first of all I'am renewing my votes with mobile dev almost 4 yeas without any code, a decided to start over new... so is like I'm a newvbie right now!!!
I'm creating a sort of restaurant app, where you can choose pizza, dinks and some other staff that i haven't decided yet.
My problems is..my main view controller I have a UIView and inside it a table view...
I've put a button (the pizza button) that has a segue to another view with a table view controller and data is plenty of pizza info. You have to choose a pizza and then DONE button witch sends data back to my main view controller and this view controller should populate the table view from the choice I've made in the view before.
This is my storyboard
My OrderTableViewController do this:
class OrderTableViewController: UITableViewController {
var orderedItems = OrderList();
override func viewDidLoad() {
super.viewDidLoad()
let noOrder = OrderItem()
noOrder.itemName = "No item Yet"
orderedItems.add(orderItem: noOrder)
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(true);
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return orderedItems.list.count;
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
// Configure the cell...
let row = indexPath.row
cell.textLabel?.text = orderedItems.list[row].itemName
cell.detailTextLabel?.text = orderedItems.list[row].itemSize
return cell
}
// MARK - Dev methods
func updateTable(orderList:OrderList){
// Here in this line I get que item from my other tableview
print("\(orderedItems.lastSelection) inside OrderTableView");
orderedItems = orderList;
tableView.reloadData();
}
Before call reloadData() I can see that that the result is correctly put on the orderedItem I can even print it
But the method reloadData does nothing.. the view keep showing "no items".
Maybe I misunderstood the whole protocol delegate pattern.
Can you see where is it wrong?
My MainController;
class MainController: UIViewController, PizzaViewControllerDelegate {
var orderedItems = OrderList();
var orderTableVC = OrderTableViewController()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
orderTableVC.updateTable(orderList: orderedItems);
}
func didSelectPizza(pizza: OrderItem) {
orderedItems.add(orderItem: pizza);
orderTableVC.updateTable(orderList: orderedItems);
}
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destination.
// Pass the selected object to the new view controller.
if segue.identifier == "orderSegue" { //embedded view -- keep controller around
orderTableVC = segue.destination as! OrderTableViewController
}
if segue.identifier == "pizzaSegue"{
let pizzaViewController = segue.destination as! PizzaViewController
pizzaViewController.delegate = self
}
}
}
My protocol for pizza:
protocol PizzaViewControllerDelegate {
func didSelectPizza(pizza:OrderItem);
}
protocol PizzaTableViewControllerDelegate {
func didSelectPizzaCell(pizza:String)
}
My PizzaViewController
class PizzaViewController: UIViewController, PizzaTableViewControllerDelegate {
var pizza = OrderItem();
var delegate: PizzaViewControllerDelegate!;
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destination.
// Pass the selected object to the new view controller.
if segue.identifier == "pizzaTableSegue" {
let vc = segue.destination as! PizzaTableViewController;
vc.delegate = self;
}
}
//IBActions
#IBAction func didCancel(_ sender: Any) {
_ = navigationController?.popViewController(animated: true);
}
#IBAction func didDone(_ sender: UIButton) {
delegate.didSelectPizza(pizza: pizza);
_ = navigationController?.popViewController(animated: true);
}
// MARK -
func didSelectPizzaCell(pizza: String) {
self.pizza.itemName = pizza;
}
}
My PizzaTableViewControlle
class PizzaTableViewController: UITableViewController {
var delegate:PizzaTableViewControllerDelegate! = nil
var pizzaMenu = PizzaMenu();
var pizza = String();
override func viewDidLoad() {
super.viewDidLoad()
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1;
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return pizzaMenu.menu.count;
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath);
let row = indexPath.row;
cell.textLabel?.text = pizzaMenu.menu[row].pizzaName;
cell.detailTextLabel?.text = pizzaMenu.menu[row].pizzaDescription;
// Configure the cell...
//Making the cell fancy
//font changes
cell.textLabel?.font = UIFont.preferredFont(forTextStyle: .headline)
cell.detailTextLabel?.font = UIFont.preferredFont(forTextStyle: .caption1)
cell.textLabel?.backgroundColor = UIColor.clear
cell.detailTextLabel?.backgroundColor = UIColor.clear
if row % 2 == 0 {
cell.backgroundColor = UIColor(white: 1.0, alpha: 0.7)
} else {
cell.backgroundColor = UIColor(white: 1.0, alpha: 0.5)
}
return cell;
}
// MARK: - TableView Delegate Methods
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
pizza = pizzaMenu.menu[indexPath.row].pizzaName;
delegate.didSelectPizzaCell(pizza: pizza);
}
///This changes cell format on the fly
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return view.frame.size.height/5.0;
}
}
I'm sure that is something I haven't understood yet.. :)
Thanks!!!
