Project on flutter. When I try to open a project and just add new dependencies through xcode, the ide does not see them.I don’t even know where to start looking for a solution to the problem, like I’m doing everything right. Can someone help me? if any additional information can help you, please ask me to show you.
Try building the project. The IDE needs to build all of the pods before it picks them up automatically. Easy mistake to overlook.
Related
I know that there must be a whole bunch of questions like this, but I tried everything, and nothing would work.
I'm creating a iOS app, and I use Google Ad Mob. I built my Xcode project from Unity, but when I tried to archive it in Xcode, there is this annoying error "GoogleMobileAds.h file not found"! I have the Google Mobile Ad Framework, but when I put it in the project, the error still shows! I looked up this problem, and tried to follow some of the people to fixed it, but the error still wouldn't go away.
Could anyone help please?
Here is the link to the project you can download.
Xcode project
I fixed this by going to Framework Search Paths in build settings, and putting in the GoogleMobileAd.framework!
as #SullyBully already correctly mentioned.
You have to add your folder with the Admob SDK to Framework Search Paths in Build Settings.
Additionally you have to include your GoogleMobildeAds.framework into your frameworks section in xcode (no ideas whats that called)
See screenshot 1 and 2 (I literally spent now hours because of it, hopefully this finds a soul helpful :P)
By the way it is completely neccessary just to include GoogleMobildeAds.framework.
You dont need to include the others like GoogleUtilities, or GoogleAppMeasurement etc.
After you build the the game in Unity.You also have to add google admob iOS library to your Xcode project. You can get from : [https://developers.google.com/admob/ios/download][1]
I ejected from expo.
I ran ‘react-native link’ in the terminal
I moved into the iOS folder and ran ‘pod install’ in the terminal.
Then I opened the padel.xcworkspace in xcode. When I try and build the app
I get an error that says the React/RCTBridgeModule.h file is not
found.
After much googling I understand that I need to “manually add
Pods/Headers/Public to the Header Search Paths configuration” as
described in the expo docs
https://docs.expo.io/versions/latest/guides/expokit.html#changing-native-dependencies
I have absolutely no idea how to do this. Can someone please help me?
When I click on the error message in build time this is what I see:
Where am I supposed to add ‘Pods/Headers/Public’
My best guess is that I have to add an additional path in the ‘Header Search Paths’ section. The problem is that I don’t understand where BUILT_PRODUCTS_DIR corresponds to so I don’t know how to walk it to the pods folder.
Any suggestions?
Finally found the answer to this on step 3 of the docs on manual linking in react native https://facebook.github.io/react-native/docs/linking-libraries-ios.html#manual-linking
I have tried many times to use opencv in my ios project, but it just failed.
After I download the framework from the website, I load the framework to my xcode project, and then it just shows the following problem, I really don't know why and have been mad about it.
check out this link. This should help you!
http://fyhao.com/2015/01/computer-and-it/tutorial/tutorial-on-setup-opencv-on-ios/
Best regards,
N. Medeiros
I want to make plugin for Xcode6 but i don't know how to start and make that.Any one please share any link that explains this in detail for Xcode 6? I find for Xcode 4 but that method is not working for xcode6
I am the creator of IntelliPaste for Xcode.
Plugin development for Xcode is fun but will also be hard at times. There is no documentation that can be found, at least not from Apple. A lot is guess work and look at how other people's plugins are made.
To get started, I would recommend using this template. I haven't used it myself but I wished something like that was around when I got started.
I'm having a small issue with xcode (I'm assuming it's mostly due to being unfamiliar with xcode itself) and was hoping someone could lend me a hand.
I'm working with a group of people and we're using the GPUimage framework.
The problem is this:
For every person referencing GPUimage we get additional entries in the build settings for the xcode project.
For example build products path would be:
/Users/username/project/application_name/GPUImage-master/GPUimage.framework
I would rather it be:
/application_name/GPUImage-master/GPUimage.framework
The reason I want to fix this is because we need to package up our application and library together so that whoever wants to use it only needs to open the xcode project file to see what we've done (to mark it, school project).
Can anyone suggest what I should do or look for here?
Try adding the following to the beginning of the user path:
$(SRCROOT)/application_name/GPUImage-master/GPUimage.framework
That should instruct XCode to use the user path of whoever is using the library
Hope this helps!