Flutter - How to set focusNode from Parent to Child widget? - dart

I have a Bottom Navigation in parent widget, and a few textfields in child widget. When user clicks on the navigation tab and if one of the textfields is empty, it will set focus on the particular textfields.
I am using the constructor method learnt from one of the developer however I couldn't get it work. It seems like I didn't pass over the context properly. I am not sure.
Anyone able to spot my mistakes or advise other methods which can achieve the same result?
login.dart
class Login extends StatefulWidget{
#override
State<StatefulWidget> createState() {
return _LoginState();
}
}
class _LoginState extends State<Login> {
FocusNode focusNode;
Page1 focus;
#override
void initState() {
super.initState();
focusNode = new FocusNode();
focus = new Page1(focusNode: focusNode);
}
int currentBottomNavIndex = 0;
List<Widget> bottomNav = [
Page1(),
Page2(),
];
onTapped(int index) {
//if(textfield not empty) {
//setState(() {
//currentBottomNavIndex = index;
//});
//}else {
focus.setFocus(context);
//}
}
#override
Widget build(BuildContext context){
return new Scaffold(
appBar: new AppBar(
title: Text('Login Page'),
),
body: bottomNav[currentBottomNavIndex],
bottomNavigationBar: BottomNavigationBar(
onTap: onTapped,
//onTap: requestFocus(context),
currentIndex: currentBottomNavIndex,
type: BottomNavigationBarType.fixed,
items: [
BottomNavigationBarItem(
icon: Icon(Icons.home),
title: Text("Page1"),
),
BottomNavigationBarItem(
icon: Icon(Icons.mail),
title: Text('Page2'),
),
],
),
);
}
}
page1.dart
class Page1 extends StatefulWidget {
final FocusNode focusNode;
const Page1({Key key, this.focusNode}) : super(key: key);
void setFocus(BuildContext context) {
print("$focusNode requestFocus...");
FocusScope.of(context).requestFocus(focusNode);
}
#override
State<StatefulWidget> createState() {
return _Page1State();
}
}
class _Page1State extends State<Page1> {
TextEditingController name1 = TextEditingController();
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return new Scaffold(
body: SingleChildScrollView(
child: Column(
children: <Widget>[
nameApp(),
],
)
)
);
}
Widget nameApp(){
return Container(
margin: EdgeInsets.all(50.0),
//width: 185,
child: Center(
child: Row(
children: [
Container(
child: Text("Name :", style: TextStyle(fontSize: 15), ),
),
Container(
child: Flexible(
child: TextField(
focusNode: widget.focusNode,
controller: name1,
onTap: (){
name1.clear();
},
onChanged: (String str){
},
textAlign: TextAlign.center,
decoration: InputDecoration(
contentPadding: EdgeInsets.symmetric(vertical: 5),
hintText: "Full Name",
hintStyle: TextStyle(fontSize: 14),
),
),
),
),
]
)
)
);
}
}
When user click on the bottom tab, I expect to see the textfield is in focus however nothing happen.
I noticed the method in child widget has been called:
flutter: FocusNode#419f4 requestFocus...
flutter: FocusNode#419f4(FOCUSED) requestFocus...
however the textfield is still not focus.

I've create a simple sample project for this and its works for me just fine.
Please check out my solution:
The HomePage:
import 'package:flutter/material.dart';
import 'package:focus_node/widgets/MyInputWidget.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
FocusNode field1FocusNode = FocusNode(); //Create first FocusNode
FocusNode field2FocusNode = FocusNode(); //Create second FocusNode
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Padding(
padding: const EdgeInsets.symmetric(vertical: 8, horizontal: 35),
child: MyInputWidget(
focusNode: field1FocusNode, //Provide the first FocusNode in the constructor
hint: "Email",
onEditCompleted: (){
FocusScope.of(context).requestFocus(field2FocusNode); //Request focus
},
),
),
Padding(
padding: const EdgeInsets.symmetric(vertical: 8, horizontal: 35),
child: MyInputWidget(
focusNode: field2FocusNode, //Provide the second FocusNode
hint: "Password",
onEditCompleted: (){
FocusScope.of(context).requestFocus(field1FocusNode); //Request focus
},
),
)
],
),
),
);
}
}
The Custom Widget required focus:
class MyInputWidget extends StatefulWidget {
final FocusNode focusNode;
final String hint;
final VoidCallback onEditCompleted;
MyInputWidget({this.focusNode, this.hint, this.onEditCompleted});
#override
_MyInputWidgetState createState() => _MyInputWidgetState();
}
class _MyInputWidgetState extends State<MyInputWidget> {
#override
Widget build(BuildContext context) {
return Container(
padding: EdgeInsets.all(8),
child: TextField(
focusNode: widget.focusNode, //The FocusNode provided by the parent widget
decoration: InputDecoration(
hintText: widget.hint
),
onEditingComplete: widget.onEditCompleted,
),
);
}
}
Hope this helps.

