GPUImage3 Unable to export video to Document Directory - ios

I am using following source code to export filtered video to document directory but the exported file is corrupted/wrong.
Would you please go through following source and let me know where I am making mistake?
class ViewController: UIViewController {
#IBOutlet weak var renderView: RenderView!
var movie:MovieInput!
var writer:MovieOutput!
var filter:LookupFilter!
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
let bundleURL = Bundle.main.resourceURL!
let movieURL = URL(string:"sample_iPod.m4v", relativeTo:bundleURL)!
do {
let documentDirectory = try FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor:nil, create:true)
let fileURL = documentDirectory.appendingPathComponent("TestVideo.mov")
movie = try MovieInput(url:movieURL, playAtActualSpeed:true)
writer = try MovieOutput(URL: fileURL, size: Size(width: 100.0, height: 100.0))
filter = LookupFilter()
filter.lookupImage = PictureInput(image: UIImage(named: "Image")!)
movie --> filter --> renderView
movie.runBenchmark = true
movie.addTarget(writer)
movie.start()
writer.startRecording()
self.writer.finishRecording {
print("Written")
}
} catch {
print("Couldn't process movie with error: \(error)")
}
}
}

Simple answer: now you have 5 seconds .
self.movie.addTarget(writer)
self.movie.start()
self.filter --> self.writer
self.writer.startRecording()
let interval = 5 // now you have 5 seconds .
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + interval) {
self.writer.finishRecording {
print("Written")
}
}
To solve your problem forward,
You should extract out the record logic. put that in a filter button action.
like the following demo code .
#IBAction func capture(_ sender: AnyObject) {
if (!isRecording) {
do {
self.isRecording = true
let documentsDir = try FileManager.default.url(for:.documentDirectory, in:.userDomainMask, appropriateFor:nil, create:true)
let fileURL = URL(string:"test.mp4", relativeTo:documentsDir)!
do {
try FileManager.default.removeItem(at:fileURL)
} catch {
}
movieOutput = try MovieOutput(URL:fileURL, size:Size(width:480, height:640), liveVideo:true)
filter --> movieOutput!
movieOutput!.startRecording()
DispatchQueue.main.async {
// Label not updating on the main thread, for some reason, so dispatching slightly after this
(sender as! UIButton).titleLabel!.text = "Stop"
}
} catch {
fatalError("Couldn't initialize movie, error: \(error)")
}
} else {
movieOutput?.finishRecording{
self.isRecording = false
DispatchQueue.main.async {
(sender as! UIButton).titleLabel!.text = "Record"
}
self.movieOutput = nil
}
}
}
You miss one line code filter --> writer
movie.addTarget(writer)
movie.start()
filter --> writer
writer.startRecording()
self.writer.finishRecording {
print("Written")
}

