I’m trying to implement a custom top bar that behaves similarly to the iOS 11+ large title navigation bar, where the large title section of the bar collapses when scrolling down the content:
The difference is that my bar needs a custom height and also a bottom section that doesn’t collapse when scrolled. I managed to get that part working:
The bar is implemented using a UIStackView & with some non-required layout constraints, but I believe its internal implementation is not relevant. The most important thing is that the height of the bar is tied to scrollview's top contentInset. These are driven by scrollview's contentOffset in UIScrollViewDelegate.scrollViewDidScroll method:
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let topInset = (-scrollView.contentOffset.y).limitedBy(topBarHeightRange)
// changes both contentInset and scrollIndicatorInsets
adjustTopContentInset(topInset)
// changes top bar height
heightConstraint?.constant = topInset
adjustSmallTitleAlpha()
}
topBarHeightRange stores the minimum and maximum bar height
One thing that I'm having a problem with is that when the user stops scrolling the scrollview, it's possible that the bar will end up in a semi-collapsed state. Again, let's look at the desired behavior:
Content offset is snapped to either the compact or expanded height, whichever is "closer". I'm trying to achieve the same in UIScrollViewDelegate.scrollViewWillEndDragging method:
func scrollViewWillEndDragging(_ scrollView: UIScrollView,
withVelocity velocity: CGPoint,
targetContentOffset: UnsafeMutablePointer<CGPoint>) {
let targetY = targetContentOffset.pointee.y
// snaps to a "closer" value
let snappedTargetY = targetY.snappedTo([topBarHeightRange.lowerBound, topBarHeightRange.upperBound].map(-))
targetContentOffset.pointee.y = snappedTargetY
print("Snapped: \(targetY) -> \(snappedTargetY)")
}
The effect is far from perfect:
When I look at the printout it shows that the targetContentOffset is modified correctly. However, visually in the app the content offset is snapped only to the compact height but not to the expanded height (you can observe that the large "Title" label ends up being cut in half instead of back to the "expanded" position.
I suspect this issue has something to do with changing the contentInset.top while the user is scrolling, but I can't figure out how to fix this behavior.
It's a bit hard to explain the problem, so I hope the GIFs help. Here's the repo: https://github.com/AleksanderMaj/ScrollView
Any ideas how to make the scrollview/bar combo snap to compact/expanded height properly?
I took a look at your project and liked your implementation.
I came up with a solution in your scrollViewWillEndDragging method by adding the following code at the end of method:
if abs(targetY) < abs(snappedTargetY) {
scrollView.setContentOffset(CGPoint(x: 0, y: snappedTargetY), animated: true)
}
Basically, if the scroll down amount is not worth hiding the large title (it happens if targetY is less than snappedTargetY) then just scroll to value of snappedTargetY to show the large title back.
Seems to be working for now, but let me know if you encounter any bugs or find a way to improve.
Whole scrollViewWillEndDragging method:
func scrollViewWillEndDragging(_ scrollView: UIScrollView,
withVelocity velocity: CGPoint,
targetContentOffset: UnsafeMutablePointer<CGPoint>) {
let targetY = targetContentOffset.pointee.y
// snaps to a "closer" value
let snappedTargetY = targetY.snappedTo([topBarHeightRange.lowerBound, topBarHeightRange.upperBound].map(-))
targetContentOffset.pointee.y = snappedTargetY
if abs(targetY) < abs(snappedTargetY) {
scrollView.setContentOffset(CGPoint(x: 0, y: snappedTargetY), animated: true)
}
print("Snapped: \(targetY) -> \(snappedTargetY)")
}
Related
I have a view and within an image that works as a button. I would like to know if there is a way to lock the size of the button so that when I zoom in, the view remains small and does not enlarge with the view..
I thought it was hard to manager in the beginning. But finally, if you put the imageView in a UIScrollView, It's not hard to achieve.
