Entitlements file was modified during the build, which is not supported - ios

I'm getting following error during release build:
error: Entitlements file "projectname.entitlements" was modified during the build, which is not supported. You can disable this error by setting 'CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION' to 'YES', however this may cause the built product's code signature or provisioning profile to contain incorrect entitlements.
I can't find CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION on Google or Apple documentation, any ideas where should I use it?

I fixed this with Product > Clean Build Folder.

Ran into the same issue. You can set CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION as a User-Defined setting in Build Setting.
In Xcode click on your project target and click Build Settings.
Click the "+" underneath Build Settings and then "Add User-Defined Setting"
Set CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION to YES for debug and release (or whatever schemes you like)

Before you start modifying the build settings you can also try deleting the Derived data in your install or build directory.
If the project cache is found in the standard location below you can do an Xcode clean and it will get rid of this data.
/Users/your_user_name/Library/Developer/Xcode/DerivedData/Path_To_Project/
If you defined your own install or build paths then go to that specific directory and delete that cache. Xcode should provide you the path if that error happens.

If Clean Build Folder doesn't help, make sure you don't have the same workspace/project opened in multiple Windows or Window Tabs!
(Xcode allows to open multiple tabs via File -> New -> Window Tab)

I've actually run into this EXACT same Compile-time error when I did the following in GitHub Client:
**Discarded changes in my Git Repo for an entitlement file.**
It's imperative like suggested above, "Clean Build Folder" or add USER defined key CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION to YES.
I know it's been answered above but I wanted to document the reproduction steps that led to the aforementioned error.

Like others have posted, this is resolved by cleaning the build folder or setting CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION to YES.
However, after cleaning the build folder, one build will succeed but any subsequent ones will fail with the same entitlements error until you clean the build folder again. Obviously this isn't optimal since it adds ~2-3 minutes per build even for one line changes.
The second solution involving CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION does away with the entitlements error entirely but install on physical devices fails every other build until build folder is cleaned. Same outcome really.
Does anyone actually know why this is happening in the first place? I inspected my entitlements file before and after build.. Nothing is changing. Is this just an xcode bug that costs us all hours of our lives?

Related

Xcode: 'shared' flag in manage schemes doesn't have an effect

Here's what happened: I had to clone my git repo containing an Xcode project again in order to clean things up. I have a framework build with an aggregate scheme that relies on the other scheme to be called from CLI (xcodebuild). When I open the project in the new repo clone, the aggregate build fails, telling me `xcodebuild: error: The project 'FooProj_Framework' does not contain a scheme named 'FooProj_Framework' (even though that scheme clearly exists and works with the old repo clone). Googling this error all points towards the 'Shared' flag in the 'Manage Schemes' dialog. However, setting this for the scheme 'FooProj_Framework' still leads to the same error, and curiously, when closing Xcode and opening again the 'Shared' flag is gone again - so it doesn't persist. It looks to me like Xcode is confusing some storage for the new repo with the old one since the project names and filenames are the same. I've tried
cleaning the build first and
deleting all derived data for all projects in my organizer.
to no effect. How to solve this?
Alright, I've found the problem. It was an combination of two issues:
before checking in the last time, the schemes were not shared and I have xcuserdata in the gitignore.
when trying to change the schemes to shared later, I had a silent problem with the ownership of my folder, so Xcode couldn't actually save when I closed the 'manage schemes' dialog. Helpfully, such an error is not reported by Xcode.
So the solution was just to solve the folder permission problem and add `FooProj_Framework.xcodeproj/xcshareddata/ to the git.

