I have a form with some inputs. I am using a GlobalKey<FormState> to handle submissions and validation and so on.
One of the fields is supposed to take a double input, so I validate that by trying to parse the input value to double like so :
return TextFormField(
decoration: InputDecoration(labelText: 'Price'),
keyboardType: TextInputType.number,
validator: (String value) {
double _parsedValue = double.tryParse(value);
if (_parsedValue == null) {
return "Please input a number";
}
},
onSaved: (String value) {
setState(() {
_price = double.parse(value);
});
},
);
Now that works as expected. However, if the user inputs for example 9,99 that would fail, because the parse expects 9.99 .
What I'm trying to do is, when the validator is called, I'd like to check the input string for any commas, and then if they are present, replace them with dots instead, and update the form value accordingly.
My question is - can we actually update the form state from within validators?
I think maybe what you need is a TextInputFormatter.
Here is a link to the docs https://docs.flutter.io/flutter/services/TextInputFormatter-class.html
There are pre-existing formatters you can use as a reference to convert comma's to dots.
I don't think you need to update the state in the validator. I would use only the save event to update the state. This way it gets very clear where the state is updated.
I believe nothing forbids you to update the state in the validate, but maybe it would get less organized. :)
Solution that do not exactly answer your question
I guess the best way to accomplish what you need would be using a TextInputFormatter with a WhitelistingTextInputFormatter, check it out:
Note the TextInputType.numberWithOptions(decimal: true) and that if the user pastes "-100,00" , it would become 100.0 - which for a price would be fine, but not for double values in general.
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'ValidatorState',
theme: ThemeData(primarySwatch: Colors.yellow),
home: MyFormPage(),
);
}
}
class MyFormPage extends StatefulWidget {
#override
_MyFormPageState createState() => _MyFormPageState();
}
class _MyFormPageState extends State<MyFormPage> {
final _formKey = GlobalKey<FormState>();
double _price;
void _save() {
if (_formKey.currentState.validate()) {
_formKey.currentState.save();
Scaffold.of(_formKey.currentContext)
.showSnackBar(SnackBar(content: Text('New price defined! ($_price)')));
}
}
Widget _buildForm(BuildContext context) {
return Container(
padding: EdgeInsets.all(10.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
TextFormField(
inputFormatters: <TextInputFormatter>[
WhitelistingTextInputFormatter(RegExp("[0-9.]"))
],
decoration: InputDecoration(labelText: 'Price'),
keyboardType: TextInputType.numberWithOptions(decimal: true),
validator: (String value) {
double _parsedValue = double.tryParse(value);
if (_parsedValue == null) {
return "Please input a valid number";
}
if (_parsedValue == 0.0) {
return "Please input a valid price";
}
},
onSaved: (String value) {
setState(() {
_price = double.tryParse(value);
});
},
),
Text(""),
RaisedButton(
child: Text("Save"),
color: Theme.of(context).primaryColor,
textColor: Theme.of(context).primaryTextTheme.title.color,
onPressed: _save,
),
Text(""),
TextFormField(
decoration: InputDecoration(labelText: 'Copy and Paste area'),
),
],
),
);
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Validator State"),
),
body: Form(
key:_formKey,
child: _buildForm(context),
),
);
}
}
Solution that answers your question
However, that is not exactly what you described. You want to automatically replace , to .. I would avoid doing that, as 1,234.56 would translate to 1.234.56, which is invalid. If you only strip out the commas, you end up with 1234.56 which is valid.
If you really want to do as you said, you have to use a TextEditingController and a function to normalize the text data. I've made the example below, check it out - specially the _priceController and the _parsePrice.
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'ValidatorState',
theme: ThemeData(primarySwatch: Colors.yellow),
home: MyFormPage(),
);
}
}
class MyFormPage extends StatefulWidget {
#override
_MyFormPageState createState() => _MyFormPageState();
}
class _MyFormPageState extends State<MyFormPage> {
final _formKey = GlobalKey<FormState>();
TextEditingController _priceController;
double _price;
#override
void initState() {
super.initState();
_priceController = TextEditingController();
}
#override
void dispose() {
_priceController?.dispose();
super.dispose();
}
void _save() {
if (_formKey.currentState.validate()) {
_formKey.currentState.save();
Scaffold.of(_formKey.currentContext)
.showSnackBar(SnackBar(content: Text('New price defined! ($_price)')));
}
}
double _parsePrice(String text) {
var buffer = new StringBuffer();
text.runes.forEach((int rune) {
// acceptable runes are . or 0123456789
if (rune == 46 || (rune >= 48 && rune <= 57)) buffer.writeCharCode(rune);
// if we find a , we replace with a .
if (rune == 44) buffer.writeCharCode(46);
});
return double.tryParse(buffer.toString());
}
Widget _buildForm(BuildContext context) {
return Container(
padding: EdgeInsets.all(10.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
TextFormField(
controller: _priceController,
decoration: InputDecoration(labelText: 'Price'),
keyboardType: TextInputType.numberWithOptions(decimal: true),
validator: (String value) {
double _parsedValue = _parsePrice(value);
if (_parsedValue == null) {
return "Please input a valid number";
}
if (_parsedValue == 0.0) {
return "Please input a valid price";
}
},
onSaved: (String value) {
setState(() {
_price = _parsePrice(value);
_priceController.text = _price.toString();
});
},
),
Text(""),
RaisedButton(
child: Text("Save"),
color: Theme.of(context).primaryColor,
textColor: Theme.of(context).primaryTextTheme.title.color,
onPressed: _save,
),
],
),
);
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Validator State"),
),
body: Form(
key:_formKey,
child: _buildForm(context),
),
);
}
}
hi did you get a fix for this?
