How to move islands in a highmap - highcharts

I got a map from Spain that include Canary Island but the islands are so far and the map looks very small, is there any way to move the islands closer to Spain?

Highcharts provide a demo of how to move certain countries. You can use the added functionality provided there to the Point class to move your areas into position. We will utilize the following (slightly modified) code:
// Offset an SVG path by x and y
Highcharts.Point.prototype.offsetPath = function (x, y, redraw, animate) {
var path = this.path || [],
isX = true,
i = 0;
for (; i < path.length; ++i) {
if (Highcharts.isNumber(path[i])) {
path[i] += isX ? x : y;
isX = !isX;
}
}
this.update({
dataLabels: {
x: this.series.xAxis.toPixels(x) - this.series.xAxis.toPixels(0),
y: this.series.yAxis.toPixels(y) - this.series.yAxis.toPixels(0)
},
path: path
}, redraw, animate);
};
To move the points. Then, after loading your map of Spain, you can post-process to move the areas into the desired position. I've made an example here (JSFiddle demo):
Highcharts.mapChart('container', {
// ...
}, function(chart) {
for(let i = 0; i < this.series[0].points.length; i++) {
if(this.series[0].points[i]['hc-key'] == 'es-me') { // Melilla
this.series[0].points[i].offsetPath(0, -900, true, false);
} else if(this.series[0].points[i]['hc-key'] == 'es-gc') { // Las Palmas
this.series[0].points[i].offsetPath(-1200, 0, true, false);
} else if(this.series[0].points[i]['hc-key'] == 'es-tf') { // Tenerife
this.series[0].points[i].offsetPath(-1200, 0, true, false);
} else if(this.series[0].points[i]['hc-key'] == 'es-pm') { // Baleares
this.series[0].points[i].offsetPath(-800, 0, true, false);
}
}
});
This moves Melilla, Las Palmas, Tenerife and Baleares closer by X and Y values provided in the example (1st and 2nd parameter), as well as redrawing (3rd parameter), but not animating (4th parameter).
The normal map of Spain would look like this JSFiddle demo provided by Highcharts.

Related

Need help in simplifying the code to synchronise tooltips and crosshairs for Highcharts,