Related

Make cards with texts and buttons dynamically

I'm making Notes app. I made cards with text and buttons dynamically (Create by clicking the button). But I have problem with Changing Text on CURRENT card. For example, I have 3 cards with own texts and buttons and I want to change text on 2nd card but text is changing on the 3rd card. How can I solve this problem?
3 cards with texts and buttons
Change Text Page
In the past, I've tried making list to collect texts, but i dont know how to identify current card.
full main.dart
import 'package:flutter/material.dart';
import './changeTextPage.dart';
int count = 0;
String titlecard = '';
String textcard = '';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Notes',
theme: ThemeData(
primarySwatch: Colors.deepPurple
),
home: HomePage(title: 'Notes',),
);
}
}
class HomePage extends StatefulWidget {
HomePage({Key key, this.title}) : super(key: key);
final title;
#override
HomePageState createState() => HomePageState();
}
class HomePageState extends State<HomePage> {
#override
Widget build(BuildContext context) {
List<Widget> cards = new List.generate(count, (int i) => new MyCard());
return Scaffold(
appBar: AppBar(
title: Text('Notes'),
),
body: LayoutBuilder(
builder: (context, constraint) {
return Column(
children: <Widget>[
Container(
height: 650.0,
child: new ListView(
children: cards,
scrollDirection: Axis.vertical,
),
),
],
);
}
),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.add),
onPressed: () {
setState(() {
Navigator.push(context, MaterialPageRoute(
builder: (context) => changeText())
);
});
},
),
);
}
}
class MyCard extends StatefulWidget {
#override
myCard createState() => myCard();
}
class myCard extends State<MyCard> {
int myCount = count;
void click() {
setState(() {
Navigator.push(context, MaterialPageRoute(
builder: (context) => setNewText())
);
});
}
#override
Widget build(BuildContext context) {
return Center(
child: Card(
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
ListTile(
leading: Icon(Icons.album),
title: Text(titlecard),
subtitle: Text(textcard),
),
ButtonTheme.bar( // make buttons use the appropriate styles for cards
child: ButtonBar(
children: <Widget>[
FlatButton(
child: const Text('Change Text'),
onPressed: click,
),
FlatButton(
child: const Text('LISTEN'),
onPressed: () { /* ... */ },
),
],
),
),
],
),
),
);
}
}
class setNewText extends StatefulWidget {
#override
SetNewText createState() => SetNewText();
}
class SetNewText extends State<setNewText> {
final titleController = TextEditingController();
final textController = TextEditingController();
final formkey = GlobalKey<FormState>();
void _submit() {
setState(() {
if (formkey.currentState.validate()) {
formkey.currentState.save();
Navigator.pop(context);
titlecard = titleController.text;
textcard = textController.text;
}
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Change Title'),
),
body: Column(
children: <Widget>[
Card(
child: Padding(
padding: EdgeInsets.all(2.0),
child: Form(
key: formkey,
child: Column(
children: <Widget>[
TextFormField(
controller: titleController,
decoration: InputDecoration(
labelText: 'Title'
),
validator: (value) => value.length < 1 ? 'Invalid Title' : null,
onSaved: (value) => value = titleController.text,
),
TextFormField(
controller: textController,
decoration: InputDecoration(
labelText: 'Text'
),
validator: (text) => text.length < 1 ? 'Invalid Text' : null,
onSaved: (text) => text = textController.text,
)
],
),
),
),
),
FlatButton(
textColor: Colors.deepPurple,
child: Text('SUBMIT'),
onPressed: _submit,
),
],
)
);
}
}
changeTextPage.dart
import 'package:flutter/material.dart';
import './main.dart';
class changeText extends StatefulWidget {
#override
ChangeText createState() => ChangeText();
}
class ChangeText extends State<changeText> {
myCard s = myCard();
final titleController = TextEditingController();
final textController = TextEditingController();
final formkey = GlobalKey<FormState>();
void _submit() {
setState(() {
if (formkey.currentState.validate()) {
formkey.currentState.save();
Navigator.pop(context);
count++;
titlecard = titleController.text;
textcard = textController.text;
}
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Change Title'),
),
body: Column(
children: <Widget>[
Card(
child: Padding(
padding: EdgeInsets.all(2.0),
child: Form(
key: formkey,
child: Column(
children: <Widget>[