I would rethink your strategy for this issue.
Maybe what you need is an observer function that is triggered when the user typing, which then looks at the comma and changes it to a dot.
TextFormField has a built in function,
onEditingCompleted and onFieldSubmitted which can run the function you have to make the check before the validate is run.
Related
I am trying to use shared preference in my app with the bloc pattern.
Following is my code
class PrefsStats {
final bool isMale;
final String name;
final int age;
PrefsStats(this.isMale, this.name, this.age);
}
class PrefsBloc {
final _changePrefernce = BehaviorSubject<PrefsStats>();
Function(PrefsStats) get changePrefs => _changePrefernce.sink.add;
Stream<PrefsStats> get prefrence => _changePrefernce.stream;
SharedPreferences sPrefs;
dispose(){
_changePrefernce?.close();
}
PrefsBloc(){
_loadSharedPreferences();
}
Future<void> _loadSharedPreferences() async {
sPrefs = await SharedPreferences.getInstance();
final namePref = sPrefs.getString("name") ?? "";
final malePref = sPrefs.getBool("male") ?? false;
final agePref = sPrefs.getInt("age") ?? 0;
_changePrefernce.add(PrefsStats(malePref,namePref,agePref));
}
}
final prefsBloc = PrefsBloc();
I just want to insert data using one button and get data using another button from SharedPreferences
class _MyAppState extends State<MyApp> {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: SafeArea(
child: Column(
children: <Widget>[
SizedBox(
height: 20,
),
RaisedButton(
onPressed: () {
prefsBloc.changePrefs(PrefsStats(true, "argo", 21));
},
child: Text("Insert Data"),
),
SizedBox(
height: 20,
),
RaisedButton(
onPressed: () {
prefsBloc.prefrence.forEach((data){
print(data.name);
});
},
child: Text("Get Data"),
),
SizedBox(
height: 20,
),
],
)),
),
);
}
#override
void dispose() {
prefsBloc?.dispose();
super.dispose();
}
}
Whenever I close my app and reopen it again and I click get data button at the start even before inserting data, I get default values. I know I am not assigning keys at the time of setting value, which is causing the confusion of how to use shared preferences with bloc. And the other problem is whenever I set data, the code inside get data button gets called even before pressing get data which I fail to understand.
There exits two places on your code that must be fixed.
First of all, in your BloC class, your stream must Listen whenever a sink is added,
.
.
.
PrefsBloc(){
_loadSharedPreferences();
_changePrefernce.stream.listen(_newFunction);
}
void _newFunction(PrefsStats stats){
if (states != null) {
if (sPrefs != null) {
sPrefs.setString("name", states.name);
sPrefs.setInt("age", states.age);
sPrefs.setBool("male", states.isMale);
sPrefs.commit();
}
}
}
Second place is in _MyAppState class, in the build function you have to wrap Scaffold with a StreamBuilder,
class _MyHomePageState extends State<MyHomePage> {
String textAge = "";
#override
Widget build(BuildContext context) {
return MaterialApp(
home: StreamBuilder(
stream: prefsBloc.prefrence,
builder: (context, AsyncSnapshot<PrefsStats> snapshot) {
return Scaffold(
body: SafeArea(
child: Column(
children: <Widget>[
Text((snapshot.data != null) ? snapshot.data.name : ""),
SizedBox(
height: 20,
),
RaisedButton(
onPressed: () {
prefsBloc.changePrefs(PrefsStats(
true,
textAge.toString(),
21,
));
},
child: Text("Insert Data"),
),
TextFormField(
initialValue: (snapshot.data != null) ? snapshot.data.name : "",
onFieldSubmitted: (value) {
textAge = value;
},
),
Text(textAge),
SizedBox(
height: 20,
),
RaisedButton(
onPressed: () {
prefsBloc.prefrence.forEach((data) {
print(data.name);
setState(() {
textAge = data.name;
});
});
},
child: Text("Get Data"),
),
SizedBox(
height: 20,
),
],
)),
);
},
));
}
I'm making Notes app. I made cards with text and buttons dynamically (Create by clicking the button). But I have problem with Changing Text on CURRENT card. For example, I have 3 cards with own texts and buttons and I want to change text on 2nd card but text is changing on the 3rd card. How can I solve this problem?
3 cards with texts and buttons
Change Text Page
In the past, I've tried making list to collect texts, but i dont know how to identify current card.
