How to use opencv2.framework in ios correctly - ios

I have tried many times to use opencv in my ios project, but it just failed.
After I download the framework from the website, I load the framework to my xcode project, and then it just shows the following problem, I really don't know why and have been mad about it.

check out this link. This should help you!
http://fyhao.com/2015/01/computer-and-it/tutorial/tutorial-on-setup-opencv-on-ios/
Best regards,
N. Medeiros

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GoogleMobileAds.h file not found

I know that there must be a whole bunch of questions like this, but I tried everything, and nothing would work.
I'm creating a iOS app, and I use Google Ad Mob. I built my Xcode project from Unity, but when I tried to archive it in Xcode, there is this annoying error "GoogleMobileAds.h file not found"! I have the Google Mobile Ad Framework, but when I put it in the project, the error still shows! I looked up this problem, and tried to follow some of the people to fixed it, but the error still wouldn't go away.
Could anyone help please?
Here is the link to the project you can download.
Xcode project
I fixed this by going to Framework Search Paths in build settings, and putting in the GoogleMobileAd.framework!
as #SullyBully already correctly mentioned.
You have to add your folder with the Admob SDK to Framework Search Paths in Build Settings.
Additionally you have to include your GoogleMobildeAds.framework into your frameworks section in xcode (no ideas whats that called)
See screenshot 1 and 2 (I literally spent now hours because of it, hopefully this finds a soul helpful :P)
By the way it is completely neccessary just to include GoogleMobildeAds.framework.
You dont need to include the others like GoogleUtilities, or GoogleAppMeasurement etc.
After you build the the game in Unity.You also have to add google admob iOS library to your Xcode project. You can get from : [https://developers.google.com/admob/ios/download][1]

glGenVertexArrays and glDeleteVertexArrays not resolved for Windows

I am trying to port iOS projects to Windows 10 using Windows Bridge for iOS.
But I am stuck to the unresolved functions of glGenVertexArrays, glBindVertexArray, and glDeleteVertexArrays.
The original iOS project is a Cocos2d 2.x project. I am not familiar with OpenGL, Therefore I ask for help here! Thank you!
By the way, I noticed that the same issue also exists if I paste these functions into the sample project of WOCCatalog.
Thank you in advance!
Searching the repo for "glGenVertexArrays" does not return anything. Therefore, this API (along with tons of others) is not yet implemented.

Tesseract integration to my Project on xCode 6.3 iOS 8.3

I'm really digging the web and stackoverflow questions but none of them does not solve my problem.
I'm trying use Tesseract OCR in my iOS Project, but integration did not go what I expected. I follow the instructions in this blog and I did the all things but still I m not able to integrate it. May be because of the new updates, anyway I just want to solve my problem.
So I have added all files to my project about tesseract and leptonica and I have added tessdata to my project.
I also tried the run existing project on github but still the problem exists.
Error is
I checked eng.cube.lm file exists in project and I also linked it.
Please help!
I could not found my answer, but I found another way to do it. I used cocoapods to get OCR library . This is the simplest way to adding dependency to your project.
This very clear how to use cocoapods quick guide,
This is the pod that I used tesseract OCR pod
This is the installation guide to tesseract OCR
If you follow the tips, everything will be good.
On the other hand, I think my problem was file broken or out of date to new versions. My first way was very dirty and rough. To use tesseract on iOS , best way is the Cocoapods
I hope this will help someone!

Socket.IO Library Obj-C error

I started implementing Sockets with Socket.IO in my apps and web applications, I tried using different libraries for iOS (socket.IO-objc & RocketIO) but they both display an error when I try to run it.
Maybe someone can help me :)
an image
Thank you so much
Anton
Add libicucore.dylib to your project.
That was a issue on SocketRocket github (that I suspect to be on se same basis that the ones you're using).

using kiwi viewer in ios app to view a 3D model

I am building an ios application in which I get a ply file from a server and want to view
it on my application using kiwi viewer , I need a help on how to do that exactly and where
can I download the related files.
I have searched the web on it but did not get anything specific on the way of doing that and I got confused with files that should be attached to my project and the libraries also.
please I need help as soon as possible.
thanks in advance
#flashdisk what version of ves / kiwi viewer you are using? The current version of VES can load the ply files. I am about to merge another branch that intend to fix some other issues as well.

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