TextFormField(
controller: titleController,
decoration: InputDecoration(
labelText: 'Title'
),
validator: (value) => value.length < 1 ? 'Invalid Title' : null,
onSaved: (value) => value = titleController.text,
),
TextFormField(
controller: textController,
decoration: InputDecoration(
labelText: 'Text'
),
validator: (text) => text.length < 1 ? 'Invalid Text' : null,
onSaved: (text) => text = textController.text,
)
],
),
),
),
),
FlatButton(
textColor: Colors.deepPurple,
child: Text('SUBMIT'),
onPressed: _submit,
),
],
)
);
}
}
Okay, so you happen to make some common mistakes, one of which is critical.
most importantly don't use global variables! As you do with count, titlecard and textcard.
there is a practice to name stateful widgets with PascalCase and corresponding states just like the widget but prefixed with an underscore (_) to make it private and suffixed by the State word.
The correct approach for this (or one of them) would be to have a widget that would be your screen with a form to edit stuff and it would pop some struct with user values on submit:
class ChangeTextScreen extends StatefulWidget {
_ChangeTextScreenState createState() => _ChangeTextScreenState();
}
class _ChangeTextScreenState extends State<ChangeTextScreen> {
void _submit() {
setState(() {
formkey.currentState.save();
Navigator.pop(ChangeTextResult(title: titleController.text, text: textController.text));
});
}
// Rest of your code...
}
class ChangeTextResult {
final String title;
final String text;
ChangeTextResult({#required this.title, #required this.text});
}
You should also have a place where you store your notes in some kind of a list. Your main screen looks like a good place for it. Once your app will be bigger, think about using scoped_model or Redux or something.
So let's add a Note class and a list with your notes to your main screen:
class Note {
String title;
String text;
Note(this.title, this.text);
}
class HomePageState extends State<HomePage> {
List<Note> _notes = [Note('Test', 'Some test note')];
#override
Widget build(BuildContext context) {
ListView cards = ListView.builder(
itemCount: _notes.length,
itemBuilder: (context, index) => MyCard(
title: _notes[index].title,
text: _notes[index].text,
onEdit: (title, text) => setState(() { // We'll get back to that later
_notes[index].title = title;
_notes[index].text = text;
})
));
// (...)
Your MyCard widget (try to use better names next time) should contain some kind of information about its content, one of the best approaches would be to pass this info to its constructor, just like that:
class MyCard extends StatefulWidget {
final String title;
final String text;
final Function onEdit;
MyCard({Key key, #required this.title, #required this.text, #required this.onEdit}) : super(key: key);
#override
_MyCardState createState() => _MyCardState();
}
Having this Key parameter is a good practice.
And use those parameters in your _MyCardState class (I renamed it from _myCard):
// (...)
children: <Widget>[
ListTile(
leading: Icon(Icons.album),
title: Text(widget.title),
subtitle: Text(widget.text),
),
// (...)
Returning to the moment where you open your ChangeTextScreen, you should assign the result of Navigation.push() to a variable. This is your result, you can deal with it (once we check it for null, the user could have returned from this screen and then the result would be null).
void click() {
setState(() {
final ChangeTextResult result = Navigator.push(context, MaterialPageRoute(
builder: (context) => ChangeTextScreen())
);
if (result != null) {
widget.onEdit(result.title, result.text);
}
});
}
Do you remember that onEdit parameter (I mentioned it in a comment in the code above)? We call that parameter here.
That's it I think. I could have mixed some concepts of your app, but I think you'll manage to get my point anyways.
I quite rewrote all of your code. I think it will be easier for you to start again from scratch and have those tips in mind. Also, try to Google some similar things (like a simple Todo application) or do Getting started from flutter.io with part two! That should give you a nice idea on how to resolve that common problem in Flutter.
And also, read about good practises in Flutter and Dart. Things like correctly formatting your code are really important.
BTW that's my longest answer on Stack Overflow so far. I hope you'll appreciate that.