full main.dart
import 'package:flutter/material.dart';
import './changeTextPage.dart';
int count = 0;
String titlecard = '';
String textcard = '';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Notes',
theme: ThemeData(
primarySwatch: Colors.deepPurple
),
home: HomePage(title: 'Notes',),
);
}
}
class HomePage extends StatefulWidget {
HomePage({Key key, this.title}) : super(key: key);
final title;
#override
HomePageState createState() => HomePageState();
}
class HomePageState extends State<HomePage> {
#override
Widget build(BuildContext context) {
List<Widget> cards = new List.generate(count, (int i) => new MyCard());
return Scaffold(
appBar: AppBar(
title: Text('Notes'),
),
body: LayoutBuilder(
builder: (context, constraint) {
return Column(
children: <Widget>[
Container(
height: 650.0,
child: new ListView(
children: cards,
scrollDirection: Axis.vertical,
),
),
],
);
}
),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.add),
onPressed: () {
setState(() {
Navigator.push(context, MaterialPageRoute(
builder: (context) => changeText())
);
});
},
),
);
}
}
class MyCard extends StatefulWidget {
#override
myCard createState() => myCard();
}
class myCard extends State<MyCard> {
int myCount = count;
void click() {
setState(() {
Navigator.push(context, MaterialPageRoute(
builder: (context) => setNewText())
);
});
}
#override
Widget build(BuildContext context) {
return Center(
child: Card(
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
ListTile(
leading: Icon(Icons.album),
title: Text(titlecard),
subtitle: Text(textcard),
),
ButtonTheme.bar( // make buttons use the appropriate styles for cards
child: ButtonBar(
children: <Widget>[
FlatButton(
child: const Text('Change Text'),
onPressed: click,
),
FlatButton(
child: const Text('LISTEN'),
onPressed: () { /* ... */ },
),
],
),
),
],
),
),
);
}
}
class setNewText extends StatefulWidget {
#override
SetNewText createState() => SetNewText();
}
class SetNewText extends State<setNewText> {
final titleController = TextEditingController();
final textController = TextEditingController();
final formkey = GlobalKey<FormState>();
void _submit() {
setState(() {
if (formkey.currentState.validate()) {
formkey.currentState.save();
Navigator.pop(context);
titlecard = titleController.text;
textcard = textController.text;
}
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Change Title'),
),
body: Column(
children: <Widget>[
Card(
child: Padding(
padding: EdgeInsets.all(2.0),
child: Form(
key: formkey,
child: Column(
children: <Widget>[
TextFormField(
controller: titleController,
decoration: InputDecoration(
labelText: 'Title'
),
validator: (value) => value.length < 1 ? 'Invalid Title' : null,
onSaved: (value) => value = titleController.text,
),
TextFormField(
controller: textController,
decoration: InputDecoration(
labelText: 'Text'
),
validator: (text) => text.length < 1 ? 'Invalid Text' : null,
onSaved: (text) => text = textController.text,
)
],
),
),
),
),
FlatButton(
textColor: Colors.deepPurple,
child: Text('SUBMIT'),
onPressed: _submit,
),
],
)
);
}
}
changeTextPage.dart
import 'package:flutter/material.dart';
import './main.dart';
class changeText extends StatefulWidget {
#override
ChangeText createState() => ChangeText();
}
class ChangeText extends State<changeText> {
myCard s = myCard();
final titleController = TextEditingController();
final textController = TextEditingController();
final formkey = GlobalKey<FormState>();
void _submit() {
setState(() {
if (formkey.currentState.validate()) {
formkey.currentState.save();
Navigator.pop(context);
count++;
titlecard = titleController.text;
textcard = textController.text;
}
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Change Title'),
),
body: Column(
children: <Widget>[
Card(
child: Padding(
padding: EdgeInsets.all(2.0),
child: Form(
key: formkey,
child: Column(
children: <Widget>[
TextFormField(
controller: titleController,
decoration: InputDecoration(
labelText: 'Title'
),
validator: (value) => value.length < 1 ? 'Invalid Title' : null,
onSaved: (value) => value = titleController.text,
),
TextFormField(
controller: textController,
decoration: InputDecoration(
labelText: 'Text'
),
validator: (text) => text.length < 1 ? 'Invalid Text' : null,
onSaved: (text) => text = textController.text,
)
],
),
),
),
),
FlatButton(
textColor: Colors.deepPurple,
child: Text('SUBMIT'),
onPressed: _submit,
),
],
)
);
}
}
Okay, so you happen to make some common mistakes, one of which is critical.
most importantly don't use global variables! As you do with count, titlecard and textcard.
there is a practice to name stateful widgets with PascalCase and corresponding states just like the widget but prefixed with an underscore (_) to make it private and suffixed by the State word.
The correct approach for this (or one of them) would be to have a widget that would be your screen with a form to edit stuff and it would pop some struct with user values on submit:
class ChangeTextScreen extends StatefulWidget {
_ChangeTextScreenState createState() => _ChangeTextScreenState();
}
class _ChangeTextScreenState extends State<ChangeTextScreen> {
void _submit() {
setState(() {
formkey.currentState.save();
Navigator.pop(ChangeTextResult(title: titleController.text, text: textController.text));
});
}
// Rest of your code...
}
class ChangeTextResult {
final String title;
final String text;
ChangeTextResult({#required this.title, #required this.text});
}
You should also have a place where you store your notes in some kind of a list. Your main screen looks like a good place for it. Once your app will be bigger, think about using scoped_model or Redux or something.
So let's add a Note class and a list with your notes to your main screen:
class Note {
String title;
String text;
Note(this.title, this.text);
}
class HomePageState extends State<HomePage> {
List<Note> _notes = [Note('Test', 'Some test note')];
#override
Widget build(BuildContext context) {
ListView cards = ListView.builder(
itemCount: _notes.length,
itemBuilder: (context, index) => MyCard(
title: _notes[index].title,
text: _notes[index].text,
onEdit: (title, text) => setState(() { // We'll get back to that later
_notes[index].title = title;
_notes[index].text = text;
})
));
// (...)
