I try build IPA file on Xcode from .xcodeproj file and I obtain next error log:
library not found for -lAppAuth
And I never installed that package.
After that, I've decided to install this package, but error continues
Steps:
Generic iOS device
Product>Archive
Enviroment
React v16.9.0
React Native v0.61.2
MacOS Movaje 10.14.3
Xcode 10.3 (not update because i can't update OS)
Try to change the setting of build active architecture to No in Build Settings tab of your project.
Related
I want to build my cordova project so I can publish it in the app store.
when i load the project from ./src-cordova/platforms/ios/myapp.xcodeproj in xcode
And I want to build it I get the following error
error: Build input file cannot be found: '/Users/user/Projects/git/myapp/src-cordova/platforms/ios/CordovaLib/Cordova/Info.plist' (in target 'Cordova' from project 'CordovaLib')
I tried to change the project properties to legacy build and changed the built option Any iOS device (arm64) and any mac (silicon,intel) but still get the same error.
What to I have to do to build the app so that I can publish it.
The solution was to delete the cordova project and reinstall it cordova platform rm ios and then cordova platform add ios
I'm trying to build my Flutter app for iOS using xCode and got error:
.../ios/Runner/GeneratedPluginRegistrant.m:10:9: Module 'sqflite' not found
When I'm trying to build application with flutter with command
flutter build ios
I don't have any problem. Application build successfully.
I tried to delete Pod directory in ios folder and then install pods from scratch
flutter pub get
pod install
How to fix this problem with xCode?
XCode gives this type of Error like Module 'something' not found, when sometimes the problem is somewhere else.
So, what I did is after running flutter build ios command, I didn't try to run it in XCode. Because it was giving these errors.
So, I archived the app and tried to publish in App Store Connect. Then I found the real issue/bug on my code.
App store doesn't support transparent logo or app icon. This was the bug in my case.
So you can try to archive and publish to app store connect. It may show you the real reason.
Change your target Destination to > Any iOS Device
This work for me
"I found the solution,
In the existing project, once you guys add sqflite dependencies
Profile file in IOS folder will not generate code
we need to remove Podfile in ios
rm ios/Podfile
and run the project again, it works for me."
Credit:thanks to viroth-geek
After setting up a fresh Cordova for iOS project trough the CLI this error comes up.
Build commands failed: CompileAssetCatalog
/Users/a/example/example/platforms/ios/build/emulator/Example.app
/Users/a/example/example/platforms/ios/Example/Images.xcassets
(1 failure) xcodebuild: Command failed with exit code 65
Cordova Version: 9.0.0 (cordova-lib#9.0.1)
Xcode Version: 11.2.1
macOS Version: 10.15
CLI:
cordova create example com.example.app Example
(cd example)
cordova platform add ios
cordova emulate ios --target="iPhone-6-Plus, 9.3"
What I tried:
- Clean up build folder
- Update Node/NPM
- Update Xcode
P.S.: Does it make a difference if the .ipa gets build trough the Cordova CLI or from within Xcode?
Two things here:
If you are using cordova 9.0.0, I'm assuming you're also using cordova-ios 5+. In that case, the "-UseModernBuildSystem=0" in your build.json is no longer necessary. cordova-ios#5 supports the modern build system.
You should also remove the target: --target="iPhone-6-Plus, 9.3". XCode 11 no longer, by default, ships with iOS9 simulators. In fact, you should not specify a target at all, unless necessary.
If you're still facing problems after fixing these two issues, try opening and running your project via XCode, it is likely to provide an improved error log and possible hints to fixes.
there is meny approach that getting resolve exit code 67
1) method 1
cordova platform remove ios
cordova platform add ios
2) in xcode give your provision profile check
You need a development provisioning profile on your build machine.
Apps can run on the simulator without a profile, but they are required
to run on an actual device
https://cordova.apache.org/docs/en/latest/guide/platforms/ios/
3) cordova platform update ios
further informations cordova run with ios error .. Error code 65 for command: xcodebuild with args:
I have solved this issue in Xcode, by creating new
"iOS App Icon". Name it whatever you want, but you must choose it from dropdown in project's settings ie target settings, parameter is "App icons source". Then copy all images via Finder into that folder, and in Xcode
connect(drag&drop) those uncategorised images into placeholders.
When I try to Archive my application on Xcode 7.3.1, I am getting following error:
error: Invalid bitcode version (Producer: '800.0.35.0_0' Reader:
'703.0.31_0') clang: error: linker command failed with exit code 1
(use -v to see invocation)
I was able to successfully Archive my app yesterday, can any one please help me?
i had this error before ...
you may try the following solution it worked for me
search for bitcode keyword in app --> Build Settings and change it to NO
then archive again -->
it should work fine now
Install Xcode 8:
https://developer.apple.com/download/
Xcode 8 GM seed may be used to submit apps to the App Store.
More info:
In my case I updated to the latest Facebook iOS SDK 4.15.1. Since that library was updated with Xcode 8 and I was still using Xcode 7.3.1 it caused the error.
https://developers.facebook.com/docs/ios/change-log-4.x
Updated for Xcode 8 GM and iOS 10.
So, double check 3rd party libraries.
Or if you don't mind disabling bitcode:
Go to build settings search bitcode and change "Enable Bitcode" to "No".
I also faced the same problem, and as suggested by #Nate,
the issue was because of a third party SDK integrated in our project using Cocoapods.
