i am implementing pdf preview in my Swift app so i have decided to use third party library for Preview PDF i am using below library
Please Check Library Here
so first i am download url and store to document directory and than i am displaying it but pdf not previewed below is my code
func downloadFileFromURL(url: String) {
if let audioUrl = URL(string: url) {
let documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
let destinationUrl = documentsDirectoryURL.appendingPathComponent(audioUrl.lastPathComponent)
print(destinationUrl)
if FileManager.default.fileExists(atPath: destinationUrl.path) {
print("The file already exists at path")
print(destinationUrl)
let document = try! PDFDocument(filePath: destinationUrl.lastPathComponent, password: "")
self.collectionView.document = document
} else {
URLSession.shared.downloadTask(with: audioUrl, completionHandler: { (location, response, error) -> Void in
guard let location = location, error == nil else { return }
do {
try FileManager.default.moveItem(at: location, to: destinationUrl)
print(destinationUrl)
let document = try! PDFDocument(filePath: destinationUrl.lastPathComponent, password: "")
self.collectionView.document = document
print("File moved to documents folder")
} catch let error as NSError {
print(error.localizedDescription)
}
}).resume()
}
}
}
and inside viewDidLoad() i am implementing below code
downloadFileFromURL(url: "http://housedocs.house.gov/edlabor/AAHCA-BillText-071409.pdf")
but still pdf is not previewed can some tell me its the right way to preview pdf with UXMPdf
or suggest me best pdfviewer for Swift from which i can load pdf from URL
You have to specify the full path rather than the last path component.
And remove the ! inside a do - catch block.
let document = try PDFDocument(filePath: destinationUrl.path, password: "")
As the password parameter is unused I recommend to use the built-in initializer
let document = try PDFDocument(url: destinationUrl)
Related
I try to save given video locally after then I need those saved videos for playing video in my app. I can't handle the saving video. Here is my saving try :
func saveVideoDocumentDirectory(url : URL){
let fileManager = FileManager.default
let paths = (NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as NSString).appendingPathComponent(".MOV")
do{
let videoData = try Data(contentsOf: url)
fileManager.createFile(atPath: paths as String, contents: videoData, attributes: nil)
}catch{
//
}
}
here is the get file try
func getVideo(){
let fileManager = FileManager.default
let videoPAth = (self.getDirectoryPath() as NSString).appendingPathComponent(".MOV")
if fileManager.fileExists(atPath: videoPAth){
print(videoPAth)
play(url: URL(string: videoPAth)!)
}else{
print("No Video")
}
}
here is my play video func :
func play(url : URL)
{
let player = AVPlayer(url: url)
let playerViewController = AVPlayerViewController()
playerViewController.player = player
present(playerViewController, animated: true)
{
playerViewController.player!.play()
}
}
Instead of Filemanager.createFile(), try using write instead.
let videoData = try Data(contentsOf: url)
try videoData.write(to: paths, options: .atomic)
Also, I recommend creating a folder first (from this answer).
extension URL {
static func createFolder(folderName: String) -> URL? {
let fileManager = FileManager.default
// Get document directory for device, this should succeed
if let documentDirectory = fileManager.urls(for: .documentDirectory,
in: .userDomainMask).first {
// Construct a URL with desired folder name
let folderURL = documentDirectory.appendingPathComponent(folderName)
// If folder URL does not exist, create it
if !fileManager.fileExists(atPath: folderURL.path) {
do {
// Attempt to create folder
try fileManager.createDirectory(atPath: folderURL.path,
withIntermediateDirectories: true,
attributes: nil)
} catch {
// Creation failed. Print error & return nil
print(error.localizedDescription)
return nil
}
}
// Folder either exists, or was created. Return URL
return folderURL
}
// Will only be called if document directory not found
return nil
}
}
Then, you can save like this:
guard let folderURL = URL.createFolder(folderName: "StoredVideos") else {
print("Can't create url")
return
}
let permanentFileURL = folderURL.appendingPathComponent(nameOfYourFile).appendingPathExtension("MOV")
let videoData = try Data(contentsOf: url)
try videoData.write(to: permanentFileURL, options: .atomic)
This will save you the hassle of NSSearchPathForDirectoriesInDomains.
I have an issues in changing the file path at every launch of the app.