Your MyCard widget (try to use better names next time) should contain some kind of information about its content, one of the best approaches would be to pass this info to its constructor, just like that:
class MyCard extends StatefulWidget {
final String title;
final String text;
final Function onEdit;
MyCard({Key key, #required this.title, #required this.text, #required this.onEdit}) : super(key: key);
#override
_MyCardState createState() => _MyCardState();
}
Having this Key parameter is a good practice.
And use those parameters in your _MyCardState class (I renamed it from _myCard):
// (...)
children: <Widget>[
ListTile(
leading: Icon(Icons.album),
title: Text(widget.title),
subtitle: Text(widget.text),
),
// (...)
Returning to the moment where you open your ChangeTextScreen, you should assign the result of Navigation.push() to a variable. This is your result, you can deal with it (once we check it for null, the user could have returned from this screen and then the result would be null).
void click() {
setState(() {
final ChangeTextResult result = Navigator.push(context, MaterialPageRoute(
builder: (context) => ChangeTextScreen())
);
if (result != null) {
widget.onEdit(result.title, result.text);
}
});
}
Do you remember that onEdit parameter (I mentioned it in a comment in the code above)? We call that parameter here.
That's it I think. I could have mixed some concepts of your app, but I think you'll manage to get my point anyways.
I quite rewrote all of your code. I think it will be easier for you to start again from scratch and have those tips in mind. Also, try to Google some similar things (like a simple Todo application) or do Getting started from flutter.io with part two! That should give you a nice idea on how to resolve that common problem in Flutter.
And also, read about good practises in Flutter and Dart. Things like correctly formatting your code are really important.
BTW that's my longest answer on Stack Overflow so far. I hope you'll appreciate that.
As I'm learning Flutter I've come to navigation. I want to pass data between screens similarly to passing data between Activities in Android and passing data between View Controllers in iOS. How do I do it in Flutter?
Related questions:
The best way to passing data between widgets in Flutter
Flutter pass data between widgets?
Flutter/ How to pass and get data between Statefulwidget
This answer will cover both passing data forward and passing data back. Unlike Android Activities and iOS ViewControllers, different screens in Flutter are just widgets. Navigating between them involves creating something called a route and using the Navigator to push and pop the routes on and off the stack.
Passing data forward to the next screen
To send data to the next screen you do the following things:
Make the SecondScreen constructor take a parameter for the type of data that you want to send to it. In this particular example, the data is defined to be a String value and is set here with this.text.
class SecondScreen extends StatelessWidget {
final String text;
SecondScreen({Key key, #required this.text}) : super(key: key);
...
Then use the Navigator in the FirstScreen widget to push a route to the SecondScreen widget. You put the data that you want to send as a parameter in its constructor.
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => SecondScreen(text: 'Hello',),
));
The full code for main.dart is here:
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(
title: 'Flutter',
home: FirstScreen(),
));
}
class FirstScreen extends StatefulWidget {
#override
_FirstScreenState createState() {
return _FirstScreenState();
}
}
class _FirstScreenState extends State<FirstScreen> {
// this allows us to access the TextField text
TextEditingController textFieldController = TextEditingController();
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('First screen')),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Padding(
padding: const EdgeInsets.all(32.0),
child: TextField(
controller: textFieldController,
style: TextStyle(
fontSize: 24,
color: Colors.black,
),
),
),
RaisedButton(
child: Text(
'Go to second screen',
style: TextStyle(fontSize: 24),
),
onPressed: () {
_sendDataToSecondScreen(context);
},
)
],
),
);
}
// get the text in the TextField and start the Second Screen
void _sendDataToSecondScreen(BuildContext context) {
String textToSend = textFieldController.text;
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => SecondScreen(text: textToSend,),
));
}
}
class SecondScreen extends StatelessWidget {
final String text;
// receive data from the FirstScreen as a parameter
SecondScreen({Key key, #required this.text}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Second screen')),
body: Center(
child: Text(
text,
style: TextStyle(fontSize: 24),
),
),
);
}
}
Passing data back to the previous screen
When passing data back you need to do the following things:
In the FirstScreen, use the Navigator to push (start) the SecondScreen in an async method and wait for the result that it will return when it finishes.
final result = await Navigator.push(
context,
MaterialPageRoute(
builder: (context) => SecondScreen(),
));
In the SecondScreen, include the data that you want to pass back as a parameter when you pop the Navigator.
Navigator.pop(context, 'Hello');
Then in the FirstScreen the await will finish and you can use the result.
setState(() {
text = result;
});
Here is the complete code for main.dart for your reference.