Related
I have to create a Web app. I use Split View. In my main view I have and Add button, where I enter the name of the page and its URL, after I press save and it should show up in the UITableView as a new row. All the buttons work, but new row doesn't appear. I'm not sure why.
Here is my main UITableView
import UIKit
import WebKit class WebBrowsers: UITableViewController, NewDelegate {
private var list:[List] = [
List(name: "google", url: URL(string: "https://google.com")),
List(name: "facebook", url: URL(string: "https://www.facebook.com"))
]
#IBOutlet weak var myTableView: UITableView!
#IBAction func addButtonPressed(_ sender: UIBarButtonItem) {
let addContactVC = storyboard?.instantiateViewController(identifier: "AddBrowser") as! AddBrowser
addContactVC.delegate = self
navigationController?.pushViewController(addContactVC, animated: true)
addContactVC.modalPresentationStyle = .fullScreen
}
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.title = "Browsers"
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem
}
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return list.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "myCell", for: indexPath)
cell.textLabel?.text = list[indexPath.row].name
// Configure the cell...
return cell
}
func addSomeCell(name: String?, url:URL!){
let listNew = List.init(name: name,url: url)
self.list.append(listNew)
myTableView.reloadData()
}
/*
// Override to support conditional editing of the table view.
override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
*/
/*
// Override to support editing the table view.
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
// Delete the row from the data source
tableView.deleteRows(at: [indexPath], with: .fade)
} else if editingStyle == .insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destination.
// Pass the selected object to the new view controller.
if segue.identifier == "showDetail"{
if let navcon = segue.destination as? UINavigationController{
if let destination = navcon.visibleViewController as? infoBrowser{
if let row = tableView.indexPathForSelectedRow?.row{
destination.detailUrl = list[row].url
destination.navigationItem.title = list[row].name
}
}
}
}
}
}
public protocol NewDelegate: class{
func addSomeCell(name: String?, url:URL!)}
here is my AddButton ViewController
import UIKit
class AddBrowser: UIViewController {
var delegate: NewDelegate?
#IBOutlet weak var nameTextField: UITextField!
#IBOutlet weak var urlTextField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
#IBAction func saveButtonPressed(_ sender: UIButton) {
self.delegate?.addSomeCell(name: nameTextField.text!, url: URL(string: urlTextField.text!))
navigationController?.popViewController(animated: true)
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destination.
// Pass the selected object to the new view controller.
} }
I'm trying to segue from one UITableView to another UITableView. I want to segue and pass the myCell.textLabel?.text value of the selected cell to the second UITableView.
The code for my first UITableView (MenuTypeTableViewController and the code for my second UITableView (TypeItemsTableViewController) is also below.
I'm fully aware this involves the prepareForSegue function which currently I've not created, purely because I'm unsure where I override it and how to pass in the textLabel value to it.
Hope my question makes sense, I will update with suggestions and edits.
class MenuTypeTableViewController: UITableViewController, MenuTypeServerProtocol {
//Properties
var cellItems: NSArray = NSArray()
var menuType: MenuTypeModel = MenuTypeModel()
override func viewDidLoad() {
super.viewDidLoad()
let menuTypeServer = MenuTypeServer()
menuTypeServer.delegate = self
menuTypeServer.downloadItems()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return cellItems.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cellIdentifier: String = "cellType"
let myCell: UITableViewCell = tableView.dequeueReusableCell(withIdentifier: cellIdentifier)!
let item: MenuTypeModel = cellItems[indexPath.row] as! MenuTypeModel
myCell.textLabel?.text = item.type
return myCell
}
func itemsDownloaded(items: NSArray) {
cellItems = items
tableView.reloadData()
}
}
class TypeItemsTableViewController: UITableViewController, TypeItemsServerProtocol {
//Properties
var cellItems: NSArray = NSArray()
var typeItemList: TypeItemsModel = TypeItemsModel()
override func viewDidLoad() {
super.viewDidLoad()
let typeItemsServer = TypeItemsServer()
typeItemsServer.delegate = self
typeItemsServer.downloadItems()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return cellItems.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cellIdentifier: String = "cellTypeItem"
let myCell: UITableViewCell = tableView.dequeueReusableCell(withIdentifier: cellIdentifier)!
let item: TypeItemsModel = cellItems[indexPath.row] as! TypeItemsModel
myCell.textLabel?.text = item.name
return myCell
}
func itemsDownloaded(items: NSArray) {
cellItems = items
tableView.reloadData()
}
}
Hi try the following set of code, I have added few additional changes in your code make use of it, I hope it will solve your issue.
I have added only the extra codes which you needed
class TypeItemsTableViewController: UITableViewController, TypeItemsServerProtocol {
// Add this variable in this class and use it whereever you needed it in this class
var selectedItem: String?