Add on tap function flutter

hello guys i want to create an onTap option for my icon, my code is like this and I cant figure out how to do so can you help me.this is my code:
trailing: new Column(
children: <Widget>[
new Container(
child: new Icon(Icons.bookmark),
margin: EdgeInsets.only(top: 25.0),
)
],
),
Use IconButton instead.
new IconButton(
icon: new Icon(Icons.bookmark),
onPressed: () { /* Your code */ },
)
In your code, you can use like this
trailing: new Column(
children: <Widget>[
new Container(
child: new IconButton(
icon: new Icon(Icons.bookmark),
onPressed: () { /* Your code */ },
),
margin: EdgeInsets.only(top: 25.0),
)
],
),
Create the button and Wrap it in a GestureDetector with an onTap callback
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
final title = 'Gesture Demo';
return MaterialApp(
title: title,
home: MyHomePage(title: title),
);
}
}
class MyHomePage extends StatelessWidget {
final String title;
MyHomePage({Key key, this.title}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(title),
),
body: Center(child: MyButton()),
);
}
}
class MyButton extends StatelessWidget {
#override
Widget build(BuildContext context) {
// Our GestureDetector wraps our button
return GestureDetector(
// When the child is tapped, show a snackbar
onTap: () {
final snackBar = SnackBar(content: Text("Tap"));
Scaffold.of(context).showSnackBar(snackBar);
},
// Our Custom Button!
child: Container(
padding: EdgeInsets.all(12.0),
decoration: BoxDecoration(
color: Theme.of(context).buttonColor,
borderRadius: BorderRadius.circular(8.0),
),
child: Text('My Button'),
),
);
}
}
Important : for user interactivity, you can use onPressed property.