I have a file("AppConstant.json") in application bundle, and this file I need to copy into application document directory. I am successfully saving "AppConstant.json" file inside the created user folder "MyFolder" on Document directory.
But the problem is when I relaunch the application second time, it's not showing the same path. Also I am using relativepath, but still it not getting.
here is the code
// calling the directory
let stringAppConstant = copyFileFromBundleToDocumentDirectory(resourceFile: "AppConstant", resourceExtension: "json")
// saving or get exit file path
func copyFileFromBundleToDocumentDirectory(resourceFile: String, resourceExtension: String) -> String
{
var stringURLPath = "Error_URLPath"
let fileManager = FileManager.default
let docURL = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).first!
let destFolderPath = URL(string:docURL)?.appendingPathComponent("MyFolder")
let fileName = "\(resourceFile).\(resourceExtension)"
guard let newDestPath = destFolderPath, let sourcePath = Bundle.main.path(forResource: resourceFile, ofType: ".\(resourceExtension)"), let fullDestPath = NSURL(fileURLWithPath: newDestPath.absoluteString).appendingPathComponent(fileName) else {
return stringURLPath
}
if !fileManager.fileExists(atPath: newDestPath.path) {
do {
try fileManager.createDirectory(atPath: newDestPath.path,withIntermediateDirectories: true, attributes: nil)
print("Created folder successfully in :::", newDestPath.path)
} catch {
print("Error in creating folder :::",error.localizedDescription);
}
}
else {
print("Folder is already exist!")
}
if fileManager.fileExists(atPath: fullDestPath.path) {
print("File is exist in ::: \(fullDestPath.path)")
stringURLPath = fullDestPath.path
}
else {
do {
try fileManager.copyItem(atPath: sourcePath, toPath: fullDestPath.path)
print("Saved file successfully in :::", fullDestPath.path)
stringURLPath = fullDestPath.path
} catch {
print("Error in creating file ::: \(error.localizedDescription)")
}
}
return stringURLPath
}
Please help me, where I need to save the path in Sandbox. Is this right way what I implemented.
I am running in device and simulator, both path are different while relaunch
this is the path for first time launch:
/var/mobile/Containers/Data/Application/81B568A7-0932-4C3E-91EB-9DD62416DFE8/Documents/MyFolder/AppConstant.json
relaunch the application I am getting new path:
/var/mobile/Containers/Data/Application/3DAABAC3-0DF5-415B-82A5-72B204311904/Documents/MyFolder/AppConstant.json
NOTE: I create a sample project and I use this same code and it's working. But in existing project it's not working. I am using the same bundle id and profile only for both sample and project. Checked the file added reference, settings, version all are same.
Any idea?
The behavior that the container path changes periodically is normal.
These lines
let destFolderPath = URL(string:docURL)?.appendingPathComponent("MyFolder")
let fileName = "\(resourceFile).\(resourceExtension)"
guard let newDestPath = destFolderPath, let sourcePath = Bundle.main.path(forResource: resourceFile, ofType: ".\(resourceExtension)"), let fullDestPath = NSURL(fileURLWithPath: newDestPath.absoluteString).appendingPathComponent(fileName) else {
return stringURLPath
}
contain a lot of mistakes
URL(string is the wrong API for file paths, it's URL(fileURLWithPath).
The second parameter of path(forResource:ofType:) must not have a leading dot.
The API absoluteString is wrong as parameter of URL(fileURLWithPath
Not a real mistake but don't use NSURL in Swift.
It's highly recommended to use always the URL related API to concatenate paths and get the documents folder from FileManager. Further it's good practice to make the method throw the real error rather than returning a meaningless literal string. And NSSearchPathForDirectoriesInDomains is outdated and should not be used in Swift.
func copyFileFromBundleToDocumentDirectory(resourceFile: String, resourceExtension: String) throws -> URL
{
let sourceURL = Bundle.main.url(forResource: resourceFile, withExtension: resourceExtension)!
