i have a viewcontroller with a tableview, and when user clicks on the cell, it goes to VC2. When the user has performed a action (and updated the values in VC2), i use self.dismiss(animated: true, completion: nil) to go back to the viewcontroller with the tableview, however the tableview (once the user has gone back to the tableview) is showing duplicated rows, but the child is succesfully deleted in firebase, and a new child is created - however the tableview is showing the childs that are not deleted twice.
This is all the relevant code in VC1:
class PostMessageListViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var table: UITableView!
var topicID:namePosts?
let currentUserID = Auth.auth().currentUser?.uid
var posts = [Post]()
lazy var refresher: UIRefreshControl = {
let refreshControl = UIRefreshControl()
refreshControl.tintColor = .white
refreshControl.addTarget(self, action: #selector(requestData), for: .valueChanged)
return refreshControl
}()
#objc
func requestData() {
self.table.reloadData()
refresher.endRefreshing()
}
func reloadData(){
table.reloadData()
}
override func viewDidLoad() {
super.viewDidLoad()
self.table.separatorStyle = UITableViewCellSeparatorStyle.none
table.refreshControl = refresher
//DataManager.shared.firstVC = self
self.table.delegate = self
self.table.dataSource = self
let postCell = UINib(nibName: "PostTableViewCell", bundle: nil)
self.table.register(postCell, forCellReuseIdentifier: "cell")
self.posts.removeAll()
Database.database().reference().child("posts").child(postID!.name)
.observe(.childAdded) { (snap) in
if snap.exists() {
//declare some values here...
self.posts.append( //some values here)
self.posts.sort(by: {$0.createdAt > $1.createdAt})
self.table.reloadData()
})
}
else {
self.table.reloadData()
}
}
//observe if a post is deleted by user
Database.database().reference().child("posts").child("posts").observe(.childRemoved) { (snapshot) in
let postToDelete = self.indexOfPosts(snapshot: snapshot)
self.posts.remove(at: postToDelete)
self.table.reloadData()
//self.table.deleteRows(at: [NSIndexPath(row: questionToDelete, section: 1) as IndexPath], with: UITableViewRowAnimation.automatic)
//self.posts.remove(at: indexPath.row)
}
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.posts.count
}
func indexOfPosts(snapshot: DataSnapshot) -> Int {
var index = 0
for post in self.posts {
if (snapshot.key == post.postID) {
return index
}
index += 1
}
return -1
}
EDIT: Forgot to say, but i have used this code in another Viewcontroller, and it works fine there. However i just copied my code from that to this one, and deleted a bunch of stuff i didn't need, however i cant seem to find what i am missing in this one.
This may not be the answer but it may lead to an answer. As noted in the comments there are two arrays being used to manage the dataSource for the tableView. One contains the data and one is using an indexing technique - I believe that may lead to issues, like the one described in the question.
The other issue is that when every child is intially added, we re-sort the array and then refresh the tableView - that can lead to delays and flicker. (flicker = bad)
So let establish a couple of things. First a class that holds the posts
PostClass {
var post_id = ""
var post_text = ""
var creation_date = ""
}
second the Firebase structure, which is similar
posts
post_id_0
text: "the first post"
timestamp: "20190220"
post_id_1
text: "the second post"
timestamp: "20190221"
then a little trick to populate the datasource and leave a child added observer. This is important as you don't want to keep refreshing the tableView with every child it as may (will) flicker. So we leverage that childAdded events always come before .value events so the array will populate, and then .value will refresh it once, and then we will update the tableView each time after. Here's some code - there's a lot going on so step through it.