Flutter: Changing the current tab in tab bar view using a button

I am creating an app that contains a tab bar on its homepage. I want to be able to navigate to one of the tabs using my FloatingActionButton. In addition, I want to keep the default methods of navigating to that tab, i.e. by swiping on screen or by clicking the tab.
I also want to know how to link that tab to some other button.
Here is a screenshot of my homepage.
You need to get the TabBar controller and call its animateTo() method from the button onPressed() handle.
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
home: new MyTabbedPage(),
);
}
}
class MyTabbedPage extends StatefulWidget {
const MyTabbedPage({Key key}) : super(key: key);
#override
_MyTabbedPageState createState() => new _MyTabbedPageState();
}
class _MyTabbedPageState extends State<MyTabbedPage> with SingleTickerProviderStateMixin {
final List<Tab> myTabs = <Tab>[
new Tab(text: 'LEFT'),
new Tab(text: 'RIGHT'),
];
TabController _tabController;
#override
void initState() {
super.initState();
_tabController = new TabController(vsync: this, length: myTabs.length);
}
#override
void dispose() {
_tabController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text("Tab demo"),
bottom: new TabBar(
controller: _tabController,
tabs: myTabs,
),
),
body: new TabBarView(
controller: _tabController,
children: myTabs.map((Tab tab) {
return new Center(child: new Text(tab.text));
}).toList(),
),
floatingActionButton: new FloatingActionButton(
onPressed: () => _tabController.animateTo((_tabController.index + 1) % 2), // Switch tabs
child: new Icon(Icons.swap_horiz),
),
);
}
}
If you use a GlobalKey for the MyTabbedPageState you can get the controller from any place, so you can call the animateTo() from any button.
class MyApp extends StatelessWidget {
static final _myTabbedPageKey = new GlobalKey<_MyTabbedPageState>();
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
home: new MyTabbedPage(
key: _myTabbedPageKey,
),
);
}
}
You could call it from anywhere doing:
MyApp._myTabbedPageKey.currentState._tabController.animateTo(...);
I am super late, but hopefully someone benefits from this. just add this line to your onPressed of your button and make sure to change the index number to your preferred index:
DefaultTabController.of(context).animateTo(1);
You can use TabController:
TabController _controller = TabController(
vsync: this,
length: 3,
initialIndex: 0,
);
_controller.animateTo(_currentTabIndex);
return Scaffold(
appBar: AppBar(
bottom: TabBar(
controller: _controller,
tabs: [
...
],
),
),
body: TabBarView(
controller: _controller,
children: [
...
],
),
);
And than, setState to update screen:
int _currentTabIndex = 0;
setState(() {
_currentTabIndex = 1;
});
chemamolin's answer above is correct, but for additional clarification/tip, if you want to call your tabcontroller "from anywhere", also make sure the tabcontroller is not a private property of the class by removing the underscore, otherwise the distant class will not be able to see the tabcontroller with the example provided even when using the GlobalKey.
In other words, change
TabController _tabController;
to:
TabController tabController;
and change
MyApp._myTabbedPageKey.currentState._tabController.animateTo(...);
to:
MyApp._myTabbedPageKey.currentState.tabController.animateTo(...);
and everywhere else you reference tabcontroller.
If you want to jump to a specific page, you can use
PageController.jumpToPage(int)
However if you need animation, you'd use
PageController.animateToPage(page, duration: duration, curve: curve)
Simple example demonstrating it.
// create a PageController
final _controller = PageController();
bool _shouldAnimate = true; // whether we animate or jump
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
floatingActionButton: FloatingActionButton(
onPressed: () {
if (_shouldAnimate) {
// animates to page1 with animation
_controller.animateToPage(1, duration: Duration(seconds: 1), curve: Curves.easeOut);
} else {
// jump to page1 without animation
_controller.jumpToPage(1);
}
},
),
body: PageView(
controller: _controller, // assign it to PageView
children: <Widget>[
FlutterLogo(colors: Colors.orange), // page0
FlutterLogo(colors: Colors.green), // page1
FlutterLogo(colors: Colors.red), // page2
],
),
);
}
DefaultTabController(
length: 4,
initialIndex: 0,
child: TabBar(
tabs: [
Tab(
child: Text(
"People",
style: TextStyle(
color: Colors.black,
),
),
),
Tab(
child: Text(
"Events",
style: TextStyle(
color: Colors.black,
),
),
),
Tab(
child: Text(
"Places",
style: TextStyle(
color: Colors.black,
),
),
),
Tab(
child: Text(
"HashTags",
style: TextStyle(
color: Colors.black,
),
),
),
],
),
)
i was trying to solve similar issue but passing methods or controllers down the widget tree wasn't a clean option for me. i had requirement to go back to tabbed page from other non-tabbed routes (back to specific tabs).
following solution worked for me
Inside tabbed page: read route arguments
#override
Widget build(BuildContext context) {
final String? tabId = Get.arguments;
_selectedTabIndex = tabId !=null? int.parse(tabId): 0;
return Scaffold(
....
body: _pages[_selectedPageIndex]['page'] as Widget,
bottomNavigationBar: BottomNavigationBar(
onTap: _selectPage,
....);
}
Now the calling page
onSubmit:() { // or some other event