I have created a series of synchronised charts, the code to link the crosshair and tooltip is rather complicated:
function syncronizeCrossHairs(chart) {
['mousemove', 'touchmove', 'touchstart'].forEach(function(eventType) {
var container = $(chart.container),
offset = container.offset(),
x;
container[0].addEventListener(eventType,
(function(evt) {
x = evt.clientX - chart.plotLeft - offset.left;
//remove old plot line and draw new plot line (crosshair) for this chart
var xAxis1 = chart1.xAxis[0],
points = [],
points1 = [],
points2 = [],
points3 = [],
e = chart1.pointer.normalize(evt); // Find coordinates within the chart
chart1.series.forEach(s => {
var point = s.searchPoint(e, true)
if (point) {
point.setState();
points.push(point)
}
})
if (points) {
var number = 0;
Highcharts.each(points, function(p, i) {
if (!p.series.visible) {
points.splice(i - number, 1);
number++;
}
})
if (points.length) {
chart1.tooltip.refresh(points); // Show the tooltip
}
}
xAxis1.drawCrosshair(x, points[0])
/*----- second chart ------*/
var xAxis2 = chart2.xAxis[0];
chart2.series.forEach(s => {
var point = s.searchPoint(e, true)
if (point) {
point.setState();
points1.push(point)
}
})
if (points1[0]) {
var number = 0;
Highcharts.each(points1, function(p, i) {
if (!p.series.visible) {
points1.splice(i - number, 1);
number++;
}
})
if (points1.length) {
chart2.tooltip.refresh(points1); // Show the tooltip
}
}
xAxis2.drawCrosshair(x, points1[0])
/*----- third chart ------*/
var xAxis3 = chart3.xAxis[0];
chart3.series.forEach(s => {
var point = s.searchPoint(e, true)
if (point) {
point.setState();
points2.push(point)
}
console.log(points2)
})
if (points2[0]) {
var number = 0;
Highcharts.each(points1, function(p, i) {
if (!p.series.visible) {
points2.splice(i - number, 1);
number++;
}
})
if (points2.length) {
chart3.tooltip.refresh(points2); // Show the tooltip
}
}
xAxis3.drawCrosshair(x, points2[0])
/* ----- fourth chart ------ */
var xAxis4 = chart4.xAxis[0];
chart4.series.forEach(s => {
var point = s.searchPoint(e, true)
if (point) {
point.setState();
points3.push(point)
}
})
if (points3[0]) {
var number = 0;
Highcharts.each(points3, function(p, i) {
if (!p.series.visible) {
points3.splice(i - number, 1);
number++;
}
})
if (points3.length) {
chart4.tooltip.refresh(points3); // Show the tooltip
}
}
xAxis4.drawCrosshair(x, points3[0])
}))
})
}
How ever I have found a better example here: http://jsfiddle.net/mushigh/a3kjrz6u/
$('#container').bind('mousemove touchmove touchstart', function(e) {
var chart,
point,
i,
event;
for (i = 0; i < Highcharts.charts.length; i = i + 1) {
chart = Highcharts.charts[i];
event = chart.pointer.normalize(e.originalEvent); // Find coordinates within the chart
point = chart.series[0].searchPoint(event, true); // Get the hovered point
if (point) {
point.onMouseOver(); // Show the hover marker
chart.tooltip.refresh(point); // Show the tooltip
chart.xAxis[0].drawCrosshair(event, point); // Show the crosshair
}
}
});
/**
* Override the reset function, we don't need to hide the tooltips and crosshairs.
*/
Highcharts.Pointer.prototype.reset = function() {
return undefined;
};
How do I adapt my code here: https://jsfiddle.net/ashenshugar/716jx4n9/
To use the simplified code in my example
I don't think that the demo which you have found is a good approach to your requirements.
The demo needs to the specific data structure, like: https://github.com/highcharts/highcharts/blob/master/samples/data/activity.json
The demo is an example to show tooltip for only one series per chart, meanwhile, you have got a few and a shared tooltip, so finally, you will need to do the same calculations to get the array of points for shared tooltip.
Except that, I think that a better approach is to clean up your code.
Notice that the functionalities to calculate points for each chart are similar and can be paste into the loop:
function syncronizeCrossHairs(chart) {
['mousemove', 'touchmove', 'touchstart'].forEach(function(eventType) {
var container = $(chart.container),
offset = container.offset(),
x;
container[0].addEventListener(eventType,
(function(evt) {
x = evt.clientX - chart.plotLeft - offset.left;
Highcharts.charts.forEach(ch => {
var e = ch.pointer.normalize(evt), // Find coordinates within the chart
points = [];
ch.series.forEach(s => {
var point = s.searchPoint(e, true);
if (point) {
point.setState();
points.push(point)
}
})
if (points) {
var number = 0;
Highcharts.each(points, function(p, i) {
if (!p.series.visible) {
points.splice(i - number, 1);
number++;
}
})
if (points.length) {
ch.tooltip.refresh(points); // Show the tooltip
}
}
ch.xAxis[0].drawCrosshair(x, points[0])
})
}))
})
}
And notice that also your afterSetextreme callback can be change to trigger this function:
function setExtremes(chart, min, max) {
Highcharts.charts.forEach(ch => {
if (ch !== chart) {
ch.xAxis[0].setExtremes(min, max)
}
})
}
Also, you can define options which are common for each chart, like it is done here: https://jsfiddle.net/gh/get/library/pure/highcharts/highcharts/tree/master/samples/highcharts/demo/gauge-solid/
Finally demo: https://jsfiddle.net/BlackLabel/hv7azdgm/

Highcharts: how to assign different colours to a spline depending on positive or negative slope?

I'm evaluating Highcharts for a project and it seems to be missing a built-in feature I would need.
For a spline, I need to assign one colour if the slope is positive, and another if it is negative, like this:
Before I invest the time in learning the API, it would be helpful to know if this is doable. A working example would be much appreciated.
You can use dynamically calculated zones, for example:
events: {
load: function() {
let points = this.series[0].points,
zones = [],
color;
function addZone(value, color) {
zones.push({
value: value,
color: color
});
}
points.forEach(function(p, i) {
if (points[i - 1]) {
if (p.y >= points[i - 1].y) {
if (color && color !== 'green') {
addZone(points[i - 1].x, 'red');
}
color = 'green';
} else if (p.y <= points[i - 1].y) {
if (color && color !== 'red') {
addZone(points[i - 1].x, 'green');
}
color = 'red';
}
}
addZone(p.x, color);
});
this.series[0].update({
zones: zones
});
}
}
Live demo: http://jsfiddle.net/BlackLabel/jmckag4q/1/
API Reference: https://api.highcharts.com/highcharts/series.line.zones