The idea is move the buttonView outside of imageView during zooming and when zoom is over, put it back to imageView to pretend nothing happened. I know it's too verbose in programming but actually it works perfectly for your case.
var originalCenter : CGPoint! // The center of ButtonView in imageView.
//All functions are from the UIScrollViewDelegate.
func viewForZooming(in scrollView: UIScrollView) -> UIView?{
originalCenter = buttonView.center // remember the original position.
return imageView
}
func scrollViewWillBeginZooming(_ scrollView: UIScrollView, with view: UIView?) {
buttonView.frame = imageView.convert(buttonView.frame, to: scrollView)
scrollView.addSubview(buttonView)//add to superView of imageImage.
}
func scrollViewDidZoom(_ scrollView: UIScrollView){
buttonView.center = imageView.convert(originalCenter, to: scrollView) //During Zooming, update the buttonView in ScrollView.
}
func scrollViewDidEndZooming(_ scrollView: UIScrollView, with view: UIView?, atScale scale: CGFloat){
buttonView.frame = imageView.convert(buttonView.frame, from: scrollView)
imageView.addSubview(buttonView) //put it back.
}
I know it's better to use a parameter to control such operation. But I have-not found one according to public APIs. Maybe there is a better way, hope this one is your answer too.
Because you called transform for superView. It will make all subViews inside transform together.
You need to remake you views:
SuperView:
- Content view (the image view)
- Border view
- Button close
When you want to zoom the image, you only need to reset the superview frame.
You found a git SPUserResizableView.
In my UIViewController I have a UICollectionView. The delegate is set properly. It just works fine. isPagingEnabled is set to true. But now I want to change the paging-positions I tried it within scrollViewWillEndDragging, because in the documentation it says:
Your application can change the value of the targetContentOffset parameter to adjust where the scrollview finishes its scrolling animation.
This functions is called properly but the only thing happens when I want to set a new Endpoint, the UICollectionView scrolls to 0.
This is my code:
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
print(scrollView.contentOffset, "actual Offset")
print(targetContentOffset.pointee, "future offset")
targetContentOffset.pointee = CGPoint(x: 100, y: 0)
print(targetContentOffset.pointee, "new future offset")
}
At the print("new future offset"), it prints the right value. So it seems the value is mutated after this function.
func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint,
withScrollingVelocity velocity: CGPoint) -> CGPoint
Description:
If you want the scrolling behavior to snap to specific boundaries, you
can override this method and use it to change the point at which to
stop. For example, you might use this method to always stop scrolling
on a boundary between items, as opposed to stopping in the middle of
an item.
Override this layout method instead of directly changing value of targetContentOffset.
If you want the scrolling behavior to snap to specific boundaries, you can override this method and use it to change the point at which to stop. For example, you might use this method to always stop scrolling on a boundary between items, as opposed to stopping in the middle of an item.
Docs:
https://developer.apple.com/documentation/uikit/uicollectionviewlayout/1617729-targetcontentoffset
I want a collection view to page through cells and centered, but display a portion of the previous and next cells like this:
There are tons of hacks out there, but I'd like to achieve this with the native paging property of the UICollectionView. Making the cell the full width of the collection view doesn't show previous/next cells, and making the cell width smaller doesn't snap to center when paging.
Is is possible to make the collection view 80% of the screen width for example, and let the previous/next cells bleed outside the bounds (no clip to bounds)?
