I'm getting an odd error in Xcode when I try to Archive my app.
I'm using Ionic and the Ionic CLI tools. The app has been built for Android and is in beta on the Google Play store.
In Xcode I get this error:
clang: error: no such file or directory: '/Users/SubjectiveEffect/myApp/platforms/ios/CardsApp/Plugins/de.appplant.cordova.plugin.email-composer/APPEmailComposer.m'
clang: error: no input files
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1
So it looks like there is some error with the de.appplant email plugin. The email plugin works in Android but it doesn't work in Ionic View on iOS. I wasn't sure if this was that the plugin isn't Ionic View compatible or not.
Anyone have any ideas?
Upate:
I uninstalled this plugin and I now get the same error, but from a different plugin!
clang: error: no such file or directory: '/Users/SubjectiveEffect/myApp/platforms/ios/CardsApp/Plugins/com.danielcwilson.plugins.googleanalytics/UniversalAnalyticsPlugin.m'
clang: error: no input files
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1
So I'm pretty sure this is a plugin problem.
Anyone have any idea why or how I can fix it? I'm installing from the command line on a Mac with the standard cordova commands as seen on ngCordova.
edit: To be clear - those folders do not, indeed, exist. The plugins work fine in Android though...
Your error is quite strange, probably something happened to the structure folders..
I would try doing something like this:
Before doing this test make a backup copy of platforms/ios.
cd my-folder-app/
ionic platform remove ios
ionic platform add ios
Now should need to copy from backup and paste for example the icons, splash screens to the fresh platforms/ios folder and re-apply some eventual changes that you did.
ionic build ios
And then open xcode:
Run the app on emulator or device to test if works
Disconnect the device
Select the schema and iOS Device
If you need configure the schema, first you need to edit it:
Select Archive from the left panel, and from the right there is Build Configuration: select Release if you want publish the app or Debug if you want install the app on a test device. And click Close.
From the top menu: Product > Archive
Good luck!
UPDATE:
To be sure that your errors not depends to the ionic project make this test please:
cd projects-folder/
ionic start myTestApp tabs
cd myTestApp/
ionic platform add ios
ionic build ios
And now follow the same steps on xcode to archive the app.
I never really found out what was happening.
What I did was remove the iOS platform and re-add it. This just created more errors although for some reason the correct folders were there. I also then found my Android build wouldn't work.
I removed everything and re-added it all, updating Ionic too.
Then XCode would open but freeze. Hard freeze. The only way to quit it was to force close the Mac. I even uninstalled XCode and re-installed it. Same thing.
Finally I used the command line to erase all presets in XCode so it would open fresh without any projects loaded. Now it works, and the Android version seems to be working too.
I've no idea where the error started and so I can't rightly tag anyone as correct as that would be misleading. The solution: cleans and burn, start again. :)
Related
So my app has run and built successfully on the Xcode simulators. The app is a react native app
However when trying to put it onto a device I get the error.
What steps do I need to take to get this to work?
Library not found for -lDoubleConversion
Notes:
-I am running the Xcode workspace file
-I did try use_framework! in the Podfile but I don't think that was right and caused more issues
also tried adding it to the podfile
The reason I had this error is that my iOS version required in my podfile was not the same as that as the min version in xcode.
The error generated by xcode wasn't helpful in this case and pretty ambiguous given the range of answers on the internet
Building our Flutter project fails on iOS. The following steps work without problems:
running on the XCode simulator (flutter run)
building in the terminal (flutter build ios)
running on a real device in debug mode (flutter run -d "abcd")
If I open the project in XCode, change the build target to "Generic iOS Device" and hit "Build" or "Archive" I get the following error:
/Users/.../development/testproject/ios/Runner/GeneratedPluginRegistrant.m:6:9: 'flutter_exif_rotation/FlutterExifRotationPlugin.h' file not found
After removing the FlutterExifRotationPlugin, the error reoccurs with the next plugin alphabetically, so I figured that plugins in general don't work at the moment.
I tried:
dev, stable and master channels of flutter
reinstalling XCode
reinstalling Flutter
create a new project and moving the old files there
But nothing worked so far.
Ok the solution was very simple. I had to open the .xcworkspace file instead of the .xcodeproject one.
One WEEK went down the pipe for this error. I hope that you, future reader, will find this comment useful.
Updated Xcode this morning and now ionic project wont deploy to a device.
ionic run ios --device
Returns:
** BUILD SUCCEEDED **
xcrun: error: unable to find utility "PackageApplication", not a developer tool or in PATH
Error: Error code 72 for command: xcrun with args: -sdk,iphoneos,PackageApplication,-v
No idea what to do to fix, Googling returns lots of options but none correct.
Cordova is trying to use "PackageApplication" tool. But it was removed since Xcode 8.3. Either downgrade Xcode or wait for Cordova to have a fix for that.
Linked in the Jenkins issue that matson kepson mentioned here there was a guy who attempted a PR to fix the issue. There was some unfinished change requests in his PR and I also found a few null ptrs in his changes. I forked his pr and fixed these things here and there is now a snapshot linked here that you can download and become unblocked until such a change is merged into the full build.