var postsArray = [String]()
var initialLoad = true
func ReadPosts() {
let postsRef = self.ref.child("posts").queryOrdered(byChild: "timestamp")
postsRef.observe(.childAdded, with: { snapshot in
let aPost = PostClass()
aPost.post_id = snapshot.key
aPost.post_text = snapshot.childSnapshot("text").value as! String
aPost.creation_date = snapshot.childSnapshot("timestamp").value as! String
self.postsArray.append(aPost)
//upon first load, don't reload the tableView until all children are loaded
if ( self.initialLoad == false ) {
self.postsTableView.reloadData()
}
})
//when a child is removed, the event will contain that child snapshot
// we locate the child node via it's key within the array and remove it
// then reload the tableView
postsRef.observe(.childRemoved, with: { snapshot in
let keyToRemove = snapshot.key
let i = self.postsArray.index(where: { $0.post_id == keyToRemove})
self.postsArray.remove(at: i)
self.postsTableView.reloadData()
})
//this event will fire *after* all of the child nodes were loaded
// in the .childAdded observer. So children are sorted, added and then
// the tableView is refreshed. Set initialLoad to false so the next childAdded
// after the initial load will refresh accordingly.
postsRef.observeSingleEvent(of: .value, with: { snapshot in
self.postsTableView.reloadData()
self.initialLoad = false
})
}
Things to note
We are letting Firebase doing the heavy lifting and ordering the nodes by creation_date so they come in order.
This would be called from say, viewDidLoad, where we would set the initialLoad class var to true initially
Related
The problem: I cannot get data downloaded into arrays in a singleton class to populate table views in two view controllers.
I am writing a bank book iOS app with a Parse backend. I have a login viewController and four other view controllers in a Tab Bar Controller. I have a singleton class that gets data from the Parse server and loads four arrays. I want that data to populate table views in two other view controllers. I want to make as few data calls as possible. The initial view controller is where user enters debits and credits. So my plan was to call GetData class from the viewDidLoad to populate tables in case user visits them without entering a debit or a credit.
When a debit or credit is entered, there is one function where after the debit or credit is saved to Parse server, the GetData class is called again to update the arrays in the GetData class.
The two view controllers access the arrays in the GetData class to fill the tables, and there is a tableView.reloadData() call in the viewDidAppear in each view controller when the view is accessed via the tab controller.
It works intermittently at best. sometimes I get five successful updates and then it keeps displaying old data, then it will suddenly display all the data.
Looking at my cloud DB, all the entries are there when made, and I have verified the viewWillAppear is firing in each view controller who accessed.
What I need is a reliable method to get the data to update in the other view controllers every. time. I will gladly scrap this app and rewrite if needed.
Here is the code of my singleton class:
class GetData {
static let sharedInstance = GetData()
var transactionArray = [String]()
var dateArray = [String]()
var toFromArray = [String]()
var isDebitArray = [String]()
func getdata() {
let query = PFQuery(className:"Transaction")
query.findObjectsInBackground { (objects, error) in
self.transactionArray.removeAll()
self.dateArray.removeAll()
self.toFromArray.removeAll()
self.isDebitArray.removeAll()
print("query fired")
if objects != nil {
for object in objects! {
if let amount = object.object(forKey: "amount") as? String {
if let date = object.object(forKey: "date") as? String {
if let toFrom = object.object(forKey: "toFrom") as? String {
if let isDebit = object.object(forKey: "isDebit") as? String {
self.transactionArray.append(amount)
self.dateArray.append(date)
self.toFromArray.append(toFrom)
self.isDebitArray.append(isDebit)
}
}
}
}
}
}
self.transactionArray.reverse()
self.dateArray.reverse()
self.toFromArray.reverse()
self.isDebitArray.reverse()
dump(self.toFromArray)
}
}
}
Here is a sample of one of the view controllers:
class RecordVC: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet var recordTableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
recordTableView.delegate = self
recordTableView.dataSource = self
recordTableView.reloadData()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
recordTableView.reloadData()
print("recordVC viewWillAppear fired")
}
#IBAction func resetFoundButton(_ sender: Any) {
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = recordTableView.dequeueReusableCell(withIdentifier: "RecordCell", for: indexPath) as! RecordCell
cell.amountLabel?.text = "$\(GetData.sharedInstance.transactionArray[indexPath.row])"
cell.dateLabel?.text = "\(GetData.sharedInstance.dateArray[indexPath.row])"
cell.toFromLabel?.text = "\(GetData.sharedInstance.toFromArray[indexPath.row])"
let cellColor = backGroundColor(isDebit: GetData.sharedInstance.isDebitArray[indexPath.row])
cell.backgroundColor = cellColor
cell.backgroundColor = cellColor
return cell
}
func backGroundColor(isDebit:String) -> UIColor{
if isDebit == "false" {
return UIColor.green
} else {
return UIColor.blue
}
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return GetData.sharedInstance.transactionArray.count
}
}
Thank you
I would say that instead of reloading the tables by calling tableView.reloadData() in viewWillAppear() , after your query execution and data updates in GetData Class , then you should fire a notification or use a delegate to reloadData() in tableview.