Capturing touch events (touchstart and touchmove) in addition to mousemove for synchronising highcharts

I have been building a basic webpage which displays data from a weather station with multiple synchronised highcharts, with the help of others here and here I have been able to implement a fully working version for mouse based systems (windows etc), how do I adapt the code below to also capture the touchstart and touchmove events:
//catch mousemove event and have all charts' crosshairs move along indicated values on x axis
function syncronizeCrossHairs(chart) {
var container = $(chart.container),
offset = container.offset(),
x;
container.mousemove(function(evt) {
x = evt.clientX - chart.plotLeft - offset.left;
//remove old plot line and draw new plot line (crosshair) for this chart
var xAxis1 = chart1.xAxis[0],
points = [],
points1 = [],
points2 = [],
points3 = [],
points4 = [],
e = chart1.pointer.normalize(evt); // Find coordinates within the chart
chart1.series.forEach(s => {
var point = s.searchPoint(e, true)
if (point) {
point.setState();
points.push(point)
}
})
if (points) {
var number = 0;
Highcharts.each(points, function(p, i) {
if (!p.series.visible) {
points.splice(i - number, 1);
number++;
}
})
if (points.length) {
chart1.tooltip.refresh(points); // Show the tooltip
}
}
xAxis1.removePlotLine("myPlotLineId");
xAxis1.addPlotLine({
value: chart.xAxis[0].translate(x, true),
width: 1,
id: "myPlotLineId"
});
/*----- second chart ------*/
var xAxis2 = chart2.xAxis[0];
chart2.series.forEach(s => {
var point = s.searchPoint(e, true)
if (point) {
point.setState();
points1.push(point)
}
})
if (points1[0]) {
var number = 0;
Highcharts.each(points1, function(p, i) {
if (!p.series.visible) {
points1.splice(i - number, 1);
number++;
}
})
if (points1.length) {
chart2.tooltip.refresh(points1); // Show the tooltip
}
}
xAxis2.removePlotLine("myPlotLineId");
xAxis2.addPlotLine({
value: chart.xAxis[0].translate(x, true),
width: 1,
id: "myPlotLineId"
});
/*----- third chart ------*/
var xAxis3 = chart3.xAxis[0];
chart3.series.forEach(s => {
var point = s.searchPoint(e, true)
if (point) {
point.setState();
points2.push(point)
}
})
if (points2[0]) {
var number = 0;
Highcharts.each(points1, function(p, i) {
if (!p.series.visible) {
points2.splice(i - number, 1);
number++;
}
})
if (points2.length) {
chart3.tooltip.refresh(points2); // Show the tooltip
}
}
xAxis3.removePlotLine("myPlotLineId");
xAxis3.addPlotLine({
value: chart.xAxis[0].translate(x, true),
width: 1,
id: "myPlotLineId"
});
//if you have other charts that need to be syncronized - update their crosshair (plot line) in the same way in this function.
});
}
Thanks
Base on this example from official Highcharts demo base https://www.highcharts.com/demo/synchronized-charts I was able to wrap similar pattern to your code.
Demo: http://jsfiddle.net/BlackLabel/mnLzbe1s/
['mousemove', 'touchmove', 'touchstart'].forEach(function(eventType) {
var container = $(chart.container),
offset = container.offset(),
x;
container[0].addEventListener(eventType,
(function(evt) {
x = evt.clientX - chart.plotLeft - offset.left;
//remove old plot line and draw new plot line (crosshair) for this chart
var xAxis1 = chart1.xAxis[0],
points = [],
points1 = [],
points2 = [],
points3 = [],
e = chart1.pointer.normalize(evt); // Find coordinates within the chart
...
})
)
})