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(
title: 'Flutter',
home: FirstScreen(),
));
}
class FirstScreen extends StatefulWidget {
#override
_FirstScreenState createState() {
return _FirstScreenState();
}
}
class _FirstScreenState extends State<FirstScreen> {
String text = 'Text';
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('First screen')),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Padding(
padding: const EdgeInsets.all(32.0),
child: Text(
text,
style: TextStyle(fontSize: 24),
),
),
RaisedButton(
child: Text(
'Go to second screen',
style: TextStyle(fontSize: 24),
),
onPressed: () {
_awaitReturnValueFromSecondScreen(context);
},
)
],
),
),
);
}
void _awaitReturnValueFromSecondScreen(BuildContext context) async {
// start the SecondScreen and wait for it to finish with a result
final result = await Navigator.push(
context,
MaterialPageRoute(
builder: (context) => SecondScreen(),
));
// after the SecondScreen result comes back update the Text widget with it
setState(() {
text = result;
});
}
}
class SecondScreen extends StatefulWidget {
#override
_SecondScreenState createState() {
return _SecondScreenState();
}
}
class _SecondScreenState extends State<SecondScreen> {
// this allows us to access the TextField text
TextEditingController textFieldController = TextEditingController();
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Second screen')),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Padding(
padding: const EdgeInsets.all(32.0),
child: TextField(
controller: textFieldController,
style: TextStyle(
fontSize: 24,
color: Colors.black,
),
),
),
RaisedButton(
child: Text(
'Send text back',
style: TextStyle(fontSize: 24),
),
onPressed: () {
_sendDataBack(context);
},
)
],
),
);
}
// get the text in the TextField and send it back to the FirstScreen
void _sendDataBack(BuildContext context) {
String textToSendBack = textFieldController.text;
Navigator.pop(context, textToSendBack);
}
}
This solution is very easy by passing variables in constructor:
first page:
Navigator.of(context).push(MaterialPageRoute(builder:(context)=>SecondPage('something')));
second page:
class SecondPage extends StatefulWidget {
String something;
SecondPage(this.something);
#override
State<StatefulWidget> createState() {
return SecondPageState(this.something);
}
}
class SecondPageState extends State<SecondPage> {
String something;
SecondPageState(this.something);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
//now you have passing variable
title: Text(something),
),
...
}
Get Perfect Solution :
From 1st Screen navigate to others as:
Navigator.pushNamed(context, "second",arguments: {"name" :
"Bijendra", "rollNo": 65210});
},
On Second Screen in build method get as :
#override
Widget build(BuildContext context) {
final Map<String, Object>rcvdData = ModalRoute.of(context).settings.arguments;
print("rcvd fdata ${rcvdData['name']}");
print("rcvd fdata ${rcvdData}");
return Scaffold(appBar: AppBar(title: Text("Second")),
body: Container(child: Column(children: <Widget>[
Text("Second"),
],),),);
}
Easiest way
FirstPage.dart
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => PasswordRoute(usernameController)));
//usernameController is String value,If you want to pass multiple values add all
SecondPage.dart
class PasswordRoute extends StatefulWidget {
final String usernameController;//if you have multiple values add here
PasswordRoute(this.usernameController, {Key key}): super(key: key);//add also..example this.abc,this...
#override
State<StatefulWidget> createState() => _PasswordPageState();
}
class _PasswordPageState extends State<PasswordRoute> {
#override
Widget build(BuildContext context) {
...child: Text(widget.usernameController);
}
}
Answers above are useful for a small app, but if you want to remove the headache of continuously worrying about a widgets state, Google presented the Provider package.
https://pub.dev/packages/provider
Have a look into that one, or watch these videos from Andrea Bizzotto:
https://www.youtube.com/watch?v=MkFjtCov62g // Provider: The Essential Guide
https://www.youtube.com/watch?v=O71rYKcxUgA&t=258s // Provider: Introduction
Learn how to use the Provider package, and you are set for life :)
First Screen :
//send data to second screen
Navigator.push(context, MaterialPageRoute(builder: (context) {
return WelcomeUser(usernameController.text);
}));
Second Screen :
//fetch data from first screen
final String username;
WelcomeUser(this.username);
//use data to display
body: Container(
child: Center(
child: Text("Welcome "+widget.username,
textAlign: TextAlign.center,
),
),
),
Navigators in Flutter are similar to the Intent in Android.
There are two classes we are dealing with FirstScreen and SecondScreen.
In order to pass the data between the first screen to second do the following:
First of all add parameter in the SecondScreen class constructor
Now in the FirstScreen class provide the parameter
Navigator.push(context, MaterialPageRoute(builder: (context)=>SecondScreen(key_name:"Desired Data"));
So in the above line the "key_name" is the name of the parameter given in the SecondScreen class.
The "Desired Data" is data should be passed through the key to the SecondScreen class.
That's it you are done!!!
Passing Data to back screen flutter
Home Page
import 'package:flutter/material.dart';
import 'package:flutter/src/widgets/container.dart';
import 'package:flutter/src/widgets/framework.dart';
import 'package:sqflite_offline/View/Add_data.dart';
class HomeScreen extends StatefulWidget {
const HomeScreen({super.key});
#override
State<HomeScreen> createState() => _HomeScreenState();
}
class _HomeScreenState extends State<HomeScreen> {
List<Method> items = []; // => List of items that come form next page.
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Hello"),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
Navigator.of(context)
.push<Method>(MaterialPageRoute(builder: (_) => AddData()))
// fetching data form next page.
.then((value) => setState(() {
if (value?.title_Ctr != "" && value?.desc_Ctr != "") {
items.add(Method(
title_Ctr: value!.title_Ctr,
desc_Ctr: value.desc_Ctr));
}
}));
},
child: Icon(Icons.add),
),
body: items.isNotEmpty
? Column(children: [
Expanded(
child: ListView.builder(
itemCount: items.length,
itemBuilder: ((context, index) {
return Container(
margin:
EdgeInsets.only(top: 10, left: 10, right: 10),
padding: EdgeInsets.only(left: 10, right: 10),
height: 80,
decoration: BoxDecoration(
color: Colors.pinkAccent,
borderRadius: BorderRadius.circular(10)),
child: Center(
child: ListTile(
title: Text(items[index].title_Ctr),
subtitle: Text(items[index].desc_Ctr),
leading: Icon(Icons.emoji_people),
),
),
);
})))
])
: Center(
child: Text("No Record Found"),
));
}
}
Add List Page
import 'package:flutter/material.dart';
import 'package:flutter/src/widgets/container.dart';
import 'package:flutter/src/widgets/framework.dart';
class AddData extends StatefulWidget {
const AddData({super.key});
#override
State<AddData> createState() => _AddDataState();
}
// Creating a Class and constructor.
class Method {
late String title_Ctr;
late String desc_Ctr;
Method({required this.title_Ctr, required this.desc_Ctr});
}
class _AddDataState extends State<AddData> {
// Creating a TextEditingController for two Fiends,
//one is for title TextField and second is for Description TextField.