Whats happening is that sometimes when the tableView.reloadData() gets called the Data in the singleton class (GetData class) has not yet updated.
func getdata() {
let query = PFQuery(className:"Transaction")
query.findObjectsInBackground { (objects, error) in
self.transactionArray.removeAll()
self.dateArray.removeAll()
self.toFromArray.removeAll()
self.isDebitArray.removeAll()
print("query fired")
if objects != nil {
for object in objects! {
if let amount = object.object(forKey: "amount") as? String {
if let date = object.object(forKey: "date") as? String {
if let toFrom = object.object(forKey: "toFrom") as? String {
if let isDebit = object.object(forKey: "isDebit") as? String {
self.transactionArray.append(amount)
self.dateArray.append(date)
self.toFromArray.append(toFrom)
self.isDebitArray.append(isDebit)
// Here you should fire up a notification to let the 2 ViewControllers know that data has to be reloaded.
}
}
}
}
}
}
self.transactionArray.reverse()
self.dateArray.reverse()
self.toFromArray.reverse()
self.isDebitArray.reverse()
dump(self.toFromArray)
}
}
I am new to programming and currently building an app where I collect data from Firebase.
I thought it would be nice to implement this refreshing animation, when the view is pulled down. Now I have the problem that nothing gets refreshed at all (it was working fine in the beginning). Also every time the app launches the tableView is empty at first and when you make the pushdown it reloads, but wrong.
I am really struggling. Can anyone see anything wrong in my code?
class ViewController: BaseViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet var newsfeedTableView: UITableView!
#IBOutlet weak var activityIndicatorView: UIActivityIndicatorView!
private let refreshControl = UIRefreshControl()
var ref: DatabaseReference!
var posts = [String]()
var timeRef = [String]()
var userRef = [String]()
override func viewDidLoad() {
super.viewDidLoad()
addSlideMenuButton()
setupTableView()
ref = Database.database().reference()
ref.child("posts").observe( .childAdded, with: { snapshot in
let newPost = snapshot.value as? NSDictionary
let post_title:String = newPost!["post_title"] as? String ?? "error"
let newPostTime = snapshot.value as? NSDictionary
let post_time:String = newPostTime!["post_time"] as? String ?? "error collecting timestamp"
let newPostUser = snapshot.value as? NSDictionary
let post_user:String = newPostUser!["post_user"] as? String ?? "Team"
self.posts.insert(post_title, at: 0)
self.timeRef.insert(post_time, at: 0)
self.userRef.insert(post_user, at: 0)
self.newsfeedTableView.reloadData()
})
}
private func setupTableView() {
if #available(iOS 10.0, *) {
newsfeedTableView.refreshControl = refreshControl
} else {
newsfeedTableView.addSubview(refreshControl)
}
refreshControl.addTarget(self, action: #selector(refreshNewsFeedTableView(_:)), for: .valueChanged)
}
#objc private func refreshNewsFeedTableView(_ sender: Any) {
//self.refreshControl.beginRefreshing()
self.newsfeedTableView.reloadData()
self.refreshControl.endRefreshing()
self.activityIndicatorView.stopAnimating()
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return posts.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! NewsfeedCell
cell.customTextLabel?.text = posts[indexPath.row]
cell.customTimeLabel?.text = timeRef[indexPath.row]
cell.customNameLabel?.text = userRef[indexPath.row]
return cell
}
}
class NewsfeedCell: UITableViewCell {
#IBOutlet weak var customTextLabel: UILabel!
