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I am trying to set an Image for bar button Item for that I have an image like:
with resolution 30 * 30 but while I assign this Image to Bar button Its looks like:
I have assigned image this way :
and If I try this way like making an IBOutlet for the button and set Image programatically form this question and code for that is:
// Outlet for bar button
#IBOutlet weak var fbButton: UIBarButtonItem!
// Set Image for bar button
var backImg: UIImage = UIImage(named: "fb.png")!
fbButton.setBackgroundImage(backImg, forState: .Normal, barMetrics: .Default)
but nothing happend with this,
Can anybody tell me what I am doing wrong?
or which is the batter way to do this?
I have achieved that programatically with this code:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//create a new button
let button: UIButton = UIButton.buttonWithType(UIButtonType.Custom) as! UIButton
//set image for button
button.setImage(UIImage(named: "fb.png"), forState: UIControlState.Normal)
//add function for button
button.addTarget(self, action: "fbButtonPressed", forControlEvents: UIControlEvents.TouchUpInside)
//set frame
button.frame = CGRectMake(0, 0, 53, 31)
let barButton = UIBarButtonItem(customView: button)
//assign button to navigationbar
self.navigationItem.rightBarButtonItem = barButton
}
//This method will call when you press button.
func fbButtonPressed() {
println("Share to fb")
}
}
And result will be:
Same way you can set button for left side too this way:
self.navigationItem.leftBarButtonItem = barButton
And result will be:
And if you want same transaction as navigation controller have when you go back with default back button then you can achieve that with custom back button with this code:
func backButtonPressed(sender:UIButton) {
navigationController?.popViewControllerAnimated(true)
}
For swift 3.0:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//create a new button
let button = UIButton.init(type: .custom)
//set image for button
button.setImage(UIImage(named: "fb.png"), for: UIControlState.normal)
//add function for button
button.addTarget(self, action: #selector(ViewController.fbButtonPressed), for: UIControlEvents.touchUpInside)
//set frame
button.frame = CGRect(x: 0, y: 0, width: 53, height: 51)
let barButton = UIBarButtonItem(customView: button)
//assign button to navigationbar
self.navigationItem.rightBarButtonItem = barButton
}
//This method will call when you press button.
func fbButtonPressed() {
print("Share to fb")
}
}
For swift 4.0:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//create a new button
let button = UIButton(type: .custom)
//set image for button
button.setImage(UIImage(named: "fb.png"), for: .normal)
//add function for button
button.addTarget(self, action: #selector(fbButtonPressed), for: .touchUpInside)
//set frame
button.frame = CGRect(x: 0, y: 0, width: 53, height: 51)
let barButton = UIBarButtonItem(customView: button)
//assign button to navigationbar
self.navigationItem.rightBarButtonItem = barButton
}
//This method will call when you press button.
#objc func fbButtonPressed() {
print("Share to fb")
}
}
An easy solution may be the following
barButtonItem.image = UIImage(named: "image")
then go to your Assets.xcassets select the image and go to the Attribute Inspector and select "Original Image" in Reder as option.
