Don't center a PageView - Flutter - dart

I am currently using the carousel-slider library to get a carousel in Flutter.
This library is based on a PageView, and in a PageView the elements are centered.
That's the carousel I get:
And this is what I'd like to have:
Here is the code where is use the CarouselSlider:
CarouselSlider(
height: 150,
viewportFraction: 0.5,
initialPage: 0,
enableInfiniteScroll: false,
items: widget.user.lastGamesPlayed.map((game) {
return Builder(
builder: (BuildContext context) {
return Padding(
padding: EdgeInsets.symmetric(horizontal: 10),
child: GestureDetector(
onTap: () {
game.presentGame(context, widget.user);
},
child: ClipRRect(
borderRadius: BorderRadius.all(Radius.circular(25)),
child: Container(
color: Theme.MyColors.lightBlue,
child: Center(
child: Padding(
padding: EdgeInsets.all(20),
child: AutoSizeText(game.name,
style: TextStyle(fontSize: 70),
maxLines: 1)),
),
))));
},
);
}).toList(),
)
And here is the code inside the CarouselSlider library:
#override
Widget build(BuildContext context) {
return getWrapper(PageView.builder(
physics: widget.isScrollEnabled
? AlwaysScrollableScrollPhysics()
: NeverScrollableScrollPhysics(),
scrollDirection: widget.scrollDirection,
controller: widget.pageController,
reverse: widget.reverse,
itemCount: widget.enableInfiniteScroll ? null : widget.items.length,
onPageChanged: (int index) {
int currentPage =
_getRealIndex(index, widget.realPage, widget.items.length);
if (widget.onPageChanged != null) {
widget.onPageChanged(currentPage);
}
},
itemBuilder: (BuildContext context, int i) {
final int index = _getRealIndex(
i + widget.initialPage, widget.realPage, widget.items.length);
return AnimatedBuilder(
animation: widget.pageController,
child: widget.items[index],
builder: (BuildContext context, child) {
// on the first render, the pageController.page is null,
// this is a dirty hack
if (widget.pageController.position.minScrollExtent == null ||
widget.pageController.position.maxScrollExtent == null) {
Future.delayed(Duration(microseconds: 1), () {
setState(() {});
});
return Container();
}
double value = widget.pageController.page - i;
value = (1 - (value.abs() * 0.3)).clamp(0.0, 1.0);
final double height = widget.height ??
MediaQuery.of(context).size.width * (1 / widget.aspectRatio);
final double distortionValue = widget.enlargeCenterPage
? Curves.easeOut.transform(value)
: 1.0;
if (widget.scrollDirection == Axis.horizontal) {
return Center(
child:
SizedBox(height: distortionValue * height, child: child));
} else {
return Center(
child: SizedBox(
width:
distortionValue * MediaQuery.of(context).size.width,
child: child));
}
},
);
},
));
}
How can I prevent elements from being centered?
Thank you in advance

If you don't want to animate page size over scroll there is no need to use this carousel-slider library.
Also, PageView is not the best Widget to achieve the layout you want, you should use a horizontal ListView with PageScrollPhysics.
import 'package:flutter/material.dart';
class Carousel extends StatelessWidget {
Carousel({
Key key,
#required this.items,
#required this.builderFunction,
#required this.height,
this.dividerIndent = 10,
}) : super(key: key);
final List<dynamic> items;
final double dividerIndent;
final Function(BuildContext context, dynamic item) builderFunction;
final double height;
#override
Widget build(BuildContext context) {
return Container(
height: height,
child: ListView.separated(
physics: PageScrollPhysics(),
separatorBuilder: (context, index) => Divider(
indent: dividerIndent,
),
scrollDirection: Axis.horizontal,
itemCount: items.length,
itemBuilder: (context, index) {
Widget item = builderFunction(context, items[index]);
if (index == 0) {
return Padding(
child: item,
padding: EdgeInsets.only(left: dividerIndent),
);
} else if (index == items.length - 1) {
return Padding(
child: item,
padding: EdgeInsets.only(right: dividerIndent),
);
}
return item;
}),
);
}
}
Usage
Carousel(
height: 150,
items: widget.user.lastGamesPlayed,
builderFunction: (context, item) {
return ClipRRect(
borderRadius: BorderRadius.all(Radius.circular(25)),
child: Container(
width: 200,
color: Theme.MyColors.lightBlue,
child: Center(
child: Padding(
padding: EdgeInsets.all(20),
child: AutoSizeText(
item.name,
style: TextStyle(fontSize: 70),
maxLines: 1,
),
),
),
),
);
},
)
UPDATE
As observed by #AdamK, my solution doesn't have the same scroll physics behavior as a PageView, it acts more like a horizontal ListView.