#IBOutlet weak var customNameLabel: UILabel!
#IBOutlet weak var customTimeLabel: UILabel!
}
Here
#objc private func refreshNewsFeedTableView(_ sender: Any)
you don't do any API requests to get the data then reload the table and end refreshing , and since you use observe here
ref.child("posts").observe( .childAdded, with: { snapshot in
then you'll get any new data , if you need to implement the refresh then insert all database code inside a function and replace observe with observeSingleEvent and call it from viewDidLoad and from the refresh selector method
ref.child("posts").observeSingleEvent( .value, with: { snapshot in
Note with the suggested approach you will get all the childs at a time so don't forget to clean the array inside the callback of observeSingleEvent to avoid duplicating values , also consider making one dataSource array instead of 3 here
self.posts.insert(post_title, at: 0)
self.timeRef.insert(post_time, at: 0)
self.userRef.insert(post_user, at: 0)
probably with creating a model
struct Item {
let post:String
let time:String
let user:String
}
Only problem I can see in the code is, you are using .childAdded to observe events from firebase but according to firebase document:
The child_added event is typically used when retrieving a list of
items from the database. Unlike value which returns the entire
contents of the location, child_added is triggered once for each
existing child and then again every time a new child is added to the
specified path. The event callback is passed a snapshot containing the
new child's data. For ordering purposes, it is also passed a second
argument containing the key of the previous child.
So, if you want to receive all the data of any particular node, you need to use value event but not child_added as stated here:
The value event is used to read a static snapshot of the contents
at a given database path, as they existed at the time of the read
event. It is triggered once with the initial data and again every time
the data changes. The event callback is passed a snapshot containing
all data at that location, including child data. In the code example
above, value returned all of the blog posts in your app. Everytime a
new blog post is added, the callback function will return all of the
posts.
Reload UItableView in DispatchQueue.main, try this code.
override func viewDidLoad() {
super.viewDidLoad()
addSlideMenuButton()
setupTableView()
ref = Database.database().reference()
ref.child("posts").observe( .childAdded, with: { snapshot in
let newPost = snapshot.value as? NSDictionary
let post_title:String = newPost!["post_title"] as? String ?? "error"
let newPostTime = snapshot.value as? NSDictionary
let post_time:String = newPostTime!["post_time"] as? String ?? "error collecting timestamp"
let newPostUser = snapshot.value as? NSDictionary
let post_user:String = newPostUser!["post_user"] as? String ?? "Team"
self.posts.insert(post_title, at: 0)
self.timeRef.insert(post_time, at: 0)
self.userRef.insert(post_user, at: 0)
DispatchQueue.main.async() {
self.newsfeedTableView.reloadData()
}
})
}
I have searched every source I know of for help on this problem. I want to make individual rows within a tableview disappear after a certain amount of time expires. Even if the app is not open, I want the rows to delete as soon as the timer reaches zero. I have been trying to arrange each post into an dictionary with timer pairings to handle the row deletion when time occurs. I have looked at this post for guidance but no solutions. Swift deleting table view cell when timer expires.
This is my code for handling the tableview and the timers:
var nextID: String?
var postsInFeed = [String]()
var postTimer = [Timer: String]()
var timeLeft = [String: Int]()
(in view did load)
DataService.ds.REF_FEED.observe(.value, with: { (snapshot) in
self.posts = []
self.postsInFeed = []
self.nextID = nil
if let snapshot = snapshot.children.allObjects as? [DataSnapshot] { //Gets us into our users class of our DB
for snap in snapshot { // Iterates over each user
if let postDict = snap.value as? Dictionary<String, Any> { // Opens up the dictonary key value pairs for each user.
let key = snap.key //
let post = Post(postID: key, postData: postDict) // Sets the properties in the dictionary to a variable.
self.posts.append(post) // appends each post which contains a caption, imageurl and likes to the empty posts array.
self.nextID = snap.key
let activeID = self.nextID
self.postsInFeed.append(activeID!)
print(self.postsInFeed)
print(activeID!)