// do something here
Get.offAndToNamed(Routes.homeTabs,
arguments: TabIndex.specialTab.index.toString());
//Routes is a const & TabIndex is enum defined somewhere
}
A solution with TabController + Streams
Pass a stream into the state object. Pass the new tab index through the stream for the state to update itself. Here's how I'm doing it.
import 'package:flutter/material.dart';
class TabsWidget extends StatefulWidget {
const TabsWidget({Key? key, this.tabs = const [], this.changeReceiver}) : super(key: key);
final List<Tab> tabs;
// To change the tab from outside, pass in the tab index through a stream
final Stream<int>? changeReceiver;
#override
State<TabsWidget> createState() => _TabsWidgetState();
}
class _TabsWidgetState extends State<TabsWidget> with SingleTickerProviderStateMixin {
int _index = 0;
late TabController _tabController;
#override
void initState() {
_tabController = TabController(length: widget.tabs.length, vsync: this, initialIndex: _index);
// Listen to tab index changes from external sources via this stream
widget.changeReceiver?.listen((int newIndex) {
setState(() {
_index = newIndex;
_tabController.animateTo(newIndex);
});
});
super.initState();
}
#override
Widget build(BuildContext context) {
if (widget.tabs.isEmpty) return const SizedBox.shrink(); // If no tabs, show nothing
return TabBar(tabs: widget.tabs, controller: _tabController, );
}
}
// Sample usage - main
import 'dart:async';
import 'package:flutter/material.dart';
import 'tabs_widget.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
#override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
final StreamController<int> tabChangeNotifier = StreamController();
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Tab Change Demo',
home: Scaffold(
appBar: AppBar(
title: const Text('Tab Change Demo'),
),
body: SingleChildScrollView(child: Column(
children: [
const SizedBox(height: 30,),
Row(mainAxisAlignment: MainAxisAlignment.spaceAround, children: [
ElevatedButton(onPressed: () => tabChangeNotifier.add(0), child: const Text('Go Orange')),
ElevatedButton(onPressed: () => tabChangeNotifier.add(1), child: const Text('Go Red')),
ElevatedButton(onPressed: () => tabChangeNotifier.add(2), child: const Text('Go Green')),
],),
const SizedBox(height: 30,),
TabsWidget(changeReceiver: tabChangeNotifier.stream, tabs: const [
Tab(icon: Icon(Icons.circle, color: Colors.orange,),),
Tab(icon: Icon(Icons.circle, color: Colors.red,),),
Tab(icon: Icon(Icons.circle, color: Colors.green,),),
],),
],
),), // This trailing comma makes auto-formatting nicer for build methods.
),
);
}
#override
void dispose() {
tabChangeNotifier.close();
super.dispose();
}
}
This is how the above sample looks.
Use DefaultTabController instead of a local TabController, high enough in your widget tree, and then you'll have access to it from anywhere in that sub tree.
Widget build(BuildContext context) {
return DefaultTabController(
initialIndex: initialIndex,
length: tabs.length,
child: SizedBox( // From here down you have access to the tab controller
width: double.infinity,
child: Column(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
SomeWidget(), // Has access to the controller
TabBar(
controller: DefaultTabController.of(context),
tabs:
tabs.map((tab) => Tab(child: Text(tab.title, style: const TextStyle(color: Colors.black)))).toList(),
),
Expanded(
child: TabBarView(
controller: DefaultTabController.of(context),
children: tabs.map((tab) => tab.widget).toList(),
),
),
],
),
),
);
}
In any point in that tree, you can access the tab controller with DefaultTabController.of(context) and change the tab, like so:
DefaultTabController.of(context)?.animateTo(0);
class Tab bar
class TabBarScreen extends StatefulWidget {
TabBarScreen({Key key}) : super(key: key);
#override
_TabBarScreenState createState() => _TabBarScreenState();
}
final List<Tab> tabs = <Tab>[
Tab(text: 'Page1'),
Tab(text: 'Page2'),
];
class _TabBarScreenState extends State<TabBarScreen> with SingleTickerProviderStateMixin {
TabController tabController;
#override
void initState() {
super.initState();
tabController = new TabController(vsync: this, length: tabs.length);
}
#override
void dispose() {
tabController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return DefaultTabController(
length: 2,
child: Scaffold(
backgroundColor: Theme.of(context).primaryColor,
appBar: AppBar(
backgroundColor: Theme.of(context).primaryColor,
centerTitle: true,
shape: Border(bottom: BorderSide(color: Colors.white)),
title: Text("Tab Bar",),
bottom: TabBar(
controller: tabController,
tabs: tabs,
indicatorWeight: 5,
indicatorColor: Colors.white,
labelColor: Colors.white,
),
),
body: TabBarView(
controller: tabController,
children: [
PageOneScreen(controller: tabController),
PageTwoScreen(controller: tabController),
],
),
),
);
}
}
class PageOne
class PageOneScreen extends StatefulWidget {
#override
_PageOneScreenState createState() => _PageOneScreenState();
PageOneScreen({controller}) {
tabController = controller;
}
}
TabController tabController;
class _PageOneScreenState extends State<PageOneScreen> {
#override
Widget build(BuildContext context) {
return Column(
children: [
RaisedButton(
onPressed: () {
tabController.animateTo(1); // number : index page
},
child: Text(
"Go To Page 2",
),
),
],
);
}
}