To help me figure out which one of the 15 pods i had in the project was responsible, i did the following:
Create a new xcode project
Copy the Podfile from your original project to the newly created project's directory
Do pod install
Remove one or more of the pods⋆
Archive the new project, and see if it succeeds, if not repeat step 4 till you are able to archive
⋆(you can also try something like binary search, wherein you delete the first half pods in your Podfile and see if the new project archives)
Once you've figured out the library causing the issue, keep downgrading the library by explicitly specifying the version in Podfile, until the project archives successfully.
And then you can use that version of the library to archive and upload to the app store.
If you are using lib or pod that mean that one of them built by a higher version of your current Xcode, you can either update your code or return back to the previous version where the pods were built by your current version.
If you ran pod update check the pods updated if you ran pod install check the dates of the pods comparing to the release date of your Xcode that will will lead you to the responsible pod.
I got it while I was building using Xcode 8.2.1 and the pod built by Xcode 8.3.1
I also faced this error: Invalid bitcode version (Producer: '800.0.24.1_0' Reader: '703.0.31_0') I have googling so many but unable to find the proper solution. I tried Myself and solved this probable
In my case this error occurs after adding FBSDK by drag and drop that we all usually do.
You can resolve this problem by following these steps:
Delete all pod script in build Phases.
Delete the dragged FBSdks file from the project.
Exit xcode and delete 3 things "Pod folder","Podfile.lock" and "Projectworkspace"
Search and add FBSDK pod link in podfile
Install the pod again by using terminal.... now open Xcode archive your project build.
good solutions, but disabling bitcode worked for some people.
edit :- it worked for me too.
but in future your app might be in problem or (build not optimised by Appstore) if your project is **Bitcode Disable **.
Bitcode is an intermediate representation of a compiled program. Apps you upload to iTunes Connect that contain bitcode will be compiled and linked on the App Store. Including bitcode will allow Apple to re-optimize your app binary in the future without the need to submit a new version of your app to the store.
Note: For iOS apps, bitcode is the default, but optional. If you
provide bitcode, all apps and frameworks in the app bundle need to
include bitcode. For watchOS apps, bitcode is required
So thats why try to figure out error solutions right way.
The error basically says:
The static linker could not correctly link a certain bitcode bundle, which was
produced using Producer: '902.0.39.2', and is being read using Reader:
'900.0.37'.
You can look up at https://gist.github.com/yamaya/2924292 to identify the Xcode versions for the corresponding compiler versions. In the current case, the reader (our Xcode version) is Xcode 9.0, whereas the producer (Xcode version of typically a third party SDK) is Xcode 9.4. The incompatibility between the two is the root cause of this issue.
You may either:
turn off the bitcode as discussed in other answers, or
roll-back the SDK to a previous version that worked well, or
update your codebase to use the newer Xcode version.
I'm getting an odd error in Xcode when I try to Archive my app.
I'm using Ionic and the Ionic CLI tools. The app has been built for Android and is in beta on the Google Play store.
In Xcode I get this error:
clang: error: no such file or directory: '/Users/SubjectiveEffect/myApp/platforms/ios/CardsApp/Plugins/de.appplant.cordova.plugin.email-composer/APPEmailComposer.m'
clang: error: no input files
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1
So it looks like there is some error with the de.appplant email plugin. The email plugin works in Android but it doesn't work in Ionic View on iOS. I wasn't sure if this was that the plugin isn't Ionic View compatible or not.
Anyone have any ideas?
Upate:
I uninstalled this plugin and I now get the same error, but from a different plugin!
clang: error: no such file or directory: '/Users/SubjectiveEffect/myApp/platforms/ios/CardsApp/Plugins/com.danielcwilson.plugins.googleanalytics/UniversalAnalyticsPlugin.m'
clang: error: no input files
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1
So I'm pretty sure this is a plugin problem.
Anyone have any idea why or how I can fix it? I'm installing from the command line on a Mac with the standard cordova commands as seen on ngCordova.
edit: To be clear - those folders do not, indeed, exist. The plugins work fine in Android though...
Your error is quite strange, probably something happened to the structure folders..
I would try doing something like this:
Before doing this test make a backup copy of platforms/ios.
cd my-folder-app/
ionic platform remove ios
ionic platform add ios
Now should need to copy from backup and paste for example the icons, splash screens to the fresh platforms/ios folder and re-apply some eventual changes that you did.
ionic build ios
And then open xcode:
Run the app on emulator or device to test if works
Disconnect the device
Select the schema and iOS Device
If you need configure the schema, first you need to edit it:
Select Archive from the left panel, and from the right there is Build Configuration: select Release if you want publish the app or Debug if you want install the app on a test device. And click Close.
From the top menu: Product > Archive
Good luck!
UPDATE:
To be sure that your errors not depends to the ionic project make this test please:
cd projects-folder/
ionic start myTestApp tabs
cd myTestApp/
ionic platform add ios
ionic build ios
And now follow the same steps on xcode to archive the app.
I never really found out what was happening.
What I did was remove the iOS platform and re-add it. This just created more errors although for some reason the correct folders were there. I also then found my Android build wouldn't work.
I removed everything and re-added it all, updating Ionic too.
Then XCode would open but freeze. Hard freeze. The only way to quit it was to force close the Mac. I even uninstalled XCode and re-installed it. Same thing.
Finally I used the command line to erase all presets in XCode so it would open fresh without any projects loaded. Now it works, and the Android version seems to be working too.
I've no idea where the error started and so I can't rightly tag anyone as correct as that would be misleading. The solution: cleans and burn, start again. :)