let fileManager = FileManager.default
let destFolderURL = try fileManager.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: false).appendingPathComponent("MyFolder")
let fullDestURL = destFolderURL.appendingPathComponent(resourceFile).appendingPathExtension(resourceExtension)
if !fileManager.fileExists(atPath: destFolderURL.path) {
try fileManager.createDirectory(at: destFolderURL, withIntermediateDirectories: true, attributes: nil)
print("Created folder successfully in :::", destFolderURL.path)
try fileManager.copyItem(at: sourceURL, to: fullDestURL)
print("Saved file successfully in :::", fullDestURL.path)
} else {
print("Folder already exists!")
if fileManager.fileExists(atPath: fullDestURL.path) {
print("File exists in ::: \(fullDestURL.path)")
} else {
try fileManager.copyItem(at: sourceURL, to: fullDestURL)
print("Saved file successfully in :::", fullDestURL.path)
}
}
return fullDestURL
}
Edit 1:
Hi I created the new project and use the same code I posted in main, and it's working. But in the real project it not working.
Not sure what exactly going on in your project, try to debug it. It's part of development as well. :)
If you are in hurry to fix this issue in this weekend try to use the following code snippet.
// collect data from bundle
let constFileURL = Bundle.main.url(forResource: "AppConst", withExtension: "json")!
let data = try! Data(contentsOf: constFileURL)
// try to write data in document directory
do {
let constFileURL = try saveFileInDocumentDirectory(filePath: "MyFolder/AppConst.json", data: data)
// use your `constFileURL`
} catch (let error as FileOperationError) {
switch error {
case .fileAlreadyExists(let url):
let data = try! Data(contentsOf: url)
print(String(data: data, encoding: .utf8))
case .IOError(let error):
print("IO Error \(error)")
}
} catch {
print("Unknown Error \(error)")
}
// Helpers
enum FileOperationError: Error {
case fileAlreadyExists(url: URL)
case IOError(Error)
}
func saveFileInDocumentDirectory(filePath: String, data: Data) throws -> URL {
// final destination path
let destURLPath = fullURLPathOf(filePath, relativeTo: .documentDirectory)
// check for file's existance and throw error if found
guard FileManager.default.fileExists(atPath: destURLPath.path) == false else {
throw FileOperationError.fileAlreadyExists(url: destURLPath)
}
// Create Intermidiate Folders
let intermidiateDicPath = destURLPath.deletingLastPathComponent()
if FileManager.default.fileExists(atPath: intermidiateDicPath.path) == false {
do {
try FileManager.default.createDirectory(at: intermidiateDicPath, withIntermediateDirectories: true, attributes: nil)
} catch {
throw FileOperationError.IOError(error)
}
}
// File Writing
do {
try data.write(to: destURLPath, options: .atomic)
} catch {
throw FileOperationError.IOError(error)
}
return destURLPath
}
func fullURLPathOf(_ relativePath: String, relativeTo dic:FileManager.SearchPathDirectory ) -> URL {
return FileManager.default.urls(for: dic, in: .userDomainMask).first!.appendingPathComponent(relativePath)
}
Original Answer
Why don't you just return "MyFolder/\(fileName)" on successful file operation? If you need to access the path later you can always do that using FileManager APIs.
let docDir = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
let constFilePath = docDir.appendingPathComponent("MyFolder/\(fileName)")
// Access const file data
do {
let fileData = try Data(contentsOf: constFilePath)
// Use you data for any further checking
} catch {
// Error in reading file data
print("Error in file data access : \(error)")
}
I have an XML file in my Xcode Project, and I'm trying to first save it to disk, and secondly how can I tell if I've successfully saved it? Is this the proper approach? Using the simulator I navigated to the new "Files" folder in iOS 11 and I don't see it but I'm not sure if it should be there or not?
guard let path = Bundle.main.url(forResource: "sample", withExtension: "xml") else {print("NO URL"); return}
let sample = try? Data(contentsOf: path)
print("sample XML = \(String(describing: sample?.debugDescription))")
//put xml file on the device
let filename = getDocumentsDirectory().appendingPathComponent("sample.xml")
do {
try sample?.write(to: filename)
} catch {
print("ERROR")
}
updated to include my check if file exists:
//check if file exists
let checkPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
let url = URL(fileURLWithPath: checkPath)
let filePath = url.appendingPathComponent("sample.xml").path
let fileManager = FileManager.default
if fileManager.fileExists(atPath: filePath) {
print("FILE AVAILABLE")
} else {
print("FILE NOT AVAILABLE")
}
You can use UIDocumentInteractionController and let the user select where he wants to save your file when you share your url. The user just needs to select save to files and choose which directory to save the file you are exporting.