If you are looking for this pagination behavior you should consider to write a custom ScrollPhysics and use it on your scrollable widget.
This is a very well explained article that helps us to achieve the desired effect.

Related

How to have four of the same custom widget have text change individually?

I am looking to create a grid with 4 custom widgets that can either add or subtract from a given starting number. See image for reference.
For example, if you press player one, the number would increase or decrease to 100 or 99. But the other 3 players would remain the same.
I had originally used one stateful widget with a separate function for each player, but I am sure there's a way to do it in a more modular way.
class CommanderDamage extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return CommanderDamageState();
}
}
class CommanderDamageState extends State<CommanderDamage> {
int damage = 0;
void update() {
setState(() {
damage++;
});
}
#override
Widget build(context) {
return MaterialApp(
home: Scaffold(
body: GridView.builder(
gridDelegate:
SliverGridDelegateWithFixedCrossAxisCount(crossAxisCount: 2),
itemCount: 4,
itemBuilder: (BuildContext context, index) {
return Container(
child: Column(
children: <Widget>[
Text("Player " + index.toString()),
InkWell(
onTap: update,
child: Container(
width: 100.0,
height: 100.0,
child: Text(damage),
)
],
),
);
},
),
),
);
}
}
EDIT: I have edited my code to reflect my current. Currently, when the damage area is pressed, the damage increases for all 4 players instead of the one I am pressing.
Wrap your text widget inside InkWell(). Basically what InkWell does is creates a rectangular touch responsive area.
InkWell(
child: Text(
'Player One',
style: TextStyle(
fontSize: 20, color: Colors.white),
onTap: () {
// Your function
}
)
But this make the interactive tap area according to size of the text which is very small, so it's better to wrap it inside a container and provide height-width or some space with padding
InkWell(
child: Container(
width: 100,
height: 100,
child: Text(
'Player One',
style: TextStyle(
fontSize: 20, color: Colors.white), ),
onTap: () {
// Your function
}
)
An inside onTap you can your function and perform changes.
Read more about InkWell:
https://docs.flutter.io/flutter/material/InkWell-class.html
After lots of trial and error I managed to find an answer.
I had to set the state within the onTap instead of making a separate function and calling it in the onTap.
class CommanderDamage extends StatefulWidget {
int damage = 0;
CommanderDamage({this.damage, Key key});
#override
State<StatefulWidget> createState() {
return CommanderDamageState();
}
}
class CommanderDamageState extends State<CommanderDamage> {
var damage = [0, 0, 0, 0, 0, 0];
#override
Widget build(context) {
return MaterialApp(
home: Scaffold(
body: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Container(
height: MediaQuery.of(context).size.height,
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topLeft, end: Alignment.bottomRight,
colors: [Color(0xfff6921e), Color(0xffee4036)],
),
),
child: GridView.builder(
gridDelegate:
SliverGridDelegateWithFixedCrossAxisCount(crossAxisCount: 2),
itemCount: damage.length,
itemBuilder: (BuildContext context, index) {
return Container(
child: Column(
children: <Widget>[
InkWell(
onTap: () {
setState(() {
damage[index]++;
});
},
onLongPress: () {
setState(() {
damage[index] = 0;
});
},
child: Container(
width: 100.0,
height: 100.0,
child: Text(damage[index].toString()),
),
),
],
),
);
},
),
),
],
),
),
);
}
}

How to load all images on assets folder once?