TextEditingController titleCtr = TextEditingController();
TextEditingController descCtr = TextEditingController();
// Creating a Method for Passing a data to back page.
OnPressed(BuildContext context) {
var data = Method(title_Ctr: titleCtr.text, desc_Ctr: descCtr.text);
Navigator.pop(context, data);
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text("Add Data")),
body: Form(child: Builder(builder: (context) {
return Column(children: [
TextFormField(
controller: titleCtr,
decoration: InputDecoration(hintText: "title"),
validator: (value) {
var newValue = value ?? "";
if (newValue.isEmpty) {
return 'title is Required';
}
return null;
},
),
TextFormField(
controller: descCtr,
decoration: InputDecoration(hintText: "Description"),
validator: (value) {
var newValue = value ?? "";
if (newValue.isEmpty) {
return 'Discription is Required';
}
return null;
},
),
MaterialButton(
color: Colors.red,
onPressed: () {
if (Form.of(context)?.validate() ?? false) {
OnPressed(context);
}
},
child: Text("Save"),
)
]);
})));
}
}
screenshot
1) From where you want to push :
onPressed: () async {
await Navigator.pushNamed(context, '/edit',
arguments: userData);
setState(() {
userData = userData;
});}
2) From Where you want to pop :
void updateData() async{
WorldTime instance = locations;
await instance.getData();
Navigator.pop(context, userData);
}
If you use get package then try this . passing data with get package
check get package package link
Here's another approach.
Nothing wrong with the other answers. I've tried all of the methods mentioned using global wide widgets like provider, third-party solutions, Navigator arguments, etc. This approach differs by allowing one to chain calls and pass precise data of any type required to the widget using it. We can also gain access to a completion handler event and can use this technique without being constrained to Navigator objects.
Here's the tldr:
tldr; We have to turn our thinking on its head a bit. Data can be
passed to the called widget when you navigate to it by using final
arguments with default values in the destination widget. Using an
optional function you can get data back from the 'child' (destination)
widget.
The complete explanation can be found using this SO answer., (Gist)
I just want to be here to help that 1% who might go through what I did Lol
Don't forget to put an "await" infront of "Navigator.push" in the first page,
otherwise no data will be returned to the first page when you pop from the second page...
Passing Data to back screen flutter
First Screen
final result = await Navigator.of(context).push(MaterialPageRoute(builder: (context)=>const PaymentScreen()));
Second Screen
String selected = "Credit/Debit";
Navigator.pop(context,selected);
I am trying to pass data from one screen to another, but I keep getting a null exception. Whenever I fill in the form on the first screen and proceed to next screen, I get a `
NoSuchMethodError: The getter 'storeNumber' was called on null
`
My variables class is ==> This entity class has variables that I populate using a form in the following class:
class StoreData {
String _storeNumber;
String _repName;
String _repCell;
DateTime _transactionDate = new DateTime.now();
StoreData(
this._storeNumber, this._repName, this._repCell, this._transactionDate);
String get storeNumber => _storeNumber;
set storeNumber(String value) {
_storeNumber = value;
}
String get repName => _repName;
DateTime get transactionDate => _transactionDate;
set transactionDate(DateTime value) {
_transactionDate = value;
}
String get repCell => _repCell;
set repCell(String value) {
_repCell = value;
}
set repName(String value) {
_repName = value;
}
}
The main class (in this case this is the first screen that sends data to second screen) includes the following code:
This class has a form that takes in 3 inputs and send them to second screen.