}
}
}
self.tableView.reloadData()
})
//////////////////////////////////////////////////////////////////////////////////////////////
// Sets up our tableview
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return postsInFeed.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let post = posts[indexPath.row] // We get our post object from the array we populate when we call the data from the database up above.
if let cell = tableView.dequeueReusableCell(withIdentifier: "tableCell") as? TableViewCell { //Specifies the format of the cell we want from the UI
// cell.cellID = self.postsInFeed[indexPath.row]
cell.cellID = self.postsInFeed[indexPath.row]
cell.homeVC = self
if let img = HomeVC.imageCache.object(forKey: post.imageUrl as NSString){
cell.configureCell(post: post, img: img as? UIImage)
print(postTimer)
print(self.timeLeft)
} else {
cell.configureCell(post: post)
print(postTimer)
print(self.timeLeft)
}
return cell
} else {
return TableViewCell()
}
}
func handleCountdown(timer: Timer) {
let cellID = postTimer[timer]
// find the current row corresponding to the cellID
let row = postsInFeed.index(of: cellID!)
// decrement time left
let timeRemaining = timeLeft[(cellID!)]! - 1
timeLeft[cellID!] = timeRemaining
if timeRemaining == 0 {
timer.invalidate()
postTimer[timer] = nil
postsInFeed.remove(at: row!)
tableView.deleteRows(at: [IndexPath(row: row!, section: 0)], with: .fade)
} else {
tableView.reloadRows(at: [IndexPath(row: row!, section: 0)], with: .fade)
}
}
In the tableviewcell:
weak var homeVC: HomeVC?
var cellID: String!
func callTime() {
homeVC?.timeLeft[cellID] = 25
let timer = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(homeVC?.handleCountdown(timer:)), userInfo: nil, repeats: true)
homeVC?.postTimer[timer] = cellID
}
Any help would be really appreciated!
Timers don't run when your app is not running or is suspended.
You should rework your code to save a date (to UserDefaults) when you start your timer, and then each time the timer fires, compare the current date to the saved date. Use the amount of elapsed time to decide how many entries in your table view's data model to delete. (In case more than one timer period elapsed while you were suspended/not running.)
You should implement applicationDidEnterBackground() in your app delegate (or subscribe to the equivalent notification, UIApplicationDidEnterBackground) and stop your timer(s).
Then implement the app delegate applicationDidBecomeActive() method (or add a notification handler for the UIApplicationDidBecomeActive notification), and in that method, check the amount of time that has elapsed, update your table view's data model, and tell the table view to reload if you've removed any entries. Then finally restart your timer to update your table view while your app is running in the foreground.
I have a table view controller and above the cell is a segmented control. The segmented control has 3 options. Past Posts, Current Posts, and Future Posts. I am trying to figure out how to load the specific data into the table view depending on what index is selected on the segmented control.
For example if Past Posts is selected I want to load the Past Post data from Parse Server into the table view. Or of Future Posts is selected load the Future Posts date from Parse Server into the table view.
I am not at all sure how to load the "selected" data, then remove and load different data if the index changes. Any help is much appreciated!
Also, I know how to fetch data from Parse Server. I only mention that to explain where my data is coming from.
I would do something creating a controller that performs the fetch, the parsing, and returns a closure with the associated identifier if it ever changes, you can still use this approach. Something along these lines.