You can use UIDocumentInteractionController to share any file type located inside your App bundle, at your Documents directory or another folder accessible from your App.
class ViewController: UIViewController {
let documentInteractionController = UIDocumentInteractionController()
func share(url: URL) {
documentInteractionController.url = url
documentInteractionController.uti = url.typeIdentifier ?? "public.data, public.content"
documentInteractionController.name = url.localizedName ?? url.lastPathComponent
documentInteractionController.presentOptionsMenu(from: view.frame, in: view, animated: true)
}
#IBAction func shareAction(_ sender: UIButton) {
guard let url = URL(string: "https://www.ibm.com/support/knowledgecenter/SVU13_7.2.1/com.ibm.ismsaas.doc/reference/AssetsImportCompleteSample.csv?view=kc") else { return }
URLSession.shared.dataTask(with: url) { data, response, error in
guard let data = data, error == nil else { return }
let tmpURL = FileManager.default.temporaryDirectory
.appendingPathComponent(response?.suggestedFilename ?? "fileName.csv")
do {
try data.write(to: tmpURL)
DispatchQueue.main.async {
self.share(url: tmpURL)
}
} catch {
print(error)
}
}.resume()
}
}
extension URL {
var typeIdentifier: String? {
return (try? resourceValues(forKeys: [.typeIdentifierKey]))?.typeIdentifier
}
var localizedName: String? {
return (try? resourceValues(forKeys: [.localizedNameKey]))?.localizedName
}
}
edit/update:
If you would like to expose the files located on your App Bundle's document directory you can check this post How can I display my App documents in the Files app for iPhone
Add these two keys to 'info.plist' -
...
<key>UIFileSharingEnabled</key>
<true/>
<key>LSSupportsOpeningDocumentsInPlace</key>
<true/>
...
After this, files saved in '.documentDirectory' will appear in 'Files App' inside a folder with your app name.
If editing 'info.plist' in Xcode then add below keys -
Application supports iTunes file sharing = YES
Supports opening documents in place = YES
info.plist
I have an XML file in my Xcode Project, and I'm trying to first save it to disk, and secondly how can I tell if I've successfully saved it? Is this the proper approach? Using the simulator I navigated to the new "Files" folder in iOS 11 and I don't see it but I'm not sure if it should be there or not?
guard let path = Bundle.main.url(forResource: "sample", withExtension: "xml") else {print("NO URL"); return}
let sample = try? Data(contentsOf: path)
print("sample XML = \(String(describing: sample?.debugDescription))")
//put xml file on the device
let filename = getDocumentsDirectory().appendingPathComponent("sample.xml")
do {
try sample?.write(to: filename)
} catch {
print("ERROR")
}
updated to include my check if file exists:
//check if file exists
let checkPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
let url = URL(fileURLWithPath: checkPath)
let filePath = url.appendingPathComponent("sample.xml").path
let fileManager = FileManager.default
if fileManager.fileExists(atPath: filePath) {
print("FILE AVAILABLE")
} else {
print("FILE NOT AVAILABLE")
}
You can use UIDocumentInteractionController and let the user select where he wants to save your file when you share your url. The user just needs to select save to files and choose which directory to save the file you are exporting.
You can use UIDocumentInteractionController to share any file type located inside your App bundle, at your Documents directory or another folder accessible from your App.
class ViewController: UIViewController {
let documentInteractionController = UIDocumentInteractionController()
func share(url: URL) {
documentInteractionController.url = url
documentInteractionController.uti = url.typeIdentifier ?? "public.data, public.content"
documentInteractionController.name = url.localizedName ?? url.lastPathComponent
documentInteractionController.presentOptionsMenu(from: view.frame, in: view, animated: true)
}
#IBAction func shareAction(_ sender: UIButton) {
guard let url = URL(string: "https://www.ibm.com/support/knowledgecenter/SVU13_7.2.1/com.ibm.ismsaas.doc/reference/AssetsImportCompleteSample.csv?view=kc") else { return }
URLSession.shared.dataTask(with: url) { data, response, error in
guard let data = data, error == nil else { return }
let tmpURL = FileManager.default.temporaryDirectory
.appendingPathComponent(response?.suggestedFilename ?? "fileName.csv")
do {
try data.write(to: tmpURL)
DispatchQueue.main.async {
self.share(url: tmpURL)
}
} catch {
print(error)
}
}.resume()
}
}
extension URL {
var typeIdentifier: String? {
return (try? resourceValues(forKeys: [.typeIdentifierKey]))?.typeIdentifier
}
var localizedName: String? {
return (try? resourceValues(forKeys: [.localizedNameKey]))?.localizedName
}
}
edit/update:
If you would like to expose the files located on your App Bundle's document directory you can check this post How can I display my App documents in the Files app for iPhone
Add these two keys to 'info.plist' -
...