Related

ErrorDomain Code=260 When attempting to read back a locally-stored image file

I'm making an application with one Core Data entity, Park, which is decoded from the data returned from an API request and stores the image url and local file/download location (if it has been downloaded) for each image as attributes. I created a computed property that returns a dictionary of ImageInfoObjects (which is a struct that basically just bundles the information together) based on the stored attributes. The first time I run the app, everything works fine but when I close the app and run it again it gives me the error "the file couldn't be opened because there is no such file". So I know there must be an issue with the way I'm storing the file paths in Core Data, or the way I'm reading them back to display the images. Any help would be appreciated. Code snippets below.
The method which catches the error:
func displayPhoto(_ object: ImageInfoObject, imageView: UIImageView) {
guard let location = object.downloadLocation else { return }
do {
let imageData = try Data(contentsOf: location)
let image = UIImage(data: imageData)
DispatchQueue.main.async {
imageView.image = image
}
} catch (let error) {
print(error)
}
}
The URLSessionDownloadDelegate method which is called once each image is finished downloading:
func urlSession(_ session: URLSession, downloadTask: URLSessionDownloadTask, didFinishDownloadingTo location: URL) {
let fileManager = FileManager.default
guard let documentsPath = fileManager.urls(for: .documentDirectory, in: .userDomainMask).first,
let sourceURL = downloadTask.originalRequest?.url,
let download = self.photoDownloads[sourceURL] else {
fatalError()
}
let lastPathComponent = sourceURL.lastPathComponent
let destinationURL = documentsPath.appendingPathComponent(lastPathComponent)
do {
if fileManager.fileExists(atPath: destinationURL.path) {
try fileManager.removeItem(at: destinationURL)
}
try fileManager.copyItem(at: location, to: destinationURL)
let index = download.imageInfoObject.index
let newImageInfoObject = ImageInfoObject(url: sourceURL, index: index, downloadLocation: destinationURL)
self.park?.photoInfoObjects[index] = newImageInfoObject
switch newImageInfoObject.index {
case 1:
displayPhoto(newImageInfoObject, imageView: self.photo1View)
case 2:
displayPhoto(newImageInfoObject, imageView: self.photo2View)
default:
break
}
try context?.save()
} catch {
print(error)
}
}
The computed property that stores and retrieves the paths from the CoreData entity. The NSManaged attributes are self.photo1_url, self.photo1_location, self.photo2_url, and self.photo2_location.
public var photoInfoObjects: Dictionary<Int, ImageInfoObject> {
get {
var dictionary: Dictionary<Int, ImageInfoObject> = [:]
var object: ImageInfoObject
if let photo1_url = self.photo1_url,
let url = URL(string: photo1_url) {
if let photo1_location = self.photo1_location {
let location = URL(fileURLWithPath: photo1_location)
object = ImageInfoObject(url: url, index: 1, downloadLocation: location)
object.isDownloaded = true
} else {
object = ImageInfoObject(url: url, index: 1)
}
dictionary[1] = object
}
var object2: ImageInfoObject
if let photo2_url = self.photo2_url,
let url = URL(string: photo2_url) {
if let photo2_location = self.photo2_location {
let location = URL(fileURLWithPath: photo2_location)
object2 = ImageInfoObject(url: url, index: 2, downloadLocation: location)
object2.isDownloaded = true
} else {
object2 = ImageInfoObject(url: url, index: 2)
}
dictionary[2] = object2
}
return dictionary
}
set {
self.photo1_url = newValue[1]?.url.absoluteString
self.photo1_location = newValue[1]?.downloadLocation?.path
self.photo2_url = newValue[2]?.url.absoluteString
self.photo2_location = newValue[2]?.downloadLocation?.path
}
}

How do I asynchronously download and cache videos for use in my app?