Xcode picks up wrong info.plist file when generating the .app file

I have a unique issue, where Xcode picks up the wrong info.plist file when compiling. I have two targets, one is in the release version and the other is in the beta configuration(scheme). We have different files in the app bundle, which are used based on the target and also the build configuration.
When I am running the beta configuration, it runs fine, but when I try to run the release version of the application, xcode still picks up the beta build configurations.
I have tried various ways to change the plist file, deleted the files,added them again, edited the build phases, edited the build settings in the copy bundle resources. Closed xcode and also the simulators. I donot know what I am missing in these.
I have also made sure only one info.plist file is associated with one target. The targets shows the correct info while checking, can you please help me with this. The problem occurred during merging of two code versions.
Update:
I went ahead and deleted the info.plist file, which shows up in both the targets, but all I receive is an error while compiling info.plist utility error. It is pointing the plist file, which I deleted. The info, build settings, show the correct plist files
Update 2
I went ahead and also changed the files, changed build settings, packaging files, but still the target picks up the other file. Any way to fix this?
It happened to me today and at nothing written here helped
the settings ARE ok but resetting it didn't help
the cache cleaning didn't help
BUT what helped is:
recreating the scheme with 100% the same settings :) it works fine now
You don't have to clear any cache, just edit the scheme of the new target and change the run executable in the info tab to the new executable target.
I have fixed this problem by using the plist file irrespective of the configuration. So, irrespective of the target if a corresponding scheme had beta configuration I will use one plist file, if the other target is the release version so I will use another plist file.

Xcode archive validate button greyed out [duplicate]

