CopyFiles with webpack-encore - webpack-encore

i need to copy files from node_modules to a directory web/bundles/myBundle/components
But now i have an error :
Error: EISDIR: illegal operation on a directory, open '/srv/project/web/bundles/myBundle/components'
Encore
.setOutputPath('web/bundles/myBundle/')
.setPublicPath('/bundles/myBundle')
.addEntry('myBundle', './app.js')
.copyFiles({
from: './src/project/myBundle/Resources/public/components',
to: 'components',
});
I just need to copy files, i tried that but i dont want to specify addEntry because there's none (empty js file just to solve problem).
If you have any idea or solution, thx !

Change "to:" line to the following
to: 'components/[path][name].[ext]',
The elements in the square brackets are keywords that will be replaced with the real path/filename/extension of each file during the copy process

Final solution, and copy methods explanation (in Symfony project)
for example you got custom website template, you copy its assets into Symfony PROJECT assets/template-name/assets as normal configuration for webpack files to add
in webpack.config.js
.copyFiles(
{ from: './assets/vuesy/assets/images',
includeSubdirectories: true,
to: 'assets/images/[folder]/[name].[ext]',
context: 'assets/vuesy/assets/',
pattern: /.*/
}
)
and here is HOW to build proper folder structure in your public/build directory.
from: - is the place where files are - relative to - webpack.config.js, dont put / at the end but dont forget to use ./ at the begining (in this case assets folder is in the same directory as webpack.config.js)
to: your public/build is defined, from this place you starting build directory structure, add for example assets/images then use [folder] KEY, add / and tell what will be name for final file [name].[ext]
you can add own name for file by adding [myownname-foo-v1-][name] in this part. It generate myownname-foo-v1-realfilename.extension
context: - context is a place FROM WHERE you start digging and copying files..

Related

Managing Lunar Vim (lvim) config.lua by separating it in different files

Trying to write config.lua for lvim that wiil be separated in different files? that will be included in config.lua with require('<package>'). Everything works if i try i in .config/lvim/ directory, but i get below message, when i run lvim in different directory.
21:43:43 [WARN ] lvim: "Invalid configuration: /home/axr/.config/lvim/config.lua:6: module 'base/search' not found:\n\t
no field package.preload['base/search']\n\tno file './base/search.lua'\n\tno file '/usr/share/luajit-2.1.0-beta3/base/s
earch.lua'\n\tno file '/usr/local/share/lua/5.1/base/search.lua'\n\tno file '/usr/local/share/lua/5.1/base/search/init.
lua'\n\tno file '/usr/share/lua/5.1/base/search.lua'\n\tno file '/usr/share/lua/5.1/base/search/init.lua'\n\tno file '.
/base/search.so'\n\tno file '/usr/local/lib/lua/5.1/base/search.so'\n\tno file '/usr/lib/lua/5.1/base/search.so'\n\tno
file '/usr/local/lib/lua/5.1/loadall.so'" file="init.lua", line=49
Tried to replace / with ., nothing changed.
Checked runtimepath, .config/lvim/ was there.
Tried to replace relative path in require(<path>) with full path.
GitHub repository with files and comments: https://github.com/SATANalexander666/lvim-config
Dont use / or \\ in require()
Only use the . for entering a folder.
Using nvim the .config/nvim/lua folder has to be created manually.
After that it is easy doing to require Lua files.
Example
.config/nvim/init.vim # file
.config/nvim/lua/config.lua # file
.config/nvim/lua/base # folder
.config/nvim/lua/keys # folder
.config/nvim/lua/plugins/core # folder
.config/nvim/lua/plugins/packer # folder
Content of init.vim
lua require("config")
Will be appended/finished to: lua/config.lua
Refer nvim' help: :help lua-package-path
Content of config.lua
-- base
require('base.search') -- Search configs
require('base.indents') -- Indentation configs
require('base.visual') -- GUI configs
require('base.other')
-- keys
require('keys.alias') -- Shortcuts and incapsulation
require('keys.main') -- Keys for built-in features
require('keys.plugins') -- Keys for plugged features
-- plugins
require('plugins.core.use') -- Buil-in plugins that are being used
require('plugins.core.config') -- Configs for built-in plugins
require('plugins.packer.use') -- Packer pluggins that are being used
require('plugins.packer.config') -- Configs for packer plugins
The dot will be used to enter the folder(s) (Linux & Windows)
Refer nvim' help: :help lua-require
In /.config/lvim must be created folder named /lua and all folders required in main config.lua must be moved to this folder, however path to required folders shouldn't be changed. Example: require('base.search'), while actual path is /.config/lvim/lua/base/search.lua.

Bazel: How to pass relative path of a file as an "args" to java_binary?