I know that SDWebImage loads the image in a background thread so you're not blocking the UI/main thread when this downloading is going on. Furthermore, it will also disk-cache all the images you've downloaded and will NEVER re-download an image from the same URL.
So I wonder if there is something similar or the same for videos?
Something to note: I add Videos as Sublayer.
let videoURL = URL(string: postArray[indexPath.item].media[0].videoURLString!)//need to do error handlin here
print(videoURL as Any, "<-- video url in dispkay")
let player = AVPlayer(url: videoURL! as URL)
let playerLayer = AVPlayerLayer(player: player)
playerLayer.frame = CGRect(x: -8, y: 0, width: 138, height: 217)//cell.frame
cell.imageOrVideoView.layer.addSublayer(playerLayer)
//Other code and play()
This was recommended in the past but it seems like it does something different or at the very leased has too much extra functionality I dont need.
Update:
What I am testing:
DispatchQueue.global(qos: .default).async(execute: {
var downloadedData: Data? = nil
if let url = URL(string: videoURL) {
do {
downloadedData = try Data(contentsOf: url)
} catch {
print(error, "downloaded Data failed")
}
}
if downloadedData != nil {
// STORE IN FILESYSTEM
var cachesDirectory = NSSearchPathForDirectoriesInDomains(.cachesDirectory, .userDomainMask, true)[0]
var file = URL(fileURLWithPath: cachesDirectory).appendingPathComponent(videoURL).absoluteString
do {
try downloadedData?.write(to: URL(string: file)!)
} catch {
print(error, "error dowloading data and writing it")
}
// STORE IN MEMORY
if let downloadedData = downloadedData {
memoryCache?.setObject(downloadedData as AnyObject, forKey: videoURL as AnyObject)
}
}
// NOW YOU CAN CREATE AN AVASSET OR UIIMAGE FROM THE FILE OR DATA
})
I do not understand however if I should do something right after the last line or if I should do it after the }) or if I need to add a Update UI there.
So I was able to solve the problem with the following:
Swift 4:
import Foundation
public enum Result<T> {
case success(T)
case failure(NSError)
}
class CacheManager {
static let shared = CacheManager()
private let fileManager = FileManager.default
private lazy var mainDirectoryUrl: URL = {
let documentsUrl = self.fileManager.urls(for: .cachesDirectory, in: .userDomainMask).first!
return documentsUrl
}()
func getFileWith(stringUrl: String, completionHandler: #escaping (Result<URL>) -> Void ) {
let file = directoryFor(stringUrl: stringUrl)
//return file path if already exists in cache directory
guard !fileManager.fileExists(atPath: file.path) else {
completionHandler(Result.success(file))
return
}
DispatchQueue.global().async {
if let videoData = NSData(contentsOf: URL(string: stringUrl)!) {
videoData.write(to: file, atomically: true)
DispatchQueue.main.async {
completionHandler(Result.success(file))
}
} else {
DispatchQueue.main.async {
let error = NSError(domain: "SomeErrorDomain", code: -2001 /* some error code */, userInfo: ["description": "Can't download video"])
completionHandler(Result.failure(error))
}
}
}
}
private func directoryFor(stringUrl: String) -> URL {
let fileURL = URL(string: stringUrl)!.lastPathComponent
let file = self.mainDirectoryUrl.appendingPathComponent(fileURL)
return file
}
}
Usage:
CacheManager.shared.getFileWith(stringUrl: videoURL) { result in
switch result {
case .success(let url):
// do some magic with path to saved video
break;
case .failure(let error):
// handle errror
print(error, " failure in the Cache of video")
break;
}
}