How to highlight the border of a card selected?

I would like to highlight the border of this card whenever is selected, so the user will see that specific card has been selected.
Try this !
The Result :
The Code :
import 'package:flutter/material.dart';
void main() => runApp(
new MaterialApp(
home: new MyApp(),
),
);
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => new _MyAppState();
}
class _MyAppState extends State<MyApp> {
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text("NonstopIO"),
),
body: new ListView.builder(
itemCount: 5,
itemBuilder: (BuildContext context, int index) {
return new MyCustomWidget(
title: "Title $index",
subtitle: "$index",
);
},
),
);
}
}
class MyCustomWidget extends StatefulWidget {
final String title;
final String subtitle;
const MyCustomWidget({Key key, this.title, this.subtitle}) : super(key: key);
#override
_MyCustomWidgetState createState() => _MyCustomWidgetState();
}
class _MyCustomWidgetState extends State<MyCustomWidget> {
bool selected = false;
#override
Widget build(BuildContext context) {
return new Card(
shape: selected
? new RoundedRectangleBorder(
side: new BorderSide(color: Colors.blue, width: 2.0),
borderRadius: BorderRadius.circular(4.0))
: new RoundedRectangleBorder(
side: new BorderSide(color: Colors.white, width: 2.0),
borderRadius: BorderRadius.circular(4.0)),
child: new Padding(
padding: const EdgeInsets.all(4.0),
child: new Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
new Text(widget.title),
new Text(widget.subtitle),
new Checkbox(
value: selected,
onChanged: (value) {
setState(() {
selected = value;
});
})
],
),
),
);
}
}
I found something useful and similar to what I would like to achieve.
Flutter - I want to select the card by onLongPress?

Flutter - Set focus to another TextFormField in onFieldSubmitted

I'm working with subsequent TextFormFields in an AlertDialog where the submit of an input should set the focus on the next input. I'm currently trying to achieve this using the following code:
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new MainScreen()
);
}
}
class MainScreen extends StatefulWidget {
#override
_MainScreenState createState() => new _MainScreenState();
}
class _MainScreenState extends State<MainScreen> {
final TextEditingController _firstFieldController = new TextEditingController();
final TextEditingController _secondFieldController = new TextEditingController();
FocusNode _focusNode ;
#override
void initState() {
super.initState();
_focusNode = new FocusNode();
}
#override
void dispose() {
_focusNode.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
var firstField = new TextFormField(
controller: _firstFieldController,
keyboardType: TextInputType.phone,
decoration: new InputDecoration(
labelText: 'First field',
contentPadding: new EdgeInsets.fromLTRB(.0, 8.0, .0, 4.0),
counterText: ' '
),
onFieldSubmitted: (String textInput) {
FocusScope.of(context).requestFocus(_focusNode);
},
);
var secondField = new TextFormField(
focusNode: _focusNode,
controller: _secondFieldController,
keyboardType: TextInputType.phone,
decoration: new InputDecoration(
labelText: 'Second field',
contentPadding: new EdgeInsets.fromLTRB(.0, 8.0, .0, 4.0),
counterText: ' '
),
);
return new Scaffold(
appBar: new AppBar(
title: new Text('Main'),
),
body: new Center(
child: new Text('Hello from the main screen!'),
),
floatingActionButton: new FloatingActionButton(
child: new Icon(Icons.add),
onPressed: () {
showDialog(
context: context,
child: new AlertDialog(
title: new Text('Form'),
content: new Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
new Container(
margin: new EdgeInsets.only(bottom: 4.0),
child: firstField
),
secondField
],
),
)
);
},
),
);
}
}
This is not setting the focus in the second field. However, if I close the dialog and open it again, the second field comes focused.
Can anyone help me with this?
That is because your AlertDialog needs to be in its own StatefulWidget. Your current code shows that your state, TextFields and AlertDialog are part of your MainScreen class, which means any updates has to happen first in the MainScreen context, while what you need is to have all your updates happen in the AlertDialog context instead.
TL;DR: Refactor your AlertDialog into its own StatefulWidget with TextFields, and FocusNode.

Resources