I have a problem generating a iOS App archive from an application. The application compiles just fine and even works in the simulator. Now I wanted to make som ad hoc testing and cannot generate the iOS App Archive. When I click on the Product -> Archive it generates a generic xcode archive. Can anyone help me. I should mention, that I have already generated an iOS App Archive of this application. It has just stopped to generate iOS Archive for some reason. Thanks a lot.
Check Build Settings:
Skip install is NO for the main project target
Skip install is YES for framework (sub-projects) targets
In Build Phases for sub-projects, Copy Headers needs to be in Project, not Public (does not apply if building static library)
Installation Directory under Deployment is valid (/Applications for example)
This can happen if you've added a framework/library ... you need to edit the Target->Build Settings of that library and set the 'Skip Install' setting to 'Yes'. When you re-archive, XCode should start producing a 'iOS App Archive' again rather than a 'generic xcode archive'.
In addition of Skip Install to Yes and in case you opened another lib/framwork project within your app project you have to move headers (if any) from public to project in the Build Phase / Copy Headers.
I did the following to make it work for me:
I had a three20 static library, I used cocoapods to include the files within the main project
followed the skip install for all other sub projects/static libraries and switched the copy headers from public to project as stated above
most importantly: in each library your project uses go to build phases -> Copy Files and ensured that destination is changed from Absolute path to products directory. Note: see the hint below to narrow your search to find the library causing this error.
and that was it!
hint: to get an idea of the offending files that's causing your archive to create an archive file rather than an ipa do this:
Select the archive and click the Distribute button.
Select the 'Save Built Products' option.
Hit Next and Save.
Browse the created directory in Finder.
The 'libraries' subdirectory will identify the libraries that you need to set the Skip Install to Yes.
in some cases usr/local/include will identify the culprit header files you need to move from Public to Project or the files that you have to change from absolute path to products directory (or even the files you forgot to set the skip install to yes flag). but that directory (ie usr/local/include) varies depending on your sublibrary directory structure. In many cases.. you will see all the files listed under Copy Files in step 3 above listed here. If you find them here, then you have a definite answer for the cause of your problem.
update to hint: to make life even more simpler.. whatever files appears under step 4 in hint above.. simply search for it in the global search of xcode.. and you should get immediate results for what you want.. for example, this was the content of my folder (following the steps in hint above):
So I could tell it has something to do with the crypto and ssl libraries.. searching for them:
made me realize that i forgot to set skip install to yes.
If you export the archive, open it and see /urs/local/include in Products try this suggestion:
In each pod, under Packaging, Private Headers Folder Path and Public Headers Folder Path is set to /usr/local/include. If I clear them then I get a valid archive.
Worked for me after upgrading my React Native app to 0.11.0, Xcode 7 and CocoaPods 0.39.0.beta.4.
If you're using CocoaPods as well as WatchKit or a Today Extension, there is an open issue on the CocoaPods repo explaining what your problem might be.
The solution for me was to remove the Copy Pod Resources phase from the WatchKit Extension and Today Extension targets under Build Phases. The project compiled and archived as expected once I did this.
Hope this helps someone, this had me stumped for an entire day!
If any of the above answers don't work, your issue is probably with cocoaPods. The latest update 0.38.1 messed things up for me, but then i downgraded to 0.37.1 and things returned to normal. Using Xcode 6.3.1
Later edit: updating to 0.38.2 will also fix this. More info about what caused this issue here: Cocoapods 0.38.1 failed to create valid Archive
Although I'm using Xcode5 and what sorted it for me was editing the Build Scheme - trying all of the above suggestions that were applicable didn't help in my case.
I had two targets, say, "App" and "App FREE". My problems with the generic archive happened when I was trying to Archive the FREE version, which I added after the 'normal' version of the app. In my case, when I selected its Scheme in the toolbar and chose Edit Scheme ... I saw that Build section had two targets, namely App and App FREE.
I unchecked all columns for App, leaving only App FREE's columns checked, and clicked OK. Next time I chose Product > Archive I got my App FREE instead of a Generic Archive. :)
If you have only single project, maybe this solution would be useful.
This problem had occurred, when I duplicated the target. As a result I had two targets parallel built. This was causing the issue. Generic IOS archive was built.
To turn the parallel built off go to
Manage schemes,
Edit scheme,
Build,
Remove the other target.
I had this problem after updating to iOS 9 and Xcode 7. Josh H's solution worked for me:
In each pod, under Packaging, Private Headers Folder Path and Public
Headers Folder Path is set to /usr/local/include. If I clear them then
I get a valid archive.
I also made a post install script for my Podfile to do this automatically!
post_install do |installer_representation|
installer_representation.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['PUBLIC_HEADERS_FOLDER_PATH'] = [""];
config.build_settings['PRIVATE_HEADERS_FOLDER_PATH'] = [""];
end
end
end
Just add it to the bottom of your Podfile and run pod install
I had this issue. In my case, it was caused by keeping a Mac app target as a dependency of the iOS app.
The reason it was setup like this was that the Mac app was a tool used to generate some data for the iOS app, which was then included in the bundle.
I had to remove that dependency and build the tool separately before making a build of the iOS app itself.
In my scenario I was getting the erroneous "Generic Archive" only after I began including Swift code in my predominantly Objective-C project. After lots of troubleshooting and examination of the archive file that Xcode was spitting out, I noticed that the SwiftSupport folder (with the required dylibs for the Swift runtime) was in a different place in my archive than from a vanilla brand-new Swift project app archive.
I found the Installation Directory build setting and noticed it was set to a custom path in my project. I simply deleted it (setting it to its generic value of /Applications) and the next Build -> Archive I did worked as expected and gave me a proper iOS App Archive.
TL; DR: Make sure your Installation Directory build setting is set to its default value of /Applications when including Swift code in your app, especially if you are starting with an older project file that may have some unexpected legacy build settings.
