a stream. The list of files had the slashes in all directions, so there's code in here to fix this, and to make sure I'm getting the blob reference with the right text (no URL, and no opening slash if the blob is in a "folder").
I suspect your problem is not using a memory stream or a binary writer. Specificity helps sometimes. Good luck.
using (ZipArchive zipFile = ZipFile.Open(outputZipFileName, ZipArchiveMode.Create))
{
foreach (string oneFile in listOfFiles)
{
//Need the filename, complete with relative path. Make it like a file name on disk, with backwards slashes.
//Also must be relative, so can't start with a slash. Remove if found.
string filenameInArchive = oneFile.Replace(#"/", #"\");
if (filenameInArchive.Substring(0, 1) == #"\")
filenameInArchive = filenameInArchive.Substring(1, filenameInArchive.Length - 1);
//blob needs slashes in opposite direction
string blobFile = oneFile.Replace(#"\", #"/");
//take first slash off of the (folder + file name) to access it directly in blob storage
if (blobFile.Substring(0, 1) == #"/")
blobFile = oneFile.Substring(1, oneFile.Length - 1);
var cloudBlockBlob = this.BlobStorageSource.GetBlobRef(blobFile);
if (!cloudBlockBlob.Exists()) //checking just in case
{
//go to the next file
//should probably trace log this
//add the file name with the fixed slashes rather than the raw, messed-up one
// so anyone looking at the list of files not found doesn't think it's because
// the slashes are different
filesNotFound.Add(blobFile);
}
else
{
//blob listing has files with forward slashes; that's what the zip file requires
//also, first character should not be a slash (removed it above)
ZipArchiveEntry newEntry = zipFile.CreateEntry(filenameInArchive, CompressionLevel.Optimal);
using (MemoryStream ms = new MemoryStream())
{
//download the blob to a memory stream
cloudBlockBlob.DownloadToStream(ms);
//write to the newEntry using a BinaryWriter and copying it 4k at a time
using (BinaryWriter entry = new BinaryWriter(newEntry.Open()))
{
//reset the memory stream's position to 0 and copy it to the zip stream in 4k chunks
//this keeps the process from taking up a ton of memory
ms.Position = 0;
byte[] buffer = new byte[4096];
bool copying = true;
while (copying)
{
int bytesRead = ms.Read(buffer, 0, buffer.Length);
if (bytesRead > 0)
{
entry.Write(buffer, 0, bytesRead);
}
else
{
entry.Flush();
copying = false;
}
}
}//end using for BinaryWriter
}//end using for MemoryStream
}//if file exists in blob storage
}//end foreach file
} //end of using ZipFileArchive
There are two things I noticed:
Once you read the blob contents in stream, you are not resetting that stream's position to 0. Thus all files in your zip are of zero bytes.
When calling AddEntry, you may want to specify the name of the blob there instead of "File"+cnt.
Please look at the code below. It's a console app that creates the zip file and writes it on the local file system.
static void SaveBlobsToZip()
{
string[] str = new string[] { "CodePlex.png", "DocumentDB.png" };
var account = new CloudStorageAccount(new StorageCredentials(accountName, accountKey), true);
var blobClient = account.CreateCloudBlobClient();
var container = blobClient.GetContainerReference("images");
using (var fs = new FileStream("D:\\output.zip", FileMode.Create))
{
fs.Position = 0;
using (var ms1 = new MemoryStream())
{
using (ZipFile zip = new ZipFile())
{
int cnt = 0;
foreach (string t in str)
{
var ms = new MemoryStream();
container.GetBlockBlobReference(t).DownloadToStream(ms);
ms.Position = 0;//This was missing from your code
zip.AddEntry(t, ms);//You may want to give the name of the blob here.
cnt++;
}
zip.Save(ms1);
}
ms1.Position = 0;
ms1.CopyTo(fs);
}
}
}
UPDATE
Here's the code in the MVC application (though I am not sure it is the best code :) but it works). I modified your code a little bit.
public ActionResult DownloadImagefilesAsZip()
{
string[] str = new string[] { "CodePlex.png", "DocumentDB.png" }; //repossitory.GetDocumentsUrlbyId(id);//output:Abc.txt,Pqr.Docx
CloudBlobContainer blobcontainer = GetCloudBlobContainer();// azureStorageUtility.GetCloudBlobContainer();
MemoryStream ms1 = new MemoryStream();
using (ZipFile zip = new ZipFile())
{
int cnt = 0;
foreach (string t in str)
{
var ms = new MemoryStream();
CloudBlockBlob blockBlob = blobcontainer.GetBlockBlobReference(t);
blockBlob.DownloadToStream(ms);
ms.Position = 0;//This was missing from your code
zip.AddEntry(t, ms);//You may want to give the name of the blob here.
cnt++;
}
zip.Save(ms1);
}
ms1.Position = 0;
return File(ms1, "application/zip", "all.zip");
}
I have seen people using ICSharpZip library, take a look at this piece of code
public void ZipFilesToResponse(HttpResponseBase response, IEnumerable<Asset> files, string zipFileName)
{
using (var zipOutputStream = new ZipOutputStream(response.OutputStream))
{
zipOutputStream.SetLevel(0); // 0 - store only to 9 - means best compression
response.BufferOutput = false;
response.AddHeader("Content-Disposition", "attachment; filename=" + zipFileName);
response.ContentType = "application/octet-stream";
foreach (var file in files)
{
var entry = new ZipEntry(file.FilenameSlug())
{
DateTime = DateTime.Now,
Size = file.Filesize
};
zipOutputStream.PutNextEntry(entry);
storageService.ReadToStream(file, zipOutputStream);
response.Flush();
if (!response.IsClientConnected)
{
break;
}
}
zipOutputStream.Finish();
zipOutputStream.Close();
}
response.End();
}
Taken from here generate a Zip file from azure blob storage files

HttpWebRequest not downloading all data

I'm trying to download xml files using httpwebrequest using the code below based on this example here. Now it works partially in that it doesn't download all the xml file's contents. Any idea why?
public void download(String url)
{
HttpWebRequest request = HttpWebRequest.CreateHttp(url);
request.AllowReadStreamBuffering = false;
request.Method = "GET";
request.BeginGetResponse(a =>
{
StringBuilder data=null;
using (WebResponse response = request.EndGetResponse(a))
{
int expected = (int)response.ContentLength;
try
{
using (StreamReader reader = new StreamReader(response.GetResponseStream()))
{
int read = 0;
data = new StringBuilder(expected);
char[] buffer = new char[1024];
while ((read = reader.Read(buffer, 0, buffer.Length)) != 0)
{
data.Append(new string(buffer, 0, read));
}
}
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine("exception caught: " + ex.Message);
}
}
System.Diagnostics.Debug.WriteLine("Got \n " + data.ToString());
}, null);
}
If all you're getting is XML, you can use XDocument.Load(stream) to load the result to a XDocument instance
Your problem may be with the applied Encoding, and this method should solve any Encoding issue!

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