Or any other ideas to achieve this using the native paging?
iOS Swift 4
Use the below two methods to meek the previous and next screens.
private func calculateSectionInset() -> CGFloat {
let deviceIsIpad = UIDevice.current.userInterfaceIdiom == .pad
let deviceOrientationIsLandscape = UIDevice.current.orientation.isLandscape
let cellBodyViewIsExpended = deviceIsIpad || deviceOrientationIsLandscape
let cellBodyWidth: CGFloat = 236 + (cellBodyViewIsExpended ? 174 : 0)
let buttonWidth: CGFloat = 50
let inset = (collectionFlowLayout.collectionView!.frame.width - cellBodyWidth + buttonWidth) / 4
return inset
}
private func configureCollectionViewLayoutItemSize() {
let inset: CGFloat = calculateSectionInset() // This inset calculation is some magic so the next and the previous cells will peek from the sides. Don't worry about it
collectionFlowLayout.sectionInset = UIEdgeInsets(top: 0, left: inset, bottom: 0, right: inset)
collectionFlowLayout.itemSize = CGSize(width: collectionFlowLayout.collectionView!.frame.size.width - inset * 2, height: collectionFlowLayout.collectionView!.frame.size.height)
}
Don't forget to invoke configureCollectionViewLayoutItemSize() method in viewDidLayoutSubviews() of your UIViewController.
For more detailed reference Click Here
I don't think there's an easy way to do this with the native paging enabled.
But you can easily do a custom paging by utilising scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) to set the destination you want. By adding some logic to that you can create the pagination.
You can find examples here and here
So, I have a infinite scrolling tableView of same size cells. Each cell has just a single image and what I'm trying to achieve is that as soon as a scroll flick happens, I'm trying to determine at what indexPath it will arrive at and preload Images for that index only.
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
let contentOffset = CGPoint(x: targetContentOffset.pointee.x, y: targetContentOffset.pointee.y)
let totalRowsVisible = Int(tableView.bounds.height / rowHeight) + 1
let rowNumber = tableView.indexPathForRow(at: contentOffset)?.row ?? Int((contentOffset.y + offSetParameter) / rowHeight)
}
Right now this is what I'm using to determine the indexPath of tableview as soon as dragging ends but this is giving me incorrect results many times (especially when I scroll really fast).
Also when I add more rows to the tableView (at the bottom), the contentOffset changes weirdly and targetContentOffset Parameter is loaded somewhere else.
I have not found any solution anywhere.
EDIT: So, in the comments people have asked my specific requirement. The requirement exactly is as stated, that whenever a scroll begins and dragging ends, I have to determine what destination the scroll will end at and begin fetching content for that row before reaching the destination. So no matter how fast or slow the scroll occurs I just download images for the indexPath
So I have a collection view horizontal and I want when the user scroll to set the scroll where I want.
#IBOutlet var joke_cards: UICollectionView!
extension ViewController: UIScrollViewDelegate{
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
joke_cards.contentOffset.x = scrollView.contentOffset.x + 1000
joke_cards.reloadData()
}
}
But this doesn't work, it scrolls normally, I want to specify how much to scroll, any suggestions?
So I think I need to be a bit more clear, what I want is to flip through some cards horizontally thats why I need when the user stars to swipe to show the next cell in the middle
If you want to manually scroll the user to a certain area you need first to define the area you need to scroll into view. This will depend a little bit on where exactly you are trying to scroll, but if the goal is just to scroll 1000 points to the right you can define the rect and scrolling like so:
let destinationRect = CGRect(x: scrollView.contentOffset.x + 1000, y: scrollView.contentOffset.y, width: 1, height: 1)
scrollView.scrollRectToVisible(destinationRect, animated: true)
Please note that scrolling will stop as soon as any part of the rect is visible, so if you want contentOffset.x + 1000 to be in the center you will need to do some more math to create the destinationRect.
The other option, since you are using a UICollectionView is to figure out which cell is at the point you want to scroll to, and scroll that cell to a certain position. In this example I safely unwrap the optional indexPath at the point you specified, and scroll that cell to be centered horizontally in the collectionView:
if let indexPath = self.joke_cards.indexPathForItem(at: CGPoint(x: scrollView.contentOffset.x, y: scrollView.frame.midY)) {
self.joke_cards.scrollToItem(at: indexPath, at: .centeredHorizontally, animated: true)
}