record user voice and clear text file every 2 minutes

I am new to swift and I'm working in project that record user sound ,and convert sound file into text file every two minutes. I use timer to repeat the step every 2 minutes.
the problem is that the recorder is disable for the second call. Also, the text file does not clear the content to be prepared to the next call.
here is the full code.
import UIKit
import Speech
import AVFoundation
class ViewController: UIViewController {
var audioRecorder:AVAudioRecorder!
var inString = ""
let fileName = "Test"
var str=""
appropriateFor: nil, create: true)
let recordSettings = [AVSampleRateKey : NSNumber(value: Float(44100.0)),
AVFormatIDKey : NSNumber(value: Int32(kAudioFormatMPEG4AAC)),
AVNumberOfChannelsKey : NSNumber(value: Int32(1)),
AVEncoderAudioQualityKey : NSNumber(value: Int32(AVAudioQuality.high.rawValue))]
var timer = Timer()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
var audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord)
try audioRecorder = AVAudioRecorder(url: directoryURL()!, settings: recordSettings)
audioRecorder.prepareToRecord()
} catch {
print("error")
}
audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord)
requestSpeechAuth()
} catch {}
timer = Timer.scheduledTimer(timeInterval: 120, target: self, selector: #selector (ViewController.stopAudio), userInfo: nil, repeats: true)
}
#objc func stopAudio() {
audioRecorder.stop()
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setActive(false)
let recognizer = SFSpeechRecognizer(locale: Locale(identifier: "ar_SA"))
let request = SFSpeechURLRecognitionRequest(url: audioRecorder.url)
recognizer?.recognitionTask(with: request) { (result, error) in
if let error = error {
print("There was an error: \(error)")
} else {
let dir = try? FileManager.default.url(for: .documentDirectory,
in: .userDomainMask, appropriateFor: nil, create: true)
if let fileURL = dir?.appendingPathComponent(self.fileName).appendingPathExtension("txt") {
do {
self.str=""
self.str = (result?.bestTranscription.formattedString)!
try self.str.write(to: fileURL, atomically: true, encoding: .utf8)
} catch {
print("Failed writing to URL: \(fileURL), Error: " + error.localizedDescription)
}
do {
self.inString = try String(contentsOf: fileURL)
} catch {
print("Failed reading from URL: \(fileURL), Error: " + error.localizedDescription)
}
self.getIqama(fileN: self.inString,status: self.str)
}
}//end elsd
} //end result
} catch {} //end do for false
// requestSpeechAuth()
}
func directoryURL() -> URL? {
let fileManager = FileManager.default
let urls = fileManager.urls(for: .documentDirectory, in: .userDomainMask)
let documentDirectory = urls[0] as URL
let soundURL = documentDirectory.appendingPathComponent("AqimAlsalat.m4a")
return soundURL
}
func getIqama(fileN : String, status:String)
{
var st: String!
st = "السلام عليكم ورحمة الله السلام عليكم ورحمة الله"
let st1 : String!
st1 = String (fileN)
print(st1)
if st1 == st {
// audioEngine.stop()
//speechRecognitionRequest?.endAudio()
print(st1)
print("JJalal")
}
else {
print("Dalal")
print(fileN)
}
}
func requestSpeechAuth(){
SFSpeechRecognizer.requestAuthorization { authStatus in
if authStatus == SFSpeechRecognizerAuthorizationStatus.authorized {
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setActive(true)
self.audioRecorder.record()
} catch {}
}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
any suggestion or idea?
Thanks
It seems like you need to call self.audioRecorder.record() again after you stop the recording to convert the soundfile into text. The Apple docs say that calling record() will create or erase an audio file, so that should solve your problem.
However, you may encounter another problem where you miss a period of recording while you are transcribing the text. You could consider fixing that problem by switching back and forth between two recorders, or you could try to change the audio recorder's file location (or change the location of the previous file) before starting to record again.

How do i exactly export a csv file from iOS written in swift?