Error message
The method 'add' was called on null. I/flutter (10160): Receiver: null
I/flutter (10160): Tried calling: add(Instance of 'SvgPicture')
I/flutter (10160):
I need to add all SVG images to grid view. I used flutter_svg plugin. I added to pubspec.yaml.
class _MyHomePageState extends State<MyHomePage> {
Future<SvgPicture> _getImages(){
var image;
for(int i = 1; i < 425; i++){
var x = SvgPicture.asset(
'assets/images/Defect/icon-$i.svg',
);
image.add(x);
}
return image;
}
added all images in upper method
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
added futurebuilder for load all images
child: FutureBuilder<SvgPicture>(
future: _getImages(),
builder: (BuildContext context, AsyncSnapshot snapshot){
List values = snapshot.data;
int count = 1;
added listview to load all images
return ListView.builder(
padding: EdgeInsets.only(top: 8.0, right: 0.0, left: 0.0),
itemCount: count,
itemBuilder: (BuildContext context, int index) {
return GridView.count(
physics: ScrollPhysics(),
shrinkWrap: true,
crossAxisCount: 4,
// childAspectRatio: 1.0,
children: List.generate(values.length, (index) {
return GridTile(
child: GestureDetector(
// onTap: () => sub(values[index].childId),
child: Column(
children: [
Card(
//color: Colors.blue.shade100,
child: Container(
decoration: BoxDecoration(
border: Border.all(
color: Colors.blueAccent, width: 1.5)),
added svgPicture widget for view all images
child: Stack(
children: <Widget>[
SvgPicture.asset(
'${values[index]}',
height: 50.0,
),
],
),
),
),
added Text widget for view all images file name
Expanded(
child: Text(
values[index],
textAlign: TextAlign.center,
style: TextStyle(fontSize: 10.0),
You should do the following changes:
change the return type to a List of SvgPicture.
initialize the images variable.
add the async keyword to your method.
Future<List<SvgPicture>> _getImages() async{
List<SvgPicture> images = List();
for(int i = 1; i < 425; i++){
var x = SvgPicture.asset(
'assets/images/Defect/icon-$i.svg',
);
images.add(x);
}
return images;
}

Flutter custom range slider

I'm trying to create a range slider on top of a Row of Containers which should create an audio waveform, but I have no idea where to even start...
The main issue is that the range slider sits right on top of the row of containers and it should change their colors on the "selected" section.
Here's what I currently have:
The code to create the image and details.