Similar to the accepted solution, but you can replace the
let button: UIButton = UIButton.buttonWithType(UIButtonType.Custom) as! UIButton
with
let button = UIButton()
Here is the full solution, enjoy: (it's just a bit cleaner than the accepted solution)
let button = UIButton()
button.frame = CGRectMake(0, 0, 51, 31) //won't work if you don't set frame
button.setImage(UIImage(named: "fb"), forState: .Normal)
button.addTarget(self, action: Selector("fbButtonPressed"), forControlEvents: .TouchUpInside)
let barButton = UIBarButtonItem()
barButton.customView = button
self.navigationItem.rightBarButtonItem = barButton
Here's a simple extension on UIBarButtonItem:
extension UIBarButtonItem {
class func itemWith(colorfulImage: UIImage?, target: AnyObject, action: Selector) -> UIBarButtonItem {
let button = UIButton(type: .custom)
button.setImage(colorfulImage, for: .normal)
button.frame = CGRect(x: 0.0, y: 0.0, width: 44.0, height: 44.0)
button.addTarget(target, action: action, for: .touchUpInside)
let barButtonItem = UIBarButtonItem(customView: button)
return barButtonItem
}
}
Only two Lines of code required for this
Swift 3.0
let closeButtonImage = UIImage(named: "ic_close_white")
navigationItem.rightBarButtonItem = UIBarButtonItem(image: closeButtonImage, style: .plain, target: self, action: #selector(ResetPasswordViewController.barButtonDidTap(_:)))
func barButtonDidTap(_ sender: UIBarButtonItem)
{
}
I am using latest swift (2.1) and the answer (Dharmesh Kheni and jungledev) does not work for me. The image color was off (when setting in IB, it was blue and when setting directly in UIButton, it was black). It turns out I could create the same bar item with the following code:
let barButton = UIBarButtonItem(image: UIImage(named: "menu"), landscapeImagePhone: nil, style: .Done, target: self, action: #selector(revealBackClicked))
self.navigationItem.leftBarButtonItem = barButton
You can use this code for multiple bar button with custom image:
self.navigationItem.leftBarButtonItem = nil
let button = UIButton(type: .custom)
button.setImage(UIImage (named: "ChatTab"), for: .normal)
button.frame = CGRect(x: 0.0, y: 0.0, width: 35.0, height: 35.0)
//button.addTarget(target, action: nil, for: .touchUpInside)
let barButtonItem = UIBarButtonItem(customView: button)
let button2 = UIButton(type: .custom)
button2.setImage(UIImage (named: "ActivityTab"), for: .normal)
button2.frame = CGRect(x: 0.0, y: 0.0, width: 35.0, height: 35.0)
//button.addTarget(target, action: nil, for: .touchUpInside)
let barButtonItem2 = UIBarButtonItem(customView: button2)
self.navigationItem.rightBarButtonItems = [barButtonItem, barButtonItem2]
Result will be this:
Initialize barbuttonItem like following:
let pauseButton = UIBarButtonItem(image: UIImage(named: "big"),
style: .plain,
target: self,
action: #selector(PlaybackViewController.pause))
Your problem is because of the way the icon has been made - it doesn't conform to Apple's custom tab bar icon specs:
To design a custom bar icon, follow these guidelines:
Use pure white with appropriate alpha transparency.
Don’t include a drop shadow.
Use antialiasing.
(From the guidelines.)
Something that would be possible looks like this. You can find such icons on most free tab bar icon sites.
Swift 4.
#IBOutlet weak var settingBarBtn: UIBarButtonItem! {
didSet {
let imageSetting = UIImageView(image: UIImage(named: "settings"))
imageSetting.image = imageSetting.image!.withRenderingMode(.alwaysOriginal)
imageSetting.tintColor = UIColor.clear
settingBarBtn.image = imageSetting.image
}
}
SwiftUI
.navigationBarItems modifier takes any view you want:
struct ContentView: View {
var body: some View {
NavigationView {
Text("SwiftUI")
.navigationBarItems(leading:
HStack {
Image(systemName: "trash")
Text("Trash")
}
)
}
}
}
.navigationBarItems(trailing: Image(systemName: "trash") )
.navigationBarItems(leading: Image(systemName: "trash.fill"),
trailing: Image(systemName: "trash")
)
You can use a button for each if you need an action for each of them.
Swift 5+. Smooth solution to add ideal image as you desired dynamic Solution
func rightBarButtonItem(iconNameButton: String, selector: Selector) {
let button = UIButton()
button.frame = CGRect(x: 0, y: 0, width: 25, height: 25)
button.setImage(UIImage(named: iconNameButton), for: .normal)
button.addTarget(self, action: selector, for: .touchUpInside)
button.imageView?.contentMode = .scaleAspectFit
let buttonBarButton = UIBarButtonItem(customView: UIView(frame: CGRect(x: 0, y: 0, width: 25, height: 25)))
buttonBarButton.customView?.addSubview(button)
buttonBarButton.customView?.frame = button.frame
self.navigationItem.rightBarButtonItem = buttonBarButton
}
Just choose Original image option when adding an image to assets in Xcode
If your UIBarButtonItem is already allocated like in a storyboard.