I am trying to export an cvs file.
With the following code i manage to get the file
let fileName = "sample.csv"//"sample.txt"
#IBAction func createFile(sender: AnyObject) {
let path = tmpDir.stringByAppendingPathComponent(fileName)
let contentsOfFile = "No,President Name,Wikipedia URL,Took office,Left office,Party,Home State\n1,George Washington,http://en.wikipedia.org/wiki/George_Washington,30/04/1789,4/03/1797,Independent,Virginia\n2,John Adams,http://en.wikipedia.org/wiki/John_Adams,4/03/1797,4/03/1801,Federalist,Massachusetts\n3,Thomas Jefferson,http://en.wikipedia.org/wiki/Thomas_Jefferson,4/03/1801,4/03/1809,Democratic-Republican,Virginia\n4,James Madison,http://en.wikipedia.org/wiki/James_Madison,4/03/1809,4/03/1817,Democratic-Republican,Virginia\n5,James Monroe,http://en.wikipedia.org/wiki/James_Monroe,4/03/1817,4/03/1825,Democratic-Republican,Virginia\n6,John Quincy Adams,http://en.wikipedia.org/wiki/John_Quincy_Adams,4/03/1825,4/03/1829,Democratic-Republican/National Republican,Massachusetts"
//"Sample Text repacement for future cvs data"content to save
// Write File
do {
try contentsOfFile.writeToFile(path, atomically: true, encoding: NSUTF8StringEncoding)
print("File sample.txt created at tmp directory")
} catch {
print("Failed to create file")
print("\(error)")
}
}
// Share button
#IBAction func shareDoc(sender: AnyObject) {
print("test share file")
docController.UTI = "public.comma-separated-values-text"
docController.delegate = self//delegate
docController.name = "Export Data"
docController.presentOptionsMenuFromBarButtonItem(sender as! UIBarButtonItem, animated: true)
//}
}
When i click the share file button in the simulator i see the following:
and with quick look it shows
So the next thing i did was testing with my iphone 5 and i tried to email sample.csv but i am only getting the message body and not the csv file???
how can i actually email the .csv file?
which export possibilities are there?
In order to email the .csv file, you can do the following:
Add this import to the top of the class. It allows you to use MFMailComposeViewController, which is a way to send emails.
import MessageUI
Generate your data, a sample I have done is:
// Creating a string.
var mailString = NSMutableString()
mailString.appendString("Column A, Column B\n")
mailString.appendString("Row 1 Column A, Row 1 Column B\n")
mailString.appendString("Row 2 Column A, Row 2 Column B\n")
// Converting it to NSData.
let data = mailString.dataUsingEncoding(NSUTF8StringEncoding, allowLossyConversion: false)
// Unwrapping the optional.
if let content = data {
print("NSData: \(content)")
}
Generate the MFMailComposeViewController
// Generating the email controller.
func configuredMailComposeViewController() -> MFMailComposeViewController {
let emailController = MFMailComposeViewController()
emailController.mailComposeDelegate = self
emailController.setSubject("CSV File")
emailController.setMessageBody("", isHTML: false)
// Attaching the .CSV file to the email.
emailController.addAttachmentData(data!, mimeType: "text/csv", fileName: "Sample.csv")
return emailController
}
// If the view controller can send the email.
// This will show an email-style popup that allows you to enter
// Who to send the email to, the subject, the cc's and the message.
// As the .CSV is already attached, you can simply add an email
// and press send.
let emailViewController = configuredMailComposeViewController()
if MFMailComposeViewController.canSendMail() {
self.presentViewController(emailViewController, animated: true, completion: nil)
}
In your case, as you have already created the file, you can simply attach that directly by changing the line where the CSV is attached to the mail for:
emailController.addAttachmentData(NSData(contentsOfFile: "YourFile")!, mimeType: "text/csv", fileName: "Sample.csv")
Answer based on: Attach csv to email xcode ,
Create CSV file in Swift and write to file
Creating CSV file in Swift
class ViewController: UIViewController {
var taskArr = [Task]()
var task: Task!
override func viewDidLoad() {
super.viewDidLoad()
task = Task()
for _ in 0..<5 {
task.name = "Raj"
task.date = "\(Date())"
task.startTime = "Start \(Date())"
task.endTime = "End \(Date())"
taskArr.append(task!)
}
creatCSV()
}
// MARK: CSV file creating
func creatCSV() -> Void {
let fileName = "Tasks.csv"
let path = NSURL(fileURLWithPath: NSTemporaryDirectory()).appendingPathComponent(fileName)
var csvText = "Date,Task Name,Time Started,Time Ended\n"
for task in taskArr {
let newLine = "\(task.date),\(task.name),\(task.startTime),\(task.endTime)\n"
csvText.append(newLine)
}
do {
try csvText.write(to: path!, atomically: true, encoding: String.Encoding.utf8)
} catch {
print("Failed to create file")
print("\(error)")
}
print(path ?? "not found")
}
}
Task Model class
class Task: NSObject {
var date: String = ""
var name: String = ""
var startTime: String = ""
var endTime: String = ""
}
CSV output show as below format
SWIFT 5
func creatCSV() {
let fileName = "exportar_serv.csv"
/* CREAR UN ARCHIVO NUEVO EN EL DIRECTORIO PRINCIPAL */
guard let path = try? FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: false).appendingPathComponent(fileName) as NSURL else {
return }
var csvText = "id,name,imageName\n"
for task in taskArr {
let x : Int64 = task.id!
let id2 = String(x)
let newLine = "\(id2),\(task.name),\(task.imageName)\n"
csvText.append(newLine)
} // for
do {
try csvText.write(to: path as URL, atomically: true, encoding: String.Encoding.utf8)
print("DATOS GUARDADOS")
} catch {
print("Failed to create file")
print("\(error)")
} // catch
} // CreateCSV
Swift 5.0.1, Xcode 10.2.1 version
private func injectExportButton() {
var csvIcon: UIImage
switch self.theme {
case .dark:
csvIcon = UIImage(named: "csv-export.dark", in: Bundle.framework)!
case .light:
csvIcon = UIImage(named: "csv-export.light", in: Bundle.framework)!
}
let imgWidth = csvIcon.size.width
let imgHeight = csvIcon.size.height
let button: UIButton = UIButton(frame: CGRect(x: 0, y: 0, width: imgWidth, height: imgHeight))
button.setBackgroundImage(csvIcon, for: UIControl.State())
button.alpha = 0
button.addTarget(self, action: #selector(csvExportButtonClicked), for: .touchUpInside)
UIView.animate(withDuration: 0.5) {
button.alpha = 1
}
navigationItem.rightBarButtonItem = UIBarButtonItem(customView: button)
}
#objc private func csvExportButtonClicked() {
debugPrint("export clicked")
createCSV()
}
private func createCSV() -> Void {
let fileName = getDocumentsDirectory().appendingPathComponent("OutputD.csv")
var csvOutputText = "Result, Date, Name\n"
history.results.forEach { result in
let newLine = "\(String(describing: result.value)),\(String(describing: result.date)),\(String(describing: result.name))\n"
csvOutputText.append(newLine)
}
do {
try csvOutputText.write(to: fileName, atomically: true, encoding: String.Encoding.utf8)
} catch {
print("Failed to create file")
print("\(error)")
}
let activity = UIActivityViewController(activityItems: ["your results", fileName], applicationActivities: nil)
present(activity, animated: true)
}
private func getDocumentsDirectory() -> URL {
let paths = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)
return paths[0]
}