UPDATE
With help from Rob's answer I wanted to put a little context into my answer for completeness.
typealias PostsCompletionClosure = (requestIdentifier : String, posts : [Post])->Void
class PostController {
func fetchPastPosts(requestIdentifier : String,
completion : PostsCompletionClosure,
queue : dispatch_queue_t?) {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) {
let queryParams = ["status" : "past"]
self.performQuery(queryParams, completion: { (requestID, posts) in
dispatch_async(queue != nil ? queue : dispatch_get_main_queue()) {
completion(requestIdentifier : requestIdentifier, posts : posts)
}
})
}
}
func fetchCurrentPosts(requestIdentifier : String,
completion : PostsCompletionClosure,
queue : dispatch_queue_t?) {
// Same as Above
}
func fetchFuturePosts(requestIdentifier : String,
completion : PostsCompletionClosure,
queue : dispatch_queue_t?) { {
// Same as Above
}
private func performQuery(queryParams: [String : String],
completion : PostsCompletionClosure) {
let query = PFQuery(className: "Posts")
for {key, value) in queryParams {
query.whereKey(key, equalTo: value)
}
query.findObjectsInBackgroundWithBlock { objects, error in
guard let error == nil else {
// Handle Error
return
}
if let results = objects as? [Post] {
dispatch_get_main_queue()) {
completion(requestIdentifier : requestIdentifier, posts : posts)
}
})
}
}
You can even create a post request queue for the segment requests, and cancel all prior operations if you are about to start a new one, thus never even giving it an opportunity to reload your data in the first place.
Here is a possible approach on how to implement the viewController :)
class ViewController: UIViewController, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
#IBOutlet var segnmentControl: UISegmentedControl!
var posts: [Post]?
var activeRequestId: String = ""
// This should prolly be injected or a singleton
let postsController = PostController()
override func viewDidLoad() {
super.viewDidLoad()
didSelectSelegment(segnmentControl)
}
#IBAction func didSelectSelegment(sender: UISegmentedControl) {
posts = nil
tableView.reloadData()
activeRequestId = "\(sender.selectedSegmentIndex)"
switch sender.selectedSegmentIndex {
case 0:
self.postsController.fetchPastPosts(activeRequestId, completion: { (requestIdentifier, posts) in
self.reloadDataWith(requestIdentifier, posts : [Post])
})
case 1:
self.postsController.fetchCurrentPosts(activeRequestId, completion: { (requestIdentifier, posts) in
self.reloadDataWith(requestIdentifier, posts : [Post])
})
case 2:
self.postsController.fetchFuturePosts(activeRequestId, completion: { (requestIdentifier, posts) in
self.reloadDataWith(requestIdentifier, posts : [Post])
})
default:
fatalError("unexpected segment index")
}
}
func reloadDataWith(requestIdentifier : String,
posts : [Post]) {
if self.requestIdentifier == requestIdentifier {
self.posts = posts
self.tableView.reloadData()
}
}
}
The basic idea would be that as the segmented control changes, you would initiate a PFQuery that would populate your model, and then trigger the reloading of the table. For example, something like:
class ViewController: UIViewController, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
var posts: [Post]?
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func didChangeValueForSegmentedControl(sender: UISegmentedControl) {
// first empty the table
posts = nil
tableView.reloadData()
// prepare new query
let query = PFQuery(className: "Posts")
switch sender.selectedSegmentIndex {
case 0:
query.whereKey("status", equalTo: "past")
case 1:
query.whereKey("status", equalTo: "current")
case 2:
query.whereKey("status", equalTo: "future")
default:
fatalError("unexpected segment index")
}
// now perform query
query.findObjectsInBackgroundWithBlock { objects, error in
guard error == nil else {
// report error
return
}
guard let searchResults = objects as? [Post] else {
// handle situation where results were not an array of `Post` objects
return
}
self.posts = searchResults
self.tableView.reloadData()
}
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return posts?.count ?? 0
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as! PostCell
let post = posts![indexPath.row]
// configure `cell` using `post`
return cell
}
}
Now, those whereKey clauses are certainly not right, and that would change depending how your object model was set up, but this illustrates the basic idea. Initiate PFQuery on the basis of which segmented control was selected and then update the results accordingly.
Now, this all makes a lot of assumptions (that you've defined your table view and specified the view controller as its data source; that you've hooked up the outlet for the table view; that you've hooked up the IBAction for valueChanged on the segmented control; that you've defined a cell prototype with a custom cell type; etc.), but it illustrates the key parts of the solution.