I have multiple project in my workspace, (GTL, Pods and my main project) and this is what worked for me:
Select the Project, there will be 2 types there, there's the Project and there's the Targets.
For projects that is not your main like GTL or PODS:
Projects:
Skip Install = NO
Installation Directory = /Applications
// For pods
Private Headers Folder Path = ""
Public Headers Folder Path = ""
Targets:
Skip Install = YES
Installation Directory = /Applications
// For pods
Private Headers Folder Path = ""
Public Headers Folder Path = ""
For the main project (which is usually named the same as your product name):
Projects:
Skip Install = NO
Installation Directory = /Applications
Targets:
Skip Install = NO
Installation Directory = /Applications
Check the ios deployment target on each projects and targets to make sure they are all the same.
Leaving this here to save others from the same journey.
I found I needed to remove the same Copy Pod Resources build phase from a static library target in my workspace too.
Addition to Alex L 's answer.
Point 3. Change 'Build Settings' -> 'Public Header Folder Path' to 'include/xxx' also works.
If none of the above helped you...after a lot of time.......
I deleted the value in the Info.plist for Bundle Version because I was happy enough with just Bundle Version Short 1.0. Bad. Don't do this.
*Note I actually did this by editing it in the UI on the right not realizing it would put an empty key in the Info.plist file. I think that makes it invalid. My bundle showed up as other items while archiving and had no icon, and I couldn't upload to anywhere.
This boils down to invalid values in the Info.plist. If it's not a valid archive, try unzipping an old archive and dropping in / overwriting your current one and see if it fixes it when rebuilding the archive.
Go to Build Settings and add
yourAppName/Resources/dist.plist to the Code Signing Entitlements
Press cmd + B with iOS Device or a Real Device selected as Build Target
When done -> scroll to "Products" folder and right-click on yourAppName.app
Choose "Show in Finder"
Create a folder with Name Payload (capital "P")
Copy yourAppName into your Payload Folder
Create a zip from your Payload Folder
Rename the zip to yourAppName.ipa
DONE
After trying just about everything:
Clean, Archive
delete DerivedData, Archive
restart Xcode (I was using XCode7), Archive
combinations of above...
I then noticed my boot partition was 'low on free disk space'... about 1GB or so.
I rebooted, then got about 18GB free.
Then opened Xcode and project, performed Archive... and surprisingly (after an hour of trying to build an Archive) I finally got a non Generic Archive.
No idea if its a free disk issue which fixed it or a reboot of the macOS that fixed it, but it worked for me.
If you have any .xcodeproj files in Project>Targets>Build Phases>target dependencies remove it from there and then build your ipa. It works for me. Cheers
You can get answer here : xcode is creating generic xcode archive instead of iOS App Archive
In my case, i had to move both FMDB and BlocksKit to static libraries. Previously they were built as subprojects. Remember you can use lipo to create universal libraries. When building the final products, the simulator code will be stripped automagically.
Another possible reason for this is to have references in "Target Dependencies" to projects for a different platform. In my particular case, I was working on a project that shares code for OSX and iOS. In one of the iOS targets, I had accidentally added an OSX target as dependency.
In order to be thorough, I am posting my solution.
I experienced the exact same problem trying to build an Archive of an iOS project in Xcode 5.1.1 (5B1008). None of the above suggestions fixed the problem, and most of them were irrelevant (I had not added any Frameworks, and did not have any Public entries in the Copy Headers section of my Build Phases).
In my case, fixing the problem consisted of simply closing my project, deleting any archives that I had previously made, going to Preferences > Accounts, removing my developer account, quitting Xcode, relaunching, re-adding my developer account, starting the Archive process again. This fixed my problem immediately.
One more solution, since all the above didn't work for me...
Changed the User Header Search Paths (I suppose Header Search Paths would work just as elegantly) to "$(BUILT_PRODUCTS_DIR)/BlocksKit".
Background:
In BlockKit, the developers have structured the headers in the main project differently than the structure on deployment. So, you can't reference the headers in the project, and must reference the headers copied into the build directory.
The way this worked for me in (Xcode 5) I had 2 targets and when I edited the scheme, on the left pane of the scheme editor, you will see the [BUILD, RUN, TEST, PROFILE XXX.APP, ANALYZE, ARCHIVE] from the BUILD pane, you will see your project targets listed in a list. At the far right end you will see the ARCHIVE selections, make sure only one target is selected for archiving.
I had 2 of my targets selected in my project, I checked only the target I wanted in the product, and it worked!
I solved this error by opening solely the app project in XCode, ie. not opening a workspace comprising the application and other projects/libraries/frameworks.
Having 2 separate project, a framework or shared library and an iOS application, I had to open 2 different XCode windows, each by directly opening the .xcodeproj file instead of the common .xcworkspace, in order to preperly build each.
As a nice side effect, XCode no longer rebuilds every target of every project after I do a Clean, resulting in shorted build times.
Background: I am creating an open source SDK, and a demo iOS application. I had both opened in a single workspace.
Setting Skip install to YES on the SDK targets would prevent anyone from creating an archive, as it would be empty, so this was not an option. Using Project instead of Public headers would lead to an archive missing the header files that should be distributed, so this was not an option either.
For it was because i was working in a workspace.
The project did archived but would ne be displayed in the organizer window.
I closed the workspace and open the project on its own.
The archived has been opened in the organizer ... hope it's help.
In my case, I had a custom script that was copying some temporary files into:
${TARGET_BUILD_DIR}/myTempDir
That meant that, after investigating the archive to inspect its contents, I found right next to the .app file a myTempDir folder. Once I modified the script to save elsewhere things were sorted.
Try setting $(PROJECT_NAME)Headers in Framework projet's Public Headers Folder Path. You have to go to build settings of the Library Target then edit the Public Headers Folder path as $(PROJECT_NAME)Headers.
If using Xcode 7 with cocoapods v.0.38.2. Try removing copy pod resources from your today extension target.
I encountered this problem after adding a OS X command line tool to my iOS app's project, and Skip Install was set to NO by default for the command line tool's target. Since you obviously can't install an OS X binary to an iOS device, archiving defaulted to a generic Xcode archive. Setting Skip Install to YES for this target fixed the problem.