class BeatLyricsPage extends StatefulWidget {
final Beat beat;
BeatLyricsPage(this.beat);
#override
_BeatLyricsPageState createState() => _BeatLyricsPageState(beat);
}
class _BeatLyricsPageState extends State<BeatLyricsPage> {
final Beat beat;
final _kPicHeight = 190.0;
// used in _buildPageHeading to add the beat key and beat bpm
Widget _buildBeatInfoItem(String text) => DecoratedBox(
decoration: BoxDecoration(
border: Border.all(color: MyColor.white, width: 1.0),
borderRadius: BorderRadius.circular(4.0),
),
child: Padding(
padding: EdgeInsets.symmetric(vertical: 3.0, horizontal: 12.0),
child: Text(text, style: TextStyle(color: MyColor.white, fontSize: 10.0, fontWeight: FontWeight.w600)),
),
);
final _kAudioControlsWidth = 180.0;
final _kAudioControlsHeight = 36.0;
final _kAudioControlsMainButtonSize = 56.0;
Widget _buildAudioControls(BuildContext context) => Positioned(
left: (MediaQuery.of(context).size.width / 2) - (_kAudioControlsWidth / 2),
top: _kPicHeight - (_kAudioControlsHeight / 2),
child: Stack(
overflow: Overflow.visible,
children: [
Container(
width: _kAudioControlsWidth,
height: _kAudioControlsHeight,
decoration: BoxDecoration(color: MyColor.darkGrey, borderRadius: BorderRadius.circular(100.0)),
padding: EdgeInsets.symmetric(horizontal: LayoutSpacing.sm),
child: Row(
children: [
CButtonLike(beatId: beat.id),
Spacer(),
GestureDetector(
behavior: HitTestBehavior.opaque,
child: Icon(BeatPulseIcons.cart),
onTap: () => Navigator.push(context, MaterialPageRoute(builder: (_) => LicenseOptionsPage(beat))),
),
],
),
),
// ****** MAIN BUTTON (Play/Pause) ******
Positioned(
left: (_kAudioControlsWidth / 2) - (_kAudioControlsMainButtonSize / 2),
top: (_kAudioControlsHeight - _kAudioControlsMainButtonSize) / 2,
child: Container(
height: _kAudioControlsMainButtonSize,
width: _kAudioControlsMainButtonSize,
decoration: BoxDecoration(
gradient: LinearGradient(begin: Alignment.topLeft, colors: [MyColor.primary, Color(0xFFf80d0a)]),
borderRadius: BorderRadius.circular(100.0)),
child: CButtonPlay(),
),
)
],
),
);
Widget _buildWaveForm() {
// creates a random list of doubles, "fake data"
var rng = Random();
final List waveFormData = [];
for (var i = 0; i < 90; i++) {
waveFormData.add(rng.nextInt(45).toDouble());
}
// player bloc
final playerBloc = BlocProvider.getPlayerBloc(context);
// renders
return Container(
height: _kPicHeight,
padding: EdgeInsets.symmetric(vertical: LayoutSpacing.xxxl),
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.end,
children: [
// current playing second
StreamBuilder<double>(
stream: playerBloc.playingSecond,
initialData: 0.0,
builder: (_, playingSecondSnapshot) {
// current beat playing
return StreamBuilder<Beat>(
stream: playerBloc.playingBeat,
builder: (_, playingBeatSnapshot) {
final playingBeat = playingBeatSnapshot.data;
// if the beat playing is the same as the beat selected for the lyrics, show playing seconds
if (playingBeat?.id == beat.id)
return Text(secondsToTime(playingSecondSnapshot.data), style: MyFontStyle.sizeXxs);
// otherwise show 0:00
else
return Text(secondsToTime(0), style: MyFontStyle.sizeXxs);
},
);
},
),
SizedBox(width: LayoutSpacing.xs),
Row(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.end,
children: waveFormData
.map((waveFormDataIndex) => Container(
height: waveFormDataIndex > 5.0 ? waveFormDataIndex : 5.0,
width: 2,
color: MyColor.white,
margin: EdgeInsets.only(right: 1),
))
.toList(),
),
SizedBox(width: LayoutSpacing.xs),
Text(secondsToTime(beat.length), style: MyFontStyle.sizeXxs),
],
),
);
}
Widget _buildPageHeading(BuildContext context, {#required String imageUrl}) => Stack(
children: [
Column(
children: [
Hero(
tag: MyKeys.makePlayerCoverKey(beat.id),
child: Opacity(
opacity: 0.3,
child: Container(
height: _kPicHeight,
decoration: BoxDecoration(
image: DecorationImage(image: CachedNetworkImageProvider(imageUrl), fit: BoxFit.cover),
),
),
),
),
Container(color: MyColor.background, height: LayoutSpacing.xl)
],
),
Padding(
padding: EdgeInsets.all(LayoutSpacing.xs),
child: Row(
mainAxisAlignment: MainAxisAlignment.end,
children: [
_buildBeatInfoItem(beat.key),
SizedBox(width: 4.0),
_buildBeatInfoItem('${beat.bpm} BPM'),
],
),
),
_buildAudioControls(context),
_buildWaveForm(),
],
);
}
To create a custom range slider, you can use the GestureRecognizer and save the position of each slider in variable inside a StatefulWidget. To decide wether a bar with the index i is inside the range, you can divide the pixel position of the limiter(bar1&bar2 in the source below) by the width of bars and compare it to i.
