Getting data from Parse server into xcode - ios

I just got into xcode and swift using Parse. I've created a view controller with an image view and some labels. I also set up a Parse server with images and description of those images (for example: an image of a tree with a separate file of the description of the tree). I've looked around and I cant seem to find an answer. How do I upload the image on parse to my image view with the corresponding description of the image? Thanks you.

Did you already look into the Parse Ios guide?
I think that you have to implement the Parse SDK for Ios.
and then use what they say there store images in Parse with swift

Related

Load multiple images from web directory in Objective C

I require a simple but potentially complex solution that I can't seem to find code that translates from Android for my iOS version APP.
I simply need a imageview grid such as shown here from a single web directory: https://www.youtube.com/watch?v=fIX4SnBLaZg
I have a working version on Android but can't seem to figure it out on Objective C.
My working version uses JSON to find each file in the directory and associated text, then simply adds each entry to the grid. The iOS version doesn't need to be as complicated if anyone has any examples?
Would anyone have any examples/snippets/APIs of implementing something like this into iOS?
Or even a simplified version such as only images from a directory. Simply have the thread read an entire folder from URL, file by file, and populate it in imageview's. Then once a user clicks on an image, simply view it full screen?
For your requirement you can use collection view . Please follow the below tutorial
uicollectionview-basic-tutorial
And to get images of jpg stored in bundle under folder named Images
NSArray *imagesOfjpgType = [[NSBundle mainBundle]pathsForResourcesOfType:#"jpg"
inDirectory:#"Images"];
To customize the cell to your design Please use the below code
https://stackoverflow.com/a/16579595/1142743
Also Please find sample from above tutorial which has a label below the image
https://www.dropbox.com/s/1uymyrwtx2yn9fs/RecipePhoto.zip?dl=0

Multiple NFT tracking ARToolkit iOS

I am trying to create an ARToolKit app in iOS with multiple NFTs.
I have generated the featured set(.fset) and image set(.iset) of both the images, edited the markers.dat file as well.
When I try to scan the images, it displays the object only on one image, on the image which is declared first in the markers.dat file. If i change the order of declaration of the images then the object is displayed on only the second image(which was declared first in the markers.dat file).
Is this some kind of bug or am I doing something wrong?
look here:
https://github.com/artoolkit/artoolkit5/issues/115#issuecomment-217771991
There I listed all the steps that you need to check if you want to have multiple NFT working. I did this for an Android example but it should be the same for iOS.
Let me know if it works for you.

Parse iOS SDK Localizing

I am using Parse SDK as a backend and when application loading data from server i see label "Loading". But my app using another language and i wanna translate it. How can i fix it?
Image here
I am tried to change simulator language and and changing value of Localization native development region key in plist.
Anyone had this problem? I think there is very simple answer, but i cannot find it. :)
Thank you for help!
So after a long search, i discovered that you should create a file named "ParseUI.strings" in order to change UI elements like "Loading.." as you mentioned. You can see the file in the image below. You should use at least ParseUI framework 1.1.6 for this method.
After you create a file and named it as "ParseUI.strings" you can change UI elements which parse provides us. You can see which strings are editable here.
In your example you want to change "Loading..." string, so all you have to do is enter the code in your ParseUI.strings file.
"Loading..." = "Whatever thing you want to say...";
Thats it, it worked for me.

forge.topbar.setTitleImage(URL,success,error); dynamic image .. fileCache?

I have been told this is possible to do but cannot get this to work.
Basically I am trying to cache and image using forge.file.cacheURL()
Now I can get the file just fine and display it in the page by creating a new Image object but what I want to do is use this cached image to change the image in the topbar.
When ever I try to do it I get an error saying "file not found" and after reading the docs a little more it seems that trigger may have "src/" coded into the class because if I put just "image/logo.png" the logo.png will show up in the header because its part of the app package.
I guess the question is.. Is my assumption correct?
Thanks!
The native UI elements (topbar/tabbar) load images directly from your apps package, not through a URL in the same ways images are shown in the webview.
What this means is that currently you can only use images included in your app in the topbar/tabbar modules.
in case anyone is interested in this, the ability was added a while ago to the API so you can now use a cached image or filesaveURL feature of forge to change the header image dynamically.

XML SDK 2.0 - Images - Excel file

With the use of the Open XML SDK 2.0, I did preformed the Reflected Code of an Excel file.
Along with other things, the Excel file has some images in some of the cells. When I run the code that was generated, the file show the images just fine.
What I need to do is to programatically inject images in place of the
images that are there now. The thing is, I cannot find where the images are at in the code that was generated. How can I figure this out? Also what is the easiest way to replace those images with new ones programmatically?
You may want to take a look at a similar question about inserting images into Excel files with OpenXML SDK: C# & OpenXML: Insert an image into an excel document.
Basically, those files are created as separate document parts. The answer I linked to should show You how to insert a new image into a document, however, in order to substitute existing images with your custom ones, you could probably just modify the binary data of appropriate ImagePart (and some other associated properties).
If You need some help with the code performing this task, let me know.

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