I am a newbie to swift and firebase, I am trying to populate my tabelview with firebase data. When I run the program, nothing shows up in tableview. Any help would be gladly appreciated. This is what I got do far, tried to read the documents, but its not helping.
import UIKit
import Firebase
import FirebaseUI
class ChurchTableViewController: UITableViewController {
let firebase = Firebase(url:"https://.....com/")
var items = [NSDictionary]()
override func viewDidLoad() {
super.viewDidLoad()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
//self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
override func viewDidAppear(animated: Bool) {
//MARK: Load data from firebsr
firebase.observeEventType(.Value, withBlock: { snapshot in
print(snapshot.value)
}, withCancelBlock: { error in
print(error.description)
})
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return items.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath)
let dict = items[indexPath.row]
cell.textLabel?.text = dict["ChurchName"] as? String
return cell
}
You've created the observer for when some value changes in your Firebase DB, but in your closure you need to add the new items and of course reload your UITableView to synchronize the data in your app, see the following code to see a sample of how to do it with a sample data type too:
var items = [GroceryItem]()
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
firebase.observeEventType(.Value, withBlock: { snapshot in
var newItems = [GroceryItem]()
for item in snapshot.children {
let itemType = GroceryItem(snapshot: item as! FDataSnapshot)
newItems.append(itemType)
}
// update your item with the new ones retrieved
self.items = newItems
// reload the data
self.tableView.reloadData()
})
}
In the below struct you can see a sample of how you can create your data type from the data returned from Firebase
GroceryItem
struct GroceryItem {
let key: String!
let name: String!
let addedByUser: String!
let ref: Firebase?
var completed: Bool!
// Initialize from arbitrary data
init(name: String, addedByUser: String, completed: Bool, key: String = "") {
self.key = key
self.name = name
self.addedByUser = addedByUser
self.completed = completed
self.ref = nil
}
init(snapshot: FDataSnapshot) {
key = snapshot.key
name = snapshot.value["name"] as! String
addedByUser = snapshot.value["addedByUser"] as! String
completed = snapshot.value["completed"] as! Bool
ref = snapshot.ref
}
}
For a deeper knowledge about how to use Firebase you can read this very good tutorial:
Firebase Tutorial: Getting Started
I hope this help you.
Check that you have set your Tableview's delegate and datasource properly, to do this, go to interface builder, cmd + right click on your tableview and drag over to the yellow heading icon in interface builder.
You should see two options, 'datasource' and 'delegate', make sure that they are both checked and then rerun your app, you should see the table populate with whatever data you've loaded
You've got three issues
1) Your not populating a datasource for your tableview. This is typically an array that is stored in the class and because it's by .value you will need to iterate over those values to get to each child nodes data
2) You are observing by .value. This will return everything in the node, all children, their children etc so you won't be able to directly read it as a string value unless that's all the node contains, as in a single key:value pair, otherwise all of they key:value pairs will be read.
3) Firebase is asynchronous so within the observe block, you need to populate the array, and then re-load the tableview
Here's the solution:
Given a structure
users
user_id_0
name: "Biff"
user_id_1
name: "Buffy"
user_id_2
name: "Skip
here's the associated code to read in each name and populate a namesArray
var namesArray: [String] = []
ref.observeSingleEventOfType(.Value, withBlock: { snapshot in
for child in snapshot.children {
let name = child.value["name"] as! String
namesArray.append(name)
}
self.myTableView.reloadData()
})
substitute your items array for the namesArray.
They key is to let Firebase load the data asynchronously before telling the tableView to refresh itself, and when using .Value, ensure you iterate over all of the children in that node with snapshot.children
This is happened because there is no data in your items array. So first inside your viewDidAppear method you need to append your Firebase data dictionaries into items array and then call tableView.reloadData().
Also check your Firebase database url is correct and you need to fetch and store data in proper format while appending to items array.