Sadly I couldn't work with your code example. Instead I created a bare minimum example as you can see below. If you take a minute to read into, I'm sure you can transfer it to your application.
import 'dart:math';
import 'package:flutter/material.dart';
List<int> bars = [];
void main() {
// generate random bars
Random r = Random();
for (var i = 0; i < 50; i++) {
bars.add(r.nextInt(200));
}
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Home(),
);
}
}
class Home extends StatefulWidget {
#override
State<StatefulWidget> createState() => HomeState();
}
class HomeState extends State<Home> {
static const barWidth = 5.0;
double bar1Position = 60.0;
double bar2Position = 180.0;
#override
Widget build(BuildContext context) {
int i = 0;
return Scaffold(
body: Center(
child: Stack(
alignment: Alignment.centerLeft,
children: <Widget>[
Row(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.start,
children: bars.map((int height) {
Color color =
i >= bar1Position / barWidth && i <= bar2Position / barWidth
? Colors.deepPurple
: Colors.blueGrey;
i++;
return Container(
color: color,
height: height.toDouble(),
width: 5.0,
);
}).toList(),
),
Bar(
position: bar2Position,
callback: (DragUpdateDetails details) {
setState(() {
bar2Position += details.delta.dx;
});
},
),
Bar(
position: bar1Position,
callback: (DragUpdateDetails details) {
setState(() {
bar1Position += details.delta.dx;
});
},
),
],
),
),
);
}
}
class Bar extends StatelessWidget {
final double position;
final GestureDragUpdateCallback callback;
Bar({this.position, this.callback});
#override
Widget build(BuildContext context) {
return Padding(
padding: EdgeInsets.only(left: position >= 0.0 ? position : 0.0),
child: GestureDetector(
onHorizontalDragUpdate: callback,
child: Container(
color: Colors.red,
height: 200.0,
width: 5.0,
),
),
);
}
}
in order to have a wave slider :
class WaveSlider extends StatefulWidget {
final double initialBarPosition;
final double barWidth;
final int maxBarHight;
final double width;
WaveSlider({
this.initialBarPosition = 0.0,
this.barWidth = 5.0,
this.maxBarHight = 50,
this.width = 60.0,
});
#override
State<StatefulWidget> createState() => WaveSliderState();
}
class WaveSliderState extends State<WaveSlider> {
List<int> bars = [];
double barPosition;
double barWidth;
int maxBarHight;
double width;
int numberOfBars;
void randomNumberGenerator() {
Random r = Random();
for (var i = 0; i < numberOfBars; i++) {
bars.add(r.nextInt(maxBarHight - 10) + 10);
}
}
_onTapDown(TapDownDetails details) {
var x = details.globalPosition.dx;
print("tap down " + x.toString());
setState(() {
barPosition = x;
});
}
#override
void initState() {
super.initState();
barPosition = widget.initialBarPosition;
barWidth = widget.barWidth;
maxBarHight = widget.maxBarHight.toInt();
width = widget.width;
if (bars.isNotEmpty) bars = [];
numberOfBars = width ~/ barWidth;
randomNumberGenerator();
}
#override
Widget build(BuildContext context) {
int barItem = 0;
return Scaffold(
backgroundColor: Colors.grey[900],
body: Center(
child: GestureDetector(
onTapDown: (TapDownDetails details) => _onTapDown(details),
onHorizontalDragUpdate: (DragUpdateDetails details) {
setState(() {
barPosition = details.globalPosition.dx;
});
},
child: Container(
child: Row(
crossAxisAlignment: CrossAxisAlignment.end,
mainAxisAlignment: MainAxisAlignment.start,
children: bars.map((int height) {
Color color = barItem + 1 < barPosition / barWidth
? Colors.white
: Colors.grey[600];
barItem++;
return Row(
children: <Widget>[
Container(
width: .1,
height: height.toDouble(),
color: Colors.black,
),
Container(
decoration: BoxDecoration(
color: color,
borderRadius: BorderRadius.only(
topLeft: const Radius.circular(1.0),
topRight: const Radius.circular(1.0),
),
),
height: height.toDouble(),
width: 4.8,
),
Container(
width: .1,
height: height.toDouble(),
color: Colors.black,
),
],
);
}).toList(),
),
),
),
),
);
}
}
and use it like :
WaveSlider(
initialBarPosition: 180.0,
barWidth: 5.0,
maxBarHight: 50,
width: MediaQuery.of(context).size.width,
)

Scrollable flutter popup menu

I'm trying to use flutter popup menu button, but I can't seem to make it smaller with a scroll.