I have a file hello.txt that lives in src/main/resources folder.
I am using a java_binary rule and need to pass this hello.txt file as an argument.
java_binary(
name = "Hello",
srcs = glob(["src/main/java/**"]),
args = ["/Users/jdoe/repo1/libraries/myproj/src/main/resources/hello.txt"],
deps = [...],
)
The above works when I provide the full path, however it fails if I try with a relative path like src/main/resources/hello.txt.
How do I provide a relative path to the args attribute?
Your binary depends on the resource file hello.txt, but Bazel is not aware of this. Make hello.txt a data dependency of your java_binary, i. e. add the attribute data = ["src/main/resources/hello.txt"]. Bazel runs your executable in a sandbox, i.e. somewhere where your hello.txt is not present. The data dependency makes sure that the file is copied to the place where it is needed.

Doing incomplete translations with sphinx is showing default language only?

After following the official workflow for translating files I find myself in a situation where the translation doesn't seem to work.
make gettext
sphinx-intl update -p /source/_build/gettext -l fr
set SPHINXOPTS=-D language=fr
make html
I have successfully created *.pot and *.po files and testwise translated parts of this *.po-file (other msgid's still default to "". Then I set the language to french and run make html again - but the text that I translated isn't displayed in french.
Nothing in the build output shows any hint on what's wrong:
C:\dev\ritune\docs>make html
Sphinx v4.1.2 in Verwendung
Lade Übersetzungen [fr]…erledigt
making output directory... erledigt
[autosummary] generating autosummary for: .roles.rst, configuration\add_modules\add_modules.rst, configuration\db_dump\db_dump.rst, configuration\index.rst, configuration\modules\config_dashboard\config_dashboard.rst, configuration\modules\index.rst, configuration\plotly_diagrams\plotly_diagrams.rst, data_explorer\data_explorer.rst, functions\asset_management\asset_management.rst, functions\dashboard\dashboard.rst, ..., system\index.rst, system\logs\logs.rst, system\main_menu\main_menu.rst, system\physical\physical.rst, system\proc\proc.rst, system\settings\settings.rst, system\tags\tags.rst, system\user_profile\user_profile.rst, system\users_roles\users_roles.rst, system\versions\versions.rst
loading intersphinx inventory from https://docs.python.org/3/objects.inv...
loading intersphinx inventory from https://www.sphinx-doc.org/en/master/objects.inv...
building [mo]: targets for 0 po files that are out of date
building [html]: targets for 81 source files that are out of date
updating environment: [new config] 81 added, 0 changed, 0 removed
reading sources... [100%] system/versions/versions or2ntrol
looking for now-outdated files... none found
pickling environment... erledigt
checking consistency... preparing documents... erledigt
writing output... [100%] system/versions/versions r2ntrol
generating indices... genindex erledigt
writing additional pages... search erledigt
copying images... [100%] system/versions/version_numbering.svg 1fcb54c2ee.png
copying downloadable files... [ 57%] modules/reporting_masks/Betriebsstatistik_Vorlage_20210514.xlsx_Betriebsstatistik_Vorlage_20210514.xlscopying downloadable files... [100%] system/alarms/ANSI-ISA-18.2 - Management of Alarm Systems for the Process Industries.PDF
copying static files... erledigt
copying extra files... erledigt
dumping search index in French (code: fr)... erledigt
dumping object inventory... erledigt
build abgeschlossen, 13 warnings.
Note that I excluded warnings that have to do with silly syntax mistakes I made in one of the files (the one I'm currently working on).
Is this expected behaviour or am I doing something wrong? I wanted to test the translation functionality and my *.po files.
I found the solution. Sphinx didn't actually pick up on the .mo (binary) files.
Steps to retrace for correct working:
Make sure you're in root directory and you see build and source directories
Using sphinx gettext will create *.pot files in build/gettext
Take those *.pot files and translate to *.po files using sphinx-intl update -p build/gettext -l fr (example for french/'fr'). This will create *.po files in a new folder locales which by default sits amongst the build and source dirs under root.
Translate *.po files
Now make sure that locale_dirs = ['../locales'] in conf.py points to the directory of the locales! This was not set up properly by default in my case. I had to change dir to parent ( ../ ) and use "locales" instead of the default "locale" to describe the path.
Run sphinx-intl build to create binaries (*.mo) out of *.mo files.
Set language to french for current terminal: set SPHINXOPTS=-D language=fr
make html

Docker, ENOENT: no such file or directory

I have a Storage constant that is used in a file called listingController.js
const storage = Storage({
keyFilename: "../key/keyname.json"
});
Everything works fine when I'm not using Docker but after I create a Docker image and deploy it on server I get the following error:
ENOENT: no such file or directory, open '/key/keyname.json'
at wrapError (/app/node_modules/gcs-resumable-upload/build/src/index.js:17:12)
at /app/node_modules/gcs-resumable-upload/build/src/index.js:235:19
at getToken (/app/node_modules/google-auto-auth/index.js:27:9)
at getAuthClient (/app/node_modules/google-auto-auth/index.js:233:9)
at <anonymous>
Here I see a problem that the '..' is ignored in front of the path which is why I think that file is not found.
Here is my project structure:
src
--- key
----- keyname.json
----- firebasekeyfilename.json
--- controller
----- listingController.js
----- firebaseController.js
I have tried all different combinations of file names and paths but I cannot get it to find that file.
Does anyone have a clue why this is happening?
In my firebaseController I have the following reference to a similar file in the same folder and it works fine.
var serviceAccount = require("../key/firebasekeyfilename");
The only difference is that the path is inside require() and I guess that requires a different path.
Been stuck with this for a couple of days now, any pointers would be appreciated, thank!