import 'package:cloud_firestore/cloud_firestore.dart';
import 'package:flutter/material.dart';
import 'FeedBack.dart';
import 'StoreData.dart';
void main() {
runApp(MaterialApp(
title: 'Navigation Basics',
home: FirstScreen(),
));
}
//get our entity class
StoreData storeDate;
// get variables from entity class
String storeNumber = storeDate.storeNumber;
String repName = storeDate.repName;
String repCell = storeDate.repCell;
DateTime transactionDate = storeDate.transactionDate;
class FirstScreen extends StatefulWidget {
#override
_FirstScreenState createState() => _FirstScreenState();
}
class _FirstScreenState extends State<FirstScreen> {
GlobalKey<FormState> _key = GlobalKey();
bool _validate = false;
_sendData() {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => FeedBack(
storeData: new StoreData(
storeNumber, repName, repCell, transactionDate))),
);
}
#override
Widget build(BuildContext context) {
return MaterialApp(
home: new Scaffold(
appBar: new AppBar(
title: new Text('Test App'),
),
body: new SingleChildScrollView(
child: new Container(
margin: new EdgeInsets.all(15.0),
child: new Form(
key: _key,
autovalidate: _validate,
child: formUI(),
),
),
),
),
);
}
Widget formUI() {
return new Column(
children: <Widget>[
new TextFormField(
decoration: new InputDecoration(hintText: 'Store Number'),
keyboardType: TextInputType.number,
validator: validateRepCell,
onSaved: (String val) {
storeNumber = val;
}),
new TextFormField(
decoration: new InputDecoration(hintText: 'Rep Full Name'),
validator: validateRepName,
onSaved: (String val) {
repName = val;
}),
new TextFormField(
decoration: new InputDecoration(hintText: 'Rep Phone Number'),
keyboardType: TextInputType.number,
validator: validateRepCell,
onSaved: (String val) {
repCell = val;
}),
new SizedBox(height: 15.0),
new RaisedButton(
onPressed: _sendData,
child: new Text('Proceed'),
)
],
);
}
// Validate Fields
String validateRepCell(String value) {
// String patttern = r'(^[a-zA-Z ]*$)';
RegExp regExp = new RegExp(r'^[+-]?([0-9]+([.][0-9]*)?|[.][0-9]+)$');
if (value.length == 0) {
return "Store Number is Required";
} else if (!regExp.hasMatch(value)) {
return "Store Number must be only have numbers";
}
return null;
}
String validateRepName(String value) {
String patttern = r'(^[a-zA-Z ]*$)';
RegExp regExp = new RegExp(patttern);
if (value.length == 0) {
return "Rep Name is Required";
} else if (!regExp.hasMatch(value)) {
return "Name must be a-z and A-Z";
}
return null;
}
}
The second screen's code is here:
class FeedBack extends StatelessWidget {
final StoreData storeData;
FeedBack({Key key, #required this.storeData}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("FeedBack Screen"),
),
body: new Container(
child: new Column(
children: <Widget>[
new RaisedButton(
onPressed: _sendToDatabase,
child: new Text('Press Me'),
),
new Text("${storeData.storeNumber}"),
],
),
),
);
}
_sendToDatabase() {
Firestore.instance.runTransaction((Transaction transaction) async {
CollectionReference reference = Firestore.instance.collection('Stores');
await reference.add({"test": "test", "testII": "test"});
});
}
}
I have been trying to solve this problem for a week now, but given my new experience with Dart and Flutter framework, it has been tough !
Any help would be appreciated,
You can use the following approach.
Remove the following lines from your code:
//get our entity class
StoreData storeDate;
As initially there will be no instance of StoreData available right now.
Now, declare new variables like the following:
String storeNumber;
String repName;
String repCell;
DateTime transactionDate;
And then assign the form values to them in onSaved method.
So when your form will be submitted, these values will be used for creating new StoreData and it will be passed to the Second page.
Here is the code for your main.dart file:
import 'package:flutter/material.dart';
import 'FeedBack.dart';
import 'StoreData.dart';
void main() {
runApp(MaterialApp(
title: 'Navigation Basics',
home: FirstScreen(),
));
}
// get variables from entity class
String storeNumber;
String repName;
String repCell;
DateTime transactionDate = DateTime.now();
class FirstScreen extends StatefulWidget {
#override
_FirstScreenState createState() => _FirstScreenState();
}
class _FirstScreenState extends State<FirstScreen> {
GlobalKey<FormState> _key = GlobalKey();
bool _validate = false;
_sendData() {
_key.currentState.save();
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => FeedBack(
storeData: StoreData(
storeNumber, repName, repCell, transactionDate))),
);
}
#override
Widget build(BuildContext context) {
return MaterialApp(
home: new Scaffold(
appBar: new AppBar(
title: new Text('Test App'),
),
body: new SingleChildScrollView(
child: new Container(
margin: new EdgeInsets.all(15.0),
child: new Form(
key: _key,
autovalidate: _validate,
child: formUI(),
),
),
),
),
);
}
Widget formUI() {
return new Column(
children: <Widget>[
new TextFormField(
decoration: new InputDecoration(hintText: 'Store Number'),
keyboardType: TextInputType.number,
validator: validateRepCell,
onSaved: (String val) {
storeNumber = val;
}),
new TextFormField(
decoration: new InputDecoration(hintText: 'Rep Full Name'),
validator: validateRepName,
onSaved: (String val) {
repName = val;
}),
new TextFormField(
decoration: new InputDecoration(hintText: 'Rep Phone Number'),
keyboardType: TextInputType.number,
validator: validateRepCell,
onSaved: (String val) {
repCell = val;
}),
new SizedBox(height: 15.0),
new RaisedButton(
onPressed: _sendData,
child: new Text('Proceed'),
)
],
);
}
// Validate Fields
String validateRepCell(String value) {
// String patttern = r'(^[a-zA-Z ]*$)';
RegExp regExp = new RegExp(r'^[+-]?([0-9]+([.][0-9]*)?|[.][0-9]+)$');
if (value.length == 0) {
return "Store Number is Required";
} else if (!regExp.hasMatch(value)) {
return "Store Number must be only have numbers";
}
return null;
}