Hi its official Bug from jenkins
here you have a fresh status
https://issues.jenkins-ci.org/browse/JENKINS-43163
Little bit clearer to look at this:
http://subathrathanabalan.com/2016/01/07/building-ipa-export-archive/
I've just come across this and my solution was to remove the iOS platform from the project:
ionic platform rm ios
Then add it back in again
ionic platform add ios
I needed to run an initial build for it to fail with no signing set, so opening up the project in Xcode to just fix that. After that, building via the ionic cli worked as expected. I am guessing that re-adding the platform pulled in a new version of cordova-ios.
Update: I had only started on this project and created the base project from the blank template. I have Xcode 8.3.1 installed and using Ionic 3 (still with the --v2 switch with ionic cli).
I used shenzhen this automatic procedure encountered a similar problem, and finally in accordance with the github Pull Request to solve my problem, hope for your reference!
https://github.com/nomad/shenzhen/pull/347
I found a workaround to solve this using command line, with device connected on your mac:
ionic build ios --device
ios-deploy --noninteractive --debug --bundle build/device/YOURAPP.app
After this, stop debug using Ctrl C, and your app will be working on your device.
Hope work for you guys.
The is caused by the deprecated PackageApplication. If you're using the remotebuild tool to run from Windows, it will be solved when the remotebuild bug has been fixed: https://github.com/Microsoft/remotebuild/issues/26
Another solution is to downgrade XCode.
Here if the explanation on how to uninstall current XCode.
And here you can download XCode 8.2.
An option is open a .xcodeproj file located at platforms/ios and run the project directly from Xcode.
I am trying to compile a Kivy program onto iOS, but when I run the command to build the Kivy distro I keep getting this error:
xcrun: error: SDK "iphonesimulator" cannot be located
I have xcode on my computer. What is going on?
A bit late, but I had the same error experimenting with kivy and this helped me:
Open in XCode Preferences, tab into Locations and take a look at your Command Line Tools selection. Mine was empty. When I changed it to the current used version suddenly the error was gone. I found this solution here (bottom): https://groups.google.com/forum/#!topic/rubymotion/Xw8gPcr2Fl8
If there is still something missing you can try to download an older IOS version to be sure there is something installed. Next to your appname you can select the device, click on it and select Download Simulations... and select the IOS you wish. I have done this step before the above, so I don't know if it's necessary.
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer/
reason: if you download the xcode more than one version . the path is not only one....
It fixed for me once I downloaded the previous version of the simulator in my local.
create new project
build for iOS: SUCCESS
add media plugin
build for iOS: FAIL
The following build commands failed:
CompileC build/HelloWorld.build/Debug-iphonesimulator/HelloWorld.build/Objects-normal/i386/CDVSound.o HelloWorld/Plugins/org.apache.cordova.media/CDVSound.m normal i386 objective-c com.apple.compilers.llvm.clang.1_0.compiler
(1 failure)
[error] /Projects/Code/hello/platforms/ios/cordova/build: Command failed with exit code 65
Here's the list of commands
phonegap create hello
cd hello
phonegap build ios # WORKS
phonegap local plugin add https://git-wip-us.apache.org/repos/asf/cordova-plugin-media.git
phonegap build ios # FAILS
Same scenario happens with cordova, and if I use sudo.
I fixed the problem by completely deleting the iOS folder under platforms, then re-running phonegap build ios.
This is something I ran into a while back. If you’re not an iOS developer, but get tasked with building iOS apps, you may run into this. This particular exit code is fun because xcodebuild doesn’t tell you what the problem is.
Aside from building your app using the Xcode IDE, you also have the command line utility xcodebuild available to you. Assuming the code itself compiles just fine, this tool will tell you, for example, if you’re missing a provisioning profile or something.
In my case, it turned out xcodebuild didn’t have access to the certificate I was using.
So… here’s some things to check for:
Make sure you’ve installed an up to date certificate in your Keychain
Remove expired certificates
Grant access to xcode to use your certificate (or allow all programs to use the certificate)
Make sure you’ve installed an up to date provisioning profile
Remove expired
provisioning profiles
Another option ....
use https://build.phonegap.com which will build the app for you and generate your .ipa and .apk files. It is free for 1 project (just delete your project and then re-upload if you have multiple ones). Just make an account, upload your certs and then you upload your www folder.
Thumbs up if you this was helpful to you!
I got the solution on PhoneGap Google group
And the solution is to add the File plugin also. Strange that these dependencies are not mentioned but it worked. I guess we'll need to randomly try the combinations of plugins until something works.
The bug is logged here: https://issues.apache.org/jira/browse/CB-6225
And it looks like you have to add File plugin first, then Media, the order is important.
try add sudo when add cordova plugin into your project.
sudo cordova plugin add https://github.com/apache/cordova-plugin-media
I was getting an exit code 65 after adding the dialogs plugin. Tried some of the top answers here, but in the end James's advice worked: deleted the ios platform, reinstalled the platform, and then it built.