how to deploy your dart app (using Web ui) without using Pub Deploy

What is the best strategy to deploy a Dart Web-ui app manually ?
pub deploy doesn't work for me and I have raised bug report. So am thinking what is the best way to manually deploy.
This is how I started:
1) From project root I compile the webui components (dwc.dart)
2) change directory to web/out then run dart2js
3) copy all .js files into that scripts/js public folder on server
4) copy appname.html to server changing css and script paths to option 3
5) Make sure dart.js is also in the same directory as item 3
this is as far as I got. So what else do I need to do ?
A few questions:
1) Do I manually change the file paths in the generated .js files to point to public folders on server for the files they are referencing and make sure those files are on server also ?
2) Do I need to copy all packages to server also ?
3) Any preferred file structure on server?
Any tips on this really appreciated.
Thanks.
I wrote a Grunt script for it (since I had no time to look up how to properly write code for Grunt, I did not share the code since it's a mess) but I basically do this:
compiling a list of files with dwc to a given out dir
compile it to javascript
clean up all non-deployable files
change some paths inside the HTML to match the server paths (for some reasons, this gets changed by the compilation process)
remove all packages except the ones I really need (JS interopt and browser)
Since I'm only using the JS version, I remove all dart packages. Since the paths inside the HTML files are up to you, you can already use a structure that suits you/your server.
I can provide you with a Grunt script to understand the order of tasks. Practically the order I use is this one:
Create the build directory. I usually use /build/web. I usually create these files (index.html, main.dart, /css and so on into the /web dir). I create the rest of components into /lib directory.
Compile the .dart file that contains the main() function ("main.dart" in my case for simpler projects) file to Javascript and put it into /build/web directory
Copy the other needed files and folders to the /build/web directory. Also, during this process you'll be copying the packages that your project needs. You'll see in the example provided below.
Remove all empty folders from the project
You can create a Grunt task to open the /index.html file in the browser once the building process has ended (I will not provide this example)
The structure of the dart test project:
testApp
- gruntfile.js
- package.js
/lib
/packages
/angular
/web
- index.html
- main.dart
/css
/img
So, the Grunt example script to cover steps from 1 - 4 looks like this (copy it to gruntfile.js):
module.exports = function (grunt) {
grunt.initConfig({
// 1.
// create build web directory
mkdir: {
build: {
options: {
create: ['build/web']
}
}
},
// 2.
// compile dart files
dart2js: {
options: {
// use this to fix a problem into dart2js node module. The module calls dart2js not dart2js.bat.
// this is needed for Windows. So use the path to your dart2js.bat file
"dart2js_bin": "C:/dart/dart-sdk/bin/dart2js.bat"
},
compile: {
files: {'build/web/main.dart.js': 'web/main.dart'}
}
},
// 3.
// copy all needed files, including all needed packages
// except the .dart files.
copy: {
build: {
files: [
{
expand: true,
src: [
'web/!(*.dart)',
'web/css/*.css',
'web/res/*.svg',
'web/packages/angular/**/!(*.dart)',
'web/packages/browser/**/!(*.dart)'
],
dest: 'build'
}
]
}
},
// 4.
// remove empty directories copied using the previous task
cleanempty: {
build: {
options: {
files: false
},
src: ['build/web/packages/**/*']
}
},
});
require('matchdep').filterDev('grunt-*').forEach(grunt.loadNpmTasks);
grunt.registerTask('default', [
'mkdir:build',
'dart2js',
'copy:build',
'cleanempty:build'
]);
};
So this is the Grunt script example.
Create a /gruntfile.js file into your project's root directory and copy/paste the script to it.
Create a /package.json file into your project's root directory and copy/paste the following script:
{
"name": "testApp",
"version": "0.0.1",
"description": "SomeDescriptionForTheTestApp",
"main": "",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"author": "YourName",
"peerDependencies": {
"grunt-cli": "^0.1.13"
},
"devDependencies": {
"grunt": "^0.4.5",
"grunt-cleanempty": "^1.0.3",
"grunt-contrib-copy": "^0.7.0",
"grunt-dart2js": "0.0.5",
"grunt-mkdir": "^0.1.2",
"matchdep": "^0.3.0"
}
}
Open Command Prompt in Windows, Terminal in Linux, navigate to your project's root directory and use this command:
npm install
Wait untill all Grunt modules needed will be downloaded to your local project. Once this is finished, issue this command in Command Prompt or Terminal:
node -e "require('grunt').cli()"
You can use this to initiate Grunt default task without having Grunt installed globally on your system.
Now, to know the exact build structure for your project (including the packages that the project needs), make a build using Pub Build. Then you will be able to instruct Grunt to create the same dir structure.
You can add other tasks (like minification) if you want.
Hope this will help you all to understand the process and get you started with a test app first. Add your comments to make this even better and simplify it even more.

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