Xcode has started making archives, not apps. How do I change it back?

Im' writing an phone app in Xcode 4.2. At some point in the last few days, I changed something - I don't know what, and there's nothing obvious in the git history - and although I can still run it on my device and in the simulator, when I archive the build it makes an archive instead of an app. I can't share these archives as IPA files; if I try I get told "No packager exists for this type of archive".
What did I do? How do I change it back so I can produce IPAs again?
I did the following to make it work for me:
for the three20 static library, I used cocoapods to include the files within the main project.. it just got rid of all the trouble three20 was giving me (and they are lots..) btw i tried replacing three20 with Nimbus.. but Nimbus was lacking on some of the features that my project was using three20 for.. so Nimbus wasn't helpful.
set skip install to yes under build settings for all other sub projects/static libraries and switched the copy headers from public to project under build phases
most importantly: under the sub libraries.. under build phases i ensured that copy files destination was changed from Absolute path to products directory.
and that was it!
hint: to get an idea of the offending files that's causing your archive to create an archive file rather than an ipa do this:
Select the archive and click the Distribute button.
Select the 'Save Built Products' option.
Hit Next and Save.
Browse the created directory in Finder.
The 'libraries' subdirectory will identify the libraries that you need to set the Skip Install to Yes.
in some cases usr/local/include will identify the culprit header files you need to move from Public to Project or the files that you have to change from absolute path to products directory. but that directory (ie usr/local/include) varies depending on your sublibrary directory structure
Make sure for any intermediate targets you select "Skip Install" for its build settings.
Click ont the build dropdown in the top-right of your Xcode window and select "edit scheme" and see if anything is wrong there.
If you can't see anything, try selecting "manage schemes" then delete your old schemes and press "autocreate schemes now" to make a new one.
You only want one scheme, for your app build (or one for each target if there are multiple targets). If there are other schemes (e.g. for embedded sub projects used to create static libraries used by your project) delete them.
Also, as jrtc27 says, if you have got any sub-projects that produce static libs, you need to mark them as "skip install" in the build settings. There's another question here that relates specifically to that issue and has a more detailed explanation of how to fix it:

IOS app - can debug, but not release

I've been trying to submit an app to the app store for a client (my first try) and have been running into various and sundry problems. I finally decided to create a new app name, recreate the developer provision profile and recreate the developers certificate.
I can now run it in simulator and debug on the device, but can no longer run it in release mode - it doesn't even compile. The error message is:
arm-apple-darwin10-gcc-4.2.1: /Users/me/Documents/iphone/QuizApp/CityGuide_Prefix.pch: No such file or directory
The reference to the "CityGuide_Prefix.pch" file would be a holdover from the app I based it on, and apparently did not rename correctly. I don't know why the problem showed up now.
At the beginning of the compile log there is a reference to this file:
ProcessPCH /var/folders/YN/YNuTu4omEDm9bUMfK4s5yU+++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/CityGuide_Prefix-etfgludtmplcfzcirudhxormhsna/CityGuide_Prefix.pch.gch CityGuide_Prefix.pch normal armv7 objective-c com.apple.compilers.gcc.4_2
And it also shows up under the gcc compile command under this parameter:
-c /Users/me/Documents/iphone/QuizApp/CityGuide_Prefix.pch -o /var/folders/YN/YNuTu4omEDm9bUMfK4s5yU+++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/CityGuide_Prefix-etfgludtmplcfzcirudhxormhsna/CityGuide_Prefix.pch.gch
My question is, how do get rid of this old reference? And why did it work before?
Check the build settings for your target in release mode. You will find a GCC_PREFIX_HEADER directive stating the wrong precompiled header file name (CityGuide_Prefix.pch). Change it to the right value (which you can find inspecting the debug configuration).
If you don't find that directive for your target, check the general project build settings.
Alternatively, you can open your /project.pbxproj file and search for ".pch" (without quotes), in order to fix that value for the release configuration.
You should have a look into the Build Phases of your target and figure out the file is named there under Compile Sources. If so, remove it there.

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