Highcharts - sync crosshair of charts with different width

I try to get a synced crosshair for multiple highcharts each with a different width.
For know the crosshair is syncing on the position of the cursor and not on the position of the point / the xAxis value (which would be prefered). Can anyone give me a hint how to achieve this?
I have changed the synced charts example in the following fiddle:
https://jsfiddle.net/3mn4x8uy/
The chart creation:
$.each(activity.datasets, function (i, dataset) {
// Add X values
dataset.data = Highcharts.map(dataset.data, function (val, j) {
return [activity.xData[j], val];
});
$('<div class="chart">')
.appendTo('#container')
.highcharts({
chart: {
marginLeft: 40+i*100, // make different width for each chart
spacingTop: 20,
spacingBottom: 20
},
sync code
$('#container').bind('mousemove touchmove touchstart', function (e) {
var chart,
point,
i,
event;
for (i = 0; i < Highcharts.charts.length; i = i + 1) {
chart = Highcharts.charts[i];
// Find coordinates within the chart
event = chart.pointer.normalize(e.originalEvent);
// Get the hovered point
point = chart.series[0].searchPoint(event, true);
if (point) {
point.highlight(e);
}
}
});
Thanks
Here you can find an example how to synchronize multiple charts based on xAxis value: http://jsfiddle.net/BlackLabel/udtkgs9m/
The code to sync a Plotline over multiple Charts:
function syncronizeCrossHairs(chart) {
var container = jQuery(chart.container),
offset = container.offset(),
x, y;
container.mousemove(function(evt) {
x = evt.clientX - chart.plotLeft - offset.left;
y = evt.clientY - chart.plotTop - offset.top;
var val = chart.xAxis[0].translate(x, true);
Highcharts.each(Highcharts.charts, function (act_chart) {
var xAxis = act_chart.xAxis[0];
xAxis.removePlotLine("myPlotLineId");
xAxis.addPlotLine({
value: val,
width: 1,
color: 'red',
//dashStyle: 'dash',
id: "myPlotLineId"
});
});
});
}