How do I output CAF file size in log?

I know the url of blank.caf audio file what I cam creating(recording) in my iPhone app. I am concerned about its size and would like to output its size to the log. I could not find a method to do so. I am also interesting in finding out the audio file's duration.
import UIKit
import AVFoundation
extension NSURL {
var movieDuration: Double {
if checkResourceIsReachableAndReturnError(nil) {
return Double(CMTimeGetSeconds(AVURLAsset(URL: self, options: nil).duration) )
}
return 0
}
}
extension String {
var fileAttributes:NSDictionary {
if NSFileManager.defaultManager().fileExistsAtPath(self){
return NSFileManager.defaultManager().attributesOfItemAtPath(self, error: nil)! as NSDictionary
}
return[:]
}
var fileSize:Int {
if NSFileManager.defaultManager().fileExistsAtPath(self){
return Int( fileAttributes.fileSize() )
}
return 0
}
var fileSizeKB:String {
let styler = NSByteCountFormatter()
styler.allowedUnits = NSByteCountFormatterUnits.UseKB
styler.countStyle = NSByteCountFormatterCountStyle.File
return styler.stringFromByteCount(Int64(fileSize))
}
}
Testing
if let audioURL = NSURL(string:"http://freetone.org/ring/stan/iPhone_5-Alarm.mp3") {
let documentsDirectoryURL = NSFileManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask).first as! NSURL
let destinationURL = documentsDirectoryURL.URLByAppendingPathComponent(audioURL.lastPathComponent!)
if let audioData = NSData(contentsOfURL: audioURL) {
audioData.writeToURL(destinationURL, atomically: true)
destinationURL.path!.fileSizeKB // 182KB
destinationURL.movieDuration // 22.704s
}
}
In bytes:
let attributes = NSFileManager.defaultManager()
.attributesOfItemAtPath(filePath, error: nil) as NSDictionary?
let fileSize : UInt64 = attributes!.fileSize()

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