Is it doable? Or am I using the wrong widget to do it?
Image below as reference, would like to show only the first 4 / 5 items, and scroll to show the rest!
Thanks in advance!
You can create your own PopUp Widget instead.
A Card wrapped into a AnimatedContainer with specific dimensions and a ListView inside.
Place this widget on your screen using Stack and Positioned widgets so it will be above other elements on the top | right.
class CustomPopup extends StatefulWidget {
CustomPopup({
#required this.show,
#required this.items,
#required this.builderFunction,
});
final bool show;
final List<dynamic> items;
final Function(BuildContext context, dynamic item) builderFunction;
#override
_CustomPopupState createState() => _CustomPopupState();
}
class _CustomPopupState extends State<CustomPopup> {
#override
Widget build(BuildContext context) {
return Offstage(
offstage: !widget.show,
child: AnimatedContainer(
duration: Duration(milliseconds: 300),
height: widget.show ? MediaQuery.of(context).size.height / 3 : 0,
width: MediaQuery.of(context).size.width / 3,
child: Card(
elevation: 3,
child: MediaQuery.removePadding(
context: context,
removeTop: true,
child: ListView.builder(
scrollDirection: Axis.vertical,
itemCount: widget.items.length,
itemBuilder: (context, index) {
Widget item = widget.builderFunction(
context,
widget.items[index],
);
return item;
},
),
),
),
),
);
}
}
return Stack(
children: <Widget>[
Container(
color: Colors.blueAccent,
),
Positioned(
right: 0,
top: 60,
child: CustomPopup(
show: shouldShow,
items: [1, 2, 3, 4, 5, 6, 7, 8],
builderFunction: (context, item) {
return ListTile(
title: Text(item.toString()),
onTap: () {}
);
},
),
),
],
);
You can create this in two ways: the first one is PopupMenuButton widget and the second one is PopupRoute.
class HomePage extends StatefulWidget {
#override
_HomepageState createState() => _HomepageState();
}
class _HomepageState extends State {
Listitems = [1,2,3,4,5,6,7,8,9,10,11,12,13];
#override
Widget build(BuildContext context) {
return Scaffold(body: Center(
child: PopupMenuButton(
child: Icon(Icons.add_shopping_cart),
offset: Offset(-1.0, -220.0),
elevation: 0,
color: Colors.transparent,
shape: RoundedRectangleBorder(borderRadius: BorderRadius.all(Radius.circular(10))),
itemBuilder: (context) {
return <PopupMenuEntry<Widget>>[
PopupMenuItem<Widget>(
child: Container(
decoration: ShapeDecoration(
color: Colors.white,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10))),
child: Scrollbar(
child: ListView.builder(
padding: EdgeInsets.only(top: 20),
itemCount: items.length,
itemBuilder: (context, index) {
final trans = items[index];
return ListTile(
title: Text(
trans.toString(),
style: TextStyle(
fontSize: 16,
),
),
onTap: () {
//what would you like to do?