Drag and Drop limitation in Konva js

I recently began to learn Konva-JS... please help me :)
<script>
var width = window.innerWidth;
var height = window.innerHeight;
function loadImages(sources, callback) {
var assetDir = '/assets/';
var images = {};
var loadedImages = 0;
var numImages = 0;
for(var src in sources) {
numImages++;
}
for(var src in sources) {
images[src] = new Image();
images[src].onload = function() {
if(++loadedImages >= numImages) {
callback(images);
}
};
images[src].src = assetDir + sources[src];
}
}
function isNearOutline(animal, outline) {
var a = animal;
var o = outline;
var ax = a.getX();
var ay = a.getY();
if(ax > o.x - 20 && ax < o.x + 20 && ay > o.y - 20 && ay < o.y + 20) {
return true;
}
else {
return false;
}
}
function drawBackground(background, beachImg, text) {
var context = background.getContext();
context.drawImage(beachImg, 0, 0);
context.setAttr('font', '20pt Calibri');
context.setAttr('textAlign', 'center');
context.setAttr('fillStyle', 'white');
context.fillText(text, background.getStage().getWidth() / 2, 40);
}
function initStage(images) {
var stage = new Konva.Stage({
container: 'container',
width: 578,
height: 530
});
var background = new Konva.Layer();
var animalLayer = new Konva.Layer();
var animalShapes = [];
var score = 0;
// image positions
var animals = {
snake: {
x: 10,
y: 70
},
giraffe: {
x: 90,
y: 70
},
monkey: {
x: 275,
y: 70
},
lion: {
x: 400,
y: 70
}
};
var outlines = {
snake_black: {
x: 275,
y: 350
},
giraffe_black: {
x: 390,
y: 250
},
monkey_black: {
x: 300,
y: 420
},
lion_black: {
x: 100,
y: 390
}
};
// create draggable animals
for(var key in animals) {
// anonymous function to induce scope
(function() {
var privKey = key;
var anim = animals[key];
var animal = new Konva.Image({
image: images[key],
x: anim.x,
y: anim.y,
draggable: true
});
animal.on('dragstart', function() {
this.moveToTop();
animalLayer.draw();
});
/*
* check if animal is in the right spot and
* snap into place if it is
*/
animal.on('dragend', function() {
var outline = outlines[privKey + '_black'];
if(!animal.inRightPlace && isNearOutline(animal, outline)) {
animal.position({
x : outline.x,
y : outline.y
});
animalLayer.draw();
animal.inRightPlace = true;
if(++score >= 4) {
var text = 'You win! Enjoy your booty!';
drawBackground(background, images.beach, text);
}
// disable drag and drop
setTimeout(function() {
animal.draggable(false);
}, 50);
}
});
// make animal glow on mouseover
animal.on('mouseover', function() {
animal.image(images[privKey + '_glow']);
animalLayer.draw();
document.body.style.cursor = 'pointer';
});
// return animal on mouseout
animal.on('mouseout', function() {
animal.image(images[privKey]);
animalLayer.draw();
document.body.style.cursor = 'default';
});
animal.on('dragmove', function() {
document.body.style.cursor = 'pointer';
});
animalLayer.add(animal);
animalShapes.push(animal);
})();
}
// create animal outlines
for(var key in outlines) {
// anonymous function to induce scope
(function() {
var imageObj = images[key];
var out = outlines[key];
var outline = new Konva.Image({
image: imageObj,
x: out.x,
y: out.y
});
animalLayer.add(outline);
})();
}
stage.add(background);
stage.add(animalLayer);
drawBackground(background, images.beach, 'Ahoy! Put the animals on the beach!');
}
var sources = {
beach: 'beach.png',
snake: 'snake.png',
snake_glow: 'snake-glow.png',
snake_black: 'snake-black.png',
lion: 'lion.png',
lion_glow: 'lion-glow.png',
lion_black: 'lion-black.png',
monkey: 'monkey.png',
monkey_glow: 'monkey-glow.png',
monkey_black: 'monkey-black.png',
giraffe: 'giraffe.png',
giraffe_glow: 'giraffe-glow.png',
giraffe_black: 'giraffe-black.png'
};
loadImages(sources, initStage);
</script>
as we can see in this example Animals_on_the_Beach_Game the animal's images are drag-able and can be drop ever where.... but I want to change it in the way that it just can drop on the specific place ... what can I do ?
thank you :)
This is more of a design question, as letting go of the mouse button isn't something you can prevent. It would also be non-intuitive to keep the image attached to the mouse position as you would then need a new mouse event to associate with dropping it. What I've done for a drag and drop UI was to either (1) destroy the dropped shape, or if that wasn't an option, (2) animate the shape back (i.e. snap back) to its original position. Alternatively, you might (3) find the closest likely valid drop target and snap to that location.
First you define lionOrigin, that maybe you already have.
You have to implement the call on the dragend event of the object dragged, so let's say the lion. You have to check position of the lion in relation to the end desired position, let's call it lionDestiny. That can be done with a simple grometry: calculate the distance between to point. We do that with distanceA2B() function.
Now you can establish an offset inside wich you can snap the object, as it is close enough. If the minimal offset is not achieved, then you place the lion back on lionOrigin.
Al last, in konvajs you can use .x() and .y() to easily get or set position to lion.
Something like this:
var lionOrigin = [50,50];
var lionDestiny = [200,200];
var offset = 20;
distanceA2B(a,b) {
return Math.sqrt( ((a[0]-b[0])*(a[0]-b[0])) + ((a[1]-b[1])*(a[1]-b[1])) );
}
lion.on('dragend', (e) => {
var d = distanceA2B([lion.x(),lion.y()],lionDestiny);
if(d<offset){
lion.x(lionDestiny[0]);
lion.y(lionDestiny[1]);
}else{
lion.x(lionOrigin[0]);
lion.y(lionOrigin[1]);
}
});
Hope this helps!
It would have been better if you could explain your question more when you say you want to move any shape to a specific position. Though konva.js provides you with various events through which you can do this. For example, suppose you want to interchange the location of two shapes when you drag and move the first shape to the second and drop it there. In this case, you can use dragend event of konva. So when you move the target element to another element and drop it there, check if they are intersecting each other or not and then interchange their coordinates with each other.
Here is the function to find the intersection between two elements:
haveIntersection(r1, r2) {
return !(
r2.x > r1.x + r1.width ||
r2.x + r2.width < r1.x ||
r2.y > r1.y + r1.height ||
r2.y + r2.height < r1.y
);
}
And from here, you can try to understand the functionality. Though it's in nuxt.js but the events and scripts would be almost same if you are using only javascript. You can find sample code with an explanation for replacing the location of two shapes with each other. So even if you don't want to replace the locations but you want to move your target element to any position this will make you understand how to do this.

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