(printBtn)
let btn = UIButton(frame: CGRect(x: 0, y: 0, width: 30, height: 30))
btn.setImage(UIImage(named: Constants.ImageName.print)?.withRenderingMode(.alwaysTemplate), for: .normal)
btn.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handlePrintPress(tapGesture:))))
printBtn.customView = btn
If you have set up your UIBarButtonItem with an image in the storyboard, one small hack to change the renderingMode is to add the following code to your viewDidLoad(). This way you don't have to resort to adding the entire button and image in code.
if let navButton = self.navigationItem.leftBarButtonItem, let buttonImage = navButton.image {
navButton.image = buttonImage.withRenderingMode(.alwaysOriginal)
}
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Left",
style: .plain,target: self, action: #selector(rightbarButtonAction))
navigationItem.rightBarButtonItem?.image = UIImage(named: "Notification Bell")
I have two buttons on my right of my navigation bar.
extension UIViewController {
func setNavigationBarItem() {
let profileButton = UIBarButtonItem(title: "?", style: .plain, target: self, action: #selector(didTapProfileButton(_:)))
navigationItem.rightBarButtonItems = [addRightBarButtonWithImage(UIImage(named: "menu")!), profileButton]
self.slideMenuController()?.removeRightGestures()
self.slideMenuController()?.addRightGestures()
}
}
I have created 2 buttons like this. But the profileButton I want is with background colour and having corner radius to that button. How to add it to make it look like :
Ignore black part. UIBarButton will be of yellow colour background and corner radius.
For that you have only one option you need to create UIButton instance with design that you want after that create UIBarButtonItem instance from that button.
let btnProfile = UIButton(frame: CGRect(x: 0, y: 0, width: 25, height: 25))
btnProfile.setTitle("SY", for: .normal)
btnProfile.backgroundColor = UIColor.yellow
btnProfile.layer.cornerRadius = 4.0
btnProfile.layer.masksToBounds = true
Now create the UIBarButtonItem from that button and set it with the rightBarButtonItems.
navigationItem.rightBarButtonItems = [addRightBarButtonWithImage(UIImage(named: "menu")!), UIBarButtonItem(customView: btnProfile)]
let profileButton = UIButton()
profileButton.frame = CGRect(x:0, y:0, width:30, height:30)
profileButton.setTitle("SY", for: .normal)
profileButton.setTitle("SY", for: .highlighted)
profileButton.backgroundColor = UIColor.yellow
profileButton.layer.cornerRadius = 5.0
profileButton.addTarget(self, action: #selector(didTapProfileButton(_:)), for: .touchUpInside)
let rightBarButton = UIBarButtonItem(customView: profileButton)
self.navigationItem.rightBarButtonItem = rightBarButton
I have a problem.
I use show(vc) to present a view controller.
vc1 --> vc2 --> vc3
I want to redirect user from vc1 when user clicks on back button on vc3, to achieve that I am using the below mentioned code.
override func viewDidLoad() {
super.viewDidLoad()
self.navigationItem.hidesBackButton = true
let newBackButton = UIBarButtonItem(title: "<", style: UIBarButtonItemStyle.plain, target: self, action: #selector(backToRoot(sender:)))
self.navigationItem.leftBarButtonItem = newBackButton
}
func backToRoot(sender: UIBarButtonItem) {
_ = self.navigationController?.popToRootViewController(animated: true)
}
I want the default image of back button, not customized button.
Is there a way I can do that?
I just made this today. I found no way to change action of system back button. In order to look like the system style, I draw a same picture(snapshot the simulator, and change in photo shop). The code is as followed:
let button: UIButton = UIButton(type: .system)
the default size of height is 30, width is whatever you set
button.frame = CGRect(x: 0, y: 0, width: 80, height: 30)
button.setImage(UIImage(named: "BackButton"), for: .normal)
the default font is the following:
button.setTitle("Back", for: .normal)
button.titleLabel?.font = UIFont(name: "AvenirNext", size: 15)
This is the trick, you need find out the same position with the system's, the following is my result, I had adjusted many times. I hope you could use, but I think you need find your own size
button.imageEdgeInsets = UIEdgeInsetsMake(0, -43, 0, 0)
button.titleEdgeInsets = UIEdgeInsetsMake(0, -33, 0, 0)
button.addTarget(target, action: action, for: .touchUpInside)
let barButton = UIBarButtonItem(customView: button)
I have a UINavigationController which changes the UIBarButtonItem in the top right corner, depending on the state of the app.