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
// Get the selected cell
let selectedCell = tableView.cellForRow(at: indexPath)
// Now maintain the text which you want in this class variable
selectedItem = selectedCell?.textLabel?.text
// Now perform the segue operation
performSegue(withIdentifier: "TypeItemsTableViewController", sender: self)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "TypeItemsTableViewController" {
let destinationVC = segue.destination as? TypeItemsTableViewController
destinationVC?.selectedItem = self.selectedItem // Pass the selected item here which we have saved on didSelectRotAt indexPath delegate
}
}
In Second class:
class TypeItemsTableViewController: UITableViewController, TypeItemsServerProtocol {
// Add this variable in this class and use it whereever you needed it in this class
var selectedItem: String?
What you can do is to make a variable in your second UITableView
var String: labelSelected?
then in you prepare for segue method just set the labelSelected to the value of the cell.
refToTableViewCell.labelSelected = youCell.textlabel?.text
If you set up a segue in storyboards from one storyboard to another, you can use the code below in your prepareForSegue method. You'll need to add a testFromMenuTableViewController property to your TypeItemsTableViewController.
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let destination = segue.destination as? TypeItemsTableViewController,
let path = self.tableView.indexPathForSelectedRow,
let cell = self.tableView.cellForRow(at: path),
let text = cell.textLabel?.text {
destination.textFromMenuTypeTableViewController = text
}
}
For more info check this SO answer.
I have HomeViewController that's segued modally to a Navigation Controller with an identifier of: pickSubjectAction
And on SubjectPickerTableViewController is where my subjects to choose. This is my code
import UIKit
class SubjectPickerTableViewController: UITableViewController {
var subjects:[String] = [
"English",
"Math",
"Science",
"Geology",
"Physics",
"History"]
var selectedSubject:String? {
didSet {
if let subject = selectedSubject {
selectedSubjectIndex = subjects.index(of: subject)!
}
}
}
var selectedSubjectIndex:Int?
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return subjects.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "SubCell", for: indexPath)
cell.textLabel?.text = subjects[indexPath.row]
if indexPath.row == selectedSubjectIndex {
cell.accessoryType = .checkmark
} else {
cell.accessoryType = .none
}
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.deselectRow(at: indexPath, animated: true)
//Other row is selected - need to deselect it
if let index = selectedSubjectIndex {
let cell = tableView.cellForRow(at: IndexPath(row: index, section: 0))
cell?.accessoryType = .none
}
selectedSubject = subjects[indexPath.row]
//update the checkmark for the current row
let cell = tableView.cellForRow(at: indexPath)
cell?.accessoryType = .checkmark
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "saveSelectedSubject" {
if let cell = sender as? UITableViewCell {
let indexPath = tableView.indexPath(for: cell)
if let index = indexPath?.row {
selectedSubject = subjects[index]
}
}
}
}
}
This is segued also with identifier: savedSelectedSubject.
Q1: How can i segued from button to the tableview controller?
I tried this but failed
Q2: How to changed the button titled from selected Subject?
my resources: https://www.raywenderlich.com/113394/storyboards-tutorial-in-ios-9-part-2
Any help is appreciated. Thanks
How can i segued from button to the tableview controller? I tried
this but failed
performSegueWithIdentifier expects a String format while you are sending it in Any format. Correct way for call this function is
self.performSegue(withIdentifier: "pickSubjectAction", sender: self)
How to changed the button titled from selected Subject?
I guess you want to reflect the selected subject in the controller presented after savedSelectedSubject segue. Let ViewController A be the one through which you are pushing/presenting and ViewController B be the one which is pushed/presented. Follow the following steps :
For this you need to fetch the destination controller (B) from prepare(for segue: UIStoryboardSegue, sender: Any?) function via segue.destination property.
Make a public variable in B in which you can set your selected subject.
Using that property you can show your selected subject title.
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let B = segue.destination
// Assuming B's public var is named selectedSubject and is of String type
if let subject = self.selectedSubject {
B.selectedSubject = subject
}
}
In Controller B
override func viewWillAppear() {
super.viewWillAppear()
button.setTitle(self.selectedSubject, for: .normal)
}
// We already have the value of selectedSubject which we are using to set title for the button.
I'm writing a simple app to control my home kit lights. In my code, I try to add the selected device to my home, and it works somewhat. However, in my app, when It brings up the screen where I enter the "Setup Code", it disappears in 1-2 seconds and says "Home could not pair this accessory" before I get a chance to enter the Setup Code all the way.