},
);
},
),
),
height: 250,
width: 500,
),
)
];
}),
)
You can also adjust the number of items you want to show by reducing or increasing height of the container. I also added a scrollbar just in case.
You can use maxHeight for constrains property.
...
PopupMenuButton(
constraints:
BoxConstraints(minWidth: context.maxWidth, maxHeight: 300),
...

Horizontally scrollable cards with Snap effect in flutter

I want to create a list of cards scrolling horizontally with snap to fit effect when swiped either from left or right.
Each card has some spacing between them and fit to screen similar to below image
Apart from that these horizontally scrollable list elements should be contained inside a vertically scrollable list.
I all I am able to achieve is only displaying a list of horizontal scrolling cards after following example in flutter docs.
class SnapCarousel extends StatelessWidget {
#override
Widget build(BuildContext context) {
final title = 'Horizontal List';
return MaterialApp(
title: title,
home: Scaffold(
appBar: AppBar(
title: Text(title),
),
body: Container(
margin: EdgeInsets.symmetric(vertical: 20.0),
height: 200.0,
child: ListView(
scrollDirection: Axis.horizontal,
children: <Widget>[
Container(
width: 160.0,
color: Colors.red,
),
Container(
width: 160.0,
color: Colors.blue,
),
Container(
width: 160.0,
color: Colors.green,
),
Container(
width: 160.0,
color: Colors.yellow,
),
Container(
width: 160.0,
color: Colors.orange,
),
],
),
),
),
);
}
}
Use PageView and ListView:
import 'package:flutter/material.dart';
main() => runApp(MaterialApp(home: MyHomePage()));
class MyHomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Carousel in vertical scrollable'),
),
body: ListView.builder(
padding: EdgeInsets.symmetric(vertical: 16.0),
itemBuilder: (BuildContext context, int index) {
if(index % 2 == 0) {
return _buildCarousel(context, index ~/ 2);
}
else {
return Divider();
}
},
),
);
}
Widget _buildCarousel(BuildContext context, int carouselIndex) {
return Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Text('Carousel $carouselIndex'),
SizedBox(
// you may want to use an aspect ratio here for tablet support
height: 200.0,
child: PageView.builder(
// store this controller in a State to save the carousel scroll position
controller: PageController(viewportFraction: 0.8),
itemBuilder: (BuildContext context, int itemIndex) {
return _buildCarouselItem(context, carouselIndex, itemIndex);
},
),
)
],
);
}
Widget _buildCarouselItem(BuildContext context, int carouselIndex, int itemIndex) {
return Padding(
padding: EdgeInsets.symmetric(horizontal: 4.0),
child: Container(
decoration: BoxDecoration(
color: Colors.grey,
borderRadius: BorderRadius.all(Radius.circular(4.0)),
),
),
);
}
}
Screenshot:
If you don't want to use any 3rd party packages, you can simply try this:
class _HomePageState extends State<HomePage> {
int _index = 0;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: Center(
child: SizedBox(
height: 200, // card height
child: PageView.builder(
itemCount: 10,
controller: PageController(viewportFraction: 0.7),
onPageChanged: (int index) => setState(() => _index = index),
itemBuilder: (_, i) {
return Transform.scale(
scale: i == _index ? 1 : 0.9,
child: Card(
elevation: 6,
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20)),
child: Center(
child: Text(
"Card ${i + 1}",
style: TextStyle(fontSize: 32),
),
),
),
);
},
),
),
),
);
}
}
this is an old question, and I arrived here looking for something else ;-), but what WitVault was lookig is done easy with this package: https://pub.dev/packages/flutter_swiper
The implementation:
Put the dependencies in pubsec.yaml:
dependencies:
flutter_swiper: ^1.1.6
Import it in the page where you need it:
import 'package:flutter_swiper/flutter_swiper.dart';
In the layout:
new Swiper(
itemBuilder: (BuildContext context, int index) {
return new Image.network(
"http://via.placeholder.com/288x188",
fit: BoxFit.fill,
);
},
itemCount: 10,
viewportFraction: 0.8,
scale: 0.9,
)
To achieve the snap effect via ListView, just set the physics to PageScrollPhysics
const List<Widget> children = [
ContainerCard(),
ContainerCard(),
ContainerCard(),
];
ListView.builder(
scrollDirection: Axis.horizontal,
physics: const PageScrollPhysics(), // this for snapping
itemCount: children.length,
itemBuilder: (_, index) => children[index],
)
Advanced Snap List
If you are looking for advanced usages, such as dynamic item sizes, configurable snap points, visualization of items, and essential control (such as scrollToIndex, animate) you should use the native-based SnappyListView with way more features.