<key>UIFileSharingEnabled</key>
<true/>
<key>LSSupportsOpeningDocumentsInPlace</key>
<true/>
...
After this, files saved in '.documentDirectory' will appear in 'Files App' inside a folder with your app name.
If editing 'info.plist' in Xcode then add below keys -
Application supports iTunes file sharing = YES
Supports opening documents in place = YES
info.plist
I have an XML file in my Xcode Project, and I'm trying to first save it to disk, and secondly how can I tell if I've successfully saved it? Is this the proper approach? Using the simulator I navigated to the new "Files" folder in iOS 11 and I don't see it but I'm not sure if it should be there or not?
guard let path = Bundle.main.url(forResource: "sample", withExtension: "xml") else {print("NO URL"); return}
let sample = try? Data(contentsOf: path)
print("sample XML = \(String(describing: sample?.debugDescription))")
//put xml file on the device
let filename = getDocumentsDirectory().appendingPathComponent("sample.xml")
do {
try sample?.write(to: filename)
} catch {
print("ERROR")
}
updated to include my check if file exists:
//check if file exists
let checkPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
let url = URL(fileURLWithPath: checkPath)
let filePath = url.appendingPathComponent("sample.xml").path
let fileManager = FileManager.default
if fileManager.fileExists(atPath: filePath) {
print("FILE AVAILABLE")
} else {
print("FILE NOT AVAILABLE")
}
You can use UIDocumentInteractionController and let the user select where he wants to save your file when you share your url. The user just needs to select save to files and choose which directory to save the file you are exporting.
You can use UIDocumentInteractionController to share any file type located inside your App bundle, at your Documents directory or another folder accessible from your App.
class ViewController: UIViewController {
let documentInteractionController = UIDocumentInteractionController()
func share(url: URL) {
documentInteractionController.url = url
documentInteractionController.uti = url.typeIdentifier ?? "public.data, public.content"
documentInteractionController.name = url.localizedName ?? url.lastPathComponent
documentInteractionController.presentOptionsMenu(from: view.frame, in: view, animated: true)
}
#IBAction func shareAction(_ sender: UIButton) {
guard let url = URL(string: "https://www.ibm.com/support/knowledgecenter/SVU13_7.2.1/com.ibm.ismsaas.doc/reference/AssetsImportCompleteSample.csv?view=kc") else { return }
URLSession.shared.dataTask(with: url) { data, response, error in
guard let data = data, error == nil else { return }
let tmpURL = FileManager.default.temporaryDirectory
.appendingPathComponent(response?.suggestedFilename ?? "fileName.csv")
do {
try data.write(to: tmpURL)
DispatchQueue.main.async {
self.share(url: tmpURL)
}
} catch {
print(error)
}
}.resume()
}
}
extension URL {
var typeIdentifier: String? {
return (try? resourceValues(forKeys: [.typeIdentifierKey]))?.typeIdentifier
}
var localizedName: String? {
return (try? resourceValues(forKeys: [.localizedNameKey]))?.localizedName
}
}
edit/update:
If you would like to expose the files located on your App Bundle's document directory you can check this post How can I display my App documents in the Files app for iPhone
Add these two keys to 'info.plist' -
...
<key>UIFileSharingEnabled</key>
<true/>
<key>LSSupportsOpeningDocumentsInPlace</key>
<true/>
...
After this, files saved in '.documentDirectory' will appear in 'Files App' inside a folder with your app name.
If editing 'info.plist' in Xcode then add below keys -
Application supports iTunes file sharing = YES
Supports opening documents in place = YES
info.plist