String validateRepName(String value) {
String patttern = r'(^[a-zA-Z ]*$)';
RegExp regExp = new RegExp(patttern);
if (value.length == 0) {
return "Rep Name is Required";
} else if (!regExp.hasMatch(value)) {
return "Name must be a-z and A-Z";
}
return null;
}
}
i am using stepper widget in order to collect info from user and validate it, i need to call an API at each step hence validate each field in a step at every continue button ... i am using form state and form widget but the issue is that it validates entire fields in all steps in stepper... how can i validate only individual step in a stepper? i went through the documentation in Stepper and State classes in stepper.dart but there is no supporting function there
following is the code
class SubmitPayment extends StatefulWidget {
SubmitPayment({Key key, this.identifier, this.amount, this.onResendPressed})
: super(key: key);
final String identifier;
final String amount;
final VoidCallback onResendPressed;
#override
State<StatefulWidget> createState() {
return _SubmitPaymentState();
}
}
class _SubmitPaymentState extends State<SubmitPayment> {
final GlobalKey<FormState> _formKeyOtp = GlobalKey<FormState>();
final FocusNode _otpFocusNode = FocusNode();
final TextEditingController _otpController = TextEditingController();
bool _isOTPRequired = false;
#override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.only(top: 8.0),
child: Form(
key: _formKeyOtp,
child: Column(children: <Widget>[
Center(
child: Padding(
padding:
EdgeInsets.symmetric(horizontal: 16.0, vertical: 5.0),
child: Text(
Translations.of(context).helpLabelOTP,
style: TextStyle(
color: Theme.of(context).primaryColor,
fontStyle: FontStyle.italic),
))),
CustomTextField(
icon: Icons.vpn_key,
focusNode: _otpFocusNode,
hintText: Translations.of(context).otp,
labelText: Translations.of(context).otp,
controller: _otpController,
keyboardType: TextInputType.number,
hasError: _isOTPRequired,
validator: (String t) => _validateOTP(t),
maxLength: AppConstants.otpLength,
obscureText: true,
),
Center(
child: ButtonBar(
mainAxisSize: MainAxisSize.max,
alignment: MainAxisAlignment.center,
children: <Widget>[
RaisedButton(
child: Text(Translations.of(context).resendOtpButton),
color: Colors.white,
textColor: Theme.of(context).primaryColor,
onPressed: widget.onResendPressed,
),
RaisedButton(
child: Text(
Translations.of(context).payButton,
),
onPressed: _doPullPayment,
),
],
)),
])),
);
}
String _validateOTP(String value) {
if (value.isEmpty || value.length < AppConstants.otpLength) {
setState(() => _isOTPRequired = true);
return Translations.of(context).invalidOtp;
}
return "";
}
bool _validateOtpForm() {
_formKeyOtp.currentState.save();
return this._formKeyOtp.currentState.validate();
}
Future<void> _doPullPayment() async {
setState(() {
_isOTPRequired = false;
});
if (!_validateOtpForm()) return false;
try {
setState(() {
_isOTPRequired = false;
});
showDialog(
barrierDismissible: false,
context: context,
builder: (context) => AlertDialog(
content: ListTile(
leading: CircularProgressIndicator(),
title: Text(Translations.of(context).processingPaymentDialog),
),
),
);
TransactionApi api =
TransactionApi(httpDataSource, authenticator.sessionToken);
String responseMessage = await api.doPullPayment(
widget.identifier,
widget.amount,
_otpController.text,
TransactionConstants.transactionCurrency);
Navigator.of(context).pop();
await showAlertDialog(
context, Translations.of(context).pullPayment, '$responseMessage');
Navigator.pop(context);
} catch (exception) {
await showAlertDialog(context, Translations.of(context).pullPayment,
'${exception.message}');
Navigator.of(context).pop();
}
}
One approach is to use a separate Form for each step.
To handle that, use a list of GlobalKey<FormState> which you can index based on _currentStep, then call validate() in onStepContinue:
List<GlobalKey<FormState>> _formKeys = [GlobalKey<FormState>(), GlobalKey<FormState>(), …];
…
Stepper(
currentStep: _currentStep,
onStepContinue: () {
setState(() {
if (_formKeys[_currentStep].currentState?.validate()) {
_currentStep++;
}
});
},
steps:
Step(
child: Form(key: _formKeys[0], child: …),
This implies the following:
Since you're calling an API at the end, you need to check if you're validating the last step, and save instead of just validating;
You probably want to factor our the Forms to several widgets. If you do so, do not confuse the key parameter that every Widget has. Pass the formKey as an unnamed parameter to avoid confusion.
So i solved this as follows:
The problem was that i was returning an *empty string ("") * if the my logic was valid, where as validate method of FormState expects each validator method, associated with TextFormField to return null if validation is passed.
i changed following
String _validateOTP(String value) {
if (value.isEmpty || value.length < AppConstants.otpLength) {
setState(() => _isOTPRequired = true);
return Translations.of(context).invalidOtp;
}
return "";
}
to
String _validateOTP(String value) {
if (value.isEmpty || value.length < AppConstants.otpLength) {
setState(() => _isOTPRequired = true);
return Translations.of(context).invalidOtp;
}
return null;
}
and it worked all fine then.
Refer to this link for details
"If there is an error with the information the user has provided, the validator function must return a String containing an error message. If there are no errors, the function should not return anything."
It's been long since this question was asked. I hope my answer can help. To do this, I created a List<GlobalKey> then in the onContinue of the Stepper I did something as
final List<GlobalKey<FormState>> _formKeys = [
GlobalKey<FormState>(),
GlobalKey<FormState>(),
GlobalKey<FormState>(),
GlobalKey<FormState>()
]; continued() {
if(_formKeys[_currentStep].currentState!.validate()) {
switch(_currentStep){
case 0:
setSender();
break;
case 1:
setReceiver();
break;
}
}
}