When view did load I initialize the buttons I need
var editBarButton: UIBarButtonItem!
var logoutBarButton: UIBarButtonItem!
var showRepositoryBarButton: UIBarButtonItem!
override func viewDidLoad() {
super.viewDidLoad()
editButton = UIButton()
editButton.setImage(UIImage(named: "icon pencil"), forState: .Normal)
editButton.frame = CGRectMake(0, 0, 30, 30)
editButton.addTarget(self, action: #selector(UserProfileNavigatorController.onEditClick), forControlEvents: .TouchUpInside)
editBarButton = UIBarButtonItem(customView: editButton)
let logoutButton = UIButton()
logoutButton.setImage(UIImage(named: "icon logout"), forState: .Normal)
logoutButton.frame = CGRectMake(0, 0, 30, 30)
logoutButton.addTarget(self, action: #selector(UserProfileNavigatorController.onLogoutClick), forControlEvents: .TouchUpInside)
logoutBarButton = UIBarButtonItem(customView: logoutButton)
let showRepositoryButton = UIButton()
logoutButton.setImage(UIImage(named: "icon logout"), forState: .Normal)
logoutButton.frame = CGRectMake(0, 0, 30, 30)
logoutButton.addTarget(self, action: #selector(UserProfileNavigatorController.onShowRepositoryOnWebClick), forControlEvents: .TouchUpInside)
showRepositoryBarButton = UIBarButtonItem(customView: showRepositoryButton)
presenter.viewDidLoad()
}
And depending on the situation, I change the buttons displayed in this way
func showUserProfile() {
navigationItem.setRightBarButtonItems([editBarButton, logoutBarButton], animated: false)
Router.showUserProfileInNavigatorController(self)
}
func showRepository(repository: Repository) {
navigationItem.setRightBarButtonItems([showRepositoryBarButton], animated: false)
Router.showRepository(self, repository: repository)
}
Even though this code is actually executed, nothing appears in the top right corner.
The problem was that that code was running in the UINavigationController. Instead, it's the UIViewController who must show the buttons in the UINavigationController.
So just moving the code inside the UIViewController is working.
Note that there are multiple problems with your code. First, note that while UIButton() will return a non-optional, UIImage may return an optional. So you really have no idea now whether you actually have typed the names of your images correctly. I created a simple project using your code above, with no images in it, and duplicated that if the images are nil, that nothing shows.
Then adding images, I only got two images showing. Looking closely at your code, the 3rd image re-defines loginButton but does not set any properties on showRepositoryButton.
Several suggestions:
us "do { ... }" to create a sub context to avoid unintended variable re-use
if using a UIButton, use the designated initializer (UIButton(type:...)
better still, use a UIBarButtonItem(image: ...)
pay really close attention to optionals, and let forced unwrapping crash at the appropriate time (or use an assert, guard, or precondition)
Without drastically modifying your code, here is what works fine for me:
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.title = "Howdie!"
do {
let button = UIButton()
let image = UIImage(named: "02-redo")!
button.setImage(image, forState: .Normal)
button.frame = CGRectMake(0, 0, 30, 30)
button.addTarget(self, action: #selector(onEditClick), forControlEvents: .TouchUpInside)
editBarButton = UIBarButtonItem(customView: button)
}
do {
let button = UIButton()
let image = UIImage(named: "03-loopback")!
button.setImage(image, forState: .Normal)
button.frame = CGRectMake(0, 0, 30, 30)
button.addTarget(self, action: #selector(onLogoutClick), forControlEvents: .TouchUpInside)
logoutBarButton = UIBarButtonItem(customView: button)
}
do {
let button = UIButton()
let image = UIImage(named: "04-squiggle")!
button.setImage(image, forState: .Normal)
button.frame = CGRectMake(0, 0, 30, 30)
button.addTarget(self, action: #selector(onShowRepositoryOnWebClick), forControlEvents: .TouchUpInside)
showRepositoryBarButton = UIBarButtonItem(customView: button)
}
navigationItem.setRightBarButtonItems([editBarButton, logoutBarButton, showRepositoryBarButton], animated: false)
}
I am trying to set an Image for bar button Item for that I have an image like:
with resolution 30 * 30 but while I assign this Image to Bar button Its looks like:
I have assigned image this way :
and If I try this way like making an IBOutlet for the button and set Image programatically form this question and code for that is:
// Outlet for bar button
#IBOutlet weak var fbButton: UIBarButtonItem!