Here is my code.
import UIKit
import HomeKit
class HomeTestTableViewController: UITableViewController {
let homeManager = HMHomeManager()
var activeHome: HMHome?
var activeRoom: HMRoom?
var devices = [HMAccessory]()
var selectedAcc: HMAccessory?
override func viewDidLoad() {
super.viewDidLoad()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return devices.count
//devices[0].services.
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
// Configure the cell...
let cellIdentifier = "HomeTableViewCell"
let cell = tableView.dequeueReusableCell(withIdentifier: cellIdentifier, for: indexPath) as! HomeTableViewCell
cell.deviceName.text = devices[indexPath.row].name
//setting button
//let deviceSwitch = UISwitch(frame: CGRect.zero) as UISwitch
return cell
}
#IBAction func unwindToDeviceTable(_ sender: UIStoryboardSegue) {
if let sourceViewController = sender.source as? AddDeviceViewController, let device = sourceViewController.addedAcc{
homeManager.primaryHome?.addAccessory(device, completionHandler: { (error) in
print("ACCESSORY SERVICES: \(device.services.count)")
})
let newIndexPath = IndexPath(row: devices.count, section: 0)
devices.append(device)
tableView.insertRows(at: [newIndexPath], with: .bottom)
tableView.reloadData()
}
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
selectedAcc = devices[indexPath.row]
//print(selectedAcc?.services.count)
performSegue(withIdentifier: "viewDeviceDetail", sender: self)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "viewDeviceDetail" {
if let destination = segue.destination as? ShowDeviceViewController {
destination.showSelectedDevice = selectedAcc
}
}
}
}
In my "UnwindToDeviceTable" segue function, is when I try to save the accessory, from another view controller that's selecting the accessory. That parts working, but I don't know why the setup code screen disappears so quickly. Can anyone help?
Thanks!
I have tried the other methods for delegation and protocols for passing data between modal views and the parent view button they aren't working for me. This is obviously because I am implementing them wrong.
What I have is a parent view controller which has a tableviewcell which in the right detail will tell you your selection from the modal view. The modal view is another table view which allows you to select a cell, which updates the right detail and dismisses the modal view. All is working except the actual data transfer.
Thanks in advance!! :)
Here is my code for the parent view controller:
class TableViewController: UITableViewController, UITextFieldDelegate {
//Properties
var delegate: transferData?
//Outlets
#IBOutlet var productLabel: UILabel!
#IBOutlet var rightDetail: UILabel!
override func viewWillAppear(animated: Bool) {
println(delegate?.productCarrier)
println(delegate?.priceCarrier)
if delegate?.productCarrier != "" {
rightDetail.text = delegate?.productCarrier
productLabel.text = delegate?.productCarrier
}
}
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Potentially incomplete method implementation.
// Return the number of sections.
return 5
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete method implementation.
// Return the number of rows in the section.
return 1
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: true)
}
}
The code for the model view controller and protocol is:
protocol transferData {
var priceCarrier: Double { get set }
var productCarrier: String { get set }
}
class ProductsDetailsViewController: UITableViewController, transferData {
//Properties
var priceCarrier = 00.00
var productCarrier = ""
//Outlets
//Actions
#IBAction func unwindToViewController(segue: UIStoryboardSegue) {
self.dismissViewControllerAnimated(true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
populateDefaultCategories()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Potentially incomplete method implementation.
// Return the number of sections.
return Int(Category.allObjects().count)
}
override func tableView(tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
return (Category.allObjects()[UInt(section)] as Category).name
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete method implementation.
// Return the number of rows in the section.
return Int(objectsForSection(section).count)
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell:ProductListCell = tableView.dequeueReusableCellWithIdentifier("productCell", forIndexPath: indexPath) as ProductListCell
let queriedProductResult = objectForProductFromSection(indexPath.section, indexPath.row)
cell.name.text = queriedProductResult.name
cell.prices.text = "$\(queriedProductResult.price)"
return cell
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let indexPath = self.tableView.indexPathForSelectedRow()!
let product = objectForProductFromSection(indexPath.section, indexPath.row)
let PVC: TableViewController = TableViewController()
println("didSelect")
productCarrier = product.name
priceCarrier = product.price
println(productCarrier)
println(priceCarrier)
self.dismissViewControllerAnimated(true, completion: nil)
}
I think for passing data, you should use segue like:
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let indexPath = self.tableView.indexPathForSelectedRow()!
let product = objectForProductFromSection(indexPath.section, indexPath.row)
println("didSelect")
productCarrier = product.name
priceCarrier = product.price
println(productCarrier)
println(priceCarrier)
self.performSegueWithIdentifier("displayYourTableViewControllerSegue", sender: self)
}
and then override the prepareForSegue function:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
var controller = segue.destinationViewController as TableViewController
controller.rightDetail.text = "\(self.priceCarrier)"
controller.productLabel.text = self.productCarrier
}