SnappyListView(
itemCount: Colors.accents.length,
itemBuilder: (context, index) {
return Container(
height: 100,
color: Colors.accents.elementAt(index),
child: Text("Index: $index"),
),
);
I believe the answer solution from CopsOnRoad is better and simple for someone who don't want to use a 3rd party library. However, since there is no animation, I add the scale animation when the card is viewed (expand) and the previous card is swiped (shrink) using index. So what happened is whenever the first time the page load, 1st and 2nd card won't have any animation, and when the card is swiped, only the previous and current card have the scale animation. So this is my implementation:
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
final String title;
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int currentIndex = -1, previousIndex = 0;
double getAnimationValue(int currentIndex, int widgetIndex, int previousIndex,
{bool begin = true}) {
if (widgetIndex == currentIndex) {
return begin ? 0.9 : 1;
} else {
return begin ? 1 : 0.9;
}
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
SizedBox(
height: 200, // card height
child: PageView.builder(
itemCount: 10,
controller: PageController(viewportFraction: 0.7),
onPageChanged: (int index) {
setState(() {
if (currentIndex != -1) {
previousIndex = currentIndex;
}
currentIndex = index;
});
},
itemBuilder: (_, widgetIndex) {
return (currentIndex != -1 &&
(previousIndex == widgetIndex ||
widgetIndex == currentIndex))
? TweenAnimationBuilder(
duration: const Duration(milliseconds: 400),
tween: Tween<double>(
begin: getAnimationValue(
currentIndex,
widgetIndex,
previousIndex,
),
end: getAnimationValue(
currentIndex,
widgetIndex,
previousIndex,
begin: false,
),
),
builder: (context, value, child) {
return Transform.scale(
scale: value,
child: Card(
elevation: 6,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(20)),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
"Card${widgetIndex + 1}",
style: const TextStyle(fontSize: 30),
),
Text(
"$widgetIndex >> Widget Index << $widgetIndex",
style: const TextStyle(fontSize: 22),
),
Text(
"$currentIndex >> Current Index << $currentIndex",
style: const TextStyle(fontSize: 22),
),
Text(
"$previousIndex >> Previous Index << $previousIndex",
style: const TextStyle(fontSize: 22),
),
],
),
),
);
},
)
: Transform.scale(
// this is used when you want to disable animation when initialized the page
scale:
(widgetIndex == 0 && currentIndex == -1) ? 1 : 0.9,
child: Card(
elevation: 6,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(20)),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
"Card${widgetIndex + 1}",
style: const TextStyle(fontSize: 30),
),
Text(
"$widgetIndex >> Widget Index << $widgetIndex",
style: const TextStyle(fontSize: 22),
),
Text(
"$currentIndex >> Init Index << $currentIndex",
style: const TextStyle(fontSize: 22),
),
Text(
"$previousIndex >> Previous Index << $previousIndex",
style: const TextStyle(fontSize: 22),
),
],
),
),
);
},
),
),
],
),
);
}
}
I used TweenAnimationBuilder for this animation and hardcoded the widget. You can use method for your widget or use package flutter_animate for easy animation whenever necessary.

Resources