// Set Image for bar button
var backImg: UIImage = UIImage(named: "fb.png")!
fbButton.setBackgroundImage(backImg, forState: .Normal, barMetrics: .Default)
but nothing happend with this,
Can anybody tell me what I am doing wrong?
or which is the batter way to do this?
I have achieved that programatically with this code:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//create a new button
let button: UIButton = UIButton.buttonWithType(UIButtonType.Custom) as! UIButton
//set image for button
button.setImage(UIImage(named: "fb.png"), forState: UIControlState.Normal)
//add function for button
button.addTarget(self, action: "fbButtonPressed", forControlEvents: UIControlEvents.TouchUpInside)
//set frame
button.frame = CGRectMake(0, 0, 53, 31)
let barButton = UIBarButtonItem(customView: button)
//assign button to navigationbar
self.navigationItem.rightBarButtonItem = barButton
}
//This method will call when you press button.
func fbButtonPressed() {
println("Share to fb")
}
}
And result will be:
Same way you can set button for left side too this way:
self.navigationItem.leftBarButtonItem = barButton
And result will be:
And if you want same transaction as navigation controller have when you go back with default back button then you can achieve that with custom back button with this code:
func backButtonPressed(sender:UIButton) {
navigationController?.popViewControllerAnimated(true)
}
For swift 3.0:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//create a new button
let button = UIButton.init(type: .custom)
//set image for button
button.setImage(UIImage(named: "fb.png"), for: UIControlState.normal)
//add function for button
button.addTarget(self, action: #selector(ViewController.fbButtonPressed), for: UIControlEvents.touchUpInside)
//set frame
button.frame = CGRect(x: 0, y: 0, width: 53, height: 51)
let barButton = UIBarButtonItem(customView: button)
//assign button to navigationbar
self.navigationItem.rightBarButtonItem = barButton
}
//This method will call when you press button.
func fbButtonPressed() {
print("Share to fb")
}
}
For swift 4.0:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//create a new button
let button = UIButton(type: .custom)
//set image for button
button.setImage(UIImage(named: "fb.png"), for: .normal)
//add function for button
button.addTarget(self, action: #selector(fbButtonPressed), for: .touchUpInside)
//set frame
button.frame = CGRect(x: 0, y: 0, width: 53, height: 51)
let barButton = UIBarButtonItem(customView: button)
//assign button to navigationbar
self.navigationItem.rightBarButtonItem = barButton
}
//This method will call when you press button.
#objc func fbButtonPressed() {
print("Share to fb")
}
}
An easy solution may be the following
barButtonItem.image = UIImage(named: "image")
then go to your Assets.xcassets select the image and go to the Attribute Inspector and select "Original Image" in Reder as option.
Similar to the accepted solution, but you can replace the
let button: UIButton = UIButton.buttonWithType(UIButtonType.Custom) as! UIButton
with
let button = UIButton()
Here is the full solution, enjoy: (it's just a bit cleaner than the accepted solution)
let button = UIButton()
button.frame = CGRectMake(0, 0, 51, 31) //won't work if you don't set frame
button.setImage(UIImage(named: "fb"), forState: .Normal)
button.addTarget(self, action: Selector("fbButtonPressed"), forControlEvents: .TouchUpInside)
let barButton = UIBarButtonItem()
barButton.customView = button
self.navigationItem.rightBarButtonItem = barButton
Here's a simple extension on UIBarButtonItem:
extension UIBarButtonItem {
class func itemWith(colorfulImage: UIImage?, target: AnyObject, action: Selector) -> UIBarButtonItem {
let button = UIButton(type: .custom)
button.setImage(colorfulImage, for: .normal)
button.frame = CGRect(x: 0.0, y: 0.0, width: 44.0, height: 44.0)
button.addTarget(target, action: action, for: .touchUpInside)
let barButtonItem = UIBarButtonItem(customView: button)
return barButtonItem
}
}
Only two Lines of code required for this
Swift 3.0
let closeButtonImage = UIImage(named: "ic_close_white")
navigationItem.rightBarButtonItem = UIBarButtonItem(image: closeButtonImage, style: .plain, target: self, action: #selector(ResetPasswordViewController.barButtonDidTap(_:)))
func barButtonDidTap(_ sender: UIBarButtonItem)
{
}
I am using latest swift (2.1) and the answer (Dharmesh Kheni and jungledev) does not work for me. The image color was off (when setting in IB, it was blue and when setting directly in UIButton, it was black). It turns out I could create the same bar item with the following code:
let barButton = UIBarButtonItem(image: UIImage(named: "menu"), landscapeImagePhone: nil, style: .Done, target: self, action: #selector(revealBackClicked))
self.navigationItem.leftBarButtonItem = barButton
You can use this code for multiple bar button with custom image:
self.navigationItem.leftBarButtonItem = nil
let button = UIButton(type: .custom)
button.setImage(UIImage (named: "ChatTab"), for: .normal)
button.frame = CGRect(x: 0.0, y: 0.0, width: 35.0, height: 35.0)
//button.addTarget(target, action: nil, for: .touchUpInside)
let barButtonItem = UIBarButtonItem(customView: button)
let button2 = UIButton(type: .custom)
button2.setImage(UIImage (named: "ActivityTab"), for: .normal)
button2.frame = CGRect(x: 0.0, y: 0.0, width: 35.0, height: 35.0)
//button.addTarget(target, action: nil, for: .touchUpInside)
let barButtonItem2 = UIBarButtonItem(customView: button2)
self.navigationItem.rightBarButtonItems = [barButtonItem, barButtonItem2]
Result will be this:
Initialize barbuttonItem like following:
let pauseButton = UIBarButtonItem(image: UIImage(named: "big"),
style: .plain,
target: self,
action: #selector(PlaybackViewController.pause))
Your problem is because of the way the icon has been made - it doesn't conform to Apple's custom tab bar icon specs:
To design a custom bar icon, follow these guidelines:
Use pure white with appropriate alpha transparency.
Don’t include a drop shadow.
Use antialiasing.
(From the guidelines.)
Something that would be possible looks like this. You can find such icons on most free tab bar icon sites.
Swift 4.
#IBOutlet weak var settingBarBtn: UIBarButtonItem! {
didSet {
let imageSetting = UIImageView(image: UIImage(named: "settings"))
imageSetting.image = imageSetting.image!.withRenderingMode(.alwaysOriginal)
imageSetting.tintColor = UIColor.clear
settingBarBtn.image = imageSetting.image
}
}
SwiftUI
.navigationBarItems modifier takes any view you want:
struct ContentView: View {
var body: some View {
NavigationView {
Text("SwiftUI")
.navigationBarItems(leading:
HStack {
Image(systemName: "trash")
Text("Trash")
}
)
}
}
}
.navigationBarItems(trailing: Image(systemName: "trash") )
.navigationBarItems(leading: Image(systemName: "trash.fill"),
trailing: Image(systemName: "trash")
)
You can use a button for each if you need an action for each of them.
Swift 5+. Smooth solution to add ideal image as you desired dynamic Solution
func rightBarButtonItem(iconNameButton: String, selector: Selector) {
let button = UIButton()
button.frame = CGRect(x: 0, y: 0, width: 25, height: 25)
button.setImage(UIImage(named: iconNameButton), for: .normal)
button.addTarget(self, action: selector, for: .touchUpInside)
button.imageView?.contentMode = .scaleAspectFit
let buttonBarButton = UIBarButtonItem(customView: UIView(frame: CGRect(x: 0, y: 0, width: 25, height: 25)))
buttonBarButton.customView?.addSubview(button)
buttonBarButton.customView?.frame = button.frame
self.navigationItem.rightBarButtonItem = buttonBarButton
}
Just choose Original image option when adding an image to assets in Xcode
If your UIBarButtonItem is already allocated like in a storyboard.
(printBtn)
let btn = UIButton(frame: CGRect(x: 0, y: 0, width: 30, height: 30))
btn.setImage(UIImage(named: Constants.ImageName.print)?.withRenderingMode(.alwaysTemplate), for: .normal)
btn.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handlePrintPress(tapGesture:))))
printBtn.customView = btn
If you have set up your UIBarButtonItem with an image in the storyboard, one small hack to change the renderingMode is to add the following code to your viewDidLoad(). This way you don't have to resort to adding the entire button and image in code.
if let navButton = self.navigationItem.leftBarButtonItem, let buttonImage = navButton.image {
navButton.image = buttonImage.withRenderingMode(.alwaysOriginal)
}
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Left",
style: .plain,target: self, action: #selector(rightbarButtonAction))
navigationItem.rightBarButtonItem?.image